Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions

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=Introduction=
{{TVC Character Intro|char=Morrigan Aensland|content=
==Introduction==
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? You should probably ask Capcom.
==Gameplay==
{{Content Box|content=


=Moves List=
{{ProConTable
==Normal Moves==
|pros=
*6B-Spikes-Morrigan steps forward and shoots out spikes from her wings. This can be used at the end of a normal ground combo. This normal move causes knock down.
* Extremely fast movement
*6C-Blade Launcher Kick-Morrigan does a split launching kick. This has two routes of effect. If you use it by itself or part of her normal ground combo, you will make the enemy fly in the air (normal jump height). If you use this move after her sweep (2C), this normal would cause your enemy to fly int the air (super jump height), making this move an alternative launcher for Morrigan.
* Hard to punish supers
==Special Moves==
* Launcher is a fantastic anti-air
*Soul Fist-236A/C (this can also be done in the air)-Morrigan's fireball. Each version has its own speed. A version travels the slowest, B version is faster than A, and C version travels the fastest. There is a nice little trick with her fireballs. If you are all the way across the screen, you can combo her Soul Fist A into Soul Fist C. The air versions has their own speed and angle directions as well. A version travels the slowest at a 45 degree angle, the B version is faster than A and travels at a 50 degree angle, and the C version travels the fastest at a 60 degree angle. You can use the air Soul Fist in an air combo and can connect it into her level 3 for some damage.
* Shell Kick can dominate neutral
*Shadow Blade-623A/B/C (this move can also be done in the air)-Morrigan's uppercut special. Each version has it's own air travel distance, number of hits, and damage output. The A version both ground and air does 1 hit and travels slightly above the ground, the B version both ground and air does 3 hits and travels slightly above normal jump height, and the C version both ground and air does 5 hits and travels slightly below the height of a launched character. You can use this move to end your air combo. It's not a bad option, especially if you are trying to push your enemy away (because your enemy will fly to the other side of the screen). This special is also a pretty good anti-air; however, do not overuse this special as an anti-air, because your enemy may "punish" you for your whiffed special.
* Biggest fireball in the game
*Shell Kick-(air only) 214C-Morrigan creates a drill horizontally attacking her enemy and drilling at the enemy's body. This is a great special to use as a surprise, or to pressure your enemy since Morrigan's dash, air dashes make her temporarily fly. If you are fast enough, you can do a dash/air dash into Shell Kick special and right away start to combo. You can also use this to end your air combo. which does 5 hits and slams your enemy to the ground.
* Very good Assist
*Vector Drain-when close, 63214A/B/C-Her command grab. She grabs the enemy, flies in the air slightly, and slams the enemy head first into the ground. You can ground combo into this. This special can be used to surprise your enemy (especially if he/she is very defensive). However, if you are outside the throwing range, Morrigan will do her whiff throw animation, leaving her open for attacks.
* Great for crossover combinations
==Super Moves==
* Extremely fast Instant overheads, and generally good air control
*Finishing Shower-236+Any two attack buttons (this can also be done in the air)-Morrigan takes her wings and projects missiles at her enemy. You can control the direction of the missiles by pressing up and down on your controller/arcade stick. Unfortunately, this super is very hard to use in a combo/air combo. You might be able to find a few exceptions with the right Assist...This super may be used nicely with a Tag Team Super/Cross-Over Combination.
* Fantastic DHCs
*Valkyrie Turn-63214+Any two attack buttons, then while she is flying. hit any attack button to activate (this can also be done in the air)-Morrigan flies past her enemy, and returns a second later ready to do a super version of Shell Kick. Once again, this super is very hard to connect into a combo/air combo. And with the right Assist, you might be able to connect this super. What is nice about this super is that you may add confusion for your enemy. This super may be used nicely with a Tag Team Super/Cross-Over Combination.
* Some of the safest block strings in the game
*Darkness Illusion-(Level 3, 421+Any two attack buttons, this can also be done in the air)-Morrigan dashes at her enemy (less than half-way across the screen). If this connects, she summons Lilith, and they both do a "tag team" beat up on your enemy. There are two versions of her level 3 super: the ground and air version. Both do 46 hits and around 19,500 Billion damage. The nice thing with this super is that it is an excellent way to end your combo/air combo. Since Morrigan builds her super meter pretty quickly, you will more often use this super than the other two.
|cons=
=As An Assist=
* Very simple combos and no real routes
Morrigan jumps out and shoots out her C version of Soul Fist. Just like Ryu's Assist, this is a great Assist because you are able to cover ground, combo with this (or into a combo), and you can use her assist to either pressure your enemy or keep away your enemy.
* Fantastic movement but requires its own execution to properly use
* Actually has an infinite but good luck performing it
* Has two supers that are extremely hard to punish and even harder to hit with
* As usual, there is not a ground dash; she immediately goes airborne
}}
}}
}}


=The Basics=
=Move List=


=Advanced Strategy=


=Match-Ups=
{{TvCOverviewHeader
|header=Normal Moves
|move=[[File:Morrigan 5A.webm|thumb|{{TvCInput|5A}}]]
|startup=5
|active=4
|recovery=-
|blockadv=-
|damage=-
|properties=Low
|notes=Proud Member of the standing low club, use this normal with PRIDE
}}
 
{{TvCOverview
|move=[[File:Morrigan 2A.webm|thumb|{{TvCInput|2A}}]]
|startup=5
|active=4
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Hits twice
}}
 
{{TvCOverview
|move=[[File:Morrigan 5B.webm|thumb|{{TvCInput|5B}}]]
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Sticks her whole leg out.
}}
 
{{TvCOverview
|move=[[File:Morrigan 2B.webm|thumb|{{TvCInput|2B}}]]
|startup=9
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Low
|notes=Decent low poke
}}
 
{{TvCOverview
|move=[[File:Tvcmorrigan6B.webm|thumb|{{TvCInput|6B}}]]
|startup=15
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Hard Knockdown
|notes=Morrigan produces spikes and shoots them slightly forward, very slight anti-air properties. Causes hard knockdown.
}}
 
{{TvCOverview
|move=[[File:Morrigan 5C.webm|thumb|{{TvCInput|5C}}]]
|startup=12
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblocks the third hit, Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind, Morrigan can punish anyone pushblocking with an IAD j.A. However, if the Morrigan player isn't aware of this, they'll be eating a punish if they aren't ready to block or tech.
}}
 
{{TvCOverview
|move=[[File:Morrigan 3C.webm|thumb|{{TvCInput|3C}}]]
|startup=9
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Launcher
|notes=Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast anti-air, use it fast, use it often, be full degenerate.
}}
 
{{TvCOverview
|move=[[File:Morrigan 2C.webm|thumb|{{TvCInput|2C}}]]
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Low/Hard Knockdown
|notes=Decent range sweep, doesn't cancel to any other normals
}}
 
{{TvCOverview
|move=[[File:Morrigan 6C.webm|thumb|{{TvCInput|6C}}]]
|startup=14
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Launcher
|notes=Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than {{TvC-Colors|red|'''3C'''}}.
}}
 
{{TvCOverview
|move=[[File:Morrigan jA.webm|thumb|{{TvCInput|j.A}}]]
|startup=5
|active=9
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes.
}}
 
{{TvCOverview
|move=[[File:Morrigan jB.webm|thumb|{{TvCInput|j.B}}]]
|startup=7
|active=5
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Air kick, decent range, another yes.
}}
 
{{TvCOverview
|move=[[File:Morrigan jC.webm|thumb|{{TvCInput|j.C}}]]
|startup=10
|active=8
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead/Forced Roll
|notes=Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes.
}}
 
 
{{TvCOverviewHeader
|header=Universal Mechanics
|move={{TvC-Colors|green|'''VAR starter'''}}
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=3200
|properties=-
|notes=
}}
 
{{TvCOverview
|move={{TvC-Colors|green|'''Crossover Counter'''}}
|startup=22
|active=-
|recovery=-
|blockadv=-
|damage=2400
|properties=-
|notes=
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Forward Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4800
|properties=Throw
|notes=
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4800
|properties=Throw
|notes=
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Air Forward Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=
}}
 
{{TvCOverview
|move={{TvC-Colors|#default|'''Air Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=
}}
 
 
{{TvCOverviewHeader
|header=Special Moves
|move=[[File:Morrigan Soul Fist Ground.webm|thumb|Soul Fist <br> {{TvCInput|236X}}]]
|startup=16
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Projectile
|notes=Morrigan shoots out a fireball that is honestly way too big for this game. She can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball {{TvC-Colors|blue|'''A'''}} then shoot a fast fireball {{TvC-Colors|red|'''C'''}} right through it. <br>'''''Useable in air'''''
}}
 
{{TvCOverview
|move=[[File:Morrigan Shadow Blade.webm|thumb|Shadow Blade <br> {{TvCInput|623X}}]]
|startup=7
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=MorriShoryu, Does usual shoryu things. '''''Useable in air'''''
}}
 
{{TvCOverview
|move=[[File:Morrigan Shell Kick.webm|thumb|Shell Kick <br> j.{{TvCInput|214C}}]]
|startup=12
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
}}
 
{{TvCOverview
|move=[[File:Morrigan Vector Drain.webm|thumb|Vector Drain <br> {{TvCInput|63214X}}]]
|startup=5
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Throw
|notes=Morrigan does an izuna drop. It is what it is. Her {{TvC-Colors|blue|2A}} is extremely fast so you can tick throw with this <br> Even stranger her air throw uses this exact same animation, but she can't Vector Drain in the air.....what? <br> '''''Useable on giants'''''
}}
 
 
{{TvCOverviewHeader
|header=Super Moves
|move=[[File:Morrigan Finishing Shower.webm|thumb|Finishing Shower <br> {{TvCInput|236XX}}]]
|startup=17+1
|active=-
|recovery=-
|blockadv=-
|damage=14231
|properties=Aimable
|notes=Morrigan shoots a bunch of missiles, she can direct them up or down. There are very, very, very few setups to make this land, and the missiles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan, they have to eat the missiles, and if they roll into Morrigan they have to take every single missile. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
}}
 
{{TvCOverview
|move=[[File:Morrigan Valkyrie Turn.webm|thumb|{{TvC-Colors|green|'''Valkyrie Turn'''}} <br> {{TvCInput|63214XX}}]] <br>[[File:Morrigan Valkyrie Turn attack.webm|thumb|{{TvC-Colors|yellow|'''Attack'''}} <br> {{TvCInput|63214XX}} -> {{TvCInput|X}}]]
|startup=17+1
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Invincible until button press
|notes=Morrigan jets off-screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, Morrigan is 100% invincible from everything in the game. After she presses a button she becomes vulnerable, but gains a heavy-hitting multihit shell kick.<br>'''''Useable in air'''''
}}
 
{{TvCOverview
|move=[[File:Morrigan Darkmess Illusion Ground.webm|thumb|{{TvC-Colors|green|'''Darkness Illusion'''}}<br> {{TvCInput|421XX}}]]<br>[[File:Morrigan Darkness Illusion Air.webm|thumb|j.{{TvCInput|421XX}}]]
|startup=11+1
|active=-
|recovery=-
|blockadv=-
|damage=19951
|properties=-
|notes=Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. <br> '''''Useable on giants'''''
}}
 
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players
| name = Lucky Star
| point = Morrigan
| anchor = Ryu
| pointportrait = TvC_Morrigan_Face.png
| anchorportrait = TvC_Ryu_Face.png
| social = [https://www.youtube.com/@luckystarfgc/featured Youtube]
}}
{{TvC-Players
| name = MarvelMatt
| point = Megaman Volnutt
| anchor = Morrigan
| pointportrait = TvC_Volnutt_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{TvC-Players
| name = Hell0
| point = Roll
| anchor = Morrigan
| pointportrait = TvC_Roll_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social = [https://www.youtube.com/@popbubblegiggles Youtube]
}}
{{TvC-Players
| name = Tronzilla
| point = Tekkaman Blade
| anchor = Morrigan
| pointportrait = TvC_Tekkaman_Blade_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{TvC-Players
| name = Kazupachi
| point = Jun the Swan
| anchor = Morrigan
| pointportrait = TvC_Jun_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 00:03, 22 January 2025

Introduction

Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? You should probably ask Capcom.

Gameplay

Strengths Weaknesses
  • Extremely fast movement
  • Hard to punish supers
  • Launcher is a fantastic anti-air
  • Shell Kick can dominate neutral
  • Biggest fireball in the game
  • Very good Assist
  • Great for crossover combinations
  • Extremely fast Instant overheads, and generally good air control
  • Fantastic DHCs
  • Some of the safest block strings in the game
  • Very simple combos and no real routes
  • Fantastic movement but requires its own execution to properly use
  • Actually has an infinite but good luck performing it
  • Has two supers that are extremely hard to punish and even harder to hit with
  • As usual, there is not a ground dash; she immediately goes airborne
TVC Morrigan Aensland Art.png

Move List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - Low Proud Member of the standing low club, use this normal with PRIDE
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - - Hits twice
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 - - - - - Sticks her whole leg out.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 - - - - Low Decent low poke
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - - Hard Knockdown Morrigan produces spikes and shoots them slightly forward, very slight anti-air properties. Causes hard knockdown.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 - - - - - Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblocks the third hit, Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind, Morrigan can punish anyone pushblocking with an IAD j.A. However, if the Morrigan player isn't aware of this, they'll be eating a punish if they aren't ready to block or tech.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 - - - - Launcher Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast anti-air, use it fast, use it often, be full degenerate.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 - - - - Low/Hard Knockdown Decent range sweep, doesn't cancel to any other normals
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
14 - - - - Launcher Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 9 - - - Overhead Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 5 - - - Overhead Air kick, decent range, another yes.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 8 - - - Overhead/Forced Roll Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes.


Universal Mechanics

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 3200 -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 22 - - - 2400 -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Forward Throw - - - - 4800 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw - - - - 4800 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Forward Throw - - - - 5600 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw - - - - 5600 Throw


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - - Projectile Morrigan shoots out a fireball that is honestly way too big for this game. She can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it.
Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 - - - - - MorriShoryu, Does usual shoryu things. Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 - - - - - Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 - - - - Throw Morrigan does an izuna drop. It is what it is. Her 2A is extremely fast so you can tick throw with this
Even stranger her air throw uses this exact same animation, but she can't Vector Drain in the air.....what?
Useable on giants


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17+1 - - - 14231 Aimable Morrigan shoots a bunch of missiles, she can direct them up or down. There are very, very, very few setups to make this land, and the missiles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan, they have to eat the missiles, and if they roll into Morrigan they have to take every single missile. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.
Usable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

17+1 - - - - Invincible until button press Morrigan jets off-screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, Morrigan is 100% invincible from everything in the game. After she presses a button she becomes vulnerable, but gains a heavy-hitting multihit shell kick.
Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

11+1 - - - 19951 - Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
Useable on giants


Notable Players

Notable Players

Player Name Point Character Anchor Character Social Media
Lucky Star
TvC Morrigan Face.png

Morrigan
TvC Ryu Face.png

Ryu
Youtube
Player Name Point Character Anchor Character Social Media
MarvelMatt
TvC Volnutt Face.png

Megaman Volnutt
TvC Morrigan Face.png

Morrigan
Player Name Point Character Anchor Character Social Media
Hell0
TvC Roll Face.png

Roll
TvC Morrigan Face.png

Morrigan
Youtube
Player Name Point Character Anchor Character Social Media
Tronzilla
TvC Tekkaman Blade Face.png

Tekkaman Blade
TvC Morrigan Face.png

Morrigan
Player Name Point Character Anchor Character Social Media
Kazupachi
TvC Jun Face.png

Jun the Swan
TvC Morrigan Face.png

Morrigan

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants