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== Eddienput 2.0 Guide - Tatsunoko vs Capcom == | |||
'''Updated 2024.02.09''' | |||
Eddienput (pronounced "edd-input") is a programmable virtual controller aimed at enhancing training mode for all fighting games on PC. This guide explains how to set up Eddienput for **Tatsunoko vs Capcom: Ultimate All-Stars**. | |||
Source: [https://docs.google.com/document/d/1UBHxn_NjDXe1Ko06JqLIMcQzauv5VXNB6podzQzOzXA/edit Eddienput Guide Document] | |||
=== What's New in 2.0 === | |||
* Updated for Eddienput 2.0 | |||
* Updated Dolphin Controller Profile file | |||
* Updated `tvc.json` file | |||
* NEW: Recording and Playback Section | |||
Documentation: [https://github.com/nirgoren/Eddienput Eddienput Documentation] | |||
Download: [https://github.com/nirgoren/Eddienput/releases/tag/v2.0-beta Download Eddienput v2.0 Beta] | |||
Youtube Trailer: [https://www.youtube.com/watch?v=ZXoBhRlDYw0 Eddienput 2.0 Trailer] | |||
---- | |||
=== Eddienput Setup === | |||
{| class="wikitable" style="width:100%" | |||
! Step | |||
! Instructions | |||
|- | |||
| '''1. Download the necessary files''' | |||
| Download and extract `Eddienput_2.0.zip`. Place the necessary files in the appropriate directories. | |||
|- | |||
| '''2. Download Dolphin Controller Profile''' | |||
| [https://drive.google.com/file/d/15PIb0-Njd_LV-baQB59sbuAHFT8zaBva/view?usp=drive_link Download the Dolphin Controller Profile]. Place the .ini file in `USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD`. | |||
|- | |||
| '''3. Download TvC Button Config File''' | |||
| [https://drive.google.com/file/d/1BfHxexMZ-MQR79dIOfYYGjrwN4uoaSmP/view?usp=drive_link Download the tvc.json file]. Place it in the `configs` folder of your extracted Eddienput folder. | |||
|- | |||
| '''4. Download the Test Script''' | |||
| [https://drive.google.com/file/d/1TdNyjcuG5ILpbJzd7xvbGl-dJw19RLFF/view?usp=sharing Download the test script]. Save this file wherever you can easily find it. | |||
|} | |||
--- | |||
=== Testing Setup === | |||
# Open Dolphin and load Tatsunoko vs Capcom. | |||
# Open `Eddienput.exe` (this creates a virtual Xinput controller). | |||
# In Dolphin, go to **Controllers**, set **Port 2** as a Standard Controller, and configure it. | |||
# In the profile section, load the `Eddienput` profile. | |||
# Set P2’s controls to the default settings in TvC. If necessary, temporarily configure Port 2 to your main controller to adjust settings. | |||
# In **Training Mode**, select your team and opponents. Set Dummy Action to **Player**, and in Player Settings, enable **Free Baroque**. | |||
# In Eddienput, select **Recording File** and load the `tvc_test.txt` script. | |||
# Return to TvC and press **F3**. The dummy should perform the input sequence: A, B, C, 2A, 2B, 2C, P *Wavedashing*. | |||
If Eddienput performs the actions correctly, you're ready to start writing your own scripts. | |||
--- | |||
=== Script Writing and Playback === | |||
Eddienput allows you to write scripts for advanced training setups. You can write scripts manually or record your controller inputs (as of version 2.0). | |||
==== Writing Scripts ==== | |||
{| class="wikitable" style="width:100%" | |||
! Script Example: tvc_test.txt | |||
|- | |||
| configs\tvc.json | |||
# TvC Test file for Eddienput | |||
L W60 M W60 H W60 2+L W60 2+M W60 2+H W60 P W60 | |||
loop 10 | |||
6 W1 9 W6 6 W1 9 W6 4 W1 7 W6 4 W1 7 | |||
endloop | |||
|} | |||
This script performs an ABC combo followed by 10 repetitions of wavedashing. | |||
==== Configuring Notation ==== | |||
The `tvc.json` file contains notation for both **ABCP** and **LMHP** commands. Here is a sample notation setup from `tvc.json`: | |||
{| class="wikitable" style="width:100%" | |||
! Sample Notation from tvc.json | |||
|- | |||
| "L": "BtnX", | |||
"M": "BtnY", | |||
"H": "BtnB", | |||
"P": "BtnA", | |||
"QCF": "2 3 6", | |||
"DP": "6 2 3" | |||
|} | |||
You can modify the `tvc.json` file to add your own custom macros. | |||
--- | |||
=== Recording and Playback === | |||
As of Eddienput 2.0, you can now record your inputs and play them back later. Here's how to set it up: | |||
==== Recording ==== | |||
# Make sure your Xinput controller is plugged in before opening Eddienput. Your controller should appear as **XInput/0/Gamepad** and Eddienput as **XInput/1/Gamepad**. | |||
# Open `Eddienput.exe` and check that it displays "XInput controller detected! Recording is enabled." | |||
# Select the **Recording Configuration File** and load the `rec_tvc.json` file from your extracted Eddienput folder. | |||
# In TvC, go to Training Mode, set up your team and opponents, and start recording by pressing **F10**. | |||
# Perform your desired actions and press **Select** (Back on Xbox controllers) to stop the recording. | |||
Your recording will be saved as `recording.txt` in the **playbacks** folder of Eddienput. | |||
To playback the recording, load `recording.txt` in Eddienput and press **F3** to replay the recording on the CPU. | |||
Revision as of 12:17, 20 September 2024
Texture Replacements
Enhance your content creation experience and game visuals by using these texture replacement mods. Each mod is specifically designed to hide unwanted elements, enhance visuals, or provide tools for creative projects.
Green Screen Pack
Credit: Jaaaames
Texture Mod | Description | Download Link |
---|---|---|
Green Screen Textures for Training Mode | Hides most elements in the training stage, ideal for video editing. | Download |
Invisible HUD | Removes health bars, character portraits, meters, and other HUD elements for a cleaner display. | Download |
Invisible Damage Numbers | Hides damage numbers, hit counts, and other combo details for a minimal look. | Download |
Invisible Combo Words | Hides in-fight text such as "Tatsunical," "Baroque," "Cross Over," "Advanced Guard," etc. | Download |
HD Texture Pack (Version 0.7) Original Source
Credit: President Magikarp The HD Texture Pack is a work-in-progress community project that upscales every texture in Tatsunoko vs. Capcom to five times its original resolution using AI. This texture pack is safe to use during netplay and offers significant visual improvements to character models, stages, and more.
Version 0.7 Updates:
- HD fight portraits have been added for all characters except PTX-40A and Lightan.
- Updated static effect on KO'd characters and unavailable assists.
- Known Issues: Low-resolution textures remain for some in-fight elements.
Item | Details |
---|---|
Current Version | Version 0.7 |
Known Issues | * Saki's fight portrait for 1P assist is low-resolution.
|
How to Install | # Download the texture pack from the link below.
|
Download | Download HD Texture Pack |
Screenshots
Scene | Before | After |
---|---|---|
Loading Screen | ||
Daigo Temple (Cherry Blossom) |
Custom Music Setup Guide
When using v 2409-30, you get access to Riivolution, which allows for Custom Music (available offline only, does not work for online play yet). Here is the setup guide for custom music. The download link for the setup and files is here, and for more detailed instructions, the guide there may be more helpful.
Step 1: Initial Setup
Step | Instructions |
---|---|
Download the necessary files | Inside the provided zip file, you'll find two folders: `Riivolution` and `Tutorial 2nd`. |
Setting up the Riivolution folder | * Navigate to your PC's Documents folder.
`Documents\Dolphin Emulator\Load\Riivolution`.
Riivolution ├── config (Folder) ├── boot.elf ├── icon.png ├── meta.xml ├── readme.txt └── TVCUAS.xml |
Step 2: Setting up Music
Step | Instructions |
---|---|
Using the Tutorial 2nd folder | * Navigate to the `Tutorial 2nd` folder.
|
Running the Start.bat Script | * Return to the `Tutorial 2nd` folder and run `Start.bat`.
|
Step 3: Starting the Game
- Open Dolphin, right-click on the TvC game, and choose "Start with Riivolution patches."
- Open `Riivolution XML`, then open `TvCUAS.xml`.
- Ensure that custom music is enabled.
- Start the game.
- If done correctly, you will have custom music playing.
FAQ
Question | Answer |
---|---|
Why is my sound clipping, static-like, or sounding slow? | The `bgm.srt` file may be out of sync with the playlist. Replace it with the latest `.srt` generated during the `start.bat` process. |
Why are my .brstm files making a horrible scratching sound? | If your `.brstm` files are under 50KB, they cannot hold any data. Ensure the length variable is set correctly in the file properties during the conversion process. |
How do I loop a track? | Use Audacity to find and set loop points:
|
By following these steps, you'll ensure that your custom music is set up and running seamlessly in the game.
Baroque Edition Mod
Tatsunoko vs Capcom: Ultimate All-Stars - Baroque Edition!
Baroque Edition is a fan mod that gives every character a total of 4 assists. This mod was created "For Fun" and is not intended for serious competition. Different assists are selected by choosing different costume colors, allowing new combinations and potentially creating better, more broken synergies between characters.
Source: Baroque Edition Mod Document
Assist Selection (Gamecube Controller)
Button | Costume | Assist |
---|---|---|
Light | 1 | 1 |
Heavy | 2 | 2 |
Medium | 3 | 3 |
Partner | 4 | 4 |
Limitations
Due to the game's programming, you cannot have two of the same character in a match with different assists. The assist for a character is determined by load order, meaning the first instance of the character will overwrite others with different assists.
Load Order:
- 1P Point
- 2P Point
- 1P Anchor
- 2P Anchor
Example 1: If Ryu with Assist 3 is on 1P Point and Ryu with Assist 4 is on 2P Point, both will have Assist 3 due to 1P Point loading first.
Example 2: If Ryu with Assist 4 is on 2P Point and Ryu with Assist 1 is on 1P Anchor, both will have Assist 4 due to 2P Point loading first.
To avoid conflicts, ensure the desired assist is loaded first.
Other Inclusions
- Stage: Burning Wasteland replaced with Ark of Yamato.
- Music: Japanese Training Stage music.
- Saki:
* All costumes wear helmets. * Light Ammo changed to Wallbounce + Hits Low.
- Morrigan:
* Costumes 3 & 4 are Lilith.
- Zero:
* Costume 2: Hitstun slightly increased on Heavy Hadangeki for better assist functionality.
- Giants:
* Made faster (possibly too fast for Lightan).
Known Limitations
Unfortunately, these limitations cannot be fixed due to technical constraints:
- No support for two of the same character with different assists.
- Some new assists may not be balanced, as many are unchanged from their original moves and may lead to unblockable setups or introduce high/low hitting moves, armor, wallbounces, etc.
New Assist Selection
Some characters did not get certain moves as assists because of technical issues. Special moves that are too close to the ground or certain projectiles may not work, leading to some "filler" assists.
Can this run on original hardware?
Yes! This mod has been tested on Wii without any crashes.
How to Patch the Game
To install the Baroque Edition Mod, follow these steps:
Requirements:
- Your ISO/WBFS of Tatsunoko vs Capcom: Ultimate All-Stars and Dolphin.
- Wiimms Iso Tool Download Wiimms Iso Tool. Use the Cygwin (Windows) version.
- Baroque Edition files + Wiimms ISO Scripts Download here.
Patching Process:
Step | Instructions |
---|---|
1. Install Wiimms Iso Tool | Run the installer as Administrator. Restart your computer if necessary. |
2. Extract Baroque Edition files | Extract the files and scripts into a new folder. |
3. Place your TvC ISO/WBFS | Copy your TvC ISO or WBFS file into the same folder. |
4. Run Extract ISO/WBFS | Run the script depending on the file format (ISO/WBFS) you have. It will extract the game files into a folder titled: `workdir.tmp`. |
5. Move Baroque Edition Files | Move the "files" folder from the Baroque Edition files into the `workdir.tmp` folder, replacing any existing files. |
6. Compile the ISO/WBFS | Run `Compile ISO/WBFS` depending on your desired file type (WBFS is recommended due to smaller file size). The new file will be in a folder titled `new-image`. |
7. Rename and move the file | Rename the file for easier identification, then move it to your Dolphin game folder. |
8. Load a save file | Download a save file with all characters and costumes unlocked from GameFAQs. Get the one from user MCDM. |
Make sure to reset the match settings in Options: Main Menu > Options > In-Game Options > Default Settings.
You can now delete unnecessary files.
Known Issues
- Ryu and Chun-Li slide after their Tatsu assists.
- Some characters don't taunt after assists due to being airborne post-assist.
- Morrigan's Assist 4 lacks spikes.
- A few assists recover faster than normal.
- Some cinematic assists may behave erratically but will reset after the match.
Eddienput 2.0 Guide - Tatsunoko vs Capcom
Updated 2024.02.09
Eddienput (pronounced "edd-input") is a programmable virtual controller aimed at enhancing training mode for all fighting games on PC. This guide explains how to set up Eddienput for **Tatsunoko vs Capcom: Ultimate All-Stars**.
Source: Eddienput Guide Document
What's New in 2.0
- Updated for Eddienput 2.0
- Updated Dolphin Controller Profile file
- Updated `tvc.json` file
- NEW: Recording and Playback Section
Documentation: Eddienput Documentation Download: Download Eddienput v2.0 Beta Youtube Trailer: Eddienput 2.0 Trailer
Eddienput Setup
Step | Instructions |
---|---|
1. Download the necessary files | Download and extract `Eddienput_2.0.zip`. Place the necessary files in the appropriate directories. |
2. Download Dolphin Controller Profile | Download the Dolphin Controller Profile. Place the .ini file in `USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD`. |
3. Download TvC Button Config File | Download the tvc.json file. Place it in the `configs` folder of your extracted Eddienput folder. |
4. Download the Test Script | Download the test script. Save this file wherever you can easily find it. |
---
Testing Setup
- Open Dolphin and load Tatsunoko vs Capcom.
- Open `Eddienput.exe` (this creates a virtual Xinput controller).
- In Dolphin, go to **Controllers**, set **Port 2** as a Standard Controller, and configure it.
- In the profile section, load the `Eddienput` profile.
- Set P2’s controls to the default settings in TvC. If necessary, temporarily configure Port 2 to your main controller to adjust settings.
- In **Training Mode**, select your team and opponents. Set Dummy Action to **Player**, and in Player Settings, enable **Free Baroque**.
- In Eddienput, select **Recording File** and load the `tvc_test.txt` script.
- Return to TvC and press **F3**. The dummy should perform the input sequence: A, B, C, 2A, 2B, 2C, P *Wavedashing*.
If Eddienput performs the actions correctly, you're ready to start writing your own scripts.
---
Script Writing and Playback
Eddienput allows you to write scripts for advanced training setups. You can write scripts manually or record your controller inputs (as of version 2.0).
Writing Scripts
Script Example: tvc_test.txt |
---|
configs\tvc.json
L W60 M W60 H W60 2+L W60 2+M W60 2+H W60 P W60 loop 10 6 W1 9 W6 6 W1 9 W6 4 W1 7 W6 4 W1 7 endloop |
This script performs an ABC combo followed by 10 repetitions of wavedashing.
Configuring Notation
The `tvc.json` file contains notation for both **ABCP** and **LMHP** commands. Here is a sample notation setup from `tvc.json`:
Sample Notation from tvc.json |
---|
"L": "BtnX",
"M": "BtnY", "H": "BtnB", "P": "BtnA", "QCF": "2 3 6", "DP": "6 2 3" |
You can modify the `tvc.json` file to add your own custom macros.
---
Recording and Playback
As of Eddienput 2.0, you can now record your inputs and play them back later. Here's how to set it up:
Recording
- Make sure your Xinput controller is plugged in before opening Eddienput. Your controller should appear as **XInput/0/Gamepad** and Eddienput as **XInput/1/Gamepad**.
- Open `Eddienput.exe` and check that it displays "XInput controller detected! Recording is enabled."
- Select the **Recording Configuration File** and load the `rec_tvc.json` file from your extracted Eddienput folder.
- In TvC, go to Training Mode, set up your team and opponents, and start recording by pressing **F10**.
- Perform your desired actions and press **Select** (Back on Xbox controllers) to stop the recording.
Your recording will be saved as `recording.txt` in the **playbacks** folder of Eddienput.
To playback the recording, load `recording.txt` in Eddienput and press **F3** to replay the recording on the CPU.