Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
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| '''5A'''<br> [[File:Lightan 5A.webm|thumb]] || 8 || 3 || 24 || - || 1280 || - || Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away. | | '''<span style="color:#87CEEB;">5A</span>'''<br> [[File:Lightan 5A.webm|thumb]] || 8 || 3 || 24 || - || 1280 || - || Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away. | ||
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| '''2A''' <br> [[File:Lightan 2A.webm|thumb]]|| 7 || 3 || - || - || 1200 || - || When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing 2A. | | '''<span style="color:#87CEEB;">2A</span>''' <br> [[File:Lightan 2A.webm|thumb]]|| 7 || 3 || - || - || 1200 || - || When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing <span style="color:#87CEEB;">2A</span>. | ||
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| '''5B''' <br> [[File:Lightan 5B.webm|thumb]]|| 18 || - || - || - || 3900 || Overhead || Kicks and hits twice, really slow. To its credit, it's an overhead. | | '''<span style="color:#FFD700;">5B</span>''' <br> [[File:Lightan 5B.webm|thumb]]|| 18 || - || - || - || 3900 || Overhead || Kicks and hits twice, really slow. To its credit, it's an overhead. | ||
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| '''6B''' <br> [[File:Lightan 6B.webm|thumb]]|| 16 || - || - || - || 3900 || Overhead/OTG || Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. | | '''<span style="color:#FFD700;">6B</span>''' <br> [[File:Lightan 6B.webm|thumb]]|| 16 || - || - || - || 3900 || Overhead/OTG || Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. | ||
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| '''4B''' <br> [[File:Lightan 4B.webm|thumb]]|| 16 || - || - || - || 8736 || - || It's literally 5B but 2 frames faster and doesn't cancel into anything... but damage is good I guess. | | '''<span style="color:#FFD700;">4B</span>''' <br> [[File:Lightan 4B.webm|thumb]]|| 16 || - || - || - || 8736 || - || It's literally <span style="color:#FFD700;">5B</span> but 2 frames faster and doesn't cancel into anything... but damage is good I guess. | ||
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| '''2B''' <br> [[File:Lightan 2B.webm|thumb]]|| 19 || - || - || - || 1920 || - || Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. '''''2B -> 5C -> 3C''''' is the only way to confirm his launcher outside of a raw '''''3C'''''. | | '''<span style="color:#FFD700;">2B</span>''' <br> [[File:Lightan 2B.webm|thumb]]|| 19 || - || - || - || 1920 || - || Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. '''''<span style="color:#FFD700;">2B -> <span style="color:#FF6347;">5C</span> -> <span style="color:#FF6347;">3C</span></span>''''' is the only way to confirm his launcher outside of a raw '''''<span style="color:#FF6347;">3C</span>'''''. | ||
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| '''5C''' <br> [[File:Lightan 5C.webm|thumb]]|| 18 || - || - || - || 3200 || - || Lightan Kick. On hit it confirms to '''''3C'''''. | | '''<span style="color:#FF6347;">5C</span>''' <br> [[File:Lightan 5C.webm|thumb]]|| 18 || - || - || - || 3200 || - || Lightan Kick. On hit it confirms to '''''<span style="color:#FF6347;">3C</span>'''''. | ||
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| '''2C''' <br> [[File:Lightan 2C.webm|thumb]]|| 22 || - || - || - || 3320 || Low || Lightan Sweep. This is one of his few good normals; you can '''''Gold Quake''''' or '''''BBQ 6B''''' and turn the entire match around if it hits. | | '''<span style="color:#FF6347;">2C</span>''' <br> [[File:Lightan 2C.webm|thumb]]|| 22 || - || - || - || 3320 || Low || Lightan Sweep. This is one of his few good normals; you can '''''<span style="color:#90EE90;">Gold Quake</span>''''' or '''''BBQ <span style="color:#FFD700;">6B</span>''''' and turn the entire match around if it hits. | ||
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| '''3C''' <br> [[File:Lightan 3C.webm|thumb]]|| 21 || - || - || - || 3360 || Launcher || For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just '''''Gold Press''''' to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash over head. However, the hitbox is small so it may be easy to whiff this punish. | | '''<span style="color:#FF6347;">3C</span>''' <br> [[File:Lightan 3C.webm|thumb]]|| 21 || - || - || - || 3360 || Launcher || For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just '''''<span style="color:#90EE90;">Gold Press</span>''''' to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash over head. However, the hitbox is small so it may be easy to whiff this punish. | ||
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| '''4C/6C''' <br> [[File:Lightan 6C.webm|thumb]]|| 18 || - || - || - || 7200 || - || Lightan's normal throw; tech by doing a 360 and hitting C. | | '''<span style="color:#FF6347;">4C/6C</span>''' <br> [[File:Lightan 6C.webm|thumb]]|| 18 || - || - || - || 7200 || - || Lightan's normal throw; tech by doing a 360 and hitting C. | ||
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| '''j.A''' <br> [[File:Lightan jA.webm|thumb]]|| 9 || 11 || - || - || 920 || Overhead || Jumping knee. It's active so that's something. | | '''<span style="color:#87CEEB;">j.A</span>''' <br> [[File:Lightan jA.webm|thumb]]|| 9 || 11 || - || - || 920 || Overhead || Jumping knee. It's active so that's something. | ||
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| '''j.B''' <br> [[File:Lightan jB.webm|thumb]]|| 11 || 7 || - || - || 1760 || Overhead || Lightan reaches out and palms; really good air normal. Mandatory for his loop. | | '''<span style="color:#FFD700;">j.B</span>''' <br> [[File:Lightan jB.webm|thumb]]|| 11 || 7 || - || - || 1760 || Overhead || Lightan reaches out and palms; really good air normal. Mandatory for his loop. | ||
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| '''j.C''' <br> [[File:Lightan jC.webm|thumb]]|| 14 || 8 || 50 || - || 4480 || Overhead || Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to Gold Crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. | | '''<span style="color:#FF6347;">j.C</span>''' <br> [[File:Lightan jC.webm|thumb]]|| 14 || 8 || 50 || - || 4480 || Overhead || Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to <span style="color:#90EE90;">Gold Crash</span> if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. | ||
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| '''Tank Slice''' <br> 41236X <br> [[File:Lightan Tank Slice.webm|thumb]] || 13/17/22 || - || - || - || 6427/6967/7509 || Projectile Reflect/Hard Knockdown|| Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from 3C... sorta. | | '''<span style="color:#90EE90;">Tank Slice</span>''' <br> 41236X <br> [[File:Lightan Tank Slice.webm|thumb]] || 13/17/22 || - || - || - || 6427/6967/7509 || Projectile Reflect/Hard Knockdown|| Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from <span style="color:#FF6347;">3C</span>... sorta. | ||
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| '''Battleship Breaker''' <br> 63214X<br> [[File:Lightan Battleship.webm|thumb]]<br> [[File:Lightan Battleship Snapback.webm|thumb|'''''Snapback!''''']]|| 22/25/27 || - || - || - || 8656/9892/11167|| Overhead/Wall Bounce/Snapback ||Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop. | | '''<span style="color:#90EE90;">Battleship Breaker</span>''' <br> 63214X<br> [[File:Lightan Battleship.webm|thumb]]<br> [[File:Lightan Battleship Snapback.webm|thumb|'''''Snapback!''''']]|| 22/25/27 || - || - || - || 8656/9892/11167|| Overhead/Wall Bounce/Snapback ||Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop. | ||
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| '''Gold Press''' <br> 63214789C <br> [[File:Lightan Gold Press.webm|thumb]]|| 19 || - || - || - || 12000 || Command Throw || Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high. | | '''<span style="color:#90EE90;">Gold Press</span>''' <br> 63214789C <br> [[File:Lightan Gold Press.webm|thumb]]|| 19 || - || - || - || 12000 || Command Throw || Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high. | ||
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| '''Gold Quake''' <br> 22X<br> [[File:Lightan Gold quake.webm|thumb]]|| 41/44/16 || - || - || - || 8120/9300/10280 || Overhead/OTG/Low || Lightan stomps the ground. Full screen low, easy confirm for '''''Gold Crash'''''. Messes with background stage elements. | | '''<span style="color:#90EE90;">Gold Quake</span>''' <br> 22X<br> [[File:Lightan Gold quake.webm|thumb]]|| 41/44/16 || - || - || - || 8120/9300/10280 || Overhead/OTG/Low || Lightan stomps the ground. Full screen low, easy confirm for '''''<span style="color:#90EE90;">Gold Crash</span>'''''. Messes with background stage elements. | ||
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| '''Gold Kick''' <br> 63214XX<br> [[File:Lightan Gold Kick.webm|thumb]]|| 11+18 || - || - || - || 16800 || - || Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air. | | '''<span style="color:#90EE90;">Gold Kick</span>''' <br> 63214XX<br> [[File:Lightan Gold Kick.webm|thumb]]|| 11+18 || - || - || - || 16800 || - || Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air. | ||
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| '''Gold Crash''' <br> 41236XX<br> [[File:Lightan Gold Crash.webm|thumb]]|| 29+12 || - || - || - || 14240 || Low || Gold Quake but super. Hits low but that doesn't really matter. Only way to reach '''''Finger Crash'''''. '''''Usable in air'''''. | | '''<span style="color:#90EE90;">Gold Crash</span>''' <br> 41236XX<br> [[File:Lightan Gold Crash.webm|thumb]]|| 29+12 || - || - || - || 14240 || Low || <span style="color:#90EE90;">Gold Quake</span> but super. Hits low but that doesn't really matter. Only way to reach '''''<span style="color:#90EE90;">Finger Crash</span>'''''. '''''Usable in air'''''. | ||
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| '''Finger Crash''' <br> '''''Gold Crash -> 236XX'''''<br> [[File:Lightan Finger Crash.webm|thumb]]|| - || - || - || - || 20800 || - || After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off Gold Crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two. | | '''<span style="color:#90EE90;">Finger Crash</span>''' <br> '''''<span style="color:#90EE90;">Gold Crash</span> -> 236XX'''''<br> [[File:Lightan Finger Crash.webm|thumb]]|| - || - || - || - || 20800 || - || After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off <span style="color:#90EE90;">Gold Crash</span> so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two. | ||
|} | |} | ||
Revision as of 14:06, 30 August 2024
Introduction
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights Mecha Godzilla.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
8 | 3 | 24 | - | 1280 | - | Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away. |
2A |
7 | 3 | - | - | 1200 | - | When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing 2A. |
5B |
18 | - | - | - | 3900 | Overhead | Kicks and hits twice, really slow. To its credit, it's an overhead. |
6B |
16 | - | - | - | 3900 | Overhead/OTG | Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead. |
4B |
16 | - | - | - | 8736 | - | It's literally 5B but 2 frames faster and doesn't cancel into anything... but damage is good I guess. |
2B |
19 | - | - | - | 1920 | - | Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 3C. |
5C |
18 | - | - | - | 3200 | - | Lightan Kick. On hit it confirms to 3C. |
2C |
22 | - | - | - | 3320 | Low | Lightan Sweep. This is one of his few good normals; you can Gold Quake or BBQ 6B and turn the entire match around if it hits. |
3C |
21 | - | - | - | 3360 | Launcher | For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just Gold Press to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash over head. However, the hitbox is small so it may be easy to whiff this punish. |
4C/6C |
18 | - | - | - | 7200 | - | Lightan's normal throw; tech by doing a 360 and hitting C. |
j.A |
9 | 11 | - | - | 920 | Overhead | Jumping knee. It's active so that's something. |
j.B |
11 | 7 | - | - | 1760 | Overhead | Lightan reaches out and palms; really good air normal. Mandatory for his loop. |
j.C |
14 | 8 | 50 | - | 4480 | Overhead | Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to Gold Crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Tank Slice 41236X |
13/17/22 | - | - | - | 6427/6967/7509 | Projectile Reflect/Hard Knockdown | Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from 3C... sorta. |
Battleship Breaker 63214X |
22/25/27 | - | - | - | 8656/9892/11167 | Overhead/Wall Bounce/Snapback | Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop. |
Gold Press 63214789C |
19 | - | - | - | 12000 | Command Throw | Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high. |
Gold Quake 22X |
41/44/16 | - | - | - | 8120/9300/10280 | Overhead/OTG/Low | Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Gold Kick 63214XX |
11+18 | - | - | - | 16800 | - | Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air. |
Gold Crash 41236XX |
29+12 | - | - | - | 14240 | Low | Gold Quake but super. Hits low but that doesn't really matter. Only way to reach Finger Crash. Usable in air. |
Finger Crash Gold Crash -> 236XX |
- | - | - | - | 20800 | - | After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off Gold Crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two. |