(Input colors updated, gonna take a little break before rushing into strats/matchups) |
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=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | {{TvC-Colors|blue|5A}} <br> [[File:PTX 5A.webm|thumb]] | ||
|| 10 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast. | |||
|- | |- | ||
| | | {{TvC-Colors|blue|2A}} <br> [[File:PTX 2A.webm|thumb]] | ||
|| 15 | |||
|| - | |||
|| - | |||
|| - | |||
|| 1040 | |||
|| Armored | |||
|| Even more annoying, has some armored frames when his shield is facing outward. | |||
|- | |- | ||
| | | {{TvC-Colors|yellow|5B}} <br> [[File:PTX 5B.webm|thumb]] | ||
|| 19 | |||
|| - | |||
|| - | |||
|| - | |||
|| 2560 | |||
|| - | |||
|| PTX turns and gives a swipe, no real complaints. | |||
|- | |- | ||
| | | {{TvC-Colors|yellow|6B}} <br> [[File:PTX 6B.webm|thumb]] | ||
|| 38 | |||
|| - | |||
|| - | |||
|| - | |||
|| 5600 | |||
|| Overhead | |||
|| PTX pulls out his chainsaw and runs it across the ground, overhead. | |||
|- | |- | ||
| | | {{TvC-Colors|yellow|6B -> 4B}} <br> [[File:PTX 6B4B.webm|thumb]] | ||
|| 7 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Low/Hard Knockdown | |||
|| PTX pulls out his chainsaw... then he doesn’t, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily {{TvC-Colors|green|VS Tackle}} or {{TvC-Colors|green|Caliber Execution}} right after. | |||
|- | |- | ||
| {{TvC-Colors|yellow|2B}} <br> [[File:PTX 2B.webm|thumb]] | |||
| | || 19 | ||
|| - | |||
|| - | |||
|| - | |||
|| 1600 | |||
|| Low/Sweep | |||
|| PTX does a quick sweep. Can easily link to {{TvC-Colors|red|2C}}. | |||
|- | |- | ||
| | | {{TvC-Colors|red|5C}} <br> [[File:PTX 5C.webm|thumb]] | ||
|| 21 | |||
|| - | |||
|| - | |||
|| - | |||
|| 7037 | |||
|| - | |||
|| Honestly, I forgot this normal exists. There’s very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air. | |||
|- | |- | ||
| | | {{TvC-Colors|red|2C}} <br> [[File:PTX 2C.webm|thumb]] | ||
|| 25 | |||
|| - | |||
|| - | |||
|| - | |||
|| 8969 | |||
|| OTG | |||
|| Very little reason to use this in neutral, but it's great in combos or after {{TvC-Colors|green|L-P Buster}}. It hits OTG, so squeeze out that insane damage. If you’ve got some BBQ, you can OTG twice. | |||
|- | |- | ||
| | | {{TvC-Colors|red|3C}} <br> [[File:PTX 3C.webm|thumb]] | ||
|| 18 | |||
|| - | |||
|| - | |||
|| - | |||
|| 3600 | |||
|| Launcher | |||
|| Kind of forgot he even has a launcher, hitbox is really low. It’s not useful for much. | |||
|- | |- | ||
| | | {{TvC-Colors|red|4C/6C}} <br> [[File:PTX 6C.webm|thumb]] | ||
|| 16 | |||
|| - | |||
|| - | |||
|| - | |||
|| 7200 | |||
|| WallBounce | |||
|| PTX’s grab, tech with 360C. Make sure you learn this because if you don’t, PTX can make this an infinite. | |||
|- | |- | ||
| {{TvC-Colors|blue|j.A}} <br> [[File:PTX jA.webm|thumb]] | |||
| | || 9 | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Overhead | |||
|| Jumping knee, pretty decent. | |||
|- | |- | ||
| | | {{TvC-Colors|yellow|j.B}} <br> [[File:PTX jB.webm|thumb]] | ||
|| 12 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Overhead | |||
|| Jumping knee, very rare that you’ll see this. | |||
|- | |- | ||
| {{TvC-Colors|red|j.C}} <br> [[File:PTX jC.webm|thumb]] | |||
|| 15 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Overhead | |||
|| PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque. <br> If done as an oki option, it can be very ambiguous. | |||
|} | |} | ||
===Special Moves=== | ===Special Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
| | || Active | ||
| | || Recovery | ||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | {{TvC-Colors|green|Weapon}} <br> (Left Weapon) 214X <br> (Right Weapon) 236X <br> [[File:PTX Gun Gatling.webm|thumb|{{TvC-Colors|green|Gatling}}]] <br> [[File:PTX Gun Shotty.webm|thumb|{{TvC-Colors|green|Shotgun}}]] <br> [[File:PTX Gun Rocket.webm|thumb|{{TvC-Colors|green|Unblockable Missile}}]] <br> [[File:PTX Gun Reload.webm|thumb|{{TvC-Colors|green|Reload}} <br>'''''Input when weapon is missing''''']] | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Projectile/Unblockable | |||
|| PTX takes a knee and lets off whatever weapon is on his shoulder. <br> *A shoots downward. <br> *B shoots horizontal. <br> *C shoots upward. <br> For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot. Missiles are unblockable and cause hard knockdown. When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random. | |||
|- | |- | ||
| | | {{TvC-Colors|green|Caliber Execution}} <br> [2]->8X <br> [[File:PTX Chainsaw.webm|thumb]] | ||
|| 24/26/28 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy. Combos right after {{TvC-Colors|green|M VS TACKLE}}. | |||
|- | |- | ||
| {{TvC-Colors|green|VS TACKLE}} <br> [4]->6X <br> [[File:PTX Tackle.webm|thumb]] <br> [[File:PTX Tackle Snapback.webm|thumb|'''SNAPBACK!!!''']] | |||
|| 32/34/41 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Wall bounce/Snapback/Armor | |||
|| PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium cause wallbounce, Heavy causes snapback. | |||
|} | |} | ||
===Super Moves=== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = wikitable style="text-align: center;" | ||
! Move | ! Move | ||
|| Startup | |||
|| Active | |||
|| Recovery | |||
|| Block Adv | |||
|| Damage <br> (Billions) | |||
|| Properties | |||
|| Notes | |||
|- | |- | ||
| | | {{TvC-Colors|green|Arsenal Barrage}} <br> 41236X <br> [[File:PTX Arsenal.webm|thumb]] | ||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he’ll get new ones. Instead of shooting one unblockable missile, he’ll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons. | |||
|- | |- | ||
| | | {{TvC-Colors|green|Tactical Caliber}} <br> 623XX <br> [[File:PTX Execution.webm|thumb]] | ||
|| 1+31 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Overhead | |||
|| PTX pulls out a chainsaw and swings it around. First hit is overhead. | |||
|- | |- | ||
| | | {{TvC-Colors|green|L-P Buster}} <br> 421XX <br> [[File:PTX LP Buster.webm|thumb]] | ||
|| 1+27 | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| - | |||
|| Invincible until he stops dashing, PTX powers up and slices you up. After it’s done, you can follow up with {{TvC-Colors|red|2C}}. | |||
|} | |} | ||
Revision as of 07:10, 12 September 2024
Introduction
THIS IS A PERFECTLY BALANCED VS.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
10 | - | - | - | - | - | Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast. |
2A |
15 | - | - | - | 1040 | Armored | Even more annoying, has some armored frames when his shield is facing outward. |
5B |
19 | - | - | - | 2560 | - | PTX turns and gives a swipe, no real complaints. |
6B |
38 | - | - | - | 5600 | Overhead | PTX pulls out his chainsaw and runs it across the ground, overhead. |
6B -> 4B |
7 | - | - | - | - | Low/Hard Knockdown | PTX pulls out his chainsaw... then he doesn’t, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily VS Tackle or Caliber Execution right after. |
2B |
19 | - | - | - | 1600 | Low/Sweep | PTX does a quick sweep. Can easily link to 2C. |
5C |
21 | - | - | - | 7037 | - | Honestly, I forgot this normal exists. There’s very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air. |
2C |
25 | - | - | - | 8969 | OTG | Very little reason to use this in neutral, but it's great in combos or after L-P Buster. It hits OTG, so squeeze out that insane damage. If you’ve got some BBQ, you can OTG twice. |
3C |
18 | - | - | - | 3600 | Launcher | Kind of forgot he even has a launcher, hitbox is really low. It’s not useful for much. |
4C/6C |
16 | - | - | - | 7200 | WallBounce | PTX’s grab, tech with 360C. Make sure you learn this because if you don’t, PTX can make this an infinite. |
j.A |
9 | - | - | - | - | Overhead | Jumping knee, pretty decent. |
j.B |
12 | - | - | - | - | Overhead | Jumping knee, very rare that you’ll see this. |
j.C |
15 | - | - | - | - | Overhead | PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque. If done as an oki option, it can be very ambiguous. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Weapon (Left Weapon) 214X (Right Weapon) 236X |
- | - | - | - | - | Projectile/Unblockable | PTX takes a knee and lets off whatever weapon is on his shoulder. *A shoots downward. *B shoots horizontal. *C shoots upward. For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot. Missiles are unblockable and cause hard knockdown. When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random. |
Caliber Execution [2]->8X |
24/26/28 | - | - | - | - | - | PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy. Combos right after M VS TACKLE. |
VS TACKLE [4]->6X |
32/34/41 | - | - | - | - | Wall bounce/Snapback/Armor | PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium cause wallbounce, Heavy causes snapback. |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Arsenal Barrage 41236X |
- | - | - | - | - | - | PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he’ll get new ones. Instead of shooting one unblockable missile, he’ll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons. |
Tactical Caliber 623XX |
1+31 | - | - | - | - | Overhead | PTX pulls out a chainsaw and swings it around. First hit is overhead. |
L-P Buster 421XX |
1+27 | - | - | - | - | - | Invincible until he stops dashing, PTX powers up and slices you up. After it’s done, you can follow up with 2C. |