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==Gameplay== | ==Gameplay== | ||
{{Content Box|content= | {{Content Box|content= | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
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=Moves List= | =Moves List= | ||
=== | {{TvCOverviewHeader | ||
{| | |header=Normal Moves | ||
|move={{TvC-Colors|blue|5A}} <br> [[File:Poli 5A.webm|thumb]] | |||
|- | |startup=8 | ||
| ''' | |active=1 | ||
|| | |recovery=18 | ||
|| - | |blockadv=- | ||
|| - | |damage=960 | ||
|| - | |properties=- | ||
|| | |notes=Slow jab that is not remotely active, to his credit it hits hard | ||
|| - | }} | ||
|| | |||
|- | {{TvCOverview | ||
| ' | |move={{TvC-Colors|blue|2A}} <br> [[File:Poli 2A.webm|thumb]] | ||
|| 29 | |startup=6 | ||
|| | |active=4 | ||
|| - | |recovery=20 | ||
|| - | |blockadv=- | ||
|| | |damage=480 | ||
|| - | |properties=- | ||
|| | |notes=crouch kick | ||
|- | }} | ||
| ''' | |||
|| - | {{TvCOverview | ||
|| - | |move={{TvC-Colors|yellow|5B}} <br> [[File:Poli 5B.webm|thumb]] | ||
|| - | |startup=9 | ||
|| | |active=2 | ||
|| | |recovery=15 | ||
|| | |blockadv=- | ||
|| | |damage=2964 | ||
|- | |properties=- | ||
| ''' | |notes=Double hit punch, hits hard, good for combos and blockstrings | ||
|| - | }} | ||
|| - | |||
|| - | {{TvCOverview | ||
|| - | |move={{TvC-Colors|yellow|2B}} <br> [[File:Poli 2B.webm|thumb]] | ||
|| | |startup=9 | ||
|| | |active=1 | ||
| | |recovery=15 | ||
|- | |blockadv=- | ||
| '''Air Forward Throw''' | |damage=1716 | ||
| | |properties=- | ||
| | |notes=Hits low two times | ||
| | }} | ||
| | |||
| | {{TvCOverview | ||
| | |move={{TvC-Colors|yellow|6B}} <br> [[File:Poli 6B.webm|thumb]] | ||
| | |startup=14 | ||
|active=0 | |||
| '''Air Back Throw''' | |recovery=19 | ||
|| - | |blockadv=- | ||
|| - | |damage=- | ||
|| - | |properties=- | ||
|| - | |notes=Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''<span style="color:#87CEEB;">A</span> -> <span style="color:#87CEEB;">B</span> -> <span style="color:#FFD700;">2B</span> -> P -> <span style="color:#FFD700;">6B</span> -> <span style="color:#87CEEB;">A</span>''''' for a dirty crossup. And given it's a new combo your partner will refresh. | ||
|| | }} | ||
|| | |||
|| | {{TvCOverview | ||
|} | |move={{TvC-Colors|red|5C}} <br> [[File:Poli 5C.webm|thumb]] | ||
|startup=15 | |||
|active=2 | |||
|recovery=28 | |||
|blockadv=- | |||
|damage=2720 | |||
|properties=- | |||
|notes=Hits hard for a heavy attack, has a little vertical reach but good horizontal | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|red|2C}} <br> [[File:Poli 2C.webm|thumb]] | |||
|startup=13 | |||
|active=7 | |||
|recovery=27 | |||
|blockadv=- | |||
|damage=2400 | |||
|properties=Low/Hard Knockdown | |||
|notes=Sweep, has a little range, nothing insane | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|red|6C}} <br> [[File:Poli 6C.webm|thumb]] | |||
|startup=15 | |||
|active=2 | |||
|recovery=32 | |||
|blockadv=- | |||
|damage=2480 | |||
|properties=Soft knockdown/ f5-10 invincible | |||
|notes=Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with {{TvC-Colors|green|Razor Kicks}} or {{TvC-Colors|blue|A Destruction fist}} | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|red|3C}} <br> [[File:Poli 3C.webm|thumb]] | |||
|startup=11 | |||
|active=5 | |||
|recovery=29 | |||
|blockadv=- | |||
|damage=2400 | |||
|properties=Launcher | |||
|notes=Good damage for a launcher | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|blue|j.A}} <br> [[File:Poli jA.webm|thumb]] | |||
|startup=7 | |||
|active=8 | |||
|recovery=17 | |||
|blockadv=- | |||
|damage=960 | |||
|properties=Overhead | |||
|notes=Horizontal jab | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|yellow|j.B}} <br> [[File:Poli jB.webm|thumb]] | |||
|startup=10 | |||
|active=9 | |||
|recovery=24 | |||
|blockadv=- | |||
|damage=1840 | |||
|properties=Overhead | |||
|notes=Horizontal kick | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|red|j.C}} <br> [[File:Poli jC (2).webm|thumb]] | |||
|startup=12 | |||
|active=5 | |||
|recovery=30 | |||
|blockadv=- | |||
|damage=3040 | |||
|properties=Overhead | |||
|notes=Upward Angle Kick, not great for grounded opponents | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Universal Mechanics | |||
|move='''VAR starter''' | |||
|startup=12 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1840 | |||
|properties=- | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Crossover Counter''' | |||
|startup=29 | |||
|active=2 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2160 | |||
|properties=- | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5200 | |||
|properties=Throw | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5200 | |||
|properties=Throw | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Air Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=6000 | |||
|properties=Throw | |||
|notes=- | |||
}} | |||
{{TvCOverview | |||
|move='''Air Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=6000 | |||
|properties=Throw | |||
|notes=- | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Special Moves | |||
|move=[[File:Poli Hurricane Destruction fist.webm|thumb|{{TvC-Colors|green|Hurricane Destruction Fist <br>[2]->4X}}]] | |||
|startup=16/23/23 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=3375/4050/4725 | |||
|properties=WallBounce | |||
|notes=Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem''''' | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Poli Razor Kick.webm|thumb|{{TvC-Colors|green|Razor Chain Kicks <br> 236X}}]] | |||
|startup=15 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=3108 | |||
|properties=- | |||
|notes=Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem''''' | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Poli 3 Stage.webm|thumb|{{TvC-Colors|green|3-Stage Reaction Kick <br> 623X -> X -> 214X}}]] | |||
|startup=9 | |||
|active=- | |||
|recovery=- | |||
|| | |blockadv=- | ||
|| - | |damage=- | ||
| | |properties=Hard Knockdown (on last kick) | ||
|| - | |notes=Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches. '''''Can be cancelled into with one emblem''''' '''''Usable in air'''''. | ||
}} | |||
{{TvCOverview | |||
|move=[[File:Poli Storm Kanae.webm|thumb|{{TvC-Colors|green|Storm Kamae <br> 214X}}]] | |||
|startup=17 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=45 | |||
|properties=- | |||
|notes=Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions. | |||
| [[File:Poli Storm Kanae.webm|thumb|{{TvC-Colors|green|Storm Kamae}}]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
*Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous | *Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous | ||
*{{TvC-Colors|blue|A}} will cause polimar to '''''{{TvC-Colors|red|2C}}'''''. This can be cancelled with baroque or into another special | *{{TvC-Colors|blue|A}} will cause polimar to '''''{{TvC-Colors|red|2C}}'''''. This can be cancelled with baroque or into another special | ||
Line 244: | Line 277: | ||
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''{{TvC-Colors|green|Razor-kicks}} -> {{TvC-Colors|green|razor kicks}} -> {{TvC-Colors|green|Storm Kamae}} -> {{TvC-Colors|green|Hurricane Destruction fist}}''''' This would only be possible with two emblems minimum. | After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''{{TvC-Colors|green|Razor-kicks}} -> {{TvC-Colors|green|razor kicks}} -> {{TvC-Colors|green|Storm Kamae}} -> {{TvC-Colors|green|Hurricane Destruction fist}}''''' This would only be possible with two emblems minimum. | ||
All three emblems are required for Polimar's level 3 | All three emblems are required for Polimar's level 3 | ||
|} | }} | ||
{{TvCOverviewHeader | |||
|header=Super Moves | |||
|move=[[File:Poli Hurricane.webm|thumb|{{TvC-Colors|green|Single handed Vacuum Spin <br> 632147XX}}]] | |||
|startup=25+1 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=16518 (ground) <br> 11966 (air) | |||
|properties=Command Grab | |||
|notes=Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' '''''Usable in air''''' | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Poli Tenshin Drill.webm|thumb|{{TvC-Colors|green|Tenshin Polimar Drill <br> A+B -> A+B -> B + C}}]] | |||
|startup=25+1 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=21558 | |||
|properties=HardKnockdown/OTG | |||
|notes=Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''{{TvC-Colors|green|Hurricane Destruction Fist}}''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Poli Illusive.webm|thumb|{{TvC-Colors|green|Illusive Destructive Fist <br> 236XX (when polimar has 3 emblems stocked)}}]] | |||
|startup=22+2 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=30117 | |||
|properties=- | |||
|notes=Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants''''' | |||
}} | |||
=The Basics= | =The Basics= |
Revision as of 12:13, 3 October 2024
Introduction
Disowned Detective Takeshi comes in contact with a special Polymer suit that's stronger than steel, and dubs himself Polimar, the protector of justice!!
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
8 | 1 | 18 | - | 960 | - | Slow jab that is not remotely active, to his credit it hits hard |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2A |
6 | 4 | 20 | - | 480 | - | crouch kick |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5B |
9 | 2 | 15 | - | 2964 | - | Double hit punch, hits hard, good for combos and blockstrings |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2B |
9 | 1 | 15 | - | 1716 | - | Hits low two times |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6B |
14 | 0 | 19 | - | - | - | Polimar's alternate dash, when close to an opponent it'll crossup. So you can do A -> B -> 2B -> P -> 6B -> A for a dirty crossup. And given it's a new combo your partner will refresh. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5C |
15 | 2 | 28 | - | 2720 | - | Hits hard for a heavy attack, has a little vertical reach but good horizontal |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2C |
13 | 7 | 27 | - | 2400 | Low/Hard Knockdown | Sweep, has a little range, nothing insane |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6C |
15 | 2 | 32 | - | 2480 | Soft knockdown/ f5-10 invincible | Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with Razor Kicks or A Destruction fist |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
3C |
11 | 5 | 29 | - | 2400 | Launcher | Good damage for a launcher |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.A |
7 | 8 | 17 | - | 960 | Overhead | Horizontal jab |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.B |
10 | 9 | 24 | - | 1840 | Overhead | Horizontal kick |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
j.C |
12 | 5 | 30 | - | 3040 | Overhead | Upward Angle Kick, not great for grounded opponents |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 1840 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 29 | 2 | - | - | 2160 | - | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 5200 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 5200 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 6000 | Throw | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 6000 | Throw | - |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16/23/23 | - | - | - | 3375/4050/4725 | WallBounce | Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. Can be cancelled to and from with one emblem |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | - | - | - | 3108 | - | Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. Can be cancelled to and from with one emblem |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | - | - | - | - | Hard Knockdown (on last kick) | Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches. Can be cancelled into with one emblem Usable in air. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17 | - | - | - | 45 | - | Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of Razor-kicks -> razor kicks -> Storm Kamae -> Hurricane Destruction fist This would only be possible with two emblems minimum. All three emblems are required for Polimar's level 3 |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
25+1 | - | - | - | 16518 (ground) 11966 (air) |
Command Grab | Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. Works on Giants Usable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
25+1 | - | - | - | 21558 | HardKnockdown/OTG | Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after Hurricane Destruction Fist but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
22+2 | - | - | - | 30117 | - | Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. Works on Giants |