Tatsunoko vs Capcom: Ultimate All Stars/Viewtiful Joe/Combos: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 25: Line 25:
|}
|}


===Combos===
{{TvCComboHeader
|header=Combos
}}


{| class="wikitable" style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Vjoecombos (1).webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   jc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|yellow|M Red Hot Kick}}
|[[File:Vjoecombos (1).webm|thumb]]
|notes=Remember Joe is a bit stubby; the 3C can whiff if not spaced properly, and the air combo can also whiff if the super jump is not delayed correctly. Basically, I'm saying they dropped the ball a bit on his hitbox.
|  
}}
{{TvC-Colors|blue|A}}    
 
{{TvC-Colors|yellow|B}}    
{{TvCCombo
{{TvC-Colors|yellow|2B}}    
|video=[[File:Vjoecombos (2).webm|thumb]]
{{TvC-Colors|red|C}}    
|notation={{TvC-Colors|yellow|2A}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|M Air Joe}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|yellow|M Red Hot Kick}}   {{TvC-Colors|yellow|M charged Voomerang}}
{{TvC-Colors|red|3C}}    
|notes=In air combos, get used to '''Red Hot Kick''' to '''Voomerang'''. If done, it's completely safe and the oki is built right in. If the opponent attempts to rush you down, the Voomerang will hunt them down with no remorse. Also, the j.C doesn't knock down until the fourth hit, so you can wring out a tiny bit of damage with that.
sjc    
}}
j.{{TvC-Colors|yellow|B}}    
 
j.{{TvC-Colors|yellow|B}}    
{{TvCCombo
j.{{TvC-Colors|red|C}}    
|video=[[File:Vjoecombos (3).webm|thumb]]
jc    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Red Hot Kick}}   {{TvC-Colors|rainbow|BBQ}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Red Hot Kick}}   {{TvC-Colors|green|Charged Voomerang}}
j.{{TvC-Colors|yellow|B}}    
|notes=Corner Relaunch.
j.{{TvC-Colors|red|C}}    
}}
{{TvC-Colors|yellow|M Red Hot Kick}}
 
| Remember Joe is a bit stubby; the 3C can whiff if not spaced properly, and the air combo can also whiff if the super jump is not delayed correctly. Basically, I'm saying they dropped the ball a bit on his hitbox.
{{TvCCombo
|-
|video=[[File:Vjoecombos (4).webm|thumb]]
|[[File:Vjoecombos (2).webm|thumb]]
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Voomerang}}   {{TvC-Colors|green|Slow and Zoom}}   {{TvC-Colors|yellow|Air M Voomerang}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Red Hot Kick}}   {{TvC-Colors|green|Charged Voomerang}}
|  
|notes=Since you'll probably be doing a lot of Slow and Zoom, here's the SaZ relaunch. You can omit the '''Voomerang''' and launch, but it makes a slightly tighter window.
{{TvC-Colors|yellow|2A}}    
}}
{{TvC-Colors|yellow|2B}}    
 
{{TvC-Colors|red|C}}    
{{TvCCombo
{{TvC-Colors|red|3C}}    
|video=[[File:Vjoecombos (5).webm|thumb]]
sjc    
|notation={{TvC-Colors|green|Slow and Zoom}}   {{TvC-Colors|green|Desperado}}   {{TvC-Colors|yellow|M Red Hot Kick}}
j.{{TvC-Colors|yellow|B}}    
|notes=Meter dump for unburstable damage.
j.{{TvC-Colors|yellow|B}}    
}}
{{TvC-Colors|yellow|M Air Joe}}    
 
{{TvC-Colors|blue|A}}    
{{TvCCombo
{{TvC-Colors|red|3C}}    
|video=[[File:Vjoecombos (6).webm|thumb]]
sjc    
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Voomerang}}   {{TvC-Colors|rainbow|BBQ}}   IAD   j.{{TvC-Colors|red|C}}   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Voomerang}}   {{TvC-Colors|green|Mach Speed}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Red Hot Kick}}   {{TvC-Colors|green|Charged Voomerang}}
j.{{TvC-Colors|yellow|B}}    
|notes=
j.{{TvC-Colors|yellow|B}}    
}}
j.{{TvC-Colors|red|C}}    
 
{{TvC-Colors|yellow|M Red Hot Kick}}    
{{TvCCombo
{{TvC-Colors|yellow|M charged Voomerang}}
|video=[[File:Vjoecombos (7).webm|thumb]]
| In air combos, get used to '''Red Hot Kick''' to '''Voomerang'''. If done, it's completely safe and the oki is built right in. If the opponent attempts to rush you down, the Voomerang will hunt them down with no remorse. Also, the j.C doesn't knock down until the fourth hit, so you can wring out a tiny bit of damage with that.
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|blue|L Shocking Pink}}   {{TvC-Colors|rainbow|BBQ}}   66   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Red Hot Kick}}
|-
|notes=You can Air Joe instead of Red Hot, but the timing is weird, and that's not to ignore the bomb not just blowing you up on some occasions. Timing has to be exact or this combo doesn't work. The bomb cannot be BBQ'd until after it passes Joe's shoulder.
|[[File:Vjoecombos (3).webm|thumb]]
}}
|  
 
{{TvC-Colors|blue|A}}    
{{TvCCombo
{{TvC-Colors|yellow|B}}    
|video=[[File:Vjoecombos (8).webm|thumb]]
{{TvC-Colors|yellow|2B}}    
|notation={{TvC-Colors|green|Red Hot Kick}}   {{TvC-Colors|rainbow|BBQ}}   IAD   j.{{TvC-Colors|red|C}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|green|Red Hot Kick}}
{{TvC-Colors|red|C}}    
|notes=Emergency confirm from '''Red Hot Kick''', it's rough so be careful.
{{TvC-Colors|red|3C}}    
}}
sjc    
 
j.{{TvC-Colors|yellow|B}}    
{{TvCCombo
j.{{TvC-Colors|yellow|B}}    
|video=[[File:TvC Viewtiful Infinite.webm|thumb]]
j.{{TvC-Colors|red|C}}    
|notation={{TvC-Colors|red|2C}}   {{TvC-Colors|rainbow|BBQ}}   [{{TvC-Colors|blue|A}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}} x 8]   {{TvC-Colors|green|Slow and Zoom}}
{{TvC-Colors|green|Red Hot Kick}}    
|notes=Viewtiful Joe infinite...which it's not as it drops after 8 reps, and it only works on Megaman characters. With Zero and Volnutt, you have to stagger the first A after the BBQ, but with Roll the timing is a little more generous.
{{TvC-Colors|rainbow|BBQ}}    
}}
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|3C}}    
sjc    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|green|Red Hot Kick}}    
{{TvC-Colors|green|Charged Voomerang}}
| Corner Relaunch.
|-
|[[File:Vjoecombos (4).webm|thumb]]
|  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Voomerang}}    
{{TvC-Colors|green|Slow and Zoom}}    
{{TvC-Colors|yellow|Air M Voomerang}}    
{{TvC-Colors|red|3C}}    
sjc    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Red Hot Kick}}    
{{TvC-Colors|green|Charged Voomerang}}
| Since you'll probably be doing a lot of Slow and Zoom, here's the SaZ relaunch. You can omit the '''Voomerang''' and launch, but it makes a slightly tighter window.
|-
|[[File:Vjoecombos (5).webm|thumb]]
|  
{{TvC-Colors|green|Slow and Zoom}}    
{{TvC-Colors|green|Desperado}}    
{{TvC-Colors|yellow|M Red Hot Kick}}
| Meter dump for unburstable damage.
|-
|[[File:Vjoecombos (6).webm|thumb]]
|  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Voomerang}}    
{{TvC-Colors|rainbow|BBQ}}    
IAD    
j.{{TvC-Colors|red|C}}    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Voomerang}}    
{{TvC-Colors|green|Mach Speed}}    
sjc    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Red Hot Kick}}    
{{TvC-Colors|green|Charged Voomerang}}
|-
|[[File:Vjoecombos (7).webm|thumb]]
|  
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|blue|L Shocking Pink}}    
{{TvC-Colors|rainbow|BBQ}}    
66    
{{TvC-Colors|blue|A}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|yellow|2B}}    
{{TvC-Colors|red|C}}    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|red|C}}    
{{TvC-Colors|green|Red Hot Kick}}
| You can Air Joe instead of Red Hot, but the timing is weird, and that's not to ignore the bomb not just blowing you up on some occasions. Timing has to be exact or this combo doesn't work. The bomb cannot be BBQ'd until after it passes Joe's shoulder.
|-
|[[File:Vjoecombos (8).webm|thumb]]
|  
{{TvC-Colors|green|Red Hot Kick}}    
{{TvC-Colors|rainbow|BBQ}}    
IAD    
j.{{TvC-Colors|red|C}}    
{{TvC-Colors|yellow|B}}    
{{TvC-Colors|red|3C}}    
sjc    
j.{{TvC-Colors|yellow|B}}    
j.{{TvC-Colors|yellow|B}}    
{{TvC-Colors|green|Red Hot Kick}}
| Emergency confirm from '''Red Hot Kick''', it's rough so be careful.
|-
|[[File:TvC Viewtiful Infinite.webm|thumb]]
|  
{{TvC-Colors|red|2C}}    
{{TvC-Colors|rainbow|BBQ}}    
[{{TvC-Colors|blue|A}}    
{{TvC-Colors|red|C}}    
{{TvC-Colors|red|2C}} x 8]    
{{TvC-Colors|green|Slow and Zoom}}
| Viewtiful Joe infinite...which it's not as it drops after 8 reps, and it only works on Megaman characters. With Zero and Volnutt, you have to stagger the first A after the BBQ, but with Roll the timing is a little more generous.
|-
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 10:18, 4 October 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White


Combos

Combos

Video Notation Notes
AB2BC3C   sjc   j.B   j.B   j.C   jc   j.B   j.CM Red Hot Kick Remember Joe is a bit stubby; the 3C can whiff if not spaced properly, and the air combo can also whiff if the super jump is not delayed correctly. Basically, I'm saying they dropped the ball a bit on his hitbox.
Video Notation Notes
2A2BC3C   sjc   j.B   j.BM Air JoeA3C   sjc   j.B   j.B   j.CM Red Hot KickM charged Voomerang In air combos, get used to Red Hot Kick to Voomerang. If done, it's completely safe and the oki is built right in. If the opponent attempts to rush you down, the Voomerang will hunt them down with no remorse. Also, the j.C doesn't knock down until the fourth hit, so you can wring out a tiny bit of damage with that.
Video Notation Notes
AB2BC3C   sjc   j.B   j.B   j.CRed Hot KickBBQB3C   sjc   j.B   j.BRed Hot KickCharged Voomerang Corner Relaunch.
Video Notation Notes
AB2BCVoomerangSlow and ZoomAir M Voomerang3C   sjc   j.B   j.B   j.CRed Hot KickCharged Voomerang Since you'll probably be doing a lot of Slow and Zoom, here's the SaZ relaunch. You can omit the Voomerang and launch, but it makes a slightly tighter window.
Video Notation Notes
Slow and ZoomDesperadoM Red Hot Kick Meter dump for unburstable damage.
Video Notation Notes
AB2BCVoomerangBBQ   IAD   j.CAB2BCVoomerangMach Speed   sjc   j.B   j.B   j.CRed Hot KickCharged Voomerang
Video Notation Notes
AB2BCL Shocking PinkBBQ   66   AB2BC   j.B   j.CRed Hot Kick You can Air Joe instead of Red Hot, but the timing is weird, and that's not to ignore the bomb not just blowing you up on some occasions. Timing has to be exact or this combo doesn't work. The bomb cannot be BBQ'd until after it passes Joe's shoulder.
Video Notation Notes
Red Hot KickBBQ   IAD   j.CB3C   sjc   j.B   j.BRed Hot Kick Emergency confirm from Red Hot Kick, it's rough so be careful.
Video Notation Notes
2CBBQ   [AC2C x 8]   Slow and Zoom Viewtiful Joe infinite...which it's not as it drops after 8 reps, and it only works on Megaman characters. With Zero and Volnutt, you have to stagger the first A after the BBQ, but with Roll the timing is a little more generous.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants