Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A/Combos: Difference between revisions

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{{TVC Character Subnav|char=PTX-40A|sub=1}}
{{TVC Character Subnav|char=PTX-40A|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|}


===Combos===
===Combos===


{|class = wikitable style="text-align: center;"
{|class = wikitable style="text-align: center;"
  !Move !! Inputs!! Notes
  !Move !! Inputs !! Notes
|-
|-
|
|[[File:Ptx (1).webm|thumb]] || [{{TvCNotation|type=partner|name=Forward Throw}}] * ∞ || If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
[[File:Ptx (1).webm|thumb]]
|['''Foward Throw'''] * ∞ || If your opponent doesn't know how to tech (360 + H) then PTX has the easiest infinite in the game, this works until death on any character
|-
|-
|
|[[File:Ptx (2).webm|thumb]] || {{TvCNotation|type=special|name=VS TACKLE}} &ensp; {{TvCNotation|type=heavy|name=2C}} || Armored Tackle to damaging OTG? Sure.
[[File:Ptx (2).webm|thumb]]
|'''VS TACKLE''' 2C || Armored Tackle to damaging OTG? sure
|-
|-
|
|[[File:Ptx (3).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=special|name=Caliber Execution}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=special|name=VS Tackle}} &ensp; {{TvCNotation|type=heavy|name=2C}} ||
[[File:Ptx (3).webm|thumb]]
|4B-> 6B '''Caliber Execution''' BBQ 4B -> 6B '''VS Tackle''' 2C ||  
|-
|-
|
|[[File:Ptx (4).webm|thumb]] || {{TvCNotation|type=special|name=L-P Buster}} &ensp; {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=heavy|name=2C}} ||  
[[File:Ptx (4).webm|thumb]]
|'''L-P Buster''' 2C BBQ 2C ||  
|-
|-
|
|[[File:Ptx (5).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=special|name=Tactical Caliber}} ||  
[[File:Ptx (5).webm|thumb]]
|4B->6B '''Tactical Caliber'''||
|-
|-
|
|[[File:Ptx (6).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=special|name=Caliber Execution}} &ensp; {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp; {{TvCNotation|type=special|name=VS TACKLE}} &ensp; {{TvCNotation|type=special|name=Arsenal Barrage}} || A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.
[[File:Ptx (6).webm|thumb]]
|4B->6B '''Caliber Execution''' 4B->6B '''VS TACKLE''' '''Arsenal Barrage'''|| A quick setup to Arsenal Barrage, if you have a missle stocked it's free damage...unless your opponent is able to space it correctly. If you are midscreen and they are able to space out fullscreen, the missles are blockable, and if you do this in the corner, they can roll behind PTX which makes the missle blockable as well, you have to be a little past half screen so they can't take advantage of full screen or touching PTX to eat the missles.
|-
|-
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 13:41, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow

Combos

Move Inputs Notes
[Forward Throw

] * ∞ || If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.

VS TACKLE
2C
Armored Tackle to damaging OTG? Sure.
4B
-> 6BCaliber ExecutionBBQ4B
-> 6BVS Tackle2C
L-P Buster
2CBBQ2C
4B
-> 6BTactical Caliber
4B
-> 6BCaliber Execution4B
-> 6BVS TACKLEArsenal Barrage
A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.

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