Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan: Difference between revisions

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{{TVC Character Intro|char=Gold Lightan|content=
{{TVC Character Intro|char=Gold Lightan|content=
==Introduction==
==Introduction==
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights Mecha Godzilla.  
A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights Mecha Godzilla.


==Gameplay==
==Gameplay==
Line 19: Line 20:
* Slightly taller than PTX so he has a bigger hurtbox
* Slightly taller than PTX so he has a bigger hurtbox
* Pretty much the worst character in the game
* Pretty much the worst character in the game
}}}}
}}
=Moves List=
{{TvCOverviewHeader
|header=Normal Moves
|move=[[File:Lightan 5A.webm|thumb|{{TvCInput|a}}]]
|startup=8
|active=3
|recovery=24
|blockadv=-
|damage=1280
|properties=-
|notes=Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away.
}}
{{TvCOverview
|move=[[File:Lightan 2A.webm|thumb|{{TvCInput|2a}}]]
|startup=7
|active=3
|recovery=-
|blockadv=-
|damage=1200
|properties=-
|notes=When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing {{TvC-Colors|blue|2A}}.
}}
{{TvCOverview
|move=[[File:Lightan 5B.webm|thumb|{{TvCInput|b}}]]
|startup=18
|active=-
|recovery=-
|blockadv=-
|damage=3900
|properties=Overhead
|notes=Kicks and hits twice, really slow. To its credit, it's an overhead.
}}
{{TvCOverview
|move=[[File:Lightan 6B.webm|thumb|{{TvCInput|6b}}]]
|startup=16
|active=-
|recovery=-
|blockadv=-
|damage=3900
|properties=Overhead/OTG
|notes=Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
}}
{{TvCOverview
|move=[[File:Lightan 4B.webm|thumb|{{TvCInput|4b}}]]
|startup=16
|active=-
|recovery=-
|blockadv=-
|damage=8736
|properties=-
|notes=It's literally {{TvC-Colors|yellow|5B}} but 2 frames faster + longer range and doesn't cancel into anything... but damage is good I guess.
}}
{{TvCOverview
|move=[[File:Lightan 2B.webm|thumb|{{TvCInput|2b}}]]
|startup=19
|active=-
|recovery=-
|blockadv=-
|damage=1920
|properties=OTG
|notes=Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. {{TvC-Colors|yellow|2B}} -> {{TvC-Colors|red|5C}} -> {{TvC-Colors|red|3C}} is the only way to confirm his launcher outside of a raw {{TvC-Colors|red|5C}}.
}}


{{TvCOverview
|move=[[File:Lightan 5C.webm|thumb|{{TvCInput|c}}]]
|startup=18
|active=-
|recovery=-
|blockadv=-
|damage=3200
|properties=-
|notes=Lightan Kick. On hit it confirms to {{TvC-Colors|red|3C}}.
}}


{{TvCOverview
|move=[[File:Lightan 2C.webm|thumb|{{TvCInput|2c}}]]
|startup=22
|active=-
|recovery=-
|blockadv=-
|damage=3320
|properties=Low
|notes=Lightan Sweep. This is one of his few good normals; you can {{TvC-Colors|green|Gold Quake}} or BBQ {{TvC-Colors|yellow|6B}} and turn the entire match around if it hits.
}}
}}
{{TvCOverview
|move=[[File:Lightan 3C.webm|thumb|{{TvCInput|3c}}]]
|startup=21
|active=-
|recovery=-
|blockadv=-
|damage=3360
|properties=Launcher
|notes=For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just {{TvC-Colors|green|Gold Press}} to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash overhead. However, the hitbox is small so it may be easy to whiff this punish.
}}
}}
{{TvCOverview
|move=[[File:Lightan jA.webm|thumb|{{TvCInput|ja}}]]
|startup=9
|active=11
|recovery=-
|blockadv=-
|damage=920
|properties=Overhead
|notes=Jumping knee. It's active so that's something.
}}
}}


=Moves List=
{{TvCOverview
==Normal Moves==
|move=[[File:Lightan jB.webm|thumb|{{TvCInput|jb}}]]
{| class = wikitable style="text-align: center;"
|startup=11
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|active=7
|-
|recovery=-
| '''<span style="color:#87CEEB;">5A</span>'''<br> [[File:Lightan 5A.webm|thumb]] || 8 || 3 || 24 || - || 1280 || - || Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away.
|blockadv=-
|-
|damage=1760
| '''<span style="color:#87CEEB;">2A</span>''' <br> [[File:Lightan 2A.webm|thumb]]|| 7 || 3 || - || - || 1200 || - || When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing <span style="color:#87CEEB;">2A</span>.
|properties=Overhead
|-
|notes=Lightan reaches out and palms; really good air normal. Mandatory for his loop.
| '''<span style="color:#FFD700;">5B</span>''' <br> [[File:Lightan 5B.webm|thumb]]|| 18 || - || - || - || 3900 || Overhead || Kicks and hits twice, really slow. To its credit, it's an overhead.
}}
|-
| '''<span style="color:#FFD700;">6B</span>''' <br> [[File:Lightan 6B.webm|thumb]]|| 16 || - || - || - || 3900  || Overhead/OTG  || Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
|-
| '''<span style="color:#FFD700;">4B</span>''' <br> [[File:Lightan 4B.webm|thumb]]|| 16 || - || - || - || 8736 || - || It's literally <span style="color:#FFD700;">5B</span> but 2 frames faster and doesn't cancel into anything... but damage is good I guess.
|-


| '''<span style="color:#FFD700;">2B</span>''' <br> [[File:Lightan 2B.webm|thumb]]|| 19 || - || - || - || 1920 || - || Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. '''''<span style="color:#FFD700;">2B -> <span style="color:#FF6347;">5C</span> -> <span style="color:#FF6347;">3C</span></span>''''' is the only way to confirm his launcher outside of a raw '''''<span style="color:#FF6347;">3C</span>'''''.
{{TvCOverview
|-
|move=[[File:Lightan jC.webm|thumb|{{TvCInput|jc}}]]
| '''<span style="color:#FF6347;">5C</span>''' <br> [[File:Lightan 5C.webm|thumb]]|| 18 || - || - || - || 3200 || - || Lightan Kick. On hit it confirms to '''''<span style="color:#FF6347;">3C</span>'''''.
|startup=14
|-
|active=8
| '''<span style="color:#FF6347;">2C</span>''' <br> [[File:Lightan 2C.webm|thumb]]|| 22 || - || - || - || 3320 || Low || Lightan Sweep. This is one of his few good normals; you can '''''<span style="color:#90EE90;">Gold Quake</span>''''' or '''''BBQ <span style="color:#FFD700;">6B</span>''''' and turn the entire match around if it hits.
|recovery=50
|-
|blockadv=-
| '''<span style="color:#FF6347;">3C</span>''' <br> [[File:Lightan 3C.webm|thumb]]|| 21 || - || - || - || 3360 || Launcher || For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just '''''<span style="color:#90EE90;">Gold Press</span>''''' to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash over head. However, the hitbox is small so it may be easy to whiff this punish.
|damage=4480
|-
|properties=Overhead
| '''<span style="color:#FF6347;">4C/6C</span>''' <br> [[File:Lightan 6C.webm|thumb]]|| 18 || - || - || - || 7200 || - || Lightan's normal throw; tech by doing a 360 and hitting C.
|notes=Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to {{TvC-Colors|green|Gold Crash}} if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.
|-
}}


| '''<span style="color:#87CEEB;">j.A</span>''' <br> [[File:Lightan jA.webm|thumb]]|| 9 || 11 || - || - || 920 || Overhead || Jumping knee. It's active so that's something.
{{TvCOverviewHeader
|-
|header=Special Moves
| '''<span style="color:#FFD700;">j.B</span>''' <br> [[File:Lightan jB.webm|thumb]]|| 11 || 7 || - || - || 1760 || Overhead || Lightan reaches out and palms; really good air normal. Mandatory for his loop.
|move=[[File:Lightan Tank Slice.webm|thumb| {{TvC-Colors|green|Tank Slice}} <br> {{TvCInput|41236X}}]]
|-
|startup=13/17/22
| '''<span style="color:#FF6347;">j.C</span>''' <br> [[File:Lightan jC.webm|thumb]]|| 14 || 8 || 50 || - || 4480 || Overhead || Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to <span style="color:#90EE90;">Gold Crash</span> if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.
|active=-
|-
|recovery=-
|}
|blockadv=-
|damage=6427/6967/7509
|properties=Projectile Reflect/Hard Knockdown
|notes=Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from {{TvC-Colors|red|3C}}... sorta.
}}


{{TvCOverview
|move=[[File:Lightan Battleship.webm|thumb|{{TvC-Colors|green|Battleship Breaker}} <br> {{TvCInput|63214A}}/{{TvCInput|63214B}}}}]] <br> [[File:Lightan Battleship Snapback.webm|thumb|{{TvC-Colors|red|{{TvCInput|63214C}}}} <br>'''''Snapback!''''']]
|startup=22/25/27
|active=-
|recovery=-
|blockadv=-
|damage=8656/9892/11167
|properties=Overhead/Wall Bounce/Snapback
|notes=Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop.
}}


===Special Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:Lightan Gold Press.webm|thumb|{{TvC-Colors|green|Gold Press}} <br> {{TvCInput|360C}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=19
|active=-
|recovery=-
|blockadv=-
|damage=12000
|properties=Command Throw
|notes=Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high.
}}


|-
{{TvCOverview
| '''<span style="color:#90EE90;">Tank Slice</span>''' <br> 41236X <br> [[File:Lightan Tank Slice.webm|thumb]] || 13/17/22 || - || -  || - || 6427/6967/7509 || Projectile Reflect/Hard Knockdown|| Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from <span style="color:#FF6347;">3C</span>... sorta.
|move=[[File:Lightan Gold quake.webm|thumb|{{TvC-Colors|green|Gold Quake}} <br> {{TvCInput|22X}}]]
|-
|startup=41/44/16
| '''<span style="color:#90EE90;">Battleship Breaker</span>''' <br> 63214X<br> [[File:Lightan Battleship.webm|thumb]]<br> [[File:Lightan Battleship Snapback.webm|thumb|'''''Snapback!''''']]|| 22/25/27 || - || - || - || 8656/9892/11167|| Overhead/Wall Bounce/Snapback ||Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop.
|active=-
|-
|recovery=-
| '''<span style="color:#90EE90;">Gold Press</span>''' <br> 63214789C <br> [[File:Lightan Gold Press.webm|thumb]]|| 19 || - || - || - || 12000 || Command Throw || Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high.
|blockadv=-
|-
|damage=8120/9300/10280
| '''<span style="color:#90EE90;">Gold Quake</span>''' <br> 22X<br> [[File:Lightan Gold quake.webm|thumb]]|| 41/44/16 || - || - || - || 8120/9300/10280 || Overhead/OTG/Low || Lightan stomps the ground. Full screen low, easy confirm for '''''<span style="color:#90EE90;">Gold Crash</span>'''''. Messes with background stage elements.
|properties=Overhead/OTG/Low
|notes=Lightan stomps the ground. Full screen low, easy confirm for {{TvC-Colors|green|Gold Crash}}. Messes with background stage elements.
}}


|}
{{TvCOverviewHeader
|header=Super Moves
|move=[[File:Lightan Gold Kick.webm|thumb|{{TvC-Colors|green|Gold Kick}} <br> {{TvCInput|63214XX}}]]
|startup=11+18
|active=-
|recovery=-
|blockadv=-
|damage=16800
|properties=-
|notes=Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air.
}}


===Super Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:Lightan Gold Crash.webm|thumb|{{TvC-Colors|green|Gold Crash}} <br> {{TvCInput|41236XX}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=29+12
|active=-
|recovery=-
|blockadv=-
|damage=14240
|properties=Low
|notes={{TvC-Colors|green|Gold Quake}} but super. Hits low but that doesn't really matter. Only way to reach {{TvC-Colors|green|Finger Crash}}. ''Usable in air''.
}}


|-
{{TvCOverview
| '''<span style="color:#90EE90;">Gold Kick</span>''' <br> 63214XX<br> [[File:Lightan Gold Kick.webm|thumb]]|| 11+18 || - || - || - || 16800 || - || Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air.
|move=[[File:Lightan Finger Crash.webm|thumb|{{TvC-Colors|green|Finger Crash}} <br> '''''{{TvC-Colors|green|Gold Crash}} -> {{TvCInput|236XX}}]]
|-
|startup=-
| '''<span style="color:#90EE90;">Gold Crash</span>''' <br> 41236XX<br> [[File:Lightan Gold Crash.webm|thumb]]|| 29+12 || - || - || - || 14240 || Low || <span style="color:#90EE90;">Gold Quake</span> but super. Hits low but that doesn't really matter. Only way to reach '''''<span style="color:#90EE90;">Finger Crash</span>'''''. '''''Usable in air'''''.
|active=-
|-
|recovery=-
| '''<span style="color:#90EE90;">Finger Crash</span>''' <br> '''''<span style="color:#90EE90;">Gold Crash</span> -> 236XX'''''<br> [[File:Lightan Finger Crash.webm|thumb]]|| - || - || - || - || 20800 || - || After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off <span style="color:#90EE90;">Gold Crash</span> so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two.
|blockadv=-
|}
|damage=20800
|properties=-
|notes=After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off {{TvC-Colors|green|Gold Crash}} so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two.
}}


=The Basics=
=The Basics=
Line 93: Line 242:


=Match-Ups=
=Match-Ups=
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players-Giant
| name = Hossy
| giant = Gold Lightan
| giantportrait = TvC_Gold_Lightan_Face.png
| social = [https://www.youtube.com/watch?v=oK09boHgDOQ Youtube]
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 11:50, 21 March 2025

Introduction

A kid finds a lighter in the grass and picks it up because he's gonna smoke cigs or something I dunno, turns out the lighter is a giant fridge that fights Mecha Godzilla.

Gameplay

Strengths Weaknesses
  • Is a giant
  • Can hit hard
  • Gets good Baroque boost
  • Has the ability to reflect projectiles
  • Being slightly taller than PTX, juggles are a bit harder to pull off
  • Gets zoned out extremely easily
  • Extremely slow
  • Attacks are highly telegraphed
  • Outrageous recovery on virtually every attack with tiny Baroque windows
  • Slightly taller than PTX so he has a bigger hurtbox
  • Pretty much the worst character in the game
TVC Gold Lightan Art.png

Moves List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 3 24 - 1280 - Pretty fast, can probably shove back PTX a bit or hit enemies trying to super jump away.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 3 - - 1200 - When whiffed it has horrible recovery, but on hit or block it chains into itself. Really annoying poke, you could probably take entire matches just running up and doing 2A.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
18 - - - 3900 Overhead Kicks and hits twice, really slow. To its credit, it's an overhead.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - 3900 Overhead/OTG Lightan reaches over the entire screen and punches the ground. If you get a knockdown for any reason and have a nice reserve of BBQ you can cancel and use this to OTG and wipe out most of their health bar. Otherwise it's a really bad overhead.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - 8736 - It's literally 5B but 2 frames faster + longer range and doesn't cancel into anything... but damage is good I guess.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
19 - - - 1920 OTG Lightan Punch. This move has MASSIVE pushback, making it hard to justify using, which is terrible because it's the only way to properly link into his launcher. 2B -> 5C -> 3C is the only way to confirm his launcher outside of a raw 5C.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
18 - - - 3200 - Lightan Kick. On hit it confirms to 3C.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
22 - - - 3320 Low Lightan Sweep. This is one of his few good normals; you can Gold Quake or BBQ 6B and turn the entire match around if it hits.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
21 - - - 3360 Launcher For all of Lightan's faults this is a pretty good launcher, and he has a real BnB to follow it with. If blocked, just Gold Press to safety. This move also has an insane hitbox, reaching up to max super jump height. Use it to stuff people trying to dash overhead. However, the hitbox is small so it may be easy to whiff this punish.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 11 - - 920 Overhead Jumping knee. It's active so that's something.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 7 - - 1760 Overhead Lightan reaches out and palms; really good air normal. Mandatory for his loop.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
14 8 50 - 4480 Overhead Lightan Stomp. Recovery is abysmal, but it's a good overhead otherwise. Leads to Gold Crash if opponent is grounded, if airborne it'll have an extremely high chance of whiffing.


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
13/17/22 - - - 6427/6967/7509 Projectile Reflect/Hard Knockdown Lightan kneels down and slices the air. Reflects projectiles. B and C version cause hard knockdown. Can be used as a frame trap from 3C... sorta.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

22/25/27 - - - 8656/9892/11167 Overhead/Wall Bounce/Snapback Lightan jumps and kicks the air. A and B versions wall bounce, C version is a snapback. Good ender for his loop.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
19 - - - 12000 Command Throw Lightan's other throw; you can still tech by doing a 360 and tapping C. Does great damage but the threat of teching is too high.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
41/44/16 - - - 8120/9300/10280 Overhead/OTG/Low Lightan stomps the ground. Full screen low, easy confirm for Gold Crash. Messes with background stage elements.


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11+18 - - - 16800 - Invincible on startup. Lightan kicks the air, and if it connects he crushes them under his foot. Decent super, can be an ender for his loop. Hitbox is vertically tall so it can also work as an anti-air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
29+12 - - - 14240 Low Gold Quake but super. Hits low but that doesn't really matter. Only way to reach Finger Crash. Usable in air.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
- - - - 20800 - After sucking their robot soul out, he tosses them on the ground. Decent damage adder and it's not like you're using the meter for anything else. To its credit it piggybacks off Gold Crash so you aren't spending four meters. Risk one bar and you can decide on hit if you want to spend the other two.

The Basics

Advanced Strategy

Match-Ups

Notable Players

Notable Players

Player Name Character Social Media
Hossy
TvC Gold Lightan Face.png

Gold Lightan
Youtube


Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants