Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A/Combos: Difference between revisions

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{{TVC Character Subnav|char=PTX-40A|sub=1}}
{{TVC Character Subnav|char=PTX-40A|sub=1}}
{{TvCComboHeader
|header=Combos
}}


===Legend===
{{TvCCombo
{| class="wikitable" style="text-align: left; width: 50%;"
|video=[[File:Ptx (1).webm|thumb]] 
|-
|notation={{TvC-Colors|green|Forward Throw}}   * ∞
! colspan="2" | Legend
|notes=If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
|-
}}
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|}


===Combos===
{{TvCCombo
|video=[[File:Ptx (2).webm|thumb]] 
|notation={{TvC-Colors|green|VS TACKLE}} &ensp; {{TvC-Colors|red|2C}}
|notes=Armored Tackle to damaging OTG? Sure.
}}


{|class = wikitable style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Ptx (3).webm|thumb]]   
|-
|notation={{TvC-Colors|yellow|4B -> 6B}} &ensp; {{TvC-Colors|green|Caliber Execution}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|yellow|4B -> 6B}} &ensp; {{TvC-Colors|green|VS TACKLE}} &ensp; {{TvC-Colors|red|2C}}  
|[[File:Ptx (1).webm|thumb]] 
|notes=
|
}}
[{{TvCNotation|type=partner|name=Forward Throw}}] * ∞
 
| If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
{{TvCCombo
|-
|video=[[File:Ptx (4).webm|thumb]]   
|[[File:Ptx (2).webm|thumb]]   
|notation={{TvC-Colors|green|L-P Buster}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|2C}}  
|  
|notes=
{{TvCNotation|type=special|name=VS TACKLE}} &ensp;
}}
{{TvCNotation|type=heavy|name=2C}}
 
| Armored Tackle to damaging OTG? Sure.
{{TvCCombo
|-
|video=[[File:Ptx (5).webm|thumb]]   
|[[File:Ptx (3).webm|thumb]] 
|notation={{TvC-Colors|yellow|4B -> 6B}} &ensp; {{TvC-Colors|green|Tactical Caliber}}  
|
|notes=
{{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp;  
}}
{{TvCNotation|type=special|name=Caliber Execution}} &ensp;  
 
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
{{TvCCombo
{{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp;  
|video=[[File:Ptx (6).webm|thumb]]   
{{TvCNotation|type=special|name=VS Tackle}} &ensp;  
|notation={{TvC-Colors|yellow|4B -> 6B}} &ensp; {{TvC-Colors|green|Caliber Execution}} &ensp; {{TvC-Colors|yellow|4B -> 6B}} &ensp; {{TvC-Colors|green|VS TACKLE}} &ensp; {{TvC-Colors|green|Arsenal Barrage}}  
{{TvCNotation|type=heavy|name=2C}}  
|notes=A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.
|  
}}
|-
|[[File:Ptx (4).webm|thumb]]   
|  
{{TvCNotation|type=special|name=L-P Buster}} &ensp;  
{{TvCNotation|type=heavy|name=2C}} &ensp;  
{{TvCNotation|type=bbq|name=BBQ}} &ensp;  
{{TvCNotation|type=heavy|name=2C}}  
|  
|-
|[[File:Ptx (5).webm|thumb]]   
|  
{{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp;  
{{TvCNotation|type=special|name=Tactical Caliber}}  
|  
|-
|[[File:Ptx (6).webm|thumb]]   
|  
{{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp;  
{{TvCNotation|type=special|name=Caliber Execution}} &ensp;  
{{TvCNotation|type=medium|name=4B}} -> {{TvCNotation|type=heavy|name=6B}} &ensp;  
{{TvCNotation|type=special|name=VS TACKLE}} &ensp;  
{{TvCNotation|type=special|name=Arsenal Barrage}}  
| A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.
|-
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 12:39, 4 October 2024

Combos

Combos

Video Notation Notes
Forward Throw   * ∞ If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
Video Notation Notes
VS TACKLE2C Armored Tackle to damaging OTG? Sure.
Video Notation Notes
4B -> 6BCaliber ExecutionBBQ4B -> 6BVS TACKLE2C
Video Notation Notes
L-P Buster2CBBQ2C
Video Notation Notes
4B -> 6BTactical Caliber
Video Notation Notes
4B -> 6BCaliber Execution4B -> 6BVS TACKLEArsenal Barrage A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.

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