Tatsunoko vs Capcom: Ultimate All Stars/Jun the Swan: Difference between revisions
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=Introduction= | {{TVC Character Intro|char=Jun the Swan|content= | ||
==Introduction== | |||
Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies. | |||
==Gameplay== | |||
{{Content Box|content= | |||
{{ProConTable | |||
|pros= | |||
*Pretty sick mixups | |||
*Really good combos | |||
*Level 3 does decent damage and comes out fast | |||
*Really good DHC potential | |||
|cons= | |||
* Her yoyos become less threatening when the opponent just turtles | |||
* Her mixups need baroque or partner, solo Jun has to work very hard | |||
* Her zoning tends to taper off as the enemy closes in | |||
}} | |||
}} | |||
}} | |||
=Moves List= | =Moves List= | ||
= | {{TvCOverviewHeader | ||
Jun the | |header=Normal Moves | ||
|move=[[File:Jun 5A.webm|thumb|{{TvCInput|a}}]] | |||
|startup=5 | |||
|active=1 | |||
|recovery=11 | |||
|blockadv=- | |||
|damage=640 | |||
|properties=- | |||
|notes=Jab, it's fast. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 2A.webm|thumb|{{TvCInput|2a}}]] | |||
|startup=5 | |||
|active=2 | |||
|recovery=10 | |||
|blockadv=- | |||
|damage=640 | |||
|properties=- | |||
|notes=Another jab, also fast | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 5B.webm|thumb|{{TvCInput|B}}]] | |||
|startup=8 | |||
|active=2 | |||
|recovery=10 | |||
|blockadv=- | |||
|damage=1040 | |||
|properties=- | |||
|notes=She does a little spinning knee, the range is...okay | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 2B.webm|thumb|{{TvCInput|2b}}]] | |||
|startup=7 | |||
|active=2 | |||
|recovery=20 | |||
|blockadv=- | |||
|damage=1200 | |||
|properties=Low | |||
|notes=Gets down and does a little shove, the hitbox on this is insane and her entire body moves a little when she does it. Doesn't quite have a vertical hitbox, but really good for a low | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 6B.webm|thumb|{{TvCInput|6b}}]] | |||
|startup=29 | |||
|active=3 | |||
|recovery=27 | |||
|blockadv=- | |||
|damage=1440 | |||
|properties=Low/f-8-26 invincible | |||
|notes=This move ruins lives, the invincibility can beat out supers and setups. Creates nasty frametraps left and right. Only real fault is that it doesn't link to anything without baroque so if you use it be ready to feint with lightning attack or spend a resource. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 5C.webm|thumb|{{TvCInput|c}}]] | |||
|startup=13 | |||
|active=2 | |||
|recovery=23 | |||
|blockadv=- | |||
|damage=2000 | |||
|properties=- | |||
|notes=Makes a little circle with her leg, decent AA, good combo filler | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 2C.webm|thumb|{{TvCInput|2c}}]] | |||
|startup=17 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1940 | |||
|properties=Hard Knockdown | |||
|notes=Little double attack, only second hit causes hard knockdown | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 6C.webm|thumb|{{TvCInput|6c}}]] | |||
|startup=19 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1940 | |||
|properties=Stagger, Overhead | |||
|notes=Another double attack, but only the second hit is an overhead and stagger, common entry to combos, whiffs on some crouching characters | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun 3C.webm|thumb|{{TvCInput|3c}}]] | |||
|startup=15 | |||
|active=2 | |||
|recovery=28 | |||
|blockadv=- | |||
|damage=2240 | |||
|properties=Launcher | |||
|notes=eh | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun jA.webm|thumb|{{TvCInput|ja}}]] | |||
|startup=5 | |||
|active=13 | |||
|recovery=18 | |||
|blockadv=- | |||
|damage=800 | |||
|properties=Overhead | |||
|notes=Diagonal jumping jab, hits grounded opponents, active for a long time and actually has crazy hitstun, good normal. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun jB.webm|thumb|{{TvCInput|jb}}]] | |||
|startup=7 | |||
|active=13 | |||
|recovery=20 | |||
|blockadv=- | |||
|damage=1600 | |||
|properties=Overhead | |||
|notes=Horizontal kick, used for combos, blockstrings, and neutral, solid tool | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun jC.webm|thumb|{{TvCInput|jc}}]] | |||
|startup=12 | |||
|active=3 | |||
|recovery=24 | |||
|blockadv=- | |||
|damage=3200 | |||
|properties=Overhead | |||
|notes=Spins and hits opponents with her frills. Decent heavy jump | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Universal Mechanics | |||
|move='''VAR starter''' | |||
|startup=12 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=3200 | |||
|properties=- | |||
|notes= | |||
}} | |||
{{TvCOverview | |||
|move='''Crossover Counter''' | |||
|startup=23 | |||
|active=11 | |||
|recovery=21 | |||
|blockadv=- | |||
|damage=2240 | |||
|properties=- | |||
|notes= | |||
}} | |||
{{TvCOverview | |||
|move='''Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4800 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
|move='''Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=4800 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
|move='''Air Forward Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
|move='''Air Back Throw''' | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5600 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Special Moves | |||
|move=[[File:Jun Yoyo.webm|thumb|'''{{TvC-Colors|green|Yoyo}}''' <br> {{TvCInput|236x}}]] | |||
|startup=20/23/28 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=1200 | |||
|properties=Sets bomb | |||
|notes=Jun swings a yoyo at an opponent. An opponent can have up to 5 yoyos attached | |||
*{{TvC-Colors|blue|A}} hits right in front of her | |||
*{{TvC-Colors|yellow|B}} midscreen | |||
*{{TvC-Colors|red|C}} fullscreen | |||
The yoyo is the actual projectile and it swings in an elliptical arc, so for example using a heavy yoyo on an opponent in your face will whiff. Once a yoyo is attached, it can be exploded with '''{{TvC-Colors|green|Bingo}}''' or '''{{TvC-Colors|green|Talon Burst}}'''. Yoyos can be set on an opponent's assist. Hitting Jun for any reason disables the bombs for both the enemy's point and assist character. '''Useable in Air''' | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun Bingo.webm|thumb|'''{{TvC-Colors|green|Bingo}}''' <br> {{TvCInput|214x}}]] | |||
|startup=20 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2800 per bomb | |||
|properties=OTG | |||
|notes=Jun spins around and screams bingo before blowing you up. If no bombs are attached then this move will not come out. Explosions can be blocked and activation can happen whenever she wishes. Good for blockstrings and combos. Can explode bombs after a hard knockdown. Can follow up with Super jump, or IAD if baroqued after '''Useable in air''' | |||
}} | |||
{{TvCOverview | |||
|move='''{{TvC-Colors|green|Lightning kick}}''' <br> {{TvCInput|623x}}[[File:Jun Lightning A.webm|thumb|{{TvCInput|a}}]] <br> [[File:Jun Lightning Kick B.webm|thumb|{{TvCInput|B}}/{{TvCInput|c}}]] | |||
|startup=22/31/34 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=0/2800/3007 | |||
|properties=Overhead | |||
|notes=Jun attaches a string to the ceiling and does a flip. Great combo starter. | |||
*{{TvC-Colors|blue|A}} is a fake-out, she'll throw the string up, then go back to neutral, do whatever crazy mixup you have in mind. | |||
*{{TvC-Colors|yellow|B}} hits once overhead, and goes to regular jump height | |||
*{{TvC-Colors|red|C}} hits twice and goes to max normal jump height. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun Dancing Swan.webm|thumb|'''{{TvC-Colors|green|Dancing Swan}}''' <br> {{TvCInput|421x}}]] | |||
|startup=34 | |||
|active=- | |||
|recovery=29/32/32 | |||
|blockadv=- | |||
|damage=4893/5946/7669 | |||
|properties=hitgrab/overhead | |||
|notes=Yet another overhead, hitting this sends Jun into an autocombo, can follow up afterwards. | |||
*{{TvC-Colors|blue|A}} version hits three times | |||
*{{TvC-Colors|yellow|B}} version hits four times, travels half screen | |||
*{{TvC-Colors|red|C}} version hits six times, travels 3/4th screen, will whiff on crouching opponents at close range | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun Swan Rush.webm|thumb|'''{{TvC-Colors|green|Swan Rush}}''' <br> j.{{TvCInput|421x}}]] | |||
|startup=16 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2052/2664/3239 | |||
|properties=(Ground) Overhead <br> (Air) Hard Knockdown | |||
|notes=Jun dances on the opponent's head. On the ground, it's an overhead, in the air it knocks down. Only last hit knocks down when airborne. Needs baroque or partner to follow up | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Super Moves | |||
|move=[[File:Jun Talon Burst.webm|thumb|'''{{TvC-Colors|green|Talon Burst}}''' <br> {{TvCInput|236xx}}]] | |||
|startup=1+2 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=10217 (if 1 bomb 12036) | |||
|properties=OTG (If explosion after knockdown) | |||
|notes=Jun throws out 4 yoyos and blows them up. Solid combo ender, if super whiffs but a yoyo is on the opponent it'll blow up anyway. If in a crossover combination and the opponent is on the ground, the bombs will explode OTG. '''Useable in air''' | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun Mirage Swan.webm|thumb|'''{{TvC-Colors|green|Mirage Swan}}''' <br> {{TvCInput|421xx}}]] | |||
|startup=1+7 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=11481 | |||
|properties=Overhead | |||
|notes=Super version of Dancing Swan, can explode attached bombs after super on OTG. Hits overhead. Can be used to bait megacrash | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Jun Science Ninpo Phoenix.webm|thumb|'''{{TvC-Colors|green|Science Ninpo Phoenix}}''' <br> {{TvCInput|214xx}}]] | |||
|startup=1+4 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=23671 | |||
|properties=- | |||
|notes=Jun points to the sky and flips up to summon the airship (now a phoenix) to attack. Decent damage and comes out quick, also invincible on startup. Good for combos and punishes. <br>'''Useable in air''' <br> '''works on giants''' | |||
}} | |||
=The Basics= | =The Basics= | ||
Line 24: | Line 333: | ||
=Match-Ups= | =Match-Ups= | ||
{{TvCComboHeader | |||
|header=Notable Players | |||
}} | |||
{{TvC-Players | |||
| name = Kazupachi | |||
| point = Jun the Swan | |||
| anchor = Morrigan | |||
| pointportrait = TvC_Jun_Face.png | |||
| anchorportrait = TvC_Morrigan_Face.png | |||
| social = | |||
}} | |||
{{TvC-Players | |||
| name = Justin Wong | |||
| point = Jun the Swan | |||
| anchor = Chun-Li | |||
| pointportrait = TvC_Jun_Face.png | |||
| anchorportrait = TvC_Chun-Li_Face.png | |||
| social = [https://www.youtube.com/@jwonggg Youtube] | |||
}} | |||
{{Navbox-TVC}} | |||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Latest revision as of 16:58, 18 March 2025
Introduction
Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 1 | 11 | - | 640 | - | Jab, it's fast. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 2 | 10 | - | 640 | - | Another jab, also fast |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 2 | 10 | - | 1040 | - | She does a little spinning knee, the range is...okay |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 2 | 20 | - | 1200 | Low | Gets down and does a little shove, the hitbox on this is insane and her entire body moves a little when she does it. Doesn't quite have a vertical hitbox, but really good for a low |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
29 | 3 | 27 | - | 1440 | Low/f-8-26 invincible | This move ruins lives, the invincibility can beat out supers and setups. Creates nasty frametraps left and right. Only real fault is that it doesn't link to anything without baroque so if you use it be ready to feint with lightning attack or spend a resource. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
13 | 2 | 23 | - | 2000 | - | Makes a little circle with her leg, decent AA, good combo filler |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17 | - | - | - | 1940 | Hard Knockdown | Little double attack, only second hit causes hard knockdown |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
19 | - | - | - | 1940 | Stagger, Overhead | Another double attack, but only the second hit is an overhead and stagger, common entry to combos, whiffs on some crouching characters |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 13 | 18 | - | 800 | Overhead | Diagonal jumping jab, hits grounded opponents, active for a long time and actually has crazy hitstun, good normal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 13 | 20 | - | 1600 | Overhead | Horizontal kick, used for combos, blockstrings, and neutral, solid tool |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | 3 | 24 | - | 3200 | Overhead | Spins and hits opponents with her frills. Decent heavy jump |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 3200 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 23 | 11 | 21 | - | 2240 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20/23/28 | - | - | - | 1200 | Sets bomb | Jun swings a yoyo at an opponent. An opponent can have up to 5 yoyos attached
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20 | - | - | - | 2800 per bomb | OTG | Jun spins around and screams bingo before blowing you up. If no bombs are attached then this move will not come out. Explosions can be blocked and activation can happen whenever she wishes. Good for blockstrings and combos. Can explode bombs after a hard knockdown. Can follow up with Super jump, or IAD if baroqued after Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Lightning kick |
22/31/34 | - | - | - | 0/2800/3007 | Overhead | Jun attaches a string to the ceiling and does a flip. Great combo starter.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
34 | - | 29/32/32 | - | 4893/5946/7669 | hitgrab/overhead | Yet another overhead, hitting this sends Jun into an autocombo, can follow up afterwards.
|
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | - | - | - | 2052/2664/3239 | (Ground) Overhead (Air) Hard Knockdown |
Jun dances on the opponent's head. On the ground, it's an overhead, in the air it knocks down. Only last hit knocks down when airborne. Needs baroque or partner to follow up |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+2 | - | - | - | 10217 (if 1 bomb 12036) | OTG (If explosion after knockdown) | Jun throws out 4 yoyos and blows them up. Solid combo ender, if super whiffs but a yoyo is on the opponent it'll blow up anyway. If in a crossover combination and the opponent is on the ground, the bombs will explode OTG. Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+7 | - | - | - | 11481 | Overhead | Super version of Dancing Swan, can explode attached bombs after super on OTG. Hits overhead. Can be used to bait megacrash |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+4 | - | - | - | 23671 | - | Jun points to the sky and flips up to summon the airship (now a phoenix) to attack. Decent damage and comes out quick, also invincible on startup. Good for combos and punishes. Useable in air works on giants |
The Basics
Advanced Strategy
Match-Ups
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Kazupachi | ![]() Jun the Swan |
![]() Morrigan |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Justin Wong | ![]() Jun the Swan |
![]() Chun-Li |
Youtube |