Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A/Combos: Difference between revisions
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(okay, apparently today is tomorrow, everything back to normal, I'll test the template on my sandbox because sheesh) |
(template added to all pages, but now I need consistent formatting.....not today!!!) |
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===Legend=== | ===Legend=== | ||
{| class="wikitable" style="text-align: left; width: 50%;" | {| class="wikitable" style="text-align: left; width: 50%;" | ||
Line 6: | Line 4: | ||
! colspan="2" | Legend | ! colspan="2" | Legend | ||
|- | |- | ||
| | | {{TvC-Colors|blue|Light Attack (A):}} | ||
|| {{TvC-Colors|blue|Blue}} | |||
|- | |- | ||
| | | {{TvC-Colors|yellow|Medium Attack (B):}} | ||
|| {{TvC-Colors|yellow|Yellow}} | |||
|- | |- | ||
| | | {{TvC-Colors|red|Heavy Attack (C):}} | ||
|| {{TvC-Colors|red|Red}} | |||
|- | |- | ||
| | | {{TvC-Colors|bbq|BBQ (Baroque):}} | ||
|| {{TvC-Colors|bbq|Rainbow}} | |||
|} | |} | ||
===Combos=== | ===Combos=== | ||
{|class = "wikitable" style="text-align: center;" | {| class = "wikitable" style="text-align: center;" | ||
! Move | |||
|| Inputs | |||
|| Notes | |||
|- | |- | ||
|[[File:Ptx (1).webm|thumb]] | | [[File:Ptx (1).webm|thumb]] | ||
| | || {{TvC-Colors|yellow|Forward Throw}} * ∞ | ||
|| If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character. | |||
| If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character. | |||
|- | |- | ||
|[[File:Ptx (2).webm|thumb]] | | [[File:Ptx (2).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|VS TACKLE}} | |||
{{TvC-Colors|red|2C}} | |||
| Armored Tackle to damaging OTG? Sure. | || Armored Tackle to damaging OTG? Sure. | ||
|- | |- | ||
|[[File:Ptx (3).webm|thumb]] | | [[File:Ptx (3).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}} | |||
{{TvC-Colors|yellow|Caliber Execution}} | |||
{{TvC-Colors|bbq|BBQ}} | |||
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}} | |||
{{TvC-Colors|yellow|VS TACKLE}} | |||
{{TvC-Colors|red|2C}} | |||
| | || | ||
|- | |- | ||
|[[File:Ptx (4).webm|thumb]] | | [[File:Ptx (4).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|L-P Buster}} | |||
{{TvC-Colors|red|2C}} | |||
{{TvC-Colors|bbq|BBQ}} | |||
{{TvC-Colors|red|2C}} | |||
| | || | ||
|- | |- | ||
|[[File:Ptx (5).webm|thumb]] | | [[File:Ptx (5).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}} | |||
{{TvC-Colors|yellow|Tactical Caliber}} | |||
| | || | ||
|- | |- | ||
|[[File:Ptx (6).webm|thumb]] | | [[File:Ptx (6).webm|thumb]] | ||
| | | | ||
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}} | |||
{{TvC-Colors|yellow|Caliber Execution}} | |||
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}} | |||
{{TvC-Colors|yellow|VS TACKLE}} | |||
{{TvC-Colors|yellow|Arsenal Barrage}} | |||
| A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles. | || A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles. | ||
|- | |- | ||
|} | |} |
Revision as of 07:13, 12 September 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
BBQ (Baroque): | Rainbow |
Combos
Move | Inputs | Notes |
---|---|---|
Forward Throw * ∞ | If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character. | |
VS TACKLE 2C |
Armored Tackle to damaging OTG? Sure. | |
4B -> 6B Caliber Execution BBQ 4B -> 6B VS TACKLE 2C |
||
L-P Buster 2C BBQ 2C |
||
4B -> 6B Tactical Caliber |
||
4B -> 6B Caliber Execution 4B -> 6B VS TACKLE Arsenal Barrage |
A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles. |