Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A/Combos: Difference between revisions
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{{TVC Character Subnav|char=PTX-40A|sub=1}} | {{TVC Character Subnav|char=PTX-40A|sub=1}} | ||
===Legend=== | |||
{| class="wikitable" style="text-align: left; width: 50%;" | |||
|- | |||
! colspan="2" | Legend | |||
|- | |||
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span> | |||
|- | |||
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | |||
|- | |||
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |||
|- | |||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|} | |||
===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = wikitable style="text-align: center;" | ||
!Move !! Inputs!! | !Move !! Inputs !! Notes | ||
|- | |- | ||
| | |[[File:Ptx (1).webm|thumb]] || [{{TvCNotation|type=partner|name=Forward Throw}}] * ∞ || If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character. | ||
[[File:Ptx (1).webm|thumb]] | |||
|[ | |||
|- | |- | ||
| | |[[File:Ptx (2).webm|thumb]] || {{TvCNotation|type=special|name=VS TACKLE}}   {{TvCNotation|type=heavy|name=2C}} || Armored Tackle to damaging OTG? Sure. | ||
[[File:Ptx (2).webm|thumb]] | |||
| | |||
|- | |- | ||
| | |[[File:Ptx (3).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=special|name=Caliber Execution}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=special|name=VS Tackle}}   {{TvCNotation|type=heavy|name=2C}} || | ||
[[File:Ptx (3).webm|thumb]] | |||
|4B-> 6B | |||
|- | |- | ||
| | |[[File:Ptx (4).webm|thumb]] || {{TvCNotation|type=special|name=L-P Buster}}   {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=heavy|name=2C}} || | ||
[[File:Ptx (4).webm|thumb]] | |||
| | |||
|- | |- | ||
| | |[[File:Ptx (5).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=special|name=Tactical Caliber}} || | ||
[[File:Ptx (5).webm|thumb]] | |||
|4B->6B | |||
|- | |- | ||
| | |[[File:Ptx (6).webm|thumb]] || {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=special|name=Caliber Execution}}   {{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}}   {{TvCNotation|type=special|name=VS TACKLE}}   {{TvCNotation|type=special|name=Arsenal Barrage}} || A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles. | ||
[[File:Ptx (6).webm|thumb]] | |||
|4B->6B | |||
|- | |- | ||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 13:41, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
BBQ (Baroque): | Rainbow |
Combos
Move | Inputs | Notes |
---|---|---|
[Forward Throw
] * ∞ || If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character. | ||
VS TACKLE
2C
|
Armored Tackle to damaging OTG? Sure. | |
4B
-> 6B Caliber Execution BBQ 4B -> 6B VS Tackle 2C |
||
L-P Buster
2C BBQ 2C |
||
4B
-> 6B Tactical Caliber |
||
4B
-> 6B Caliber Execution 4B -> 6B VS TACKLE Arsenal Barrage |
A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles. |