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=Introduction= | {{TVC Character Intro|char=Polimar|content= | ||
==Introduction== | |||
Disowned Detective Takeshi comes in contact with a special Polymer suit stronger, and dubs himself Polimar, the protector of justice!! | |||
==Gameplay== | |||
{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
*Strong mixup game | |||
*Decent ground speed | |||
*Really good combos that do not require intense execution | |||
*Hits kinda hard | |||
*Two ways to ground dash | |||
|cons= | |||
* Blockstrings are easily avoided | |||
* Has no air game | |||
* Has one worthwhile super, and the other requires a lot of buildup to reach | |||
*Gets zoned out easily | |||
* Slowest walk speed in the game | |||
}} | |||
}} | |||
}} | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''5A''' || 8 || 1 || 18 || - || 960 || - || Slow jab that is not remotely active, to his credit it hits hard | |||
|- | |||
| '''2A''' || 6 || 4 || 20 || - || 480 || - || crouch kick | |||
|- | |||
==Special Moves== | | '''5B''' || 9 || 2 || 15 || - || 2964 || - || Double hit punch, hits hard, good for combos and blockstrings | ||
|- | |||
| '''2B''' || 9 || 1 || 15 || - || 1716 || - || Hits low two times | |||
* | |- | ||
* | | '''2B''' || 14 || 0 || 19 || - || - || - || Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''A -> B -> 2B -> P -> 6B -> A''''' for a dirty crossup. And given it's a new combo your partner will refresh. | ||
|- | |||
| '''5C''' || 15 || 2 || 28 || - || 2720 || - || Hits hard for a heavy attack, has a little vertical reach but good horizontal | |||
|- | |||
| '''2C''' || 13 || 7 || 27 || - || 2400 || Low/Hard Knockdown|| Sweep, has a little range, nothing insane | |||
|- | |||
| '''6C''' || 15 || 2 || 32 || - || 2480 || Soft knockdown/ f5-10 invincible|| Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with '''''Razor Kicks''''' or '''''A Destruction fist'''' | |||
|- | |||
| '''3C''' || 11 || 5 || 29 || - || 2400 || Launcher || Good damage for a launcher | |||
|- | |||
| '''j.A''' || 7 || 8 || 17|| - || 960 || Overhead || Horizontal Jab | |||
|- | |||
| '''j.B''' || 10 || 9 || 24 || - || 1840 || Overhead || Horizontal Kick | |||
|- | |||
| '''j.C''' || 12 || 5 || 30 || - || 3040 || Overhead || Upward Angle Kick, not great for grounded opponents | |||
|} | |||
===Universal Mechanics=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''VAR starter''' || 12 || - || - || - || 1840 || - || | |||
|- | |||
| '''Counter Tag''' || 29 || 2 || - || - || 2160 || - || | |||
|- | |||
| '''Forward Throw''' || - || - || - || - || 5200 || Throw || | |||
|- | |||
| '''Back Throw''' || - || - || - || - || 5200 || Throw || | |||
|- | |||
| '''Air Forward Throw''' || - || - || - || - || 6000|| Throw || | |||
|- | |||
| '''Air Back Throw''' || - || - || - || - || 6000 || Throw || | |||
|} | |||
===Special Moves=== | |||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
| '''Hurricane Destruction Fist''' <br> [4]->6X|| 16/23/23| - || - || - || - || 3375/4050/4725|| WallBounce|| Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem''''' | |||
|- | |||
| '''''Razor Chain Kicks''''' <br> 236X||15 || - || - || - || 3108|| - || Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem''''' | |||
|- | |||
| '''''3-Stage Reaction Kick''''' <br> 623X->236X->214X || 9 || - || - || - || - || Hard Knockdown (on last kick)|| Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.'''''Can be cancelled into with one emblem''''' '''''Useable in air''''' | |||
|- | |||
| '''''Storm Kamae''''' <br> 214X|| 17 || - || - || - || 45 || - || Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions. | |||
*Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous | |||
*A will cause polimar to '''''2C'''''. This can be cancelled with baroque or into another special | |||
*B will perform '''''6C'''''. This can be cancelled with baroque or into another special | |||
*C will make polimar dash up and perform this forward throw. | |||
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''Razor-kicks -> razor kicks -> Storme Kanae -> Hurricane Destruction fist''''' This would only be possible with two emblems minimum. | |||
All three emblems are required for Polimar's level 3 | |||
|- | |||
|} | |||
==Super Moves== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | |||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | |||
|- | |||
Polimar | | '''Single handed Vacuum Spin''' <br> 63214789XX|| 25+1 || - || - || - || 16518 (ground) <br> 11966 (air)|| Command Grab || Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' | ||
|- | |||
| '''Tenshin Polimar Drill''' <br> A+B -> A+B -> B+C|| 25+1 || - || - || - || 21558 || HardKnockdown/OTG || Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''Hurricane Destruction Fist''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid | |||
|- | |||
| '''Illusive Destructive Fist''' <br> (With 3 Emblems) 236XX|| 22+2 || - || - || - || 30117 || - ||Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants''''' | |||
|} | |||
=The Basics= | =The Basics= |
Revision as of 12:41, 4 November 2021
Introduction
Disowned Detective Takeshi comes in contact with a special Polymer suit stronger, and dubs himself Polimar, the protector of justice!!
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A | 8 | 1 | 18 | - | 960 | - | Slow jab that is not remotely active, to his credit it hits hard |
2A | 6 | 4 | 20 | - | 480 | - | crouch kick |
5B | 9 | 2 | 15 | - | 2964 | - | Double hit punch, hits hard, good for combos and blockstrings |
2B | 9 | 1 | 15 | - | 1716 | - | Hits low two times |
2B | 14 | 0 | 19 | - | - | - | Polimar's alternate dash, when close to an opponent it'll crossup. So you can do A -> B -> 2B -> P -> 6B -> A for a dirty crossup. And given it's a new combo your partner will refresh. |
5C | 15 | 2 | 28 | - | 2720 | - | Hits hard for a heavy attack, has a little vertical reach but good horizontal |
2C | 13 | 7 | 27 | - | 2400 | Low/Hard Knockdown | Sweep, has a little range, nothing insane |
6C | 15 | 2 | 32 | - | 2480 | Soft knockdown/ f5-10 invincible | Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with Razor Kicks or A Destruction fist' |
3C | 11 | 5 | 29 | - | 2400 | Launcher | Good damage for a launcher |
j.A | 7 | 8 | 17 | - | 960 | Overhead | Horizontal Jab |
j.B | 10 | 9 | 24 | - | 1840 | Overhead | Horizontal Kick |
j.C | 12 | 5 | 30 | - | 3040 | Overhead | Upward Angle Kick, not great for grounded opponents |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 1840 | - | |
Counter Tag | 29 | 2 | - | - | 2160 | - | |
Forward Throw | - | - | - | - | 5200 | Throw | |
Back Throw | - | - | - | - | 5200 | Throw | |
Air Forward Throw | - | - | - | - | 6000 | Throw | |
Air Back Throw | - | - | - | - | 6000 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Hurricane Destruction Fist [4]->6X |
- | - | - | - | 3375/4050/4725 | WallBounce | Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. Can be cancelled to and from with one emblem |
Razor Chain Kicks 236X |
15 | - | - | - | 3108 | - | Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. Can be cancelled to and from with one emblem |
3-Stage Reaction Kick 623X->236X->214X |
9 | - | - | - | - | Hard Knockdown (on last kick) | Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.Can be cancelled into with one emblem Useable in air |
Storm Kamae 214X |
17 | - | - | - | 45 | - | Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of Razor-kicks -> razor kicks -> Storme Kanae -> Hurricane Destruction fist This would only be possible with two emblems minimum. All three emblems are required for Polimar's level 3 |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Single handed Vacuum Spin 63214789XX |
25+1 | - | - | - | 16518 (ground) 11966 (air) |
Command Grab | Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. Works on Giants |
Tenshin Polimar Drill A+B -> A+B -> B+C |
25+1 | - | - | - | 21558 | HardKnockdown/OTG | Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after Hurricane Destruction Fist but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid |
Illusive Destructive Fist (With 3 Emblems) 236XX |
22+2 | - | - | - | 30117 | - | Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. Works on Giants |