Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane/Combos: Difference between revisions
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{{TVC Character Subnav|char=Saki|sub=1}} | {{TVC Character Subnav|char=Saki|sub=1}} | ||
{{TvCComboHeader | {{TvCComboHeader | ||
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{{TvCCombo | {{TvCCombo | ||
|video=[[File:Saki (6).webm|thumb]] | |video=[[File:Saki (6).webm|thumb]] | ||
|notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|blue|A Laser}}   | |notation={{TvC-Colors|blue|A}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|yellow|2B}}   {{TvC-Colors|red|C}}   {{TvC-Colors|red|6C}}   {{TvC-Colors|blue|A Laser}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|yellow|B}}   {{TvC-Colors|red|3C}}   sjc   j.{{TvC-Colors|yellow|B}}   j.{{TvC-Colors|yellow|B}}   {{TvC-Colors|red|C}} | ||
|notes=Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. | |notes=Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. | ||
}} | }} | ||
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{{TvCCombo | {{TvCCombo | ||
|video=[[File:Saki (10).webm|thumb]] | |video=[[File:Saki (10).webm|thumb]] | ||
|notation={{TvC-Colors|green|Forward Throw}}   {{TvC-Colors|red|2C}}   | |notation={{TvC-Colors|green|Forward Throw}}   {{TvC-Colors|red|2C}}   {{TvC-Colors|bbq|BBQ}}   {{TvC-Colors|yellow|2C}} | ||
|notes=Get that damage. | |notes=Get that damage. | ||
}} | }} |
Latest revision as of 15:14, 4 October 2024
Combos
Combos
Video | Notation | Notes |
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(Special Ammo Loaded) A B 2B 3C sjc j.B j.B (delay) j.C 66 B C 6C | With her unblockable bullet, she can create a no-win scenario with this setup. |
Video | Notation | Notes |
---|---|---|
C 2C | Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health. |
Video | Notation | Notes |
---|---|---|
j.C Grenade | Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards. |
Video | Notation | Notes |
---|---|---|
(Special Ammo Loaded) C A Grenade LOAD ARMOR PIERCING SHELL C Positron Storm | With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite. |
Video | Notation | Notes |
---|---|---|
A B 2B C 6C A Laser BBQ B 3C sjc j.B j.B C | Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start. |
Video | Notation | Notes |
---|---|---|
(C Bullet Loaded) A B 2B Command Grab B 3C sjc j.B j.B j.C 66 B C 6C | Saki's basic relaunch; with the right assist, she can reload a bullet. |
Video | Notation | Notes |
---|---|---|
A B 2B C LOAD SPECIAL AMMO THC C Positron Laser LOAD SPECIAL AMMO 3C sjc j.B j.B j.C C LOAD SPECIAL AMMO C | This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual. |
Video | Notation | Notes |
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C Ammo 2A 2B 3C sjc j.B j.B j.C 5C LOAD SPECIAL AMMO Assist 5C Load C Bullet 66 5B 3C sjc j.B j.C j.C 5C LOAD SPECIAL AMMO Assist 5C POSITRON STORM | Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead. |
Video | Notation | Notes |
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|
Saki Infinite |