No edit summary |
|||
Line 13: | Line 13: | ||
*Supers are situational but all exceptional | *Supers are situational but all exceptional | ||
*Command Teleport | *Command Teleport | ||
*Fast annoying jab with big annoying hitbox | |||
|cons= | |cons= | ||
*Health isn't terrible but a bit on the low side | *Health isn't terrible but a bit on the low side | ||
*lol | |||
}} | }} | ||
}} | }} |
Revision as of 14:47, 17 January 2023
Introduction
Zero is here to dominate the Meta once again
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 2 | - | - | 750 | - | Very fast jab with a large and high hitbox, but can not be rapid fire cancelled. 3C -> Ryuenjin -> 5A is totally viable | |
5 | 3 | - | - | 650 | Low | Even faster low, once again not rapid fire cancellable. | |
8 | - | - | - | 1140 | - | Quick swipe with his saber, it's decent enough | |
7 | - | - | - | 1200 | Low | Decent range low | |
13 | - | - | - | 2137 | - | Hits 3 times, useful for helping to buffer a buster charge | |
15 | - | - | - | 2400 | Low/Hard Knockdown | Somehow this is a sweep, but okay. | |
15 | - | - | - | 2400 | Launcher | Can be used as an anti-air | |
15 | - | - | - | 2565 | - | Also hits three times, if opponent is high enough you can link 5A from this. | |
5 | - | - | 800 | - | Overhead | Zero does a little baby kick, it's fast but okay | |
8 | - | - | 1200 | - | Overhead | Zero does a quick swipe, useful in combos and neutral/ | |
16 | - | - | - | - | Overhead/Forced Roll | Zero does his own version of pizza cutter. On block it hits four times. He has an alternate version via j.2C |
Universal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 11 | - | - | - | - | - | |
Crossover Counter | 20 | - | - | - | - | - | |
Throw | 1 | - | - | - | 5200 | - | |
Back Throw | 1 | - | - | - | 5200 | - | |
Air Throw | 1 | - | - | - | 6000 | - | |
Air Back Throw | 1 | - | - | - | 6000 | - |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
4 | - | - | - | - | - | Insanely fast DP, does DP things. Good punish, AA, and combo ender. Useable in Air | |
11/16/36 | - | - | - | - | Projectile | Zero shoots out his projectile.
| |
|
- | - | - | - | - | Teleport | Zero dashes across the screen, can be cancelled with buster.
|
- | - | - | - | - | Projectile | Zero charges his buster. Much like Marvel you can switch which button charges, but you have about 2 frames to switch buttons before zero lets go. | |
- | - | - | - | - | Overhead | Zero stops his momentum and dives down to the ground.
|
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
21+33 | - | - | - | - | OTG | Zero punches the ground and rainbow lasers fill the screen. On block you will get pushed full screen. However if Zero does this in front of you can easily cross him up and punish. Hits OTG | |
16 + 0 | - | - | - | - | Install | Zero summons a shadow clone which enhances his attacks
| |
16 + 4 | - | - | - | - | Invincibility | Zero stops time and hurts you. Does very good damage, great punish. 'Useable on giants |