Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane/Combos: Difference between revisions

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(updated with some better combos)
(SAki)
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{{TVC Character Subnav|char=Saki|sub=1}}
{{TVC Character Subnav|char=Saki|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
===Combos===


{|class = wikitable style="text-align: center;"
{|class = wikitable style="text-align: center;"
  !Move !! Inputs!! Notes
  !Move !! Inputs !! Notes
|-
|-
|
|[[File:Saki (1).webm|thumb]] || (Special Ammo Loaded) &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; (delay) &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=6C}} || With her unblockable bullet, she can create a no-win scenario with this setup.
[[File:Saki (1).webm|thumb]]
|(Special Ammo Loaded) A B 2B 3C sjc j.B j.B (delay) j.C 66 B C 6C|| With her unblockable bullet she can create a no win scenario with this setup
|-
|-
|
|[[File:Saki (2).webm|thumb]] || {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=2C}} || Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health.
[[File:Saki (2).webm|thumb]]
|C 2C || Full screen combo, if you have a large amount of BBQ you can wipe out a chunk of health
|-
|-
|
|[[File:Saki (3).webm|thumb]] || j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=Grenade}} || Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards.
[[File:Saki (3).webm|thumb]]
|j.C '''Grenade''' || Really annoying combo, create a bit of space, in the corner you can make this safe with a j.M afterwards
|-
|-
|
|[[File:Saki (4).webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=Positron Storm}} || Damaging 'get off me' combo.
[[File:Saki (4).webm|thumb]]
|A B 2B C '''Positron Storm'''|| Damaging 'get off me' combo
|-
|-
|
|[[File:Saki (5).webm|thumb]] || (Special Ammo Loaded) &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=light|name=A Grenade}} &ensp; {{TvCNotation|type=special|name=LOAD ARMOR PIERCING SHELL}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=Positron Storm}} || With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite.
[[File:Saki (5).webm|thumb]]
|(Special Ammo Loaded) C '''A Grenade''' '''LOAD ARMOR PIERCING SHELL''' C '''Positron Storm'''|| With 5 bars you can loop her unblockable bullet to death, giving Saki technically an infinite
|-
|-
|
|[[File:Saki (6).webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=6C}} &ensp; {{TvCNotation|type=light|name=A Laser}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} || Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start.
[[File:Saki (6).webm|thumb]]
|A B 2B C 6C '''Light Laser''' BBQ B 3C sjc j.B j.B j.C|| Quick combo Saki can pull out, doesn't knock down and damage is eh but it's a start
|-
|-
|
|[[File:Saki (7).webm|thumb]] || (C Bullet Loaded) &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=special|name=Command Grab}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=6C}} || Saki's basic relaunch; with the right assist, she can reload a bullet.
[[File:Saki (7).webm|thumb]]
|(C Bullet Loaded) A B 2B '''Command Grab''' B 3C sjc. j.B j.B j.C 66 B C 6C|| Saki's basic relaunch, with the right assist she can reload a bullet
|-
|-
|
|[[File:Saki (8).webm|thumb]] || {{TvCNotation|type=special|name=World's Greatest Attack}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=6C}} || Only if Saki is facing the corner.
[[File:Saki (8).webm|thumb]]
|'''World's Greatest Attack''' 66 B C 6C|| Only if Saki is facing the corner
|-
|-
|
|[[File:Saki Unblockable Team.webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=LOAD SPECIAL AMMO}} &ensp; THC &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=Positron Laser}} &ensp; {{TvCNotation|type=special|name=LOAD SPECIAL AMMO}} &ensp; 3C &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; C &ensp; {{TvCNotation|type=special|name=LOAD SPECIAL AMMO}} &ensp; {{TvCNotation|type=heavy|name=C}} || This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual.
[[File:Saki Unblockable Team.webm|thumb]]
|A B 2B C '''LOAD SPECIAL AMMO''' THC C '''Positron Laser''' '''LOAD SPECIAL AMMO''' 3C sjc j.b j.b j.C C '''LOAD SPECIAL AMMO''' C || This example uses polimar but honestly any character works, they have to wake in block stun, which is a free unblockable bullet, which means saki gets all the privilege as usual  
|-
|-
|
|[[File:Saki is fair.webm|thumb]] || {{TvCNotation|type=heavy|name=C Ammo}} &ensp; {{TvCNotation|type=medium|name=2A}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 5C &ensp; {{TvCNotation|type=special|name=LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvCNotation|type=special|name=Load C Bullet}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 5C &ensp; {{TvCNotation|type=special|name=LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvCNotation|type=special|name=POSITRON STORM}} || Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead.
[[File:Saki is fair.webm|thumb]]
|'''C Ammo''' 2A 2B 3C sjc. j.B j.B j.C 5C '''LOAD SPECIAL AMMO''' Assist 5C '''Load C Bullet''' 66 5B 3C sjc j.b j.C j.C 5C '''LOAD SPECIAL AMMO''' assist 5C '''POSITRON STORM''' || Look at how fair this character is. Again polimar is the example but this should work with everyone except viewtiful and yatter-1 which maybe you can do with some finessing. As long as saki has meter you're dead
|-
|-
 
|[[File:Saki (9).webm|thumb]] || {{TvCNotation|type=heavy|name=6C}} &ensp; {{TvCNotation|type=special|name=Command Grab}} || Break open the defense.
|
[[File:Saki (9).webm|thumb]]
|6C '''Command Grab'''|| Break open the defense
|-
|-
|
|[[File:Saki (10).webm|thumb]] || {{TvCNotation|type=special|name=Forward Throw}} &ensp; {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=2C}} || Get that damage.
[[File:Saki (10).webm|thumb]]
|'''Forward Throw''' 2C BBQ 2C || Get that damage
|-
|-
|{{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}}|| Saki Infinite  
|{{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}} || Saki Infinite || -
| -
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 10:41, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
(Special Ammo Loaded)   A
B2B3C
  sjc   j.B
  j.B
  (delay)   j.C
  66   BC6C
With her unblockable bullet, she can create a no-win scenario with this setup.
C
2C
Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health.
j.C
Grenade
Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards.
A
B2BCPositron Storm
Damaging 'get off me' combo.
(Special Ammo Loaded)   C
A GrenadeLOAD ARMOR PIERCING SHELLCPositron Storm
With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite.
A
B2BC6CA LaserBBQB3C
  sjc   j.B
  j.BC
Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start.
(C Bullet Loaded)   A
B2BCommand GrabB3C
  sjc   j.B
  j.B
  j.C
  66   BC6C
Saki's basic relaunch; with the right assist, she can reload a bullet.
World's Greatest Attack
  66   BC6C
Only if Saki is facing the corner.
A
B2BCLOAD SPECIAL AMMO
  THC   CPositron LaserLOAD SPECIAL AMMO
  3C   sjc   j.B
  j.B
  j.C
  C   LOAD SPECIAL AMMOC
This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual.
C Ammo
2A2B3C
  sjc   j.B
  j.B
  j.C
  5C   LOAD SPECIAL AMMO
  Assist   5C   Load C Bullet
  66   5B3C
  sjc   j.B
  j.C
  j.C
  5C   LOAD SPECIAL AMMO
  Assist   5C   POSITRON STORM
Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead.
6C
Command Grab
Break open the defense.
Forward Throw
2CBBQ2C
Get that damage.
Saki Infinite -

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