Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman Blade: Difference between revisions
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| '''5A''' || 6 || 2 || 24 || - || 940 || - || Decent length, decent damage | |'''5A''' <br> [[File:Blade 5A.webm|thumb]]|| 6 || 2 || 24 || - || 940 || - || Decent length, decent damage | ||
|- | |- | ||
| '''2A''' || 8 || 2 || - || - || 940 || - || Ghetto anti-air | | '''2A''' <br> [[File:Blade 2A.webm|thumb]]|| 8 || 2 || - || - || 940 || - || Ghetto anti-air | ||
|- | |- | ||
| '''5B''' || 11 || - || - || - || 1800 || - || Even ghetto'r anti air but look at that damage | | '''5B''' <br> [[File:Blade 5B.webm|thumb]]|| 11 || - || - || - || 1800 || - || Even ghetto'r anti air but look at that damage | ||
|- | |- | ||
| '''2B''' || 9 || - || - || - || 1780 || - || Reaches irresponsibly far | | '''2B''' <br> [[File:Blade 2B.webm|thumb]]|| 9 || - || - || - || 1780 || - || Reaches irresponsibly far | ||
|- | |- | ||
| '''5C''' || 17 || - || - || - || 2850 || - || Also reaches irresponsibly far | | '''5C''' <br> [[File:Blade 5C.webm|thumb]]|| 17 || - || - || - || 2850 || - || Also reaches irresponsibly far | ||
|- | |- | ||
| '''2C''' || 20 || - || - || - || 3020 || Low || Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter | | '''2C''' <br> [[File:Blade 2C.webm|thumb]]|| 20 || - || - || - || 3020 || Low || Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter | ||
|- | |- | ||
| '''3C''' || 16 || - || - || - || 3000 || Launcher || Hitbox is the entire green pillar | | '''3C''' <br> [[File:Blade 3C.webm|thumb]]|| 16 || - || - || - || 3000 || Launcher || Hitbox is the entire stupid green pillar | ||
|- | |- | ||
| '''4C''' || 16 || - || - || - || 3000 || Armored || It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can '''''4C -> Falchion -> P''''' To annoyingly be safe. | | '''4C''' <br> [[File:Blade 4C.webm|thumb]]|| 16 || - || - || - || 3000 || Armored || It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can '''''4C -> Falchion -> P''''' To annoyingly be safe. | ||
|- | |- | ||
| '''j.A''' || 6 || 6 || - || - || 1020 || Overhead || A jumping jab, really good hitbox, not too active but active enough | | '''j.A'''<br> [[File:Blade jA.webm|thumb]] || 6 || 6 || - || - || 1020 || Overhead || A jumping jab, really good hitbox, not too active but active enough | ||
|- | |- | ||
| '''j.B''' || 11 || 2 || - || - || 1580 || Overhead || Basically j.A but faster, definitely mandatory for his relaunch though | | '''j.B''' <br> [[File:Blade jB.webm|thumb]]|| 11 || 2 || - || - || 1580 || Overhead || Basically j.A but faster, definitely mandatory for his relaunch though | ||
|- | |- | ||
| '''j.C''' || 15 || 8 || - || - || 4056 || Overhead || Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade | | '''j.C''' <br> [[File:Blade jC.webm|thumb]]|| 15 || 8 || - || - || 4056 || Overhead || Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade | ||
|- | |- | ||
| '''j.2C''' || 10|| - || - || - || - || Overhead || Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. | | '''j.2C''' <br> [[File:Blade j2C.webm|thumb]]|| 10|| - || - || - || - || Overhead || Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. | ||
|} | |} | ||
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| '''Shamshir''' <br> Mash X || 9/11/16 || - || - || - || 3255/5037/6859 || - || Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using | | '''Shamshir''' <br> Mash X <br> [[File:Blade Shamshir.webm|thumb]] || 9/11/16 || - || - || - || 3255/5037/6859 || - || Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using | ||
|- | |- | ||
| '''Baselard''' <br> 236X || 16/21/26 || - || - || - || 2300/4380|| -\Hard Knockdown ||Blade separates his lance and tosses it out | | '''Baselard''' <br> 236X <br> [[File:Blade base L.webm|thumb|'''''A''''']] <br> [[File:Blade B Base.webm|thumb|'''''B''''']]<br> [[File:Blade Base H.webm|thumb|'''''C''''']]|| 16/21/26 || - || - || - || 2300/4380|| -\Hard Knockdown ||Blade separates his lance and tosses it out | ||
*A Version is a regular hadouken | *A Version is a regular hadouken | ||
*B version is anti-air hitgrab. '''''In air it becomes horizontal hitgrab''''' | *B version is anti-air hitgrab. '''''In air it becomes horizontal hitgrab''''' | ||
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'''''Useable on giants''''' | '''''Useable on giants''''' | ||
|- | |- | ||
| '''Katzbalger''' <br> [2]->8X || 20 || - || - || - || 3329/4273/6495 || Wallbounce || Blade spins his lance actually above his head this time | | '''Katzbalger''' <br> [2]->8X <br> [[File:Blade Charge B.webm|thumb|'''''A/B''''']]<br> [[File:Blade charge C.webm|thumb|'''''C''''']]|| 20 || - || - || - || 3329/4273/6495 || Wallbounce || Blade spins his lance actually above his head this time | ||
*A and B are pure anti-air attacks | *A and B are pure anti-air attacks | ||
*C version starts as an anti-air, then carries to the wall for a wallbounce. '''''3C sjc j.B j.B jc j.B j.B [2]C C Katzbalger''''' is a beginner's relaunch | *C version starts as an anti-air, then carries to the wall for a wallbounce. '''''3C sjc j.B j.B jc j.B j.B [2]C C Katzbalger''''' is a beginner's relaunch | ||
|- | |- | ||
| '''Falchion''' <br> 214X || 11 || - || - || - || 3850/5498/6949 || - || Blade speeds past the enemy with his lance trailing behind him. Block where blade is standing not where the lance is. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. | | '''Falchion''' <br> 214X <br> [[File:Blade Falchion.webm|thumb]]|| 11 || - || - || - || 3850/5498/6949 || - || Blade speeds past the enemy with his lance trailing behind him. Block where blade is standing not where the lance is. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. | ||
|} | |} | ||
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| '''Crash Intrude''' <br> 236XX|| 1+2 || - || - || - || 9958 || - || Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. '''''Useable on Giants''''' '''''Useable in air''''' | | '''Crash Intrude''' <br> 236XX <br> [[File:Blade Crash.webm|thumb]]|| 1+2 || - || - || - || 9958 || - || Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. '''''Useable on Giants''''' '''''Useable in air''''' | ||
|- | |- | ||
| '''Voltekka''' <br> 623X || 22+10 || - || - || - || 13987 || - || Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. | | '''Voltekka''' <br> 623X <br> [[File:Blade Voltekka.webm|thumb]]|| 22+10 || - || - || - || 13987 || - || Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. | ||
|- | |- | ||
| '''Omnidirectional Super Voltekka''' <br> 63214XX|| 7+20 || - || - || - || 22051 (20350 if missed)|| - || Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. '''''Cinematic works on giants''''' | | '''Omnidirectional Super Voltekka''' <br> 63214XX<br> [[File:Blade omni.webm|thumb]]<br> [[File:Blade Omni miss.webm|thumb|'''Even if he misses he still hits''']]|| 7+20 || - || - || - || 22051 (20350 if missed)|| - || Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. '''''Cinematic works on giants''''' | ||
|} | |} | ||
Revision as of 14:46, 30 November 2021
Introduction
Takaya Aiba Is captured by the rings of saturn to fight off space bugs as Tekkaman Blade.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
6 | 2 | 24 | - | 940 | - | Decent length, decent damage |
2A |
8 | 2 | - | - | 940 | - | Ghetto anti-air |
5B |
11 | - | - | - | 1800 | - | Even ghetto'r anti air but look at that damage |
2B |
9 | - | - | - | 1780 | - | Reaches irresponsibly far |
5C |
17 | - | - | - | 2850 | - | Also reaches irresponsibly far |
2C |
20 | - | - | - | 3020 | Low | Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter |
3C |
16 | - | - | - | 3000 | Launcher | Hitbox is the entire stupid green pillar |
4C |
16 | - | - | - | 3000 | Armored | It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can 4C -> Falchion -> P To annoyingly be safe. |
j.A |
6 | 6 | - | - | 1020 | Overhead | A jumping jab, really good hitbox, not too active but active enough |
j.B |
11 | 2 | - | - | 1580 | Overhead | Basically j.A but faster, definitely mandatory for his relaunch though |
j.C |
15 | 8 | - | - | 4056 | Overhead | Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade |
j.2C |
10 | - | - | - | - | Overhead | Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 14 | - | - | - | 3200 | - | |
Counter Tag | 33 | - | - | - | 2400 | - | |
Forward Throw | - | - | - | - | 5600 | Throw | |
Back Throw | - | - | - | - | 5432 | Throw | |
Air Forward Throw | - | - | - | - | 6400 | Throw | |
Air Back Throw | - | - | - | - | 8096 | Throw | Why does an air back throw have so much damage????? |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Shamshir Mash X |
9/11/16 | - | - | - | 3255/5037/6859 | - | Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using |
Baselard 236X |
16/21/26 | - | - | - | 2300/4380 | -\Hard Knockdown | Blade separates his lance and tosses it out
Useable on giants |
Katzbalger [2]->8X |
20 | - | - | - | 3329/4273/6495 | Wallbounce | Blade spins his lance actually above his head this time
|
Falchion 214X |
11 | - | - | - | 3850/5498/6949 | - | Blade speeds past the enemy with his lance trailing behind him. Block where blade is standing not where the lance is. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crash Intrude 236XX |
1+2 | - | - | - | 9958 | - | Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. Useable on Giants Useable in air |
Voltekka 623X |
22+10 | - | - | - | 13987 | - | Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. |
Omnidirectional Super Voltekka 63214XX |
7+20 | - | - | - | 22051 (20350 if missed) | - | Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. Cinematic works on giants |