Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane/Combos: Difference between revisions
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|'''Forward Throw''' 2C BBQ 2C || Get that damage | |'''Forward Throw''' 2C BBQ 2C || Get that damage | ||
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Revision as of 17:45, 4 October 2023
Combos
Move | Inputs | Notes |
---|---|---|
(Special Ammo Loaded) A B 2B 3C sjc j.B j.B (delay) j.C 66 B C 6C | With her unblockable bullet she can create a no win scenario with this setup | |
C 2C | Full screen combo, if you have a large amount of BBQ you can wipe out a chunk of health | |
j.C Grenade | Really annoying combo, create a bit of space, in the corner you can make this safe with a j.M afterwards | |
A B 2B C Positron Storm | Damaging 'get off me' combo | |
(Special Ammo Loaded) C A Grenade LOAD ARMOR PIERCING SHELL C Positron Storm | With 5 bars you can loop her unblockable bullet to death, giving Saki technically an infinite | |
A B 2B C 6C Light Laser BBQ B 3C sjc j.B j.B j.C | Quick combo Saki can pull out, doesn't knock down and damage is eh but it's a start | |
(C Bullet Loaded) A B 2B Command Grab B 3C sjc. j.B j.B j.C 66 B C 6C | Saki's basic relaunch, with the right assist she can reload a bullet | |
World's Greatest Attack 66 B C 6C | Only if Saki is facing the corner | |
6C Command Grab | Break open the defense | |
Forward Throw 2C BBQ 2C | Get that damage | |
Saki Infinite | - |