Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A: Difference between revisions

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(Input colors updated, gonna take a little break before rushing into strats/matchups)
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* Can hit hard
* Can hit hard
* Has a ton of armored normals
* Has a ton of armored normals
* Unblockable missles
* Unblockable missiles
* Really good overheads
* Really good overheads
* Can pull off sick combos off stray hits
* Can pull off sick combos off stray hits
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
|-
| '''5A''' <br> [[File:PTX 5A.webm|thumb]]|| 10 || - || - || - || - || - || Much like lightan it's terrible when whiffed, but on hit or block it's extremely fast
| '''<span style="color:#87CEEB;">5A</span>''' <br> [[File:PTX 5A.webm|thumb]]|| 10 || - || - || - || - || - || Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast.
|-
|-
| '''2A''' <br> [[File:PTX 2A.webm|thumb]]|| 15 || - || - || - || 1040 || Armored || Even more annoying, has some armored frames when his shield is facing outward
| '''<span style="color:#87CEEB;">2A</span>''' <br> [[File:PTX 2A.webm|thumb]]|| 15 || - || - || - || 1040 || Armored || Even more annoying, has some armored frames when his shield is facing outward.
|-
|-
| '''5B''' <br> [[File:PTX 5B.webm|thumb]]|| 19 || - || - || - || 2560 || - || PTX turns and gives a swipe, no real complaints
| '''<span style="color:#FFD700;">5B</span>''' <br> [[File:PTX 5B.webm|thumb]]|| 19 || - || - || - || 2560 || - || PTX turns and gives a swipe, no real complaints.
|-
|-
| '''6B''' <br> [[File:PTX 6B.webm|thumb]]|| 38 || - || - || - || 5600 || Overhead || PTX pulls out his chainsaw and runs it across the ground, overhead
| '''<span style="color:#FFD700;">6B</span>''' <br> [[File:PTX 6B.webm|thumb]]|| 38 || - || - || - || 5600 || Overhead || PTX pulls out his chainsaw and runs it across the ground, overhead.
|-
|-
| '''6B -> 4B''' <br> [[File:PTX 6B4B.webm|thumb]]|| 7 || - || - || - || Low || Low/Hard Knockdown || PTX pulls out his chainsaw...then he doesn't, he just explodes the entire ground in front of him. Enjoy that 50/50, After doing this you can easily '''''VS Tackle''''' or '''''Caliber Execution''''' right after.  
| '''<span style="color:#FFD700;">6B -> 4B</span>''' <br> [[File:PTX 6B4B.webm|thumb]]|| 7 || - || - || - || - || Low/Hard Knockdown || PTX pulls out his chainsaw...then he doesn't, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily '''''<span style="color:#90EE90;">VS Tackle</span>''''' or '''''<span style="color:#90EE90;">Caliber Execution</span>''''' right after.
|-
|-


| '''2B''' <br> [[File:PTX 2B.webm|thumb]]|| 19 || - || - || - || 1600 || low/sweep || PTX does a quick sweep. Can easily link to '''''2C'''''
| '''<span style="color:#FFD700;">2B</span>''' <br> [[File:PTX 2B.webm|thumb]]|| 19 || - || - || - || 1600 || Low/Sweep || PTX does a quick sweep. Can easily link to '''''<span style="color:#FF6347;">2C</span>'''''.
|-
|-
| '''5C''' <br> [[File:PTX 5C.webm|thumb]]|| 21 || - || - || - || 7037 || -  || Honestly I forgot this normal exists. There's very little reason to use this aside from the damage I guess. Hits twice. Could be an anti-air
| '''<span style="color:#FF6347;">5C</span>''' <br> [[File:PTX 5C.webm|thumb]]|| 21 || - || - || - || 7037 || -  || Honestly, I forgot this normal exists. There's very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air.
|-
|-
| '''2C''' <br> [[File:PTX 2C.webm|thumb]]|| 25 || - || - || - || 8969|| OTG || Very little reason to use this in Neutral, but it's great in combos or after '''''L-P Buster'''''. It hits OTG so squeeze out that insane damage. If you got some BBQ you can OTG twice.
| '''<span style="color:#FF6347;">2C</span>''' <br> [[File:PTX 2C.webm|thumb]]|| 25 || - || - || - || 8969|| OTG || Very little reason to use this in neutral, but it's great in combos or after '''''<span style="color:#90EE90;">L-P Buster</span>'''''. It hits OTG so squeeze out that insane damage. If you got some BBQ, you can OTG twice.
|-
|-
| '''3C''' <br> [[File:PTX 3C.webm|thumb]]|| 18 || - || - || - || 3600 || Launcher || Kind of forgot he even has a launcher, hitbox is really low. It's not useful for much.
| '''<span style="color:#FF6347;">3C</span>''' <br> [[File:PTX 3C.webm|thumb]]|| 18 || - || - || - || 3600 || Launcher || Kind of forgot he even has a launcher, hitbox is really low. It's not useful for much.
|-
|-
| '''4C/6C''' <br> [[File:PTX 6C.webm|thumb]]|| 16 || - || - || - || 7200 || WallBounce || PTX's grab, tech with 360C, make sure you learn this because it you don't PTX can make this an infinite.
| '''<span style="color:#FF6347;">4C/6C</span>''' <br> [[File:PTX 6C.webm|thumb]]|| 16 || - || - || - || 7200 || WallBounce || PTX's grab, tech with 360C. Make sure you learn this because if you don't, PTX can make this an infinite.
|-
|-


| '''j.A''' <br> [[File:PTX jA.webm|thumb]]|| 9 || - || - || - || - || Overhead || Jumping knee, pretty decent
| '''<span style="color:#87CEEB;">j.A</span>''' <br> [[File:PTX jA.webm|thumb]]|| 9 || - || - || - || - || Overhead || Jumping knee, pretty decent.
|-
|-
| '''j.B''' <br> [[File:PTX jB.webm|thumb]]|| 12 || - || - || - || - || Overhead || Jumping knee, very rare that you'll see this
| '''<span style="color:#FFD700;">j.B</span>''' <br> [[File:PTX jB.webm|thumb]]|| 12 || - || - || - || - || Overhead || Jumping knee, very rare that you'll see this.
|-
|-
| '''j.C''' <br> [[File:PTX jC.webm|thumb]]|| 15 || - || - || - || - || Overhead || PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with baroque. <br> If done as an oki option is can be very ambiguous.  
| '''<span style="color:#FF6347;">j.C</span>''' <br> [[File:PTX jC.webm|thumb]]|| 15 || - || - || - || - || Overhead || PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque. <br> If done as an oki option, it can be very ambiguous.
|-
|-
|}
|}
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|-
|-
| '''Weapon''' <br> (Left Weapon) 214X <br> (Right Weapon) 236X<br> [[File:PTX Gun Gatling.webm|thumb|'''Gatling''']]<br> [[File:PTX Gun Shotty.webm|thumb|'''Shotgun''']]<br> [[File:PTX Gun Rocket.webm|thumb|'''Unblockable Missle''']]<br> [[File:PTX Gun Reload.webm|thumb|'''Reload''' <br>'''''Input when weapon is missing''''']]|| -  || - || -  || - || - || Projectile/Unblockable || PTX takes a knee and lets off whatever weapon is on his shoulder.
| '''<span style="color:#90EE90;">Weapon</span>''' <br> (Left Weapon) 214X <br> (Right Weapon) 236X<br> [[File:PTX Gun Gatling.webm|thumb|'''Gatling''']]<br> [[File:PTX Gun Shotty.webm|thumb|'''Shotgun''']]<br> [[File:PTX Gun Rocket.webm|thumb|'''Unblockable Missile''']]<br> [[File:PTX Gun Reload.webm|thumb|'''Reload''' <br>'''''Input when weapon is missing''''']]|| -  || - || -  || - || - || Projectile/Unblockable || PTX takes a knee and lets off whatever weapon is on his shoulder.
*A Shoots downward
*A shoots downward.
*B shoots horizontal
*B shoots horizontal.
*C Shoots upward
*C shoots upward.
For Shotgun and Gatling, the weapons degrade after three uses. Missle degrades after a single shot.
For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot.
Missles are unblockable and cause hard knockdown.
Missiles are unblockable and cause hard knockdown.
When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.
When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.
|-
|-
| '''Caliber Execution''' <br> [2]->8X<br> [[File:PTX Chainsaw.webm|thumb]]|| 24/26/28 || - || - || - || - || - ||PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy. combos right after '''''M VS TACKLE'''''
| '''<span style="color:#90EE90;">Caliber Execution</span>''' <br> [2]->8X<br> [[File:PTX Chainsaw.webm|thumb]]|| 24/26/28 || - || - || - || - || - ||PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy. Combos right after '''''<span style="color:#90EE90;">M VS TACKLE</span>'''''.
|-
|-
| '''VS TACKLE''' <br> [4]->6X<br> [[File:PTX Tackle.webm|thumb]]<br> [[File:PTX Tackle Snapback.webm|thumb|'''SNAPBACK!!!''']]|| 32/34/41 || - || - || - || - || Wall bounce/Snapback/Armor|| PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium causes wallbounce, Heavy causes snapback.
| '''<span style="color:#90EE90;">VS TACKLE</span>''' <br> [4]->6X<br> [[File:PTX Tackle.webm|thumb]]<br> [[File:PTX Tackle Snapback.webm|thumb|'''SNAPBACK!!!''']]|| 32/34/41 || - || - || - || - || Wall bounce/Snapback/Armor || PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium causes wallbounce, Heavy causes snapback.
|-
|-


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|-
|-
| '''Arsenal Barrage''' <br> 41236X<br> [[File:PTX Arsenal.webm|thumb]]|| - || - || - || - || - || - || PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he'll get new ones. Instead of shooting one unblockable missle, he'll shoot four (but you can block the missles if completely full screen or standing directly in front of him). After it's done he has to manually reload all weapons
| '''<span style="color:#90EE90;">Arsenal Barrage</span>''' <br> 41236X<br> [[File:PTX Arsenal.webm|thumb]]|| - || - || - || - || - || - || PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he'll get new ones. Instead of shooting one unblockable missile, he'll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons.
|-
|-
| '''Tactical Caliber''' <br> 623XX<br> [[File:PTX Execution.webm|thumb]]|| 1+31 || - || - || - || - || Overhead ||PTX Pulls out a chain saw and swings it around. First hit is overhead.
| '''<span style="color:#90EE90;">Tactical Caliber</span>''' <br> 623XX<br> [[File:PTX Execution.webm|thumb]]|| 1+31 || - || - || - || - || Overhead ||PTX pulls out a chainsaw and swings it around. First hit is overhead.
|-
|-
| '''L-P Buster''' <br> 421XX<br> [[File:PTX LP Buster.webm|thumb]]|| 1+27  || - || - || - || - || - || Invincible until he stops dashing, PTX powers up and slices you up. After it's done you can follow up with '''''2C'''''
| '''<span style="color:#90EE90;">L-P Buster</span>''' <br> 421XX<br> [[File:PTX LP Buster.webm|thumb]]|| 1+27  || - || - || - || - || - || Invincible until he stops dashing, PTX powers up and slices you up. After it's done, you can follow up with '''''<span style="color:#FF6347;">2C</span>'''''.
|}
|}



Revision as of 14:11, 30 August 2024

Introduction

THIS IS A PERFECTLY BALANCED VS.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Has a ton of armored normals
  • Unblockable missiles
  • Really good overheads
  • Can pull off sick combos off stray hits
  • Fairly easy yet damaging combos for a VS game.
  • Is a little slow, has to commit if dashing
  • Jumps have 13 frame startup and can be punished during this period
  • Can fight zoning but struggles a tiny bit
  • Because he is the shorter of the two giants, juggling him is easier
TVC PTX-40A Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5A
10 - - - - - Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast.
2A
15 - - - 1040 Armored Even more annoying, has some armored frames when his shield is facing outward.
5B
19 - - - 2560 - PTX turns and gives a swipe, no real complaints.
6B
38 - - - 5600 Overhead PTX pulls out his chainsaw and runs it across the ground, overhead.
6B -> 4B
7 - - - - Low/Hard Knockdown PTX pulls out his chainsaw...then he doesn't, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily VS Tackle or Caliber Execution right after.
2B
19 - - - 1600 Low/Sweep PTX does a quick sweep. Can easily link to 2C.
5C
21 - - - 7037 - Honestly, I forgot this normal exists. There's very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air.
2C
25 - - - 8969 OTG Very little reason to use this in neutral, but it's great in combos or after L-P Buster. It hits OTG so squeeze out that insane damage. If you got some BBQ, you can OTG twice.
3C
18 - - - 3600 Launcher Kind of forgot he even has a launcher, hitbox is really low. It's not useful for much.
4C/6C
16 - - - 7200 WallBounce PTX's grab, tech with 360C. Make sure you learn this because if you don't, PTX can make this an infinite.
j.A
9 - - - - Overhead Jumping knee, pretty decent.
j.B
12 - - - - Overhead Jumping knee, very rare that you'll see this.
j.C
15 - - - - Overhead PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque.
If done as an oki option, it can be very ambiguous.


Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Weapon
(Left Weapon) 214X
(Right Weapon) 236X



Reload
Input when weapon is missing
- - - - - Projectile/Unblockable PTX takes a knee and lets off whatever weapon is on his shoulder.
  • A shoots downward.
  • B shoots horizontal.
  • C shoots upward.

For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot. Missiles are unblockable and cause hard knockdown. When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.

Caliber Execution
[2]->8X
24/26/28 - - - - - PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy. Combos right after M VS TACKLE.
VS TACKLE
[4]->6X

32/34/41 - - - - Wall bounce/Snapback/Armor PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium causes wallbounce, Heavy causes snapback.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Arsenal Barrage
41236X
- - - - - - PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he'll get new ones. Instead of shooting one unblockable missile, he'll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons.
Tactical Caliber
623XX
1+31 - - - - Overhead PTX pulls out a chainsaw and swings it around. First hit is overhead.
L-P Buster
421XX
1+27 - - - - - Invincible until he stops dashing, PTX powers up and slices you up. After it's done, you can follow up with 2C.

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants