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Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}} -> {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}} -> {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-623.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|j.[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-214.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}


=== Universal ===
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|214A}} -> {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|214A}} -> {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|623B}}  {{TvC-Colors|blue|j.C}}  {{TvC-Colors|purple|214XX}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-4.png|30px]] [[File:TVC-charge.png|50px]] [[File:TVC-6.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-214.png|30px]] [[File:TVC-AT.png|30px]]}}
| Baroque Unblockables
|| Any sliver of baroque
|| During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen your opponent literally cannot block leading to unblockables
|-
| Assist unblockables
|| Have an assist
|| By timing your assist at the cooldown of a blockstring it can become unblockable, noted by the opponent "relaxing" their guard, some characters like Saki have easier setups
|-
| Tiger Knee Dash
|| exist
|| press 66966 to wave dash, it's outrageously fast, greatly benefits slower characters like PTX or Tekkaman
|-
| Baroque Snapshot
|| ???
|| Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
|-  
| The orb
|| Pushblocking an airborne super(?)
|| By push blocking {{TvC-Colors||green||Air Bird Smash}} or {{TvC-Colors||green||Shichisei Senkukyaku}} , the glowing sphere from the startup will stay stuck on the character, tagging in and out will cause it to get aggressively bigger.


|}
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|4charge6A}}  {{TvC-Colors|white|66}}  {{TvC-Colors|white|66}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|purple|623X}} -> {{TvC-Colors|purple|X}} -> {{TvC-Colors|purple|214X}}


=== Alex ===
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=skyblue|jump cancel}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|skyblue|jc}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|yellow|623A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}  {{TvC-Colors|yellow|623A}}  {{TvC-Colors|purple|236XX}}
| Var Glitch
|| Alex needs partner alive
|| If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then {{TvC-Colors|red|j.C}}, followed by {{TvC-Colors|green|VAR}} Alex can get a slightly faster air dash dash, he can still perform {{TvC-Colors|green|Knee Smash}} or {{TvC-Colors|green|Power Bomb}} but that's about it, it can also make {{TvC-Colors|red|j.C}} safe on hit but that's much harder
|-
| Grounded {{TvC-Colors|blue|Stungun Headbutt}}
|| Combo {{TvC-Colors|blue|stungun headbutt}} into itself
|| Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
|-
| Phantom Grab
|| get hit on the same frame as a {{TvC-Colors|blue|powerbomb}} (?)
|| If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they already failed the sale
|}


=== Batsu ===
{{TvCUnderline|color=pink|[[File:TVC-L.png|30px]] [[File:TVC-M.png|30px]] -> [[File:TVC-L.png|30px]] [[File:TVC-M.png|30px]] -> [[File:TVC-M.png|30px]] [[File:TVC-H.png|30px]]}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvC-Colors|pink|LM->LM->MH}}
| Tardy Dash
|| Blockstun
|| jumping on the first frame of tardy counter gives Batsu a free action, allowing him to dash
|}


=== Chun-li ===
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]]}}  {{TvCUnderline|color=linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet)|[[File:TVC-baroque.png|80px]]}}  {{TvCUnderline|color=gray|[[File:TVC-TK.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-421.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=red|[[File:TVC-P.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-4.png|30px]] [[File:TVC-4.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|purple|236X}}  {{TvC-Colors|gradient|BBQ}}  {{TvC-Colors|gray|TK}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|white|66}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|421C}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|red|P}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|purple|623XX}}  {{TvC-Colors|white|44}}  {{TvC-Colors|purple|236XX}}
| Infinite Blockstring
|| Pushblock {{TvC-Colors||red||6C}}  
|| If your opponent pushblocks {{TvC-Colors|red|6C}} and chun immediately does {{TvC-Colors|green|legs}} the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponetn cannot leave without wasting meter on crossover counter (if their assist is still alive)
|}


=== Frank West ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-4.png|30px]] [[File:TVC-charge.png|50px]] [[File:TVC-6.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}
| Infinite
|| {{TvC-Colors|red|6C}} {{TvC-Colors|green|Giant Swing}}
|| One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun
|}


=== Kaijin no Soki ===
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|yellow|4charge6A}}  {{TvC-Colors|yellow|2A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|yellow|623A}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes


|-
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}
| Animation Glitch
|| KO The opponent
|| Back throw the opponent, then use {{TvC-Colors|green|Finisher}} or {{TvC-Colors|green|Helm Splitter}} for a fun glitch
|}


=== Megaman Volnutt ===
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
{{TVC Character Subnav|char=Alex|sub=1}}
! Glitch !! Conditions!! Notes


|-
{{TvCComboHeader
| Magnet
|header=Combos
|| {{TvC-Colors|green|Weapon switch forward}} {{TvC-Colors|yellow|5B}}  
}}
|| While in the corner use {{TvC-Colors|yellow|3B Drill}}, {{TvC-Colors|green|weapon switch forward}}, then {{TvC-Colors|yellow|5B}}, if your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?)
{{TvCCombo
|}
|video=[[File:Alex basic launch.webm.webm|thumb]]
|notation=[[File:TVC-L.png|50px]] [[File:TVC-M.png|50px]] [[File:TVC-236.png|50px]][[File:TVC-H.png|50px]][[File:TVC-AT.png|50px]][[File:TVC-214.png|50px]][[File:TVC-623.png|50px]][[File:TVC-421.png|50px]][[File:TVC-2.png|50px]][[File:TVC-4.png|50px]][[File:TVC-6.png|50px]][[File:TVC-8.png|50px]][[File:TVC-3.png|50px]][[File:TVC-charge.png|50px]][[File:TVC-41236.png|50px]][[File:TVC-63214.png|50px]][[File:TVC-360.png|50px]][[File:TVC-plus.png|50px]][[File:TVC-P.png|50px]][[File:TVC-BBQ.png|50px]][[File:TVC-TK.png|50px]][[File:TVC-SJC.png|50px]][[File:TVC-Release.png|50px]][[File:TvC-hold.png|50px]][[File:TVC-baroque.png|50px]]
<br>
{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-236.png|30px]] [[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=bbq|[[File:TVC-BBQ.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-TK.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-SJC.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-421.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-P.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]]}}


=== Morrigan ===
{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|blue|236A}} &emsp;{{TvC-Colors|bbq|BBQ}} &emsp;{{TvC-Colors|white|TK}} &emsp;{{TvC-Colors|white|SJC}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|white|6}} &emsp;{{TvC-Colors|white|6}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|421C}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|yellow|2B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|P}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|yellow|2B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|623X}} &emsp;{{TvC-Colors|green|X}} &emsp;{{TvC-Colors|yellow|214B}} &emsp;{{TvC-Colors|blue|2A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|236X}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
}}
! Glitch !! Conditions!! Notes


|-
{{TvCCombo
| {{TvC-Colors|red|5C}} Cancel
|video=[[File:Alex Elbow Slash.webm|thumb]]
|| Pushblock {{TvC-Colors|red|5C}}
|notation={{TvC-Colors|blue|[1]A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}}
|| More of a knowledge check than anything, if you push block {{TvC-Colors|red|5C}}, then Morrigan instantly recovers and from frame zero can do whatever
|notes=Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at {{TvC-Colors|blue|A}} but you can start at {{TvC-Colors|yellow|B}} and still get Slash Elbow out. If you follow up with reverse IAD {{TvC-Colors|yellow|j.B}} you can catch people rolling behind you with a crossup overhead.
|}
}}


=== Roll ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex wild stomp.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|blue|[1A]}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|green|'''Wild Stomp'''}}
|notes=If you need unburstable damage you can try this.
}}


|-
{{TvCCombo
| Instant Buff
|video=[[File:Alex air to air.webm|thumb]]
|| {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle
|notation={{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|| One of the other well known "gitches", Roll gets a damage increase from puddles but if you can use {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
|notes=Completely basic and braindead air-to-air. If you tag the enemy with {{TvC-Colors|yellow|j.B}} for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
|}
}}


=== Ryu ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex IAD B.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|1C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; IAD &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
}}


|-
{{TvCCombo
| Still searching for mysteries
|video=[[File:Alex midscreen.webm|thumb]]
|| Mysterious
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|1C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; 66 &ensp; 66 &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; 66 &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|| So mysterious even we don't know
|notes=If you have no Baroque you can snapback after the {{TvC-Colors|yellow|'''B Slash Elbow'''}} or just let them hard knockdown for the oki.
|}
}}


=== Saki ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex flash.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The {{TvC-Colors|yellow|j.B}} after {{TvC-Colors|red|'''C Slash Elbow'''}} can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.
}}


|-
{{TvCCombo
| Phantom Grab
|video=[[File:Alex corner jb.webm|thumb]]
|| Trade on {{TvC-Colors|green|command grab}}
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|| Much like Alex, Saki has a similar glitch
|notes=A small but powerful combo you can do for no meter.
|}
}}


=== Viewtiful Joe ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex corner optimal.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=Standard corner combo. Uses resources and does stupid damage.
}}


|-
{{TvCCombo
| Still searching for mysteries
|video=[[File:Alex suplex.webm|thumb]]
|| Mysterious
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|blue|'''A Power Bomb'''}}
|| So mysterious even we don't know
|notes=A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use {{TvC-Colors|blue|'''A Power Bomb'''}}.
|}
}}


=== Zero ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex wall to wall.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; IAD &ensp; {{TvC-Colors|yellow|j.[4]B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; 66 &ensp; 66 &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; '''Partner''' &ensp; 66 &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on {{TvC-Colors|red|'''C Slash Elbow'''}} makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.
}}


|-
{{TvCCombo
| Still searching for mysteries
|video=[[File:Stungun loop.webm|thumb]]
|| Mysterious
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|green|'''AB Stun Gun Headbutt'''}} &ensp; {{TvC-Colors|green|'''AB Stun Gun Headbutt'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|| So mysterious even we don't know
|notes=After the second Stun Gun you have to link the {{TvC-Colors|blue|A}}, and {{TvC-Colors|yellow|2B}} cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.
|}
}}


=== Casshan ===
{{TvCCombo
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
|video=[[File:Alex backturn level three.webm|thumb]]
! Glitch !! Conditions!! Notes
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|green|'''Hyper Bomb'''}}
|notes=Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first {{TvC-Colors|red|'''C Flash Chop'''}}.
}}


|-
{{TvCCombo
| {{TvC-Colors|green|Scrap Android}} bug
|video={{#ev:youtube|https://www.youtube.com/watch?v=bkYtMoQPufA|dimensions=300x250}}
|| Land the last hit of {{TvC-Colors|green|Scrap Android}} at the highest point possible
|notation=Dive Loops &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|j.C}} &ensp; VAR
|| Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of {{TvC-Colors|green|Scrap Android}} at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG after wards.
|notes=
|}
}}


=== Doronjo ===
{{Navbox-TVC}}
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| {{TvC-Colors|green|In the beginning}} DHC
|| being too efficient
|| If you perform {{TvC-Colors|green|In the beginning}} and immediately DHC, nothing happens, boyacky just never appears, I mean yeah safe DHC but also I want my trash ball. Also there seems to be some supers that cause it to come out faster during DHC?
|-
| Expanding {{TvC-Colors|green|Tree}} hitboxes
|| ???
|| {{TvC-Colors|green|Tree}}  seems to have a variating hitbox? RNG? conditional? Sometimes it'll hit half screen and sometimes the opponent will be breathing in the fresh air with no danger, to a lesser extent {{TvC-Colors|green|Tonzura Grab}} has the same quirk, grabbing people from half screen and othertimes completely whiffing despite the opponent staring him in the face.
|}
 
=== Ippatsuman ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Joe the Condor ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Cannot chip
|| developers
|| Another well known bug is the Condor cannot chip anyone. Of course if he's willing to spend meter he can but that's not the point, at pixel kill he's helpless if the opponent just turtles
|-
| {{TvC-Colors|green|Catcus Bunker Animation}}
|| developers
|| Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in game unless you kill Roll or Zero with it
 
|}
 
=== Jun the Swan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Karas ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Ken the Eagle ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Polimar ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Tekkaman ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
|-
| {{TvC-Colors|green|Space Knights}} whiff
|| use {{TvC-Colors|green|Space Knights Formation}} on giants at a certain height
|| As if his level 3 isn't already garbage, {{TvC-Colors|green|Space Knights Formation}} will whiff on HIT if used on a giant at a certain height. To be fair I'm sure Capcom didn't anticipate the attack being able to be hit so high but man....
|}
 
=== Tekkaman Blade===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Yatterman 1===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== Yatterman 2===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Yatter Escape
|| Perform {{TvC-Colors|green|Super Passion}}, hold {{TvC-Colors|red|C}}, opponent uses their {{TvC-Colors|green|Super}}, let go of {{TvC-Colors|red|C}} during super Flash
|| What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game, you can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone
|}
 
=== Gold Lightan ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Still searching for mysteries
|| Mysterious
|| So mysterious even we don't know
|}
 
=== PTX-40A ===
{| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
! Glitch !! Conditions!! Notes
 
|-
| Blockable unblockables
|| Spacing
|| Either the missles are a bug or this is, if PTX launches a missle, it's utterly unblockable....unless you stand at full screen, or stand at his foot, then it's not...for some reason
|}

Latest revision as of 16:42, 2 December 2024

TVC-L.pngTVC-M.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-L.png -> TVC-L.pngj.TVC-M.pngTVC-M.pngTVC-6.png TVC-H.pngTVC-214.png TVC-L.png -> TVC-L.pngj.TVC-M.pngTVC-M.pngTVC-3.png TVC-H.pngTVC-SJC.pngj.TVC-M.pngTVC-623.png TVC-M.pngj.TVC-H.pngTVC-214.png TVC-AT.png TVC-AT.png

AB2C6C214A -> Aj.BB6C214A -> Aj.BB3CSJCj.B623Bj.C214XX

TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-4.png TVC-charge.png TVC-6.png TVC-L.pngTVC-6.png TVC-6.pngTVC-6.png TVC-6.pngTVC-L.pngTVC-M.pngTVC-H.pngTVC-623.png TVC-AT.png -> TVC-AT.png -> TVC-214.png TVC-AT.png

AB2BC2C6C4charge6A6666ABC623X -> X -> 214X

TVC-L.pngTVC-M.pngTVC-H.pngTVC-3.png TVC-H.pngTvC-hold.png TVC-H.pngTVC-SJC.pngj.TVC-M.pngj.TVC-M.pngjump cancelj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.pngTvC-hold.png TVC-H.pngTVC-623.png TVC-L.pngj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.pngTVC-623.png TVC-L.pngTVC-236.png TVC-AT.png TVC-AT.png

ABC3CHOLDCSJCj.Bj.Bjcj.Bj.BRELEASECHOLDC623Aj.Bj.BRELEASEC623A236XX

TVC-L.png TVC-M.png -> TVC-L.png TVC-M.png -> TVC-M.png TVC-H.png

LM->LM->MH

TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-236.png TVC-AT.pngTVC-baroque.pngTVC-TK.pngTVC-SJC.pngTVC-214.png TVC-H.pngTVC-6.png TVC-6.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-421.png TVC-H.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-P.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-623.png TVC-AT.png TVC-AT.pngTVC-4.png TVC-4.pngTVC-236.png TVC-AT.png TVC-AT.png

AB2BC6C236XBBQTKSJC214C66AB2BC2C421CAB2BC6C214CPAB2BC2C6C214C623XX44236XX


TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-4.png TVC-charge.png TVC-6.png TVC-L.pngTVC-2.png TVC-L.pngTVC-M.pngTVC-3.png TVC-H.pngTVC-623.png TVC-L.png

AB2BC4charge6A2AB3C623A

TVC-L.pngTVC-M.pngTVC-H.pngTVC-3.png TVC-H.pngTvC-hold.png TVC-H.pngj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.png

ABC3CHOLDCj.Bj.BRELEASEC


Combos

Combos

Video Notation Notes
TVC-L.png TVC-M.png TVC-236.pngTVC-H.pngTVC-AT.pngTVC-214.pngTVC-623.pngTVC-421.pngTVC-2.pngTVC-4.pngTVC-6.pngTVC-8.pngTVC-3.pngTVC-charge.pngTVC-41236.pngTVC-63214.pngTVC-360.pngTVC-plus.pngTVC-P.pngTVC-BBQ.pngTVC-TK.pngTVC-SJC.pngTVC-Release.pngTvC-hold.pngTVC-baroque.png


TVC-L.pngTVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-236.png TVC-L.pngTVC-BBQ.pngTVC-TK.pngTVC-SJC.pngTVC-214.png TVC-H.pngTVC-6.pngTVC-6.pngTVC-L.pngTVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-421.png TVC-H.pngTVC-L.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-P.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-623.png TVC-AT.pngTVC-AT.pngTVC-214.png TVC-M.pngTVC-2.png TVC-L.pngTVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-236.png TVC-AT.png

ABC6C236ABBQTKSJC214C66ABC2C6C421CAAB2BC2C6C214CPAB2BC2C6C214C623XX214B2ABC2C6C214C236X

{{{notes}}}
Video Notation Notes
[1]A2B2CB Slash Elbow Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at A but you can start at B and still get Slash Elbow out. If you follow up with reverse IAD j.B you can catch people rolling behind you with a crossup overhead.
Video Notation Notes
[1A]2B2CWild Stomp If you need unburstable damage you can try this.
Video Notation Notes
j.Bj.BPower Bomb Completely basic and braindead air-to-air. If you tag the enemy with j.B for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
Video Notation Notes
[1]B1CB Slash ElbowBBQ   IAD   j.Bj.B3C   sjc   j.Bj.BPower Bomb Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
Video Notation Notes
[1]B1CC Slash Elbow   66   66   [1]B2CB Slash ElbowBBQ   66   5B3C   sjc   j.Bj.BPower Bomb If you have no Baroque you can snapback after the B Slash Elbow or just let them hard knockdown for the oki.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   AB2BB Flash ChopBBQC Flash ChopAB[1]B2CC Slash Elbowj.Bj.B5B3C   sjc   j.BPower Bomb This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B after C Slash Elbow can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.
Video Notation Notes
[1]B2CC Slash Elbowj.Bj.Bj.Bj.BPower Bomb A small but powerful combo you can do for no meter.
Video Notation Notes
AB[1]B2CC Slash Elbowj.Bj.B5B[1]B2CB Slash ElbowPartner5B[1]B2CB Slash Elbow5B3C   sjc   j.BPower Bomb Standard corner combo. Uses resources and does stupid damage.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   AB2BB Flash ChopBBQC Flash ChopAB2BB Flash ChopA Power Bomb A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use A Power Bomb.
Video Notation Notes
5B[1]B2CB Slash ElbowBBQ   IAD   j.[4]Bj.BC Slash Elbow   66   66   [1]B2CB Slash ElbowPartner   66   3C   sjc   j.Bj.BPower Bomb Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.
Video Notation Notes
AB2BB Flash ChopAB Stun Gun HeadbuttAB Stun Gun HeadbuttABB Flash ChopBBQC Flash ChopAB[1]B2CC Slash Elbow3C   sjc   j.Bj.BPower Bomb After the second Stun Gun you have to link the A, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   ABB Flash ChopBBQC Flash Chop   66   ABB Flash ChopHyper Bomb Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop.
Video Notation Notes
Dive Loops   j.Bj.C   VAR

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants