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= Texture Replacements = | |||
Enhance your content creation experience and game visuals by using these texture replacement mods. Each mod is specifically designed to hide unwanted elements, enhance visuals, or provide tools for creative projects. | Enhance your content creation experience and game visuals by using these texture replacement mods. Each mod is specifically designed to hide unwanted elements, enhance visuals, or provide tools for creative projects. | ||
== Green Screen Pack == | |||
{| class="wikitable" | |||
{| class="wikitable | |||
! Texture Mod | ! Texture Mod | ||
! Description | ! Description | ||
! Download Link | ! Download Link | ||
! Credit | |||
|- | |- | ||
| '''Green Screen Textures for Training Mode''' | | '''Green Screen Textures for Training Mode''' | ||
| Hides most elements in the training stage, ideal for video editing. | | Hides most elements in the training stage, ideal for video editing. | ||
| [https://drive.google.com/drive/folders/1evfCtrl_RK9x_Sd3tXQEq0UcirUriCBw?usp=sharing Download] | | [https://drive.google.com/drive/folders/1evfCtrl_RK9x_Sd3tXQEq0UcirUriCBw?usp=sharing Download] | ||
| [https://www.youtube.com/@jaaames_JMS Jaaaames] | |||
|- | |- | ||
| '''Invisible HUD''' | | '''Invisible HUD''' | ||
| Removes health bars, character portraits, meters, and other HUD elements for a cleaner display. | | Removes health bars, character portraits, meters, and other HUD elements for a cleaner display. | ||
| [https://drive.google.com/drive/folders/1nONEhzD9XdKcaqhFFF7IyR1snxM1FlMH?usp=sharing Download] | | [https://drive.google.com/drive/folders/1nONEhzD9XdKcaqhFFF7IyR1snxM1FlMH?usp=sharing Download] | ||
| [https://www.youtube.com/@jaaames_JMS Jaaaames] | |||
|- | |- | ||
| '''Invisible Damage Numbers''' | | '''Invisible Damage Numbers''' | ||
| Hides damage numbers, hit counts, and other combo details for a minimal look. | | Hides damage numbers, hit counts, and other combo details for a minimal look. | ||
| [https://drive.google.com/drive/folders/19cPXReHfmW8r3Z9lZzlP0aCmt--KSW3R?usp=sharing Download] | | [https://drive.google.com/drive/folders/19cPXReHfmW8r3Z9lZzlP0aCmt--KSW3R?usp=sharing Download] | ||
| [https://www.youtube.com/@jaaames_JMS Jaaaames] | |||
|- | |- | ||
| '''Invisible Combo Words''' | | '''Invisible Combo Words''' | ||
| Hides in-fight text such as "Tatsunical," "Baroque," "Cross Over," "Advanced Guard," etc. | | Hides in-fight text such as "Tatsunical," "Baroque," "Cross Over," "Advanced Guard," etc. | ||
| [https://drive.google.com/drive/folders/1y4ONVyp2cSlCr4-Vc1XhZsgci4heE0X4?usp=sharing Download] | | [https://drive.google.com/drive/folders/1y4ONVyp2cSlCr4-Vc1XhZsgci4heE0X4?usp=sharing Download] | ||
| [https://www.youtube.com/@jaaames_JMS Jaaaames] | |||
|} | |} | ||
== HD Texture Pack (Version 0.7) == | |||
= | {| class="wikitable" | ||
''Credit | ! Item | ||
The '''HD Texture Pack''' is a work-in-progress community project that upscales every texture in ''Tatsunoko vs. Capcom'' to five times its original resolution using AI. This texture pack is safe to use during netplay and offers significant visual improvements to character models, stages, and more. | ! Details | ||
|- | |||
| '''Original Source''' | |||
| [https://old.reddit.com/r/TatsunokoVsCapcom/comments/b4oqfx/release_tatsunoko_vs_capcom_ultimate_allstars/ Reddit Post] | |||
|- | |||
| '''Credit''' | |||
| [https://www.youtube.com/@PresidentMagikarp President Magikarp] | |||
|- | |||
| '''Overview''' | |||
| The '''HD Texture Pack''' is a work-in-progress community project that upscales every texture in ''Tatsunoko vs. Capcom'' to five times its original resolution using AI. This texture pack is safe to use during netplay and offers significant visual improvements to character models, stages, and more. | |||
|} | |||
{| class="wikitable" | |||
* HD fight portraits have been added for all characters except PTX-40A and Lightan. | ! Version 0.7 Updates | ||
|- | |||
| * HD fight portraits have been added for all characters except PTX-40A and Lightan. | |||
* Updated static effect on KO'd characters and unavailable assists. | * Updated static effect on KO'd characters and unavailable assists. | ||
* | * Low-resolution textures remain for some in-fight elements. | ||
|} | |||
{| class="wikitable | {| class="wikitable" | ||
! Item | ! Item | ||
! Details | ! Details | ||
Line 47: | Line 64: | ||
|- | |- | ||
| '''Known Issues''' | | '''Known Issues''' | ||
| * Saki's fight portrait for 1P assist is low-resolution. | | | ||
* Saki's fight portrait for 1P assist is low-resolution. | |||
* Batsu's fight portraits need improvement. | * Batsu's fight portraits need improvement. | ||
* Nearly all characters with four costumes do not have high-resolution textures for color 4. | * Nearly all characters with four costumes do not have high-resolution textures for color 4. | ||
Line 64: | Line 82: | ||
|} | |} | ||
== Screenshots == | |||
{| class="wikitable" | |||
{| class="wikitable | |||
! Scene | ! Scene | ||
! Before | ! Before | ||
Line 73: | Line 90: | ||
|- | |- | ||
| '''Loading Screen''' | | '''Loading Screen''' | ||
| [[File:TVC-Loading-Screen-Before.webp|thumb]] | | [[File:TVC-Loading-Screen-Before.webp|thumb|Before Loading Screen]] | ||
| [[File:TvC-Loading-After.webp|thumb]] | | [[File:TvC-Loading-After.webp|thumb|After Loading Screen]] | ||
|- | |- | ||
| '''Daigo Temple (Cherry Blossom)''' | | '''Daigo Temple (Cherry Blossom)''' | ||
| [[File:TvC-CherryBlossom-Before.webp|thumb]] | | [[File:TvC-CherryBlossom-Before.webp|thumb|Before Cherry Blossom]] | ||
| [[File:TvC-CherryBlossom-After.webp|thumb]] | | [[File:TvC-CherryBlossom-After.webp|thumb|After Cherry Blossom]] | ||
|} | |} | ||
= Custom Music Setup Guide = | |||
{| class="wikitable" | |||
{| class="wikitable | |||
! Step | ! Step | ||
! Instructions | ! Instructions | ||
|- | |- | ||
| '''Download the necessary files''' | | '''Step 1: Download the necessary files''' | ||
| Inside the provided zip file, you'll find two folders: 'Riivolution' and 'Tutorial 2nd'. | | Inside the provided zip file, you'll find two folders: '''Riivolution''' and '''Tutorial 2nd'''. | ||
|- | |||
| '''Step 2: Setting up the Riivolution folder''' | |||
| * Navigate to your PC's Documents folder. | |||
* Follow this path: '''Documents\Dolphin Emulator\Load'''. | |||
* Place the contents of the zip file's '''Riivolution''' folder inside '''Load'''. The path should look like this: | |||
'''Documents\Dolphin Emulator\Load\Riivolution'''. | |||
|} | |||
{| class="wikitable" | |||
! Folder Structure Example | |||
|- | |- | ||
| | | <pre>Riivolution | ||
<pre> | |||
Riivolution | |||
├── config (Folder) | ├── config (Folder) | ||
├── boot.elf | ├── boot.elf | ||
Line 113: | Line 127: | ||
|} | |} | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Step | ! Step | ||
! Instructions | ! Instructions | ||
|- | |- | ||
| ''' | | '''Step 3: Setting up Music''' | ||
| * Navigate to the 'Tutorial 2nd' folder. | | * Navigate to the '''Tutorial 2nd''' folder. | ||
* Open '''BCSM-GUIv1.5''', then run '''BCSM-GUI.exe'''. | |||
* Open 'BCSM-GUIv1.5', then run 'BCSM-GUI.exe'. | * Add your .mp3 file, queue it, and convert it to '''.brstm'''. | ||
* Add your .mp3 file, queue it, and convert it to '.brstm'. | * Move the '''.brstm''' file from '''Tutorial 2nd\BCSM-GUIv1.5\library''' to the '''brstm''' folder. | ||
* Move the '.brstm' file from 'Tutorial 2nd\BCSM-GUIv1.5\library' to the 'brstm' folder. | |||
|- | |- | ||
| '''Running the Start.bat Script''' | | '''Running the Start.bat Script''' | ||
| * Return to the 'Tutorial 2nd' folder and run 'Start.bat'. | | * Return to the '''Tutorial 2nd''' folder and run '''Start.bat'''. | ||
* Enter the name of the '.brstm' file you created (e.g., 'fort' for 'fort.brstm'). | * Enter the name of the '''.brstm''' file you created (e.g., '''fort''' for '''fort.brstm'''). | ||
* The script will ask which stage to replace. | * The script will ask which stage to replace. | ||
* For example, replacing the training stage will generate 'stage_17.ssd'. | * For example, replacing the training stage will generate '''stage_17.ssd'''. | ||
* Move the '.ssd' and 'bgm.srt' files to 'Documents\Dolphin Emulator\Load\TVCUAS'. | * Move the '''.ssd''' and '''bgm.srt''' files to '''Documents\Dolphin Emulator\Load\TVCUAS'''. | ||
| | |- | ||
| '''Step 4: Starting the Game''' | |||
| # Open Dolphin, right-click on the TvC game, and choose '''Start with Riivolution patches'''. | |||
# Open Dolphin, right-click on the TvC game, and choose | # Open '''Riivolution XML''', then open '''TvCUAS.xml'''. | ||
# Open 'Riivolution XML', then open 'TvCUAS.xml'. | |||
# Ensure that custom music is enabled. | # Ensure that custom music is enabled. | ||
# Start the game. | # Start the game. | ||
# If done correctly, you will have custom music playing. | # If done correctly, you will have custom music playing. | ||
|} | |||
== FAQ == | |||
{| class="wikitable | |||
{| class="wikitable" | |||
! Question | ! Question | ||
! Answer | ! Answer | ||
|- | |- | ||
| '''Why is my sound clipping, static-like, or sounding slow?''' | | '''Why is my sound clipping, static-like, or sounding slow?''' | ||
| The 'bgm.srt' file may be out of sync with the playlist. Replace it with the latest '.srt' generated during the 'start.bat' process. | | The '''bgm.srt''' file may be out of sync with the playlist. Replace it with the latest '''.srt''' generated during the '''start.bat''' process. | ||
|- | |- | ||
| '''Why are my .brstm files making a horrible scratching sound?''' | | '''Why are my .brstm files making a horrible scratching sound?''' | ||
| If your '.brstm' files are under 50KB, they cannot hold any data. Ensure the length variable is set correctly in the file properties during the conversion process. | | If your '''.brstm''' files are under 50KB, they cannot hold any data. Ensure the length variable is set correctly in the file properties during the conversion process. | ||
|- | |- | ||
| '''How do I loop a track?''' | | '''How do I loop a track?''' | ||
Line 156: | Line 169: | ||
* Check the sample points at the bottom of the Audacity window. | * Check the sample points at the bottom of the Audacity window. | ||
* Set loop points using the sample numbers and export the looped track. | * Set loop points using the sample numbers and export the looped track. | ||
* Convert it to '.brstm' using BCSM-GUI, which will recognize the loop points. | * Convert it to '''.brstm''' using BCSM-GUI, which will recognize the loop points. | ||
|} | |} | ||
= Baroque Edition Mod = | |||
= | {| class="wikitable" | ||
! Feature | |||
'''Tatsunoko vs Capcom: Ultimate All-Stars - Baroque Edition!''' | ! Details | ||
|- | |||
| '''Mod Title''' | |||
| '''Tatsunoko vs Capcom: Ultimate All-Stars - Baroque Edition!''' | |||
|- | |||
| '''Overview''' | |||
| Baroque Edition is a fan mod that gives every character a total of 4 assists. This mod was created "For Fun" and is not intended for serious competition. Different assists are selected by choosing different costume colors, allowing new combinations and potentially creating better, more broken synergies between characters. | |||
|- | |||
| '''Source''' | |||
| [https://docs.google.com/document/d/1ZIdgx6D_PgzfHCWxTzqhOXOEtErqaddOG_F-6IDJbjA/edit Baroque Edition Mod Document] | |||
|} | |||
== Assist Selection (Gamecube Controller) == | |||
{| class="wikitable" | |||
{| class="wikitable | |||
! Button | ! Button | ||
! Costume | ! Costume | ||
Line 192: | Line 212: | ||
|} | |} | ||
== Limitations == | |||
'''Load Order | {| class="wikitable" | ||
# 1P Point | ! Limitation | ||
! Details | |||
|- | |||
| '''Character Duplication''' | |||
| Due to the game's programming, you cannot have two of the same character in a match with different assists. The assist for a character is determined by load order, meaning the first instance of the character will overwrite others with different assists. | |||
|- | |||
| '''Load Order''' | |||
| # 1P Point | |||
# 2P Point | # 2P Point | ||
# 1P Anchor | # 1P Anchor | ||
# 2P Anchor | # 2P Anchor | ||
|- | |||
| '''Example 1''' | |||
| If Ryu with Assist 3 is on 1P Point and Ryu with Assist 4 is on 2P Point, both will have Assist 3 due to 1P Point loading first. | |||
|- | |||
| '''Example 2''' | |||
| If Ryu with Assist 4 is on 2P Point and Ryu with Assist 1 is on 1P Anchor, both will have Assist 4 due to 2P Point loading first. | |||
|} | |||
== Other Inclusions == | |||
''' | {| class="wikitable" | ||
! Feature | |||
! Details | |||
|- | |||
| '''Stage''' | |||
| Burning Wasteland replaced with Ark of Yamato. | |||
|- | |||
| '''Music''' | |||
| Japanese Training Stage music. | |||
|- | |||
| '''Saki''' | |||
| * All costumes wear helmets. | |||
* Light Ammo changed to Wallbounce + Hits Low. | |||
|- | |||
| '''Morrigan''' | |||
| * Costumes 3 & 4 are Lilith. | |||
|- | |||
| '''Zero''' | |||
| * Costume 2: Hitstun slightly increased on Heavy Hadangeki for better assist functionality. | |||
|- | |||
| '''Giants''' | |||
| * Made faster (possibly too fast for Lightan). | |||
|} | |||
== Known Limitations == | |||
= | {| class="wikitable" | ||
! Known Limitation | |||
! Description | |||
|- | |||
| '''Character Duplication''' | |||
| No support for two of the same character with different assists. | |||
|- | |||
| '''Balance Issues''' | |||
| Some new assists may not be balanced and can lead to unblockable setups or introduce high/low hitting moves, armor, wallbounces, etc. | |||
|} | |||
=== | == How to Patch the Game == | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Step | ! Step | ||
! Instructions | ! Instructions | ||
|- | |- | ||
| '''1. Install Wiimms Iso Tool''' | | '''Step 1: Requirements''' | ||
| # Your ISO/WBFS of ''Tatsunoko vs Capcom: Ultimate All-Stars'' and Dolphin. | |||
# Wiimms Iso Tool ([https://wit.wiimm.de/ Download Wiimms Iso Tool]). Use the Cygwin (Windows) version. | |||
# Baroque Edition files + Wiimms ISO Scripts ([https://drive.google.com/file/d/1pBX-DQFfhfX13Elb3cN3-bLAHnt-bziv/view?usp=sharing Download here]). | |||
|- | |||
| '''Step 2: Install Wiimms Iso Tool''' | |||
| Run the installer as Administrator. Restart your computer if necessary. | | Run the installer as Administrator. Restart your computer if necessary. | ||
|- | |- | ||
| ''' | | '''Step 3: Extract Baroque Edition files''' | ||
| Extract the files and scripts into a new folder. | | Extract the files and scripts into a new folder. | ||
|- | |- | ||
| ''' | | '''Step 4: Place your TvC ISO/WBFS''' | ||
| Copy your TvC ISO or WBFS file into the same folder. | | Copy your TvC ISO or WBFS file into the same folder. | ||
|- | |- | ||
| ''' | | '''Step 5: Run Extract ISO/WBFS''' | ||
| Run the script depending on the file format (ISO/WBFS) you have. It will extract the game files into a folder titled: 'workdir.tmp'. | | Run the script depending on the file format (ISO/WBFS) you have. It will extract the game files into a folder titled: '''workdir.tmp'''. | ||
|- | |- | ||
| ''' | | '''Step 6: Move Baroque Edition Files''' | ||
| Move the "files" folder from the Baroque Edition files into the 'workdir.tmp' folder, replacing any existing files. | | Move the "files" folder from the Baroque Edition files into the '''workdir.tmp''' folder, replacing any existing files. | ||
|- | |- | ||
| ''' | | '''Step 7: Compile the ISO/WBFS''' | ||
| Run 'Compile ISO/WBFS' depending on your desired file type (WBFS is recommended due to smaller file size). The new file will be in a folder titled 'new-image'. | | Run '''Compile ISO/WBFS''' depending on your desired file type (WBFS is recommended due to smaller file size). The new file will be in a folder titled '''new-image'''. | ||
|- | |- | ||
| ''' | | '''Step 8: Rename and move the file''' | ||
| Rename the file for easier identification, then move it to your Dolphin game folder. | | Rename the file for easier identification, then move it to your Dolphin game folder. | ||
|- | |- | ||
| ''' | | '''Step 9: Load a save file''' | ||
| Download a save file with all characters and costumes unlocked from [https://gamefaqs.gamespot.com/wii/953921-tatsunoko-vs-capcom-ultimate-all-stars/saves GameFAQs] | | Download a save file with all characters and costumes unlocked from [https://gamefaqs.gamespot.com/wii/953921-tatsunoko-vs-capcom-ultimate-all-stars/saves GameFAQs]. | ||
|} | |} | ||
== Known Issues == | |||
{| class="wikitable" | |||
! Issue | |||
! Details | |||
|- | |||
| '''Ryu and Chun-Li''' | |||
| Slide after their Tatsu assists. | |||
|- | |||
| '''Post-Assist Behavior''' | |||
| Some characters don't taunt after assists due to being airborne post-assist. | |||
|- | |||
| '''Morrigan Assist 4''' | |||
| Lacks spikes. | |||
|- | |||
| '''Assist Recovery''' | |||
| A few assists recover faster than normal. | |||
|- | |||
| '''Cinematic Assists''' | |||
| May behave erratically but will reset after the match. | |||
|} | |||
= | = Eddienput 2.0 Guide - Tatsunoko vs Capcom = | ||
{| class="wikitable" | |||
! Item | |||
! Details | |||
|- | |||
| '''Last Updated''' | |||
| 2024.02.09 | |||
|- | |||
| '''Overview''' | |||
| Eddienput (pronounced "edd-input") is a programmable virtual controller aimed at enhancing training mode for all fighting games on PC. This guide explains how to set up Eddienput for ''Tatsunoko vs Capcom: Ultimate All-Stars''. | |||
|- | |||
| '''Source''' | |||
| [https://docs.google.com/document/d/1UBHxn_NjDXe1Ko06JqLIMcQzauv5VXNB6podzQzOzXA/edit Eddienput Guide Document] | |||
|- | |||
| '''Documentation''' | |||
| [https://github.com/nirgoren/Eddienput Eddienput Documentation] | |||
|- | |||
| '''Download Eddienput v2.0 Beta''' | |||
| [https://github.com/nirgoren/Eddienput/releases/tag/v2.0-beta Download Eddienput v2.0 Beta] | |||
|- | |||
| '''YouTube Trailer''' | |||
| [https://www.youtube.com/watch?v=ZXoBhRlDYw0 Eddienput 2.0 Trailer] | |||
|} | |||
== Eddienput Setup == | |||
{| class="wikitable" | |||
{| class="wikitable | |||
! Step | ! Step | ||
! Instructions | ! Instructions | ||
|- | |- | ||
| '''1 | | '''Step 1: Download the necessary files''' | ||
| Download and extract 'Eddienput_2.0.zip'. Place the necessary files in the appropriate directories. | | Download and extract '''Eddienput_2.0.zip'''. Place the necessary files in the appropriate directories. | ||
|- | |- | ||
| '''2 | | '''Step 2: Download Dolphin Controller Profile''' | ||
| [https://drive.google.com/file/d/15PIb0-Njd_LV-baQB59sbuAHFT8zaBva/view?usp=drive_link Download the Dolphin Controller Profile]. Place the .ini file in 'USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD'. | | [https://drive.google.com/file/d/15PIb0-Njd_LV-baQB59sbuAHFT8zaBva/view?usp=drive_link Download the Dolphin Controller Profile]. Place the .ini file in '''USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD'''. | ||
|- | |- | ||
| '''3 | | '''Step 3: Download TvC Button Config File''' | ||
| [https://drive.google.com/file/d/1BfHxexMZ-MQR79dIOfYYGjrwN4uoaSmP/view?usp=drive_link Download the tvc.json file]. Place it in the 'configs' folder of your extracted Eddienput folder. | | [https://drive.google.com/file/d/1BfHxexMZ-MQR79dIOfYYGjrwN4uoaSmP/view?usp=drive_link Download the tvc.json file]. Place it in the '''configs''' folder of your extracted Eddienput folder. | ||
|- | |- | ||
| '''4 | | '''Step 4: Download the Test Script''' | ||
| [https://drive.google.com/file/d/1TdNyjcuG5ILpbJzd7xvbGl-dJw19RLFF/view?usp=sharing Download the test script]. Save this file wherever you can easily find it. | | [https://drive.google.com/file/d/1TdNyjcuG5ILpbJzd7xvbGl-dJw19RLFF/view?usp=sharing Download the test script]. Save this file wherever you can easily find it. | ||
|} | |} | ||
== Testing Setup == | |||
= | {| class="wikitable" | ||
! Step | |||
! Instructions | |||
|- | |||
| Step 1 | |||
| Open Dolphin and load ''Tatsunoko vs Capcom''. | |||
|- | |||
| Step 2 | |||
| Open '''Eddienput.exe''' (this creates a virtual Xinput controller). | |||
|- | |||
| Step 3 | |||
| In Dolphin, go to '''Controllers''', set '''Port 2''' as a Standard Controller, and configure it. | |||
|- | |||
| Step 4 | |||
| In the profile section, load the '''Eddienput''' profile. | |||
|- | |||
| Step 5 | |||
| Set P2’s controls to the default settings in TvC. If necessary, temporarily configure Port 2 to your main controller to adjust settings. | |||
|- | |||
| Step 6 | |||
| In '''Training Mode''', select your team and opponents. Set Dummy Action to '''Player''', and in Player Settings, enable '''Free Baroque'''. | |||
|- | |||
| Step 7 | |||
| In Eddienput, select '''Recording File''' and load the '''tvc_test.txt''' script. | |||
|- | |||
| Step 8 | |||
| Return to TvC and press '''F3'''. The dummy should perform the input sequence: A, B, C, 2A, 2B, 2C, P ''(Wavedashing)''. | |||
|} | |||
== Script Writing and Playback == | |||
{| class="wikitable" | |||
! Item | |||
! Details | |||
{| class="wikitable" | |||
! | |||
|- | |- | ||
| configs\tvc.json | | '''Script Example''' | ||
| <pre>configs\tvc.json | |||
# TvC Test file for Eddienput | # TvC Test file for Eddienput | ||
Line 352: | Line 422: | ||
endloop | endloop | ||
</pre> | |||
|- | |||
| '''Configuring Notation''' | |||
| The '''tvc.json''' file contains notation for both '''ABCP''' and '''LMHP''' commands. You can modify the '''tvc.json''' file to add your own custom macros. | |||
|} | |} | ||
==== | == Recording and Playback == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Step | |||
! Instructions | |||
|- | |||
| '''Step 1: Recording''' | |||
| Make sure your Xinput controller is plugged in before opening Eddienput. Your controller should appear as '''XInput/0/Gamepad''' and Eddienput as '''XInput/1/Gamepad'''. | |||
|- | |||
| '''Step 2: Open Eddienput.exe''' | |||
| Check that it displays "XInput controller detected! Recording is enabled." | |||
|- | |||
| '''Step 3: Recording''' | |||
| Select the '''Recording Configuration File''' and load the '''rec_tvc.json''' file from your extracted Eddienput folder. | |||
|- | |||
| '''Step 4: In TvC''' | |||
| Go to Training Mode, set up your team and opponents, and start recording by pressing '''F10'''. Perform your desired actions and press '''Select''' (Back on Xbox controllers) to stop the recording. | |||
|- | |- | ||
| | | '''Step 5: Playback''' | ||
| Your recording will be saved as '''recording.txt''' in the '''playbacks''' folder of Eddienput. | |||
|} | |} | ||
= Frame Data Tool = | |||
--- | {| class="wikitable" | ||
! Item | |||
! Details | |||
|- | |||
| '''Developer''' | |||
| [https://www.twitch.tv/labryssr Labrys] | |||
|- | |||
| '''Tool Source''' | |||
| [https://github.com/cce2955/tvcframedata Frame Data Tool on GitHub] | |||
|- | |||
| '''Overview''' | |||
| The '''Frame Data Tool''' for ''Tatsunoko vs. Capcom'' provides live frame data directly from Dolphin and is designed to help with analyzing the game in real-time. | |||
|} | |||
=== | == Features == | ||
= | {| class="wikitable" | ||
! Feature | |||
! Description | |||
|- | |||
| '''Live Frame Data''' | |||
| Provides live frame data during gameplay. | |||
|- | |||
| '''Compatibility''' | |||
| Can be used while running Dolphin alongside TvC. | |||
|} | |||
''' | |||
=== | == Instructions == | ||
{| class="wikitable" | |||
{| class="wikitable | |||
! Step | ! Step | ||
! Instructions | ! Instructions | ||
|- | |- | ||
| '''1 | | '''Step 1''' | ||
| | | Open Dolphin and load Tatsunoko vs Capcom. | ||
|- | |- | ||
| '''2 | | '''Step 2''' | ||
| Download the tool from [https://github.com/cce2955/tvcframedata GitHub] and open it. Follow the on-screen instructions for further configuration. | | Download the tool from [https://github.com/cce2955/tvcframedata GitHub] and open it. Follow the on-screen instructions for further configuration. | ||
|- | |- | ||
| '''3 | | '''Step 3: Notes''' | ||
| This tool was built for an older version of Dolphin, and it has not been updated since 2020. There is no guarantee of compatibility with newer versions of Dolphin. | | This tool was built for an older version of Dolphin, and it has not been updated since 2020. There is no guarantee of compatibility with newer versions of Dolphin. | ||
|} | |} | ||
Note: As this tool has not been updated since 2020, it may not be fully supported or compatible with the latest versions of Dolphin. | ''Note'': As this tool has not been updated since 2020, it may not be fully supported or compatible with the latest versions of Dolphin. | ||
{{Navbox-TVC}} | |||
[[Category:Tatsunoko vs Capcom: Ultimate All Stars]] | |||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 13:40, 20 September 2024
Texture Replacements
Enhance your content creation experience and game visuals by using these texture replacement mods. Each mod is specifically designed to hide unwanted elements, enhance visuals, or provide tools for creative projects.
Green Screen Pack
Texture Mod | Description | Download Link | Credit |
---|---|---|---|
Green Screen Textures for Training Mode | Hides most elements in the training stage, ideal for video editing. | Download | Jaaaames |
Invisible HUD | Removes health bars, character portraits, meters, and other HUD elements for a cleaner display. | Download | Jaaaames |
Invisible Damage Numbers | Hides damage numbers, hit counts, and other combo details for a minimal look. | Download | Jaaaames |
Invisible Combo Words | Hides in-fight text such as "Tatsunical," "Baroque," "Cross Over," "Advanced Guard," etc. | Download | Jaaaames |
HD Texture Pack (Version 0.7)
Item | Details |
---|---|
Original Source | Reddit Post |
Credit | President Magikarp |
Overview | The HD Texture Pack is a work-in-progress community project that upscales every texture in Tatsunoko vs. Capcom to five times its original resolution using AI. This texture pack is safe to use during netplay and offers significant visual improvements to character models, stages, and more. |
Version 0.7 Updates |
---|
* HD fight portraits have been added for all characters except PTX-40A and Lightan.
|
Item | Details |
---|---|
Current Version | Version 0.7 |
Known Issues |
|
How to Install | # Download the texture pack from the link below.
|
Download | Download HD Texture Pack |
Screenshots
Scene | Before | After |
---|---|---|
Loading Screen | ||
Daigo Temple (Cherry Blossom) |
Custom Music Setup Guide
Step | Instructions |
---|---|
Step 1: Download the necessary files | Inside the provided zip file, you'll find two folders: Riivolution and Tutorial 2nd. |
Step 2: Setting up the Riivolution folder | * Navigate to your PC's Documents folder.
Documents\Dolphin Emulator\Load\Riivolution. |
Folder Structure Example |
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Riivolution ├── config (Folder) ├── boot.elf ├── icon.png ├── meta.xml ├── readme.txt └── TVCUAS.xml |
Step | Instructions |
---|---|
Step 3: Setting up Music | * Navigate to the Tutorial 2nd folder.
|
Running the Start.bat Script | * Return to the Tutorial 2nd folder and run Start.bat.
|
Step 4: Starting the Game | # Open Dolphin, right-click on the TvC game, and choose Start with Riivolution patches.
|
FAQ
Question | Answer |
---|---|
Why is my sound clipping, static-like, or sounding slow? | The bgm.srt file may be out of sync with the playlist. Replace it with the latest .srt generated during the start.bat process. |
Why are my .brstm files making a horrible scratching sound? | If your .brstm files are under 50KB, they cannot hold any data. Ensure the length variable is set correctly in the file properties during the conversion process. |
How do I loop a track? | Use Audacity to find and set loop points:
|
Baroque Edition Mod
Feature | Details |
---|---|
Mod Title | Tatsunoko vs Capcom: Ultimate All-Stars - Baroque Edition! |
Overview | Baroque Edition is a fan mod that gives every character a total of 4 assists. This mod was created "For Fun" and is not intended for serious competition. Different assists are selected by choosing different costume colors, allowing new combinations and potentially creating better, more broken synergies between characters. |
Source | Baroque Edition Mod Document |
Assist Selection (Gamecube Controller)
Button | Costume | Assist |
---|---|---|
Light | 1 | 1 |
Heavy | 2 | 2 |
Medium | 3 | 3 |
Partner | 4 | 4 |
Limitations
Limitation | Details |
---|---|
Character Duplication | Due to the game's programming, you cannot have two of the same character in a match with different assists. The assist for a character is determined by load order, meaning the first instance of the character will overwrite others with different assists. |
Load Order | # 1P Point
|
Example 1 | If Ryu with Assist 3 is on 1P Point and Ryu with Assist 4 is on 2P Point, both will have Assist 3 due to 1P Point loading first. |
Example 2 | If Ryu with Assist 4 is on 2P Point and Ryu with Assist 1 is on 1P Anchor, both will have Assist 4 due to 2P Point loading first. |
Other Inclusions
Feature | Details |
---|---|
Stage | Burning Wasteland replaced with Ark of Yamato. |
Music | Japanese Training Stage music. |
Saki | * All costumes wear helmets.
|
Morrigan | * Costumes 3 & 4 are Lilith. |
Zero | * Costume 2: Hitstun slightly increased on Heavy Hadangeki for better assist functionality. |
Giants | * Made faster (possibly too fast for Lightan). |
Known Limitations
Known Limitation | Description |
---|---|
Character Duplication | No support for two of the same character with different assists. |
Balance Issues | Some new assists may not be balanced and can lead to unblockable setups or introduce high/low hitting moves, armor, wallbounces, etc. |
How to Patch the Game
Step | Instructions |
---|---|
Step 1: Requirements | # Your ISO/WBFS of Tatsunoko vs Capcom: Ultimate All-Stars and Dolphin.
|
Step 2: Install Wiimms Iso Tool | Run the installer as Administrator. Restart your computer if necessary. |
Step 3: Extract Baroque Edition files | Extract the files and scripts into a new folder. |
Step 4: Place your TvC ISO/WBFS | Copy your TvC ISO or WBFS file into the same folder. |
Step 5: Run Extract ISO/WBFS | Run the script depending on the file format (ISO/WBFS) you have. It will extract the game files into a folder titled: workdir.tmp. |
Step 6: Move Baroque Edition Files | Move the "files" folder from the Baroque Edition files into the workdir.tmp folder, replacing any existing files. |
Step 7: Compile the ISO/WBFS | Run Compile ISO/WBFS depending on your desired file type (WBFS is recommended due to smaller file size). The new file will be in a folder titled new-image. |
Step 8: Rename and move the file | Rename the file for easier identification, then move it to your Dolphin game folder. |
Step 9: Load a save file | Download a save file with all characters and costumes unlocked from GameFAQs. |
Known Issues
Issue | Details |
---|---|
Ryu and Chun-Li | Slide after their Tatsu assists. |
Post-Assist Behavior | Some characters don't taunt after assists due to being airborne post-assist. |
Morrigan Assist 4 | Lacks spikes. |
Assist Recovery | A few assists recover faster than normal. |
Cinematic Assists | May behave erratically but will reset after the match. |
Eddienput 2.0 Guide - Tatsunoko vs Capcom
Item | Details |
---|---|
Last Updated | 2024.02.09 |
Overview | Eddienput (pronounced "edd-input") is a programmable virtual controller aimed at enhancing training mode for all fighting games on PC. This guide explains how to set up Eddienput for Tatsunoko vs Capcom: Ultimate All-Stars. |
Source | Eddienput Guide Document |
Documentation | Eddienput Documentation |
Download Eddienput v2.0 Beta | Download Eddienput v2.0 Beta |
YouTube Trailer | Eddienput 2.0 Trailer |
Eddienput Setup
Step | Instructions |
---|---|
Step 1: Download the necessary files | Download and extract Eddienput_2.0.zip. Place the necessary files in the appropriate directories. |
Step 2: Download Dolphin Controller Profile | Download the Dolphin Controller Profile. Place the .ini file in USER > Documents > Dolphin Emulator > Config > Profiles > GCPAD. |
Step 3: Download TvC Button Config File | Download the tvc.json file. Place it in the configs folder of your extracted Eddienput folder. |
Step 4: Download the Test Script | Download the test script. Save this file wherever you can easily find it. |
Testing Setup
Step | Instructions |
---|---|
Step 1 | Open Dolphin and load Tatsunoko vs Capcom. |
Step 2 | Open Eddienput.exe (this creates a virtual Xinput controller). |
Step 3 | In Dolphin, go to Controllers, set Port 2 as a Standard Controller, and configure it. |
Step 4 | In the profile section, load the Eddienput profile. |
Step 5 | Set P2’s controls to the default settings in TvC. If necessary, temporarily configure Port 2 to your main controller to adjust settings. |
Step 6 | In Training Mode, select your team and opponents. Set Dummy Action to Player, and in Player Settings, enable Free Baroque. |
Step 7 | In Eddienput, select Recording File and load the tvc_test.txt script. |
Step 8 | Return to TvC and press F3. The dummy should perform the input sequence: A, B, C, 2A, 2B, 2C, P (Wavedashing). |
Script Writing and Playback
Item | Details |
---|---|
Script Example | configs\tvc.json # TvC Test file for Eddienput L W60 M W60 H W60 2+L W60 2+M W60 2+H W60 P W60 loop 10 6 W1 9 W6 6 W1 9 W6 4 W1 7 W6 4 W1 7 endloop |
Configuring Notation | The tvc.json file contains notation for both ABCP and LMHP commands. You can modify the tvc.json file to add your own custom macros. |
Recording and Playback
Step | Instructions |
---|---|
Step 1: Recording | Make sure your Xinput controller is plugged in before opening Eddienput. Your controller should appear as XInput/0/Gamepad and Eddienput as XInput/1/Gamepad. |
Step 2: Open Eddienput.exe | Check that it displays "XInput controller detected! Recording is enabled." |
Step 3: Recording | Select the Recording Configuration File and load the rec_tvc.json file from your extracted Eddienput folder. |
Step 4: In TvC | Go to Training Mode, set up your team and opponents, and start recording by pressing F10. Perform your desired actions and press Select (Back on Xbox controllers) to stop the recording. |
Step 5: Playback | Your recording will be saved as recording.txt in the playbacks folder of Eddienput. |
Frame Data Tool
Item | Details |
---|---|
Developer | Labrys |
Tool Source | Frame Data Tool on GitHub |
Overview | The Frame Data Tool for Tatsunoko vs. Capcom provides live frame data directly from Dolphin and is designed to help with analyzing the game in real-time. |
Features
Feature | Description |
---|---|
Live Frame Data | Provides live frame data during gameplay. |
Compatibility | Can be used while running Dolphin alongside TvC. |
Instructions
Step | Instructions |
---|---|
Step 1 | Open Dolphin and load Tatsunoko vs Capcom. |
Step 2 | Download the tool from GitHub and open it. Follow the on-screen instructions for further configuration. |
Step 3: Notes | This tool was built for an older version of Dolphin, and it has not been updated since 2020. There is no guarantee of compatibility with newer versions of Dolphin. |
Note: As this tool has not been updated since 2020, it may not be fully supported or compatible with the latest versions of Dolphin.