Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions
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* Extremely fast Instant overheads, and generally good air control | * Extremely fast Instant overheads, and generally good air control | ||
* Fantastic DHCs | * Fantastic DHCs | ||
* Some of the safest block strings in the game | |||
|cons= | |cons= | ||
* Very simple combos and no real routes | * Very simple combos and no real routes | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Normal Moves | |header=Normal Moves | ||
|move=[[File:Morrigan 5A.webm|thumb|{{ | |move=[[File:Morrigan 5A.webm|thumb|{{TvCInput|5A}}]] | ||
|startup=5 | |startup=5 | ||
|active=4 | |active=4 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 2A.webm|thumb|{{ | |move=[[File:Morrigan 2A.webm|thumb|{{TvCInput|2A}}]] | ||
|startup=5 | |startup=5 | ||
|active=4 | |active=4 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 5B.webm|thumb|{{ | |move=[[File:Morrigan 5B.webm|thumb|{{TvCInput|5B}}]] | ||
|startup=10 | |startup=10 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 2B.webm|thumb|{{ | |move=[[File:Morrigan 2B.webm|thumb|{{TvCInput|2B}}]] | ||
|startup=9 | |startup=9 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Tvcmorrigan6B.webm|thumb|{{ | |move=[[File:Tvcmorrigan6B.webm|thumb|{{TvCInput|6B}}]] | ||
|startup=15 | |startup=15 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 5C.webm|thumb|{{ | |move=[[File:Morrigan 5C.webm|thumb|{{TvCInput|5C}}]] | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 3C.webm|thumb|{{ | |move=[[File:Morrigan 3C.webm|thumb|{{TvCInput|3C}}]] | ||
|startup=9 | |startup=9 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 2C.webm|thumb|{{ | |move=[[File:Morrigan 2C.webm|thumb|{{TvCInput|2C}}]] | ||
|startup=10 | |startup=10 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan 6C.webm|thumb|{{ | |move=[[File:Morrigan 6C.webm|thumb|{{TvCInput|6C}}]] | ||
|startup=14 | |startup=14 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan jA.webm|thumb|{{ | |move=[[File:Morrigan jA.webm|thumb|{{TvCInput|j.A}}]] | ||
|startup=5 | |startup=5 | ||
|active=9 | |active=9 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan jB.webm|thumb|{{ | |move=[[File:Morrigan jB.webm|thumb|{{TvCInput|j.B}}]] | ||
|startup=7 | |startup=7 | ||
|active=5 | |active=5 | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan jC.webm|thumb|{{ | |move=[[File:Morrigan jC.webm|thumb|{{TvCInput|j.C}}]] | ||
|startup=10 | |startup=10 | ||
|active=8 | |active=8 | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Special Moves | |header=Special Moves | ||
|move=[[File:Morrigan Soul Fist Ground.webm|thumb| | |move=[[File:Morrigan Soul Fist Ground.webm|thumb|Soul Fist <br> {{TvCInput|236X}}]] | ||
|startup=16 | |startup=16 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan Shadow Blade.webm|thumb| | |move=[[File:Morrigan Shadow Blade.webm|thumb|Shadow Blade <br> {{TvCInput|623X}}]] | ||
|startup=7 | |startup=7 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan Shell Kick.webm|thumb| | |move=[[File:Morrigan Shell Kick.webm|thumb|Shell Kick <br> j.{{TvCInput|214C}}]] | ||
|startup=12 | |startup=12 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan Vector Drain.webm|thumb| | |move=[[File:Morrigan Vector Drain.webm|thumb|Vector Drain <br> {{TvCInput|63214X}}]] | ||
|startup=5 | |startup=5 | ||
|active=- | |active=- | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Super Moves | |header=Super Moves | ||
|move=[[File:Morrigan Finishing Shower.webm|thumb| | |move=[[File:Morrigan Finishing Shower.webm|thumb|Finishing Shower <br> {{TvCInput|236XX}}]] | ||
|startup=17+1 | |startup=17+1 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan Valkyrie Turn.webm|thumb|{{TvC-Colors|green|'''Valkyrie Turn'''}} <br> 63214XX]] <br>[[File:Morrigan Valkyrie Turn attack.webm|thumb|{{TvC-Colors|yellow|'''Attack'''}} <br> 63214XX -> X]] | |move=[[File:Morrigan Valkyrie Turn.webm|thumb|{{TvC-Colors|green|'''Valkyrie Turn'''}} <br> {{TvCInput|63214XX}}]] <br>[[File:Morrigan Valkyrie Turn attack.webm|thumb|{{TvC-Colors|yellow|'''Attack'''}} <br> {{TvCInput|63214XX}} -> {{TvCInput|X}}]] | ||
|startup=17+1 | |startup=17+1 | ||
|active=- | |active=- | ||
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{{TvCOverview | {{TvCOverview | ||
|move=[[File:Morrigan Darkmess Illusion Ground.webm|thumb|{{TvC-Colors|green|'''Darkness Illusion'''}} <br> | |move=[[File:Morrigan Darkmess Illusion Ground.webm|thumb|{{TvC-Colors|green|'''Darkness Illusion'''}}<br> {{TvCInput|421XX}}]]<br>[[File:Morrigan Darkness Illusion Air.webm|thumb|j.{{TvCInput|421XX}}]] | ||
|startup=11+1 | |startup=11+1 | ||
|active=- | |active=- | ||
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| pointportrait = TvC_Roll_Face.png | | pointportrait = TvC_Roll_Face.png | ||
| anchorportrait = TvC_Morrigan_Face.png | | anchorportrait = TvC_Morrigan_Face.png | ||
| social = | | social = [https://www.youtube.com/@popbubblegiggles Youtube] | ||
}} | }} | ||
{{TvC-Players | {{TvC-Players | ||
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| anchor = Morrigan | | anchor = Morrigan | ||
| pointportrait = TvC_Tekkaman_Blade_Face.png | | pointportrait = TvC_Tekkaman_Blade_Face.png | ||
| anchorportrait = TvC_Morrigan_Face.png | |||
| social = | |||
}} | |||
{{TvC-Players | |||
| name = Kazupachi | |||
| point = Jun the Swan | |||
| anchor = Morrigan | |||
| pointportrait = TvC_Jun_Face.png | |||
| anchorportrait = TvC_Morrigan_Face.png | | anchorportrait = TvC_Morrigan_Face.png | ||
| social = | | social = |
Latest revision as of 00:03, 22 January 2025
Introduction
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? You should probably ask Capcom.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 4 | - | - | - | Low | Proud Member of the standing low club, use this normal with PRIDE |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | - | - | - | - | - | Sticks her whole leg out. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | - | - | - | - | Low | Decent low poke |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
15 | - | - | - | - | Hard Knockdown | Morrigan produces spikes and shoots them slightly forward, very slight anti-air properties. Causes hard knockdown. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | - | - | - | - | - | Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblocks the third hit, Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind, Morrigan can punish anyone pushblocking with an IAD j.A. However, if the Morrigan player isn't aware of this, they'll be eating a punish if they aren't ready to block or tech. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
9 | - | - | - | - | Launcher | Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast anti-air, use it fast, use it often, be full degenerate. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | - | - | - | - | Low/Hard Knockdown | Decent range sweep, doesn't cancel to any other normals |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14 | - | - | - | - | Launcher | Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 9 | - | - | - | Overhead | Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | 5 | - | - | - | Overhead | Air kick, decent range, another yes. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | 8 | - | - | - | Overhead/Forced Roll | Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes. |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 10 | - | - | - | 3200 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 22 | - | - | - | 2400 | - |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Forward Throw | - | - | - | - | 4800 | Throw |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Back Throw | - | - | - | - | 4800 | Throw |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Forward Throw | - | - | - | - | 5600 | Throw |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Air Back Throw | - | - | - | - | 5600 | Throw |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | - | - | - | - | Projectile | Morrigan shoots out a fireball that is honestly way too big for this game. She can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it. Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
7 | - | - | - | - | - | MorriShoryu, Does usual shoryu things. Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
12 | - | - | - | - | - | Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | - | - | - | - | Throw | Morrigan does an izuna drop. It is what it is. Her 2A is extremely fast so you can tick throw with this Even stranger her air throw uses this exact same animation, but she can't Vector Drain in the air.....what? Useable on giants |
Super Moves
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
17+1 | - | - | - | 14231 | Aimable | Morrigan shoots a bunch of missiles, she can direct them up or down. There are very, very, very few setups to make this land, and the missiles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan, they have to eat the missiles, and if they roll into Morrigan they have to take every single missile. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus. Usable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
17+1 | - | - | - | - | Invincible until button press | Morrigan jets off-screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, Morrigan is 100% invincible from everything in the game. After she presses a button she becomes vulnerable, but gains a heavy-hitting multihit shell kick. Useable in air |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
|
11+1 | - | - | - | 19951 | - | Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. Useable on giants |
Notable Players
Notable Players
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Lucky Star | ![]() Morrigan |
![]() Ryu |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
MarvelMatt | ![]() Megaman Volnutt |
![]() Morrigan |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Hell0 | ![]() Roll |
![]() Morrigan |
Youtube |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Tronzilla | ![]() Tekkaman Blade |
![]() Morrigan |
Player Name | Point Character | Anchor Character | Social Media |
---|---|---|---|
Kazupachi | ![]() Jun the Swan |
![]() Morrigan |