Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A: Difference between revisions

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* Can hit hard
* Can hit hard
* Has a ton of armored normals
* Has a ton of armored normals
* Unblockable missles
* Unblockable missiles
* Really good overheads
* Really good overheads
* Can pull off sick combos off stray hits
* Can pull off sick combos off stray hits
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* Jumps have 13 frame startup and can be punished during this period
* Jumps have 13 frame startup and can be punished during this period
* Can fight zoning but struggles a tiny bit
* Can fight zoning but struggles a tiny bit
* Because he is the shorter of the two giants, juggling him is easier
}}
}}
}}
}}
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=Moves List=
=Moves List=
==Normal Moves==
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| '''5A''' || 10 || - || - || - || - || - || Much like lightan it's terrible when whiffed, but on hit or block it's extremely fast
|-
| '''2A''' || 15 || - || - || - || 1040 || Armored || Even more annoying, has some armored frames when his shield is facing outward
|-
| '''5B''' || 19 || - || - || - || 2560 || - || PTX turns and gives a swipe, no real complaints
|-
| '''6B''' || 38 || - || - || - || 5600 || Overhead || PTX pulls out his chainsaw and runs it across the ground, overhead
|-
| '''6B -> 4B''' || 7 || - || - || - || Low || Low/Hard Knockdown || PTX pulls out his chainsaw...then he doesn't, he just explodes the entire ground in front of him. Enjoy that 50/50, After doing this  you can easily '''''VS Tackle''''' or '''''Caliber Execution''''' right after.
|-


| '''2B''' || 19 || - || - || - || 1600 || low/sweep || PTX does a quick sweep. Can easily link to '''''2C'''''
{{TvCOverviewHeader
|-
|header=Normal Moves
| '''5C''' || 21 || - || - || - || 7037 || -  || Honestly I forgot this normal exists. There's very little reason to use this aside from the damage I guess. Hits twice. Could be an anti-air
|move=[[File:PTX 5A.webm|thumb|{{TvC-Colors|blue|5A}}]]
|-
|startup=10
| '''2C''' || 25 || - || - || - || 8969|| OTG || Very little reason to use this in Neutral, but it's great in combos or after '''''L-P Buster'''''. It hits OTG so squeeze out that insane damage. If you got some BBQ you can OTG twice.
|active=-  
|-
|recovery=-  
| '''3C''' || 18 || - || - || - || 3600 || Launcher || Kind of forgot he even has a launcher, hitbox is really low. It's not useful for much.
|blockadv=-  
|-
|damage=-  
| '''4C/6C''' || 16 || - || - || - || 7200 || WallBounce || PTX's grab, tech with 360C, make sure you learn this because it you don't PTX can make this an infinite.
|properties=-  
|-
|notes=Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast.
}}


| '''j.A''' || 9 || - || - || - || - || Overhead || Jumping knee, pretty decent
{{TvCOverview
|-
|move=[[File:PTX 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]
| '''j.B''' || 12 || - || - || - || - || Overhead || Jumping knee, very rare that  you'll see this
|startup=15
|-
|active=-  
| '''j.C''' || 15 || - || - || - || - || Overhead || PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with baroque
|recovery=-  
|-
|blockadv=-  
|}
|damage=1040
|properties=Armored
|notes=Even more annoying, has some armored frames when his shield is facing outward.
}}


{{TvCOverview
|move=[[File:PTX 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]
|startup=19
|active=-
|recovery=-
|blockadv=-
|damage=2560
|properties=-
|notes=PTX turns and gives a swipe, no real complaints.
}}
{{TvCOverview
|move=[[File:PTX 6B.webm|thumb|{{TvC-Colors|yellow|6B}}]]
|startup=38
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Overhead
|notes=PTX pulls out his chainsaw and runs it across the ground, overhead.
}}


===Special Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:PTX 6B4B.webm|thumb|{{TvC-Colors|yellow|6B -> 4B}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=7
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Low/Hard Knockdown
|notes=PTX pulls out his chainsaw... then he doesn’t, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily {{TvC-Colors|green|VS Tackle}} or {{TvC-Colors|green|Caliber Execution}} right after.
}}


|-
{{TvCOverview
| '''Weapon''' <br> (Left Weapon) 214X <br> (Right Weapon) 236X|| - || - || - || - || - || Projectile/Unblockable || PTX takes a knee and lets off whatever weapon is on his shoulder.
|move=[[File:PTX 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]]
*A Shoots downward
|startup=19
*B shoots horizontal
|active=-  
*C Shoots upward
|recovery=-  
For Shotgun and Gatling, the weapons degrade after three uses. Missle degrades after a single shot.
|blockadv=-  
Missles are unblockable and cause hard knockdown.
|damage=1600
When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.
|properties=Low/Sweep
|-
|notes=PTX does a quick sweep. Can easily link to {{TvC-Colors|red|2C}} or {{TvC-Colors|red|3C}}.
| '''Caliber Execution''' <br> [2]->8X|| 24/26/28 || - || - || - || - || - ||PTX pulls out a chainsaw and goes upward. Very little reason to use any version besides heavy.  combos right after '''''M VS TACKLE'''''
}}
|-
| '''VS TACKLE''' <br> [4]->6X|| 32/34/41 || - || - || - || - || Wall bounce/Snapback/Armor|| PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium causes wallbounce, Heavy causes snapback.
|-


|}
{{TvCOverview
|move=[[File:PTX 5C.webm|thumb|{{TvC-Colors|red|5C}}]]
|startup=21
|active=-
|recovery=-
|blockadv=-
|damage=7037
|properties=-
|notes=Honestly, I forgot this normal exists. There’s very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air.
}}


===Super Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:PTX 2C.webm|thumb|{{TvC-Colors|red|2C}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=25
|active=-
|recovery=-
|blockadv=-
|damage=8969
|properties=OTG
|notes=Very little reason to use this in neutral, but it's great in combos or after {{TvC-Colors|green|L-P Buster}}. It hits OTG, so squeeze out that insane damage. If you’ve got some BBQ, you can OTG twice.
}}


|-
{{TvCOverview
| '''Arsenal Barrage''' <br> 41236X|| - || - || - || - || - || - || PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he'll get new ones. Instead of shooting one unblockable missle, he'll shoot four (but you can block the missles if completely full screen or standing directly in front of him). After it's done he has to manually reload all weapons
|move=[[File:PTX 3C.webm|thumb|{{TvC-Colors|red|3C}}]]
|-
|startup=18
| '''Tactical Caliber''' <br> 623XX|| 1+31 || - || - || - || - || Overhead ||PTX Pulls out a chain saw and swings it around. First hit is overhead.
|active=-
|-
|recovery=-
| '''L-P Buster''' <br> 421XX|| 1+27  || - || - || - || - || - || Invincible until he stops dashing, PTX powers up and slices you up. After it's done you can follow up with '''''2C'''''
|blockadv=-
|}
|damage=3600
|properties=Launcher
|notes=Kind of forgot he even has a launcher, hitbox is really low. It’s not useful for much.
}}
 
{{TvCOverview
|move=[[File:PTX 6C.webm|thumb|{{TvC-Colors|red|4C/6C}}]]
|startup=16
|active=-
|recovery=-
|blockadv=-
|damage=7200
|properties=WallBounce
|notes=PTX’s grab, tech with 360C. Make sure you learn this because if you don’t, PTX can make this an infinite.
}}
 
{{TvCOverview
|move=[[File:PTX jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]
|startup=9
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Jumping knee, pretty decent.
}}
 
{{TvCOverview
|move=[[File:PTX jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]]
|startup=12
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Jumping kick, very rare that you’ll see this.
}}
 
{{TvCOverview
|move=[[File:PTX jC.webm|thumb|{{TvC-Colors|red|j.C}}]]
|startup=15
|active=-
|recovery=-
|blockadv=-  
|damage=-
|properties=Overhead
|notes=PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque. <br> If done as an oki option, it can be very ambiguous.
}}
 
 
{{TvCOverviewHeader
|header=Special Moves
|move={{TvC-Colors|green|Weapon}} <br> (Left Weapon) 214X <br> (Right Weapon) 236X <br> [[File:PTX Gun Gatling.webm|thumb|{{TvC-Colors|green|Gatling}}]] <br> [[File:PTX Gun Shotty.webm|thumb|{{TvC-Colors|green|Shotgun}}]] <br> [[File:PTX Gun Rocket.webm|thumb|{{TvC-Colors|green|Unblockable Missile}}]] <br> [[File:PTX Gun Reload.webm|thumb|{{TvC-Colors|green|Reload}} <br>'''''Input when weapon is missing''''']]
|startup=- 
|active=-
|recovery=- 
|blockadv=-
|damage=-
|properties=Projectile/Unblockable
|notes=PTX takes a knee and lets off whatever weapon is on his shoulder. <br> *A shoots downward. <br> *B shoots horizontal. <br> *C shoots upward. <br> For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot. Missiles are unblockable and cause hard knockdown. When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.
}}
 
{{TvCOverview
|move={{TvC-Colors|green|Caliber Execution}} <br> [2]->8X <br> [[File:PTX Chainsaw.webm|thumb]]
|startup=24/26/28
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=PTX pulls out a chainsaw and goes upward. Medium and heavy are about the same with heavy doing more hits. <br> light version does not hard knockdown. <br> Combos right after {{TvC-Colors|green|M VS TACKLE}}.
}}
 
{{TvCOverview
|move={{TvC-Colors|green|VS TACKLE}} <br> [4]->6X <br> [[File:PTX Tackle.webm|thumb]] <br> [[File:PTX Tackle Snapback.webm|thumb|{{TvC-Colors|red|[4]->6C}} <br> '''SNAPBACK!!!''']]
|startup=32/34/41
|active=-
|recovery=-  
|blockadv=-
|damage=-  
|properties=Wall bounce/Snapback/Armor
|notes=PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium cause wallbounce, Heavy causes snapback.
}}
 
 
{{TvCOverviewHeader
|header=Super Moves
|move={{TvC-Colors|green|Arsenal Barrage}} <br> 41236X <br> [[File:PTX Arsenal.webm|thumb]]
|startup=-  
|active=-
|recovery=-  
|blockadv=-
|damage=-  
|properties=-
|notes=PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he’ll get new ones. Instead of shooting one unblockable missile, he’ll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons.
}}
 
{{TvCOverview
|move={{TvC-Colors|green|Tactical Caliber}} <br> 623XX <br> [[File:PTX Execution.webm|thumb]]
|startup=1+31  
|active=-  
|recovery=-  
|blockadv=-  
|damage=-  
|properties=Overhead  
|notes=PTX pulls out a chainsaw and swings it around. First hit is overhead.
}}
 
{{TvCOverview
|move={{TvC-Colors|green|L-P Buster}} <br> 421XX <br> [[File:PTX LP Buster.webm|thumb]]
|startup=1+27   
|active=-  
|recovery=-  
|blockadv=-  
|damage=-  
|properties=-  
|notes=Invincible until he stops dashing, PTX powers up and slices you up. After it’s done, you can follow up with {{TvC-Colors|red|2C}}.
}}


=The Basics=
=The Basics=
Line 95: Line 244:


=Match-Ups=
=Match-Ups=
 
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players-Giant
| name = TanukiType
| giant = PTX
| giantportrait = TvC_PTX-40A_Face.png
| social = [https://www.youtube.com/@TanukiType Youtube]
}}
{{TvC-Players-Giant
| name = GCYoshi
| giant = PTX
| giantportrait = TvC_PTX-40A_Face.png
| social =  [https://www.youtube.com/@GcYoshi13 Youtube]
}}
{{TvC-Players-Giant
| name = PsychoChronic <br> Psychorarity <br> Brett
| giant = PTX
| giantportrait = TvC_PTX-40A_Face.png
| social = [https://www.youtube.com/@psychochronic Youtube]
}}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 15:22, 26 November 2024

Introduction

THIS IS A PERFECTLY BALANCED VS.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Has a ton of armored normals
  • Unblockable missiles
  • Really good overheads
  • Can pull off sick combos off stray hits
  • Fairly easy yet damaging combos for a VS game.
  • Is a little slow, has to commit if dashing
  • Jumps have 13 frame startup and can be punished during this period
  • Can fight zoning but struggles a tiny bit
  • Because he is the shorter of the two giants, juggling him is easier
TVC PTX-40A Art.png

Moves List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 - - - - - Much like Lightan, it's terrible when whiffed, but on hit or block it's extremely fast.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - 1040 Armored Even more annoying, has some armored frames when his shield is facing outward.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
19 - - - 2560 - PTX turns and gives a swipe, no real complaints.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
38 - - - 5600 Overhead PTX pulls out his chainsaw and runs it across the ground, overhead.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 - - - - Low/Hard Knockdown PTX pulls out his chainsaw... then he doesn’t, he just explodes the entire ground in front of him. Enjoy that 50/50. After doing this, you can easily VS Tackle or Caliber Execution right after.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
19 - - - 1600 Low/Sweep PTX does a quick sweep. Can easily link to 2C or 3C.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
21 - - - 7037 - Honestly, I forgot this normal exists. There’s very little reason to use this aside from the damage, I guess. Hits twice. Could be an anti-air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
25 - - - 8969 OTG Very little reason to use this in neutral, but it's great in combos or after L-P Buster. It hits OTG, so squeeze out that insane damage. If you’ve got some BBQ, you can OTG twice.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
18 - - - 3600 Launcher Kind of forgot he even has a launcher, hitbox is really low. It’s not useful for much.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - 7200 WallBounce PTX’s grab, tech with 360C. Make sure you learn this because if you don’t, PTX can make this an infinite.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 - - - - Overhead Jumping knee, pretty decent.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 - - - - Overhead Jumping kick, very rare that you’ll see this.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - - Overhead PTX takes a seat in the air and lets out exhaust, has a VERY wide hitbox and starts up fast. Expect to see it as a surprise overhead when combined with Baroque.
If done as an oki option, it can be very ambiguous.


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Weapon
(Left Weapon) 214X
(Right Weapon) 236X



Reload
Input when weapon is missing
- - - - - Projectile/Unblockable PTX takes a knee and lets off whatever weapon is on his shoulder.
*A shoots downward.
*B shoots horizontal.
*C shoots upward.
For Shotgun and Gatling, the weapons degrade after three uses. Missile degrades after a single shot. Missiles are unblockable and cause hard knockdown. When weapons are exhausted, input the command for the missing arm to restock. The weapon that you receive is random.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Caliber Execution
[2]->8X
24/26/28 - - - - - PTX pulls out a chainsaw and goes upward. Medium and heavy are about the same with heavy doing more hits.
light version does not hard knockdown.
Combos right after M VS TACKLE.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VS TACKLE
[4]->6X

32/34/41 - - - - Wall bounce/Snapback/Armor PTX charges towards the opponent with shield out. Completely armored during active frames (but why?). Light and Medium cause wallbounce, Heavy causes snapback.


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Arsenal Barrage
41236X
- - - - - - PTX spins around and shoots the current weapons on his arms. If one or both weapons are missing, he’ll get new ones. Instead of shooting one unblockable missile, he’ll shoot four (but you can block the missiles if completely full screen or standing directly in front of him). After it's done, he has to manually reload all weapons.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Tactical Caliber
623XX
1+31 - - - - Overhead PTX pulls out a chainsaw and swings it around. First hit is overhead.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
L-P Buster
421XX
1+27 - - - - - Invincible until he stops dashing, PTX powers up and slices you up. After it’s done, you can follow up with 2C.

The Basics

Advanced Strategy

Match-Ups

Notable Players

Notable Players

Player Name Character Social Media
TanukiType
TvC PTX-40A Face.png

PTX
Youtube
Player Name Character Social Media
GCYoshi
TvC PTX-40A Face.png

PTX
Youtube
Player Name Character Social Media
PsychoChronic
Psychorarity
Brett
TvC PTX-40A Face.png

PTX
Youtube

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants