Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane: Difference between revisions
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Normal Moves | |header=Normal Moves | ||
|move=[[File:Saki 5A.webm|thumb|{{ | |move=[[File:Saki 5A.webm|thumb|{{TvCInput|5A}}]] | ||
|startup=7 | |startup=7 | ||
|active=3 | |active=3 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 2A.webm|thumb|{{ | |move=[[File:Saki 2A.webm|thumb|{{TvCInput|2A}}]] | ||
|startup=5 | |startup=5 | ||
|active=3 | |active=3 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 5B.webm|thumb|{{ | |move=[[File:Saki 5B.webm|thumb|{{TvCInput|5B}}]] | ||
|startup=11 | |startup=11 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 2B.webm|thumb|{{ | |move=[[File:Saki 2B.webm|thumb|{{TvCInput|2B}}]] | ||
|startup=7 | |startup=7 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 5C.webm|thumb|{{ | |move=[[File:Saki 5C.webm|thumb|{{TvCInput|5C}}]] | ||
|startup=18 | |startup=18 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 2C.webm|thumb|{{ | |move=[[File:Saki 2C.webm|thumb|{{TvCInput|2C}}]] | ||
|startup=18 | |startup=18 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 3C.webm|thumb|{{ | |move=[[File:Saki 3C.webm|thumb|{{TvCInput|3C}}]] | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki 6C.webm|thumb|{{ | |move=[[File:Saki 6C.webm|thumb|{{TvCInput|6C}}]] | ||
|startup=25 | |startup=25 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki jA.webm|thumb|{{ | |move=[[File:Saki jA.webm|thumb|{{TvCInput|j.A}}]] | ||
|startup=5 | |startup=5 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki jB.webm|thumb|{{ | |move=[[File:Saki jB.webm|thumb|{{TvCInput|j.B}}]] | ||
|startup=8 | |startup=8 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki jC.webm|thumb|{{ | |move=[[File:Saki jC.webm|thumb|{{TvCInput|j.C}}]] | ||
|startup=16 | |startup=16 | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Special Moves | |header=Special Moves | ||
|move=[[File:Saki Positron Cannon.webm|thumb| | |move=[[File:Saki Positron Cannon.webm|thumb| Positron Cannon <br> {{TvCInput|41236X}}]] | ||
|startup=12/16/22 | |startup=12/16/22 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki Headbutt.webm|thumb|{{ | |move=[[File:Saki Headbutt.webm|thumb| Headbutt <br> {{TvCInput|63214X}}]] | ||
|startup=10 | |startup=10 | ||
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|move=[[File:Saki Grenade Ground.webm|thumb|{{ | |move=[[File:Saki Grenade Ground.webm|thumb| Grenade Toss <br> {{TvCInput|421X}}]] | ||
|startup=15 | |startup=15 | ||
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|move=[[File:Saki Ammo Load.webm|thumb|{{ | |move= [[File:Saki Ammo Load.webm|thumb|'''Special Ammo'''<br> {{TvCInput|22X}}]] <br>[[File:Saki Ammo Load A.webm|thumb|{{TvCInput|22A}}->{{TvCInput|C}}</span>]] <br>[[File:Saki Ammo Load B.webm|thumb|{{TvCInput|22B}}->{{TvCInput|C}}</span>]]<br>[[File:Saki ammo load C.webm|thumb|{{TvCInput|22C}} -> {{TvCInput|C}}</span>]] | ||
|startup=22 | |startup=22 | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Super Moves | |header=Super Moves | ||
|move=[[File:Saki Positron Storm.webm|thumb | |move=[[File:Saki Positron Storm.webm|thumb| Positron Storm <br> {{TvCInput|236XX}}]] | ||
|startup=1+5 | |startup=1+5 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Saki Super Bullet load.webm|thumb | |move=[[File:Saki Super Bullet load.webm|thumb|LOAD SUPER ARMOR PIERCING SHELL <br> {{TvCInput|63214XX}}]] <br>[[File:Saki Super Ammo Load Shot.webm|thumb| {{TvCInput|63214XX}} -> {{TvCInput|C}}]] | ||
|startup=1+0 | |startup=1+0 | ||
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|move=[[File:Saki Worlds Greatest Attack.webm|thumb| | |move=[[File:Saki Worlds Greatest Attack.webm|thumb| World's Greatest Attack <br> {{TvCInput|623XX}}]] | ||
|startup=1+0 | |startup=1+0 | ||
|active=- | |active=- |
Latest revision as of 13:14, 10 January 2025
Introduction
She once protected the planet by letting you have her gems after dating her during a quiz, now she protects the earth for slightly more reasonable reasons
Strengths | Weaknesses |
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Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 3 | - | - | - | Low | Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 3 | - | - | - | Low | Fast low jab, respectable |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | - | - | - | - | - | Standing kick, for a zoner it's okay |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | - | - | - | - | Low | Surprisingly fast for a medium low, decent range |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
18 | - | - | - | - | Hard Knockdown | Full screen bullet, hits mid, leads to hard knockdown |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
18 | - | - | - | - | Low/Hard Knockdown/OTG | Full screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | - | - | - | - | Launcher | Decent launcher, not much to say on this one |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
25 | - | - | - | - | Stagger/f6-12 Invincibility | Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or Headbutt |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | - | - | - | - | Overhead | Jumps up and sticks her fist out, it's fast enough for air to air but that's it |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | - | - | - | - | Overhead | It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. [j.M -> Grenade -> j.M] is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | - | - | - | - | Overhead (Ground) Stagger (air) Soft knockdown OTG |
Saki shoots her gun diagonally towards the ground. Given that it's an overhead, you can super jump and tag people blocking incorrectly. Very annoying normal |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 9 | 7 | - | - | - | - | Uses j.B animation. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 26 | - | - | - | 2160 | - | Uses 3C animation. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Throw | 1 | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | 1 | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Throw | 1 | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | 1 | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12/16/22 | - | - | - | - | - | Saki shoots out a horizontal laser from her gun. Strength determines how many hits it produces. On block, the strength determines how far back the opponent will be pushed (without pushblock). |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | - | - | - | - | Command Grab/Stagger | The best zoner in the game has a command grab, because...???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with 6C for any reason). It's an amazing tick grab, and it's yet another great tool for Saki. Can follow up with basically anything. Let me add this tiny little footnote to show how crazy this character is. Usable on Giants |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | - | - | - | - | Projectile | Saki tosses out a grenade and stops all momentum of the opponent. *A tosses close *B tosses far *C tosses anti-air Usable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
22 | - | - | - | - | None/None/Overhead (standing) or Low (crouching) | Saki can change the properties of her C bullet by loading special ammo. * *A Bullet loads the Buckshot, which works in close range. Most damaging option. * *B Bullet loads a plasma ball. This hits five times and can absorb projectiles. * *C Bullet the Rifle ammo, which is a normal 5C bullet EXCEPT, now it hits overhead. It also launches the opponent to super jump height AND it's a hard knockdown enabling her relaunches. (╯°□°)╯︵ ┻━┻ |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+5 | - | - | - | 12734 | - | Saki sets her gun down and fires off a huge beam at a 45-degree angle. Stops any and all anti-air attempts. However, in any other context, it's hugely punishable. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
1+0 | - | - | - | 10000 | Unblockable/Hard Knockdown | Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL. After loading it, Saki must perform another 5C which becomes completely unblockable. This results in a hard knockdown for non-giants and free damage against giants. The move is slow to start and won’t combo from normal hits. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+0 | - | - | - | 20930 | All Counter/Hard Knockdown | Saki stops and poses; any attack towards her triggers the counter move, turning into "The World's Greatest Attack." This does not work against bullets and disables Baroque for a few frames. This is her only true "get-off-me" move, but it’s highly punishable. Usable on Giants. |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Supra | ![]() Karas |
![]() Saki |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
EBlueMage | ![]() Zero |
![]() Saki |
X |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
DawaDawa | ![]() Saki |
![]() Roll |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Penguin | ![]() Kaijin No Soki |
![]() Saki |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Mik/Earthbound360 | ![]() Megaman Volnutt |
![]() Saki |
Youtube |