Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman Blade: Difference between revisions
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=Introduction= | {{TVC Character Intro|char=Tekkaman Blade|content= | ||
==Introduction== | |||
Takaya Aiba Is captured by the rings of saturn to fight off space bugs as Tekkaman Blade. | |||
==Gameplay== | |||
{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
* Solid Damage | |||
* Second best pizza cutter | |||
* Easy unblockables | |||
* Armored normal | |||
* Can punish pretty much anything for a single bar | |||
* Giant Shredder | |||
* Good Unblockables | |||
* Ugly Mixups | |||
* Can Do solid damage alone. can TOD entire cast with assist | |||
* The air is his domain and you are lucky if he lets you into it. | |||
|cons= | |||
* Air dash is slow | |||
* No grounded dash | |||
* Requires execution to be half-way decent | |||
* Decent zoning but can get overwhelmed if outzoned | |||
}} | |||
}} | |||
}} | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''5A''' || 6 || 2 || 24 || - || 940 || - || Decent length, decent damage | |||
|- | |||
| '''2A''' || 8 || 2 || - || - || 940 || - || Ghetto anti-air | |||
|- | |||
==Super Moves== | | '''5B''' || 11 || - || - || - || 1800 || - || Even ghetto'r anti air but look at that damage | ||
|- | |||
| '''2B''' || 9 || - || - || - || 1780 || - || Reaches irresponsibly far | |||
|- | |||
| '''5C''' || 17 || - || - || - || 2850 || - || Also reaches irresponsibly far | |||
|- | |||
| '''2C''' || 20 || - || - || - || 3020 || Low || Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter | |||
|- | |||
| '''3C''' || 16 || - || - || - || 3000 || Launcher || Hitbox is the entire green pillar | |||
|- | |||
| '''4C''' || 16 || - || - || - || 3000 || Armored || It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can '''''4C -> Falchion -> P''''' To be annoyingly be safe. | |||
|- | |||
| '''j.A''' || 6 || 6 || - || - || 1020 || Overhead || A jumping jab, really good hitbox, not too active but active enough | |||
|- | |||
| '''j.B''' || 11 || 2 || - || - || 1580 || Overhead || Basically j.A but faster, definitely mandatory for his relaunch though | |||
|- | |||
| '''j.C''' || 15 || 8 || - || - || 4056 || Overhead || Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade | |||
|- | |||
| '''j.2C''' || 10|| - || - || - || - || Overhead || Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. | |||
|} | |||
===Universal Mechanics=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''VAR starter''' || 14 || - || - || - || 3200 || - || | |||
|- | |||
| '''Counter Tag''' || 33 || - || - || - || 2400 || - || | |||
|- | |||
| '''Forward Throw''' || - || - || - || - || 5600 || Throw || | |||
|- | |||
| '''Back Throw''' || - || - || - || - || 5432 || Throw || | |||
|- | |||
| '''Air Forward Throw''' || - || - || - || - || 6400 || Throw || | |||
|- | |||
| '''Air Back Throw''' || - || - || - || - || 8096 || Throw || Why does an air back throw have so much damage????? | |||
|} | |||
===Special Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Shamshir''' <br> Mash X || 9/11/16 || - || - || - || 3255/5037/6859 || - || Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using | |||
|- | |||
| '''Baselard''' <br> 236X || 16/21/26 || - || - || - || 2300/4380|| -\Hard Knockdown ||Blade separates his lance and tosses it out | |||
*A Version is a regular hadouken | |||
*B version is anti-air hitgrab. '''''In air it becomes horizontal hitgrab''''' | |||
*C Version is horizontal hitgrab. '''''In air it becomes Diagonal down hitgrab''''' | |||
'''''Useable on giants''''' | |||
|- | |||
| '''Katzbalger''' <br> [2]->8X || 20 || - || - || - || 3329/4273/6495 || Wallbounce || Blade spins his lance actually above his head this time | |||
*A and B are pure anti-air attacks | |||
*C version starts as an anti-air, then carries to the wall for a wallbounce. '''''3C sjc j.B j.B jc j.B j.B [2]C C Katzbalger''''' is a beginner's relaunch | |||
|- | |||
| '''Falchion''' <br> 214X || 11 || - || - || - || 3850/5498/6949 || - || Blade speeds past the enemy with his lance trailing behind him. Block in blade's direction. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. | |||
|} | |||
===Super Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Crash Intrude''' <br> 236XX|| 1+2 || - || - || - || 9958 || - || Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. '''''Useable on Giants''''' '''''Useable in air''''' | |||
|- | |||
| '''Voltekka''' <br> 623X || 22+10 || - || - || - || 13987 || - || Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. | |||
|- | |||
| '''Omnidirectional Super Voltekka''' <br> 63214XX|| 7+20 || - || - || - || 22051 (20350 if missed)|| - || Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. '''''Cinematic works on giants''''' | |||
|} | |||
=The Basics= | =The Basics= |
Revision as of 10:06, 5 November 2021
Introduction
Takaya Aiba Is captured by the rings of saturn to fight off space bugs as Tekkaman Blade.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 6 | 2 | 24 | - | 940 | - | Decent length, decent damage |
2A | 8 | 2 | - | - | 940 | - | Ghetto anti-air |
5B | 11 | - | - | - | 1800 | - | Even ghetto'r anti air but look at that damage |
2B | 9 | - | - | - | 1780 | - | Reaches irresponsibly far |
5C | 17 | - | - | - | 2850 | - | Also reaches irresponsibly far |
2C | 20 | - | - | - | 3020 | Low | Reaches 3/4th of the screen, is a low sweep and does too much damage, this character is crazy. Thankfully it doesn't link to anything without baroque or meter |
3C | 16 | - | - | - | 3000 | Launcher | Hitbox is the entire green pillar |
4C | 16 | - | - | - | 3000 | Armored | It's his 5C except it autoguards everything. Thankfully it doesn't link to anything but you can 4C -> Falchion -> P To be annoyingly be safe. |
j.A | 6 | 6 | - | - | 1020 | Overhead | A jumping jab, really good hitbox, not too active but active enough |
j.B | 11 | 2 | - | - | 1580 | Overhead | Basically j.A but faster, definitely mandatory for his relaunch though |
j.C | 15 | 8 | - | - | 4056 | Overhead | Second best pizza cutter, hits twice, lots of hitstun for grounded opponents, tough to challenge, hits all around blade |
j.2C | 10 | - | - | - | - | Overhead | Just like Frank West's 2C, it's an overhead vertical divekick. Blade "can" be hit out of it but the chances of that happening are extremely rare, maybe Y-2's robot can do it if he feels like it. |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 14 | - | - | - | 3200 | - | |
Counter Tag | 33 | - | - | - | 2400 | - | |
Forward Throw | - | - | - | - | 5600 | Throw | |
Back Throw | - | - | - | - | 5432 | Throw | |
Air Forward Throw | - | - | - | - | 6400 | Throw | |
Air Back Throw | - | - | - | - | 8096 | Throw | Why does an air back throw have so much damage????? |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Shamshir Mash X |
9/11/16 | - | - | - | 3255/5037/6859 | - | Blade takes his lance and swings it around his head. The hitbox is crazy big. Blade is punishable IF you can tell which version he's using |
Baselard 236X |
16/21/26 | - | - | - | 2300/4380 | -\Hard Knockdown | Blade separates his lance and tosses it out
Useable on giants |
Katzbalger [2]->8X |
20 | - | - | - | 3329/4273/6495 | Wallbounce | Blade spins his lance actually above his head this time
|
Falchion 214X |
11 | - | - | - | 3850/5498/6949 | - | Blade speeds past the enemy with his lance trailing behind him. Block in blade's direction. Strength determines Blade's travel length. Hold the button to add up to 20 Frames of delay for the crossup. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crash Intrude 236XX |
1+2 | - | - | - | 9958 | - | Invincible on startup. Blade flys across the screen and ping pongs the enemy around. If done at full screen enemy can baroque to safety, at close range it punishes basically everything. Useable on Giants Useable in air |
Voltekka 623X |
22+10 | - | - | - | 13987 | - | Blade aims diagonally up and blasts laser beams. It has really bad startup so it's only good for DHCs. |
Omnidirectional Super Voltekka 63214XX |
7+20 | - | - | - | 22051 (20350 if missed) | - | Blade shoots out a small circular wave, if it hits enemy is blasted by the voltekka. If blade misses, the wave comes out anyway, it's just blockable at that point. Usually reserved for combos or chip kill. Cinematic works on giants |