Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane: Difference between revisions
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{{TVC Character Intro|char=Saki Omokane|content= | {{TVC Character Intro|char=Saki Omokane|content= | ||
==Introduction== | ==Introduction== | ||
Line 11: | Line 10: | ||
*Can push you wherever she wants | *Can push you wherever she wants | ||
*Grenade hitbox makes no sense | *Grenade hitbox makes no sense | ||
*j.M | *{{TvC-Colors|yellow|j.M}} | ||
*Full screen overhead and low | *Full screen overhead and low | ||
*Full screen unblockable | *Full screen unblockable | ||
* | *Best AA super in the game | ||
*All kinds of space control | *All kinds of space control | ||
*Command Grab | *{{TvC-Colors|green|Command Grab}} | ||
*Good pick against giants | *Good pick against giants | ||
|cons= | |cons= | ||
*Not too many "Get off me" moves | *Not too many "Get off me" moves | ||
*Has corner combos but that's about it | *Has corner combos but that's about it | ||
*If unblockable super is used incorrectly half her tools | *If unblockable super is used incorrectly half her tools get locked away unless you want to just waste the meter. | ||
*Non-gun normals are awkward. | *Non-gun normals are awkward. | ||
*Everything on the ground is beyond unsafe | *Everything on the ground is beyond unsafe | ||
Line 28: | Line 27: | ||
}} | }} | ||
==Moves | =Moves List= | ||
=== | |||
{| | |||
{{TvCOverviewHeader | |||
|header=Normal Moves | |||
|move=[[File:Saki 5A.webm|thumb|{{TvCInput|5A}}]] | |||
|startup=7 | |||
|active=3 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Low | |||
|notes=Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 2A.webm|thumb|{{TvCInput|2A}}]] | |||
|startup=5 | |||
|active=3 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Low | |||
|notes=Fast low jab, respectable | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 5B.webm|thumb|{{TvCInput|5B}}]] | |||
|startup=11 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=- | |||
|notes=Standing kick, for a zoner it's okay | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 2B.webm|thumb|{{TvCInput|2B}}]] | |||
|startup=7 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Low | |||
|notes=Surprisingly fast for a medium low, decent range | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 5C.webm|thumb|{{TvCInput|5C}}]] | |||
|startup=18 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Hard Knockdown | |||
|notes=Full screen bullet, hits mid, leads to hard knockdown | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 2C.webm|thumb|{{TvCInput|2C}}]] | |||
|startup=18 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Low/Hard Knockdown/OTG | |||
|notes=Full screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 3C.webm|thumb|{{TvCInput|3C}}]] | |||
|startup=12 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Launcher | |||
|notes=Decent launcher, not much to say on this one | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki 6C.webm|thumb|{{TvCInput|6C}}]] | |||
|startup=25 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Stagger/f6-12 Invincibility | |||
|notes=Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or {{TvC-Colors|green|Headbutt}} | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki jA.webm|thumb|{{TvCInput|j.A}}]] | |||
|startup=5 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Overhead | |||
|notes=Jumps up and sticks her fist out, it's fast enough for air to air but that's it | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki jB.webm|thumb|{{TvCInput|j.B}}]] | |||
|startup=8 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Overhead | |||
|notes=It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. <br> [{{TvC-Colors|yellow|j.M}} -> {{TvC-Colors|green|Grenade}} -> {{TvC-Colors|yellow|j.M}}] <br> is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki jC.webm|thumb|{{TvCInput|j.C}}]] | |||
|startup=16 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Overhead<br>(Ground) Stagger <br>(air) Soft knockdown <br> OTG | |||
|notes=Saki shoots her gun diagonally towards the ground. Given that it's an overhead, you can super jump and tag people blocking incorrectly. Very annoying normal | |||
}} | |||
{{TvCOverviewHeader | |||
|header=Universal Mechanics | |||
|move={{TvC-Colors|green|Var Starter}} | |||
|startup=9 | |||
|active=7 | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=- | |||
|notes=Uses {{TvC-Colors|yellow|j.B}} animation. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|green|Crossover Counter}} | |||
|startup=26 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=2160 | |||
|properties=- | |||
|notes=Uses {{TvC-Colors|red|3C}} animation. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|white|Throw}} | |||
|startup=1 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5200 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|white|Back Throw}} | |||
|startup=1 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=5200 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
{{TvCOverview | |||
| | |move={{TvC-Colors|white|Air Throw}} | ||
| | |startup=1 | ||
| | |active=- | ||
|- | |recovery=- | ||
| | |blockadv=- | ||
| | |damage=6000 | ||
| | |properties=Throw | ||
| | |notes=It's a throw, use it as a reversal. | ||
}} | |||
{{TvCOverview | |||
|move={{TvC-Colors|white|Air Back Throw}} | |||
|startup=1 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=6000 | |||
|properties=Throw | |||
|notes=It's a throw, use it as a reversal. | |||
}} | |||
=== | {{TvCOverviewHeader | ||
|header=Special Moves | |||
|move=[[File:Saki Positron Cannon.webm|thumb| Positron Cannon <br> {{TvCInput|41236X}}]] | |||
|startup=12/16/22 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=- | |||
|notes=Saki shoots out a horizontal laser from her gun. Strength determines how many hits it produces. On block, the strength determines how far back the opponent will be pushed (without pushblock). | |||
}} | |||
{{TvCOverview | |||
| | |move=[[File:Saki Headbutt.webm|thumb| Headbutt <br> {{TvCInput|63214X}}]] | ||
| | |startup=10 | ||
| | |active=- | ||
| | |recovery=- | ||
|- | |blockadv=- | ||
|- | |damage=- | ||
| | |properties=Command Grab/Stagger | ||
| | |notes=The best zoner in the game has a command grab, because...???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with {{TvC-Colors|red|6C}} for any reason). It's an amazing tick grab, and it's yet another great tool for Saki. Can follow up with basically anything. <br> Let me add this tiny little footnote to show how crazy this character is. <br> '''''Usable on Giants''''' | ||
| | }} | ||
| | |||
| ''' | |||
|} | {{TvCOverview | ||
=== | |move=[[File:Saki Grenade Ground.webm|thumb| Grenade Toss <br> {{TvCInput|421X}}]] | ||
{| | |startup=15 | ||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=Projectile | |||
|notes=Saki tosses out a grenade and stops all momentum of the opponent. <br>{{TvC-Colors|blue|*A tosses close}} <br>{{TvC-Colors|yellow|*B tosses far}} <br>{{TvC-Colors|red|*C tosses anti-air}} <br> '''''Usable in air''''' | |||
}} | |||
{{TvCOverview | |||
| [[File:Saki | |move= [[File:Saki Ammo Load.webm|thumb|'''Special Ammo'''<br> {{TvCInput|22X}}]] <br>[[File:Saki Ammo Load A.webm|thumb|{{TvCInput|22A}}->{{TvCInput|C}}</span>]] <br>[[File:Saki Ammo Load B.webm|thumb|{{TvCInput|22B}}->{{TvCInput|C}}</span>]]<br>[[File:Saki ammo load C.webm|thumb|{{TvCInput|22C}} -> {{TvCInput|C}}</span>]] | ||
|startup=22 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=- | |||
|properties=None/None/Overhead (standing) or Low (crouching) | |||
|notes=Saki can change the properties of her {{TvC-Colors|red|C}} bullet by loading special ammo. <br> * {{TvC-Colors|blue|*A Bullet}} loads the Buckshot, which works in close range. Most damaging option. <br> * {{TvC-Colors|yellow|*B Bullet}} loads a plasma ball. This hits five times and can absorb projectiles. <br> * {{TvC-Colors|red|*C Bullet}} the Rifle ammo, which is a normal 5C bullet EXCEPT, now it hits overhead. It also launches the opponent to super jump height AND it's a hard knockdown enabling her relaunches. (╯°□°)╯︵ ┻━┻ | |||
}} | |||
=== | {{TvCOverviewHeader | ||
|header=Super Moves | |||
|move=[[File:Saki Positron Storm.webm|thumb| Positron Storm <br> {{TvCInput|236XX}}]] | |||
|startup=1+5 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=12734 | |||
|properties=- | |||
|notes=Saki sets her gun down and fires off a huge beam at a 45-degree angle. Stops any and all anti-air attempts. However, in any other context, it's hugely punishable. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki Super Bullet load.webm|thumb|LOAD SUPER ARMOR PIERCING SHELL <br> {{TvCInput|63214XX}}]] <br>[[File:Saki Super Ammo Load Shot.webm|thumb| {{TvCInput|63214XX}} -> {{TvCInput|C}}]] | |||
|startup=1+0 | |||
|active=- | |||
| [[File:Saki Super Bullet load.webm|thumb| | |recovery=- | ||
|blockadv=- | |||
|damage=10000 | |||
|properties=Unblockable/Hard Knockdown | |||
|notes=Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL. After loading it, Saki must perform another {{TvC-Colors|red|5C}} which becomes completely unblockable. This results in a hard knockdown for non-giants and free damage against giants. The move is slow to start and won’t combo from normal hits. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Saki Worlds Greatest Attack.webm|thumb| World's Greatest Attack <br> {{TvCInput|623XX}}]] | |||
|startup=1+0 | |||
|active=- | |||
|recovery=- | |||
|blockadv=- | |||
|damage=20930 | |||
|properties=All Counter/Hard Knockdown | |||
|notes=Saki stops and poses; any attack towards her triggers the counter move, turning into "The World's Greatest Attack." This does not work against bullets and disables Baroque for a few frames. This is her only true "get-off-me" move, but it’s highly punishable. '''Usable on Giants.''' | |||
}} | |||
|} | {{TvCComboHeader | ||
|header=Notable Players | |||
}} | |||
{{TvC-Players | |||
| name = Supra | |||
| point = Karas | |||
| anchor = Saki | |||
| pointportrait = TvC_Karas_Face.png | |||
| anchorportrait = TvC_Saki_Face.png | |||
| social = [https://www.youtube.com/@soup_rah Youtube] | |||
}} | |||
{{TvC-Players | |||
| name = EBlueMage | |||
| point = Zero | |||
| anchor = Saki | |||
| pointportrait = TvC_Zero_Face.png | |||
| anchorportrait = TvC_Saki_Face.png | |||
| social = [https://x.com/ebluemage X] | |||
}} | |||
{{TvC-Players | |||
| name = DawaDawa | |||
| point = Saki | |||
| anchor = Roll | |||
| pointportrait = TvC_Saki_Face.png | |||
| anchorportrait = TvC_Roll_Face.png | |||
| social = [https://www.youtube.com/channel/UCr01W0s4ZpM--Ppfjltuz8A/videos Youtube] | |||
}} | |||
{{TvC-Players | |||
| name = Penguin | |||
| point = Kaijin No Soki | |||
| anchor = Saki | |||
| pointportrait = TvC_Kaijin_Face.png | |||
| anchorportrait = TvC_Saki_Face.png | |||
| social = [https://www.youtube.com/@penguin3069 Youtube] | |||
}} | |||
{{TvC-Players | |||
| name = Mik/Earthbound360 | |||
| point = Megaman Volnutt | |||
| anchor = Saki | |||
| pointportrait = TvC_Volnutt_Face.png | |||
| anchorportrait = TvC_Saki_Face.png | |||
| social = [https://www.youtube.com/@Earthbound360 Youtube] | |||
}} | |||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Latest revision as of 13:14, 10 January 2025
Introduction
She once protected the planet by letting you have her gems after dating her during a quiz, now she protects the earth for slightly more reasonable reasons
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 3 | - | - | - | Low | Reluctant member of the standing low club, hitbox is deceptive but it's still not all that hot |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 3 | - | - | - | Low | Fast low jab, respectable |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | - | - | - | - | - | Standing kick, for a zoner it's okay |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | - | - | - | - | Low | Surprisingly fast for a medium low, decent range |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
18 | - | - | - | - | Hard Knockdown | Full screen bullet, hits mid, leads to hard knockdown |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
18 | - | - | - | - | Low/Hard Knockdown/OTG | Full screen low and OTG, if you got some baroque you can sneak in some good damage with this after a burst |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | - | - | - | - | Launcher | Decent launcher, not much to say on this one |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
25 | - | - | - | - | Stagger/f6-12 Invincibility | Saki swings her heavy gun around, on hit it causes stagger. On hit you can launch or Headbutt |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | - | - | - | - | Overhead | Jumps up and sticks her fist out, it's fast enough for air to air but that's it |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | - | - | - | - | Overhead | It will take every fiber of my being not to get mad at this move. Saki sticks her legs out diagonally and basically locks the opponent down as hard as possible. [j.M -> Grenade -> j.M] is EXTREMELY hard to challenge, and she can whip it out very frequently and chip away at entire life bars with no repercussions. This is your normal, USE IT |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | - | - | - | - | Overhead (Ground) Stagger (air) Soft knockdown OTG |
Saki shoots her gun diagonally towards the ground. Given that it's an overhead, you can super jump and tag people blocking incorrectly. Very annoying normal |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Var Starter | 9 | 7 | - | - | - | - | Uses j.B animation. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 26 | - | - | - | 2160 | - | Uses 3C animation. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Throw | 1 | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | 1 | - | - | - | 5200 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Throw | 1 | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | 1 | - | - | - | 6000 | Throw | It's a throw, use it as a reversal. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12/16/22 | - | - | - | - | - | Saki shoots out a horizontal laser from her gun. Strength determines how many hits it produces. On block, the strength determines how far back the opponent will be pushed (without pushblock). |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | - | - | - | - | Command Grab/Stagger | The best zoner in the game has a command grab, because...???? And it's actually GOOD, it has a WIDE range (gets even wider if you connect with 6C for any reason). It's an amazing tick grab, and it's yet another great tool for Saki. Can follow up with basically anything. Let me add this tiny little footnote to show how crazy this character is. Usable on Giants |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | - | - | - | - | Projectile | Saki tosses out a grenade and stops all momentum of the opponent. *A tosses close *B tosses far *C tosses anti-air Usable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
22 | - | - | - | - | None/None/Overhead (standing) or Low (crouching) | Saki can change the properties of her C bullet by loading special ammo. * *A Bullet loads the Buckshot, which works in close range. Most damaging option. * *B Bullet loads a plasma ball. This hits five times and can absorb projectiles. * *C Bullet the Rifle ammo, which is a normal 5C bullet EXCEPT, now it hits overhead. It also launches the opponent to super jump height AND it's a hard knockdown enabling her relaunches. (╯°□°)╯︵ ┻━┻ |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+5 | - | - | - | 12734 | - | Saki sets her gun down and fires off a huge beam at a 45-degree angle. Stops any and all anti-air attempts. However, in any other context, it's hugely punishable. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
1+0 | - | - | - | 10000 | Unblockable/Hard Knockdown | Saki lays her rifle down and loads the SUPER ARMOR PIERCING SHELL. After loading it, Saki must perform another 5C which becomes completely unblockable. This results in a hard knockdown for non-giants and free damage against giants. The move is slow to start and won’t combo from normal hits. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+0 | - | - | - | 20930 | All Counter/Hard Knockdown | Saki stops and poses; any attack towards her triggers the counter move, turning into "The World's Greatest Attack." This does not work against bullets and disables Baroque for a few frames. This is her only true "get-off-me" move, but it’s highly punishable. Usable on Giants. |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Supra | ![]() Karas |
![]() Saki |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
EBlueMage | ![]() Zero |
![]() Saki |
X |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
DawaDawa | ![]() Saki |
![]() Roll |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Penguin | ![]() Kaijin No Soki |
![]() Saki |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Mik/Earthbound360 | ![]() Megaman Volnutt |
![]() Saki |
Youtube |