Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman Blade: Difference between revisions
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| '''3C''' || 16 || - || - || - || 3000 || Launcher || Hitbox is the entire green pillar | | '''3C''' || 16 || - || - || - || 3000 || Launcher || Hitbox is the entire green pillar | ||
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| '''4C''' || 16 || - || - || - || 3000 || Armored || It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can '''''4C -> Falchion -> P''''' To | | '''4C''' || 16 || - || - || - || 3000 || Armored || It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can '''''4C -> Falchion -> P''''' To annoyingly be safe. | ||
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Revision as of 13:34, 5 November 2021
Introduction
Takaya Aiba Is captured by the rings of saturn to fight off space bugs as Tekkaman Blade.
Gameplay
Strengths | Weaknesses |
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 6 | 2 | 24 | - | 940 | - | Decent length, decent damage |
2A | 8 | 2 | - | - | 940 | - | Ghetto anti-air |
5B | 11 | - | - | - | 1800 | - | Even ghetto'r anti air but look at that damage |
2B | 9 | - | - | - | 1780 | - | Reaches irresponsibly far |
5C | 17 | - | - | - | 2850 | - | Also reaches irresponsibly far |
2C | 20 | - | - | - | 3020 | Low | Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter |
3C | 16 | - | - | - | 3000 | Launcher | Hitbox is the entire green pillar |
4C | 16 | - | - | - | 3000 | Armored | It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can 4C -> Falchion -> P To annoyingly be safe. |
j.A | 6 | 6 | - | - | 1020 | Overhead | A jumping jab, really good hitbox, not too active but active enough |
j.B | 11 | 2 | - | - | 1580 | Overhead | Basically j.A but faster, definitely mandatory for his relaunch though |
j.C | 15 | 8 | - | - | 4056 | Overhead | Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade |
j.2C | 10 | - | - | - | - | Overhead | Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 14 | - | - | - | 3200 | - | |
Counter Tag | 33 | - | - | - | 2400 | - | |
Forward Throw | - | - | - | - | 5600 | Throw | |
Back Throw | - | - | - | - | 5432 | Throw | |
Air Forward Throw | - | - | - | - | 6400 | Throw | |
Air Back Throw | - | - | - | - | 8096 | Throw | Why does an air back throw have so much damage????? |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Shamshir Mash X |
9/11/16 | - | - | - | 3255/5037/6859 | - | Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using |
Baselard 236X |
16/21/26 | - | - | - | 2300/4380 | -\Hard Knockdown | Blade separates his lance and tosses it out
Useable on giants |
Katzbalger [2]->8X |
20 | - | - | - | 3329/4273/6495 | Wallbounce | Blade spins his lance actually above his head this time
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Falchion 214X |
11 | - | - | - | 3850/5498/6949 | - | Blade speeds past the enemy with his lance trailing behind him. Block where blade is standing not where the lance is. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crash Intrude 236XX |
1+2 | - | - | - | 9958 | - | Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. Useable on Giants Useable in air |
Voltekka 623X |
22+10 | - | - | - | 13987 | - | Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. |
Omnidirectional Super Voltekka 63214XX |
7+20 | - | - | - | 22051 (20350 if missed) | - | Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. Cinematic works on giants |