Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions

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Revision as of 17:51, 13 September 2024

Introduction

A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights Mecha Godzilla.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Gets good Baroque boost
  • Has the ability to reflect projectiles
  • Being slightly taller than PTX, juggles are a bit harder to pull off
  • Gets zoned out extremely easily
  • Extremely slow
  • Attacks are highly telegraphed
  • Outrageous recovery on virtually every attack with tiny Baroque windows
  • Slightly taller than PTX so he has a bigger hurtbox
  • Pretty much the worst character in the game
TVC Gold Lightan Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 3 24 - 1280 - Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away.
7 3 - - 1200 - When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing 2A.
18 - - - 3900 Overhead Kicks and hits twice, really slow. To its credit, it's an overhead.
16 - - - 3900 Overhead/OTG Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
16 - - - 8736 - It's literally 5B but 2 frames faster + longer range and doesn't cancel into anything... but damage is good I guess.
19 - - - 1920 OTG Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 3C.
18 - - - 3200 - Lightan Kick. On hit it confirms to 3C.
22 - - - 3320 Low Lightan Sweep. This is one of his few good normals; you can Gold Quake or BBQ 6B and turn the entire match around if it hits.
21 - - - 3360 Launcher For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just Gold Press to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash overhead. However, the hitbox is small so it may be easy to whiff this punish.
18 - - - 7200 - Lightan's normal throw; tech by doing a 360 and hitting C.
9 11 - - 920 Overhead Jumping knee. It's active so that's something.
11 7 - - 1760 Overhead Lightan reaches out and palms; really good air normal. Mandatory for his loop.
14 8 50 - 4480 Overhead Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to Gold Crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
13/17/22 - - - 6427/6967/7509 Projectile Reflect/Hard Knockdown Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from 3C... sorta.

22/25/27 - - - 8656/9892/11167 Overhead/Wall Bounce/Snapback Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop.
19 - - - 12000 Command Throw Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high.
41/44/16 - - - 8120/9300/10280 Overhead/OTG/Low Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11+18 - - - 16800 - Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air.
29+12 - - - 14240 Low Gold Quake but super. Hits low but that doesn't really matter. Only way to reach Finger Crash. Usable in air.
- - - - 20800 - After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off Gold Crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants