Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane/Combos: Difference between revisions
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|| {{TvC-Colors|green|Green}} | || {{TvC-Colors|green|Green}} | ||
|- | |- | ||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | | <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> | ||
|| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|- | |- | ||
| {{TvC-Colors|white|Partner Assist}} | | {{TvC-Colors|white|Partner Assist}} | ||
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|} | |} | ||
{{TvCComboHeader | |||
|header=Combos | |||
}} | |||
{| | {{TvCCombo | ||
|video=[[File:Saki (1).webm|thumb]] | |||
|notation=(Special Ammo Loaded)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   (delay)   j.{{TvC-Colors|red|C}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | |||
|notes=With her unblockable bullet, she can create a no-win scenario with this setup. | |||
| | }} | ||
(Special Ammo Loaded)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   (delay)   j.{{TvC-Colors|red|C}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | |||
| With her unblockable bullet, she can create a no-win scenario with this setup. | {{TvCCombo | ||
|video=[[File:Saki (2).webm|thumb]] | |||
|[[File:Saki (2).webm|thumb]] | |notation={{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}} | ||
| | |notes=Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health. | ||
{{TvC-Colors|red|C}}   {{TvC-Colors|red|2C}} | }} | ||
| Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health. | |||
{{TvCCombo | |||
|[[File:Saki (3).webm|thumb]] | |video=[[File:Saki (3).webm|thumb]] | ||
| | |notation=j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Grenade}} | ||
j.{{TvC-Colors|red|C}}   {{TvC-Colors|green|Grenade}} | |notes=Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards. | ||
| Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards. | }} | ||
|[[File:Saki (4).webm|thumb]] | {{TvCCombo | ||
| | |video=[[File:Saki (4).webm|thumb]] | ||
{{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Storm}} | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Storm}} | ||
| Damaging 'get off me' combo. | |notes=Damaging 'get off me' combo. | ||
}} | |||
|[[File:Saki (5).webm|thumb]] | |||
| | {{TvCCombo | ||
(Special Ammo Loaded)   {{TvC-Colors|red|C}}   {{TvC-Colors|blue|A Grenade}}   {{TvC-Colors|green|LOAD ARMOR PIERCING SHELL}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Storm}} | |video=[[File:Saki (5).webm|thumb]] | ||
| With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite. | |notation=(Special Ammo Loaded)   {{TvC-Colors|red|C}}   {{TvC-Colors|blue|A Grenade}}   {{TvC-Colors|green|LOAD ARMOR PIERCING SHELL}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Storm}} | ||
|notes=With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite. | |||
|[[File:Saki (6).webm|thumb]] | }} | ||
| | |||
{{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|blue|A Laser}}   <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}} | {{TvCCombo | ||
| Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. | |video=[[File:Saki (6).webm|thumb]] | ||
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|blue|A Laser}}   <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}} | |||
|[[File:Saki (7).webm|thumb]] | |notes=Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. | ||
| | }} | ||
(C Bullet Loaded)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|green|Command Grab}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | |||
| Saki's basic relaunch; with the right assist, she can reload a bullet. | {{TvCCombo | ||
|video=[[File:Saki (7).webm|thumb]] | |||
|[[File:Saki (8).webm|thumb]] | |notation=(C Bullet Loaded)   {{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|green|Command Grab}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | ||
| | |notes=Saki's basic relaunch; with the right assist, she can reload a bullet. | ||
{{TvC-Colors|green|World's Greatest Attack}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | }} | ||
| Only if Saki is facing the corner. | |||
{{TvCCombo | |||
|[[File:Saki Unblockable Team.webm|thumb]] | |video=[[File:Saki (8).webm|thumb]] | ||
| | |notation={{TvC-Colors|green|World's Greatest Attack}}   66   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}} | ||
{{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   THC   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Laser}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   {{TvC-Colors|red|C}} | |notes=Only if Saki is facing the corner. | ||
| This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual. | }} | ||
{{TvCCombo | |||
| | |video=[[File:Saki Unblockable Team.webm|thumb]] | ||
{{TvC-Colors|red|C Ammo}}   {{TvC-Colors|yellow|2A}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   5C   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   Assist   5C   {{TvC-Colors|red|Load C Bullet}}   66   {{TvC-Colors|yellow|5B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   j.{{TvC-Colors|red|C}}   5C   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   Assist   5C   {{TvC-Colors|green|POSITRON STORM}} | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   THC   {{TvC-Colors|red|C}}   {{TvC-Colors|green|Positron Laser}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   {{TvC-Colors|red|C}}   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   {{TvC-Colors|red|C}} | ||
| Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead. | |notes=This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual. | ||
}} | |||
|[[File:Saki (9).webm|thumb]] | |||
| | {{TvCCombo | ||
{{TvC-Colors|red|6C}}   {{TvC-Colors|green|Command Grab}} | |video=[[File:Saki is fair.webm|thumb]] | ||
| Break open the defense. | |notation={{TvC-Colors|red|C Ammo}}   {{TvC-Colors|yellow|2A}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   5C   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   Assist   5C   {{TvC-Colors|red|Load C Bullet}}   66   {{TvC-Colors|yellow|5B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|red|C}}   j.{{TvC-Colors|red|C}}   5C   {{TvC-Colors|green|LOAD SPECIAL AMMO}}   Assist   5C   {{TvC-Colors|green|POSITRON STORM}} | ||
|notes=Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead. | |||
|[[File:Saki (10).webm|thumb]] | }} | ||
| | |||
{{TvC-Colors|green|Forward Throw}}   {{TvC-Colors|red|2C}}   <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   {{TvC-Colors|yellow|2C}} | {{TvCCombo | ||
| Get that damage. | |video=[[File:Saki (9).webm|thumb]] | ||
|notation={{TvC-Colors|red|6C}}   {{TvC-Colors|green|Command Grab}} | |||
|{{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}} | |notes=Break open the defense. | ||
| Saki Infinite | }} | ||
{{TvCCombo | |||
|video=[[File:Saki (10).webm|thumb]] | |||
|notation={{TvC-Colors|green|Forward Throw}}   {{TvC-Colors|red|2C}}   <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span>   {{TvC-Colors|yellow|2C}} | |||
|notes=Get that damage. | |||
}} | |||
{{TvCCombo | |||
|video={{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}} | |||
|notation= | |||
|notes=Saki Infinite | |||
}} | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 10:15, 4 October 2024
Legend
Legend | |
---|---|
Light Attack (A) | Blue |
Medium Attack (B) | Yellow |
Heavy Attack (C) | Red |
Special Moves | Green |
BBQ (Baroque): | Rainbow |
Partner Assist | White |
Combos
Combos
Video | Notation | Notes |
---|---|---|
(Special Ammo Loaded) A B 2B 3C sjc j.B j.B (delay) j.C 66 B C 6C | With her unblockable bullet, she can create a no-win scenario with this setup. |
Video | Notation | Notes |
---|---|---|
C 2C | Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health. |
Video | Notation | Notes |
---|---|---|
j.C Grenade | Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards. |
Video | Notation | Notes |
---|---|---|
(Special Ammo Loaded) C A Grenade LOAD ARMOR PIERCING SHELL C Positron Storm | With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite. |
Video | Notation | Notes |
---|---|---|
A B 2B C 6C A Laser BBQ B 3C sjc j.B j.B C | Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. |
Video | Notation | Notes |
---|---|---|
(C Bullet Loaded) A B 2B Command Grab B 3C sjc j.B j.B j.C 66 B C 6C | Saki's basic relaunch; with the right assist, she can reload a bullet. |
Video | Notation | Notes |
---|---|---|
A B 2B C LOAD SPECIAL AMMO THC C Positron Laser LOAD SPECIAL AMMO 3C sjc j.B j.B j.C C LOAD SPECIAL AMMO C | This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual. |
Video | Notation | Notes |
---|---|---|
C Ammo 2A 2B 3C sjc j.B j.B j.C 5C LOAD SPECIAL AMMO Assist 5C Load C Bullet 66 5B 3C sjc j.B j.C j.C 5C LOAD SPECIAL AMMO Assist 5C POSITRON STORM | Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead. |
Video | Notation | Notes |
---|---|---|
|
Saki Infinite |