Tatsunoko vs Capcom: Ultimate All Stars/Zero: Difference between revisions

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{{TVC Character Intro|char=Zero|content=
{{TVC Character Intro|char=Zero|content=
==Introduction==
==Introduction==
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|-
|-
| [[File:Zero 5A.webm|thumb|'''5A''']] || 6 || 2 || - || - || 750 || - || Very fast jab with a large and high hitbox, but can not be rapid fire cancelled. '''''3C -> Ryuenjin -> 5A''''' is totally viable
| [[File:Zero 5A.webm|thumb|<span style="color:#87CEEB;">'''5A'''</span>]] || 6 || 2 || - || - || 750 || - || Very fast jab with a large and high hitbox, but can not be rapid fire cancelled. '''''<span style="color:#FF6347;">3C</span> -> <span style="color:#90EE90;">Ryuenjin</span> -> <span style="color:#87CEEB;">5A</span>''''' is totally viable
|-
 
|[[File:Zero 2A.webm|thumb| '''2A''']] || 5 || 3 || - || - || 650 || Low || Even faster low, once again not rapid fire cancellable.
|-
|-
|[[File:Zero 5B.webm|thumb| '''5B''' ]]|| 8 || - || - || - || 1140 || - || Quick swipe with his saber, it's decent enough
|[[File:Zero 2A.webm|thumb| <span style="color:#87CEEB;">'''2A'''</span>]] || 5 || 3 || - || - || 650 || Low || Even faster low, once again not rapid fire cancellable.
|-
|-
| [[File:Zero 2B.webm|thumb|'''2B''' ]]|| 7 || - || - || - || 1200  || Low || Decent range low
|[[File:Zero 5B.webm|thumb| <span style="color:#FFD700;">'''5B'''</span> ]]|| 8 || - || - || - || 1140 || - || Quick swipe with his saber, it's decent enough
|-
|-
| [[File:Zero 5C.webm|thumb|'''5C''' ]]|| 13 || - || - || - || 2137 || - || Hits 3 times, useful for helping to buffer a buster charge
| [[File:Zero 2B.webm|thumb|<span style="color:#FFD700;">'''2B'''</span> ]]|| 7 || - || - || - || 1200  || Low || Decent range low
|-
|-
| [[File:Zero 2c.webm|thumb|'''2C''']] || 15 || - || - || - || 2400 || Low/Hard Knockdown|| Somehow this is a sweep, but okay.
| [[File:Zero 5C.webm|thumb|<span style="color:#FF6347;">'''5C'''</span> ]]|| 13 || - || - || - || 2137 || - || Hits 3 times, useful for helping to buffer a buster charge
|-
|-
| [[File:Zero 3C.webm|thumb|'''3C''']] || 15 || - || - || - || 2400 || Launcher || Can be used as an anti-air
| [[File:Zero 2c.webm|thumb|<span style="color:#FF6347;">'''2C'''</span>]] || 15 || - || - || - || 2400 || Low/Hard Knockdown|| Somehow this is a sweep, but okay.
|-
|-
| [[File:Zero 6C.webm|thumb|'''6C''']] || 15 || - || - || - || 2565 || - || Also hits three times, if opponent is high enough you can link '''''5A''''' from this.
| [[File:Zero 3C.webm|thumb|<span style="color:#FF6347;">'''3C'''</span>]] || 15 || - || - || - || 2400 || Launcher || Can be used as an anti-air
|-
|-
|[[File:Zero jA.webm|thumb| '''j.A''']] || 5 || - || - || 800 || - || Overhead || Zero does a little baby kick, it's fast but okay
| [[File:Zero 6C.webm|thumb|<span style="color:#FF6347;">'''6C'''</span>]] || 15 || - || - || - || 2565 || - || Also hits three times, if opponent is high enough you can link '''''5A''''' from this.
|-
|-
| [[File:Zero jB.webm|thumb|'''j.B''']] || 8 || - || - || 1200 || - || Overhead || Zero does a quick swipe, useful in combos and neutral/
|[[File:Zero jA.webm|thumb| <span style="color:#87CEEB;">'''j.A'''</span>]] || 5 || - || - || 800 || - || Overhead || Zero does a little baby kick, it's fast but okay
|-
|-
| [[File:Zero jc.webm|thumb|'''j.C''']] || 16 || - || - || - || - || Overhead/Forced Roll|| Zero does his own version of pizza cutter. On block it hits four times. '''''He has an alternate version via j.2C'''''
| [[File:Zero jB.webm|thumb|<span style="color:#FFD700;">'''j.B'''</span>]] || 8 || - || - || 1200 || - || Overhead || Zero does a quick swipe, useful in combos and neutral
|-
|-
 
| [[File:Zero jc.webm|thumb|<span style="color:#FF6347;">'''j.C'''</span>]] || 16 || - || - || - || - || Overhead/Forced Roll|| Zero does his own version of pizza cutter. On block it hits four times. '''''He has an alternate version via <span style="color:#FF6347;">j.2C</span>'''''
 
|}
|}


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|-
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| '''Var Starter''' || 11 || - || - || - || - || - ||  
| <span style="color:#90EE90;">'''Var Starter'''</span> || 11 || - || - || - || - || - ||  
|-
|-
|-
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| '''Crossover Counter''' || 20 || - || - || - || - || - ||  
| <span style="color:#90EE90;">'''Crossover Counter'''</span> || 20 || - || - || - || - || - ||  
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|-
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| '''Throw''' || 1 || - || - || - || 5200|| - ||  
| <span style="color:#FFFFFF;">'''Throw'''</span> || 1 || - || - || - || 5200|| - ||  
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| '''Back Throw''' || 1 || - || - || - || 5200|| - ||  
| <span style="color:#FFFFFF;">'''Back Throw'''</span> || 1 || - || - || - || 5200|| - ||  
|-
|-
|-
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| '''Air Throw'''  || 1 || - || - || - || 6000|| - ||  
| <span style="color:#FFFFFF;">'''Air Throw'''</span> || 1 || - || - || - || 6000|| - ||  
|-
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| '''Air Back Throw'''  || 1 || - || - || - || 6000|| - ||  
| <span style="color:#FFFFFF;">'''Air Back Throw'''</span> || 1 || - || - || - || 6000|| - ||  
|-
|}


|}
===Special Moves===
===Special Moves===
{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
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|-
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|[[File:Zero Shoryu.webm|thumb|'''Ryuenjin''' <br> 623X]]|| 4  || - || - || - || - || - || Insanely fast DP, does DP things. Good punish, AA, and combo ender. '''''Useable in Air'''''
|[[File:Zero Shoryu.webm|thumb|<span style="color:#90EE90;">'''Ryuenjin'''</span> <br> 623X]]|| 4  || - || - || - || - || - || Insanely fast DP, does DP things. Good punish, AA, and combo ender. '''''Useable in Air'''''
|-
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|-
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| [[File:Zero hado light.webm|thumb|'''Hadangeki''' <br> [4]->6X]]|| 11/16/36 || - || - || - || -|| Projectile || Zero shoots out his projectile.
| [[File:Zero hado light.webm|thumb|<span style="color:#90EE90;">'''Hadangeki'''</span> <br> [4]->6X]]|| 11/16/36 || - || - || - || -|| Projectile || Zero shoots out his projectile.
*A Version is fast
*<span style="color:#87CEEB;">A</span> Version is fast
*B is faster
*<span style="color:#FFD700;">B</span> is faster
*C is slowest but you get two projectiles instead of one.
*<span style="color:#FF6347;">C</span> is slowest but you get two projectiles instead of one.
|-
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| [[File:Zero teleport A.webm|thumb|'''Hienkyaku''' <br> 214A/B]] <br>[[File:Zero teleport C.webm|thumb|214C]] || - || - || - || - || - || Teleport || Zero dashes across the screen, can be cancelled with buster.
| [[File:Zero teleport A.webm|thumb|<span style="color:#90EE90;">'''Hienkyaku'''</span> <br> 214A/B]] <br>[[File:Zero teleport C.webm|thumb|214C]] || - || - || - || - || - || Teleport || Zero dashes across the screen, can be cancelled with buster.
*A does a small dash
*<span style="color:#87CEEB;">A</span> does a small dash
*B dashes 3/4th screen
*<span style="color:#FFD700;">B</span> dashes 3/4th screen
*C dashes upward to the air <br> '''''Useable in air'''''
*<span style="color:#FF6347;">C</span> dashes upward to the air <br> '''''Useable in air'''''
|-
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| [[File:Zero Buster.webm|thumb|'''Hyper Zero Blaster''' <br> [X]]]|| - || - || - || - || - || Projectile ||  Zero charges his buster. Much like Marvel you can switch which button charges, but you have about 2 frames to switch buttons before zero lets go.
| [[File:Zero Buster.webm|thumb|<span style="color:#90EE90;">'''Hyper Zero Blaster'''</span> <br> [X]]]|| - || - || - || - || - || Projectile ||  Zero charges his buster. Much like Marvel you can switch which button charges, but you have about 2 frames to switch buttons before zero lets go.
|-
| [[File:Zero Dive kick.webm|thumb|'''Sentsuizan''' <br> j.236X]]|| - || - || - || - || - || Overhead||  Zero stops his momentum and dives down to the ground.
*A is a fake out, Zero begins the animation, then just stops
*B is a standard Dive kick
*C has a slightly longer delay, but moves Zero horizontally forward a bit more.
|-
|-
| [[File:Zero Dive kick.webm|thumb|<span style="color:#90EE90;">'''Sentsuizan'''</span> <br> j.236X]]|| - || - || - || - || - || Overhead||  Zero stops his momentum and dives down to the ground.
*<span style="color:#87CEEB;">A</span> is a fake out, Zero begins the animation, then just stops
*<span style="color:#FFD700;">B</span> is a standard Dive kick
*<span style="color:#FF6347;">C</span> has a slightly longer delay, but moves Zero horizontally forward a bit more.
|}
|}


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|-
|-
|[[File:Zero Rek.webm|thumb| '''Rekkoha''' <br> 236XX]]|| 21+33|| - || - || - || - || OTG || Zero punches the ground and rainbow lasers fill the screen. On block you will get pushed full screen.  However if Zero does this in front of you can easily cross him up and punish or if you're feeling yourself you can literally push zero out of the way and punish. Hits OTG
|[[File:Zero Rek.webm|thumb| <span style="color:#90EE90;">'''Rekkoha'''</span> <br> 236XX]]|| 21+33|| - || - || - || - || OTG || Zero punches the ground and rainbow lasers fill the screen. On block you will get pushed full screen.  However if Zero does this in front of you can easily cross him up and punish or if you're feeling yourself you can literally push zero out of the way and punish. Hits OTG
|-
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| [[File:Zero Sug activate.webm|thumb|'''Sougenmu''' <br> 214XX]]<br>[[File:Zero sug example.webm|thumb]] || 16 + 0|| - || - || - || - || Install|| Zero summons a shadow clone which enhances his attacks
| [[File:Zero Sug activate.webm|thumb|<span style="color:#90EE90;">'''Sougenmu'''</span> <br> 214XX]]<br>[[File:Zero sug example.webm|thumb]] || 16 + 0|| - || - || - || - || Install|| Zero summons a shadow clone which enhances his attacks
*Ryuenjin attacks twice
*Ryuenjin attacks twice
*Hadangeki shoots out two projectiles
*Hadangeki shoots out two projectiles
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|-
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|-
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|[[File:Zero Dark Hold.webm|thumb| '''Dark Hold''' <br> 623XX]]|| 16 + 4|| - || - || - || - || Invincibility || Zero stops time and hurts you. Does very good damage, great punish. ''''Useable on giants'''''
|[[File:Zero Dark Hold.webm|thumb| <span style="color:#90EE90;">'''Dark Hold'''</span> <br> 623XX]]|| 16 + 4|| - || - || - || - || Invincibility || Zero stops time and hurts you. Does very good damage, great punish. ''''Useable on giants'''''
|-
|}


|}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 11:12, 30 August 2024

Introduction

Zero is here to dominate the Meta once again

Strengths Weaknesses
  • Has a run instead of a dash
  • Extremely annoying zoning
  • Divekick has a very wide hitbox, can turn ambiguous real fast
  • Extremely strong combos
  • Supers are situational but all exceptional
  • Command Teleport
  • Fast annoying jab with big annoying hitbox
  • Health isn't terrible but a bit on the low side
  • lol
TVC Zero Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 2 - - 750 - Very fast jab with a large and high hitbox, but can not be rapid fire cancelled. 3C -> Ryuenjin -> 5A is totally viable
5 3 - - 650 Low Even faster low, once again not rapid fire cancellable.
8 - - - 1140 - Quick swipe with his saber, it's decent enough
7 - - - 1200 Low Decent range low
13 - - - 2137 - Hits 3 times, useful for helping to buffer a buster charge
15 - - - 2400 Low/Hard Knockdown Somehow this is a sweep, but okay.
15 - - - 2400 Launcher Can be used as an anti-air
15 - - - 2565 - Also hits three times, if opponent is high enough you can link 5A from this.
5 - - 800 - Overhead Zero does a little baby kick, it's fast but okay
8 - - 1200 - Overhead Zero does a quick swipe, useful in combos and neutral
16 - - - - Overhead/Forced Roll Zero does his own version of pizza cutter. On block it hits four times. He has an alternate version via j.2C

Universal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Var Starter 11 - - - - -
Crossover Counter 20 - - - - -
Throw 1 - - - 5200 -
Back Throw 1 - - - 5200 -
Air Throw 1 - - - 6000 -
Air Back Throw 1 - - - 6000 -

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
4 - - - - - Insanely fast DP, does DP things. Good punish, AA, and combo ender. Useable in Air
11/16/36 - - - - Projectile Zero shoots out his projectile.
  • A Version is fast
  • B is faster
  • C is slowest but you get two projectiles instead of one.

- - - - - Teleport Zero dashes across the screen, can be cancelled with buster.
  • A does a small dash
  • B dashes 3/4th screen
  • C dashes upward to the air
    Useable in air
- - - - - Projectile Zero charges his buster. Much like Marvel you can switch which button charges, but you have about 2 frames to switch buttons before zero lets go.
- - - - - Overhead Zero stops his momentum and dives down to the ground.
  • A is a fake out, Zero begins the animation, then just stops
  • B is a standard Dive kick
  • C has a slightly longer delay, but moves Zero horizontally forward a bit more.

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
21+33 - - - - OTG Zero punches the ground and rainbow lasers fill the screen. On block you will get pushed full screen. However if Zero does this in front of you can easily cross him up and punish or if you're feeling yourself you can literally push zero out of the way and punish. Hits OTG

16 + 0 - - - - Install Zero summons a shadow clone which enhances his attacks
  • Ryuenjin attacks twice
  • Hadangeki shoots out two projectiles
  • Charge Shot shoots twice
  • Sentsuizan dives twice
16 + 4 - - - - Invincibility Zero stops time and hurts you. Does very good damage, great punish. 'Useable on giants

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants