Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland: Difference between revisions

From SuperCombo Wiki
(→‎Special Moves: formatting)
No edit summary
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{TVC Character Intro|char=Morrigan Aensland|content=
{{TVC Character Intro|char=Morrigan Aensland|content=
==Introduction==
==Introduction==
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? you should probably ask Capcom
Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? You should probably ask Capcom.
==Gameplay==
==Gameplay==
{{Content Box|content=
{{Content Box|content=
Line 14: Line 14:
* Very good Assist
* Very good Assist
* Great for crossover combinations
* Great for crossover combinations
* Instant overheads
* Extremely fast Instant overheads, and generally good air control
* Fantastic DHCs
* Some of the safest block strings in the game
|cons=
|cons=
* Very simple combos and no real routes
* Very simple combos and no real routes
Line 20: Line 22:
* Actually has an infinite but good luck performing it
* Actually has an infinite but good luck performing it
* Has two supers that are extremely hard to punish and even harder to hit with
* Has two supers that are extremely hard to punish and even harder to hit with
* As usual there is not a ground dash, she immediately goes airborne
* As usual, there is not a ground dash; she immediately goes airborne
}}
}}
}}


=Move List=
{{TvCOverviewHeader
|header=Normal Moves
|move=[[File:Morrigan 5A.webm|thumb|{{TvCInput|5A}}]]
|startup=5
|active=4
|recovery=-
|blockadv=-
|damage=-
|properties=Low
|notes=Proud Member of the standing low club, use this normal with PRIDE
}}
}}
{{TvCOverview
|move=[[File:Morrigan 2A.webm|thumb|{{TvCInput|2A}}]]
|startup=5
|active=4
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Hits twice
}}
}}
{{TvCOverview
|move=[[File:Morrigan 5B.webm|thumb|{{TvCInput|5B}}]]
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Sticks her whole leg out.
}}
}}


==Move List==
{{TvCOverview
===Normal Moves===
|move=[[File:Morrigan 2B.webm|thumb|{{TvCInput|2B}}]]
{| class = wikitable style="text-align: center;"
|startup=9
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Low
|notes=Decent low poke
}}


|-
{{TvCOverview
| '''5A''' || 5 || 4 || - || - || - || Low || Proud Member of the standing low club, use this normal with PRIDE
|move=[[File:Tvcmorrigan6B.webm|thumb|{{TvCInput|6B}}]]
|-
|startup=15
| '''2A''' || 5 || 4 || - || - || - || - || Hits twice
|active=-
|-
|recovery=-
| '''5B''' || 10 || - || - || - || -|| - ||  Sticks her whole leg out.
|blockadv=-
|-
|damage=-
| '''2B''' || 9 || - || - || - || - || Low || Decent low poke
|properties=Hard Knockdown
|-
|notes=Morrigan produces spikes and shoots them slightly forward, very slight anti-air properties. Causes hard knockdown.
| '''6B''' || 15 || - || - || - || - || hard knockdown || Morrigan produces spikes and shoots them slightly forward, very slight antiair properties. Causes hard knockdown.
}}
|-
| '''5C''' || 12 || - || - || - || -|| - || Morrigan spins and hits the opponent 4 times, hits mostly in front of her.
|-
| '''3C''' || 9 || - || - || - || - || Launcher|| Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast antiair, use it fast use it often, be full degenerate.
|-
| '''2C''' || 10 || - || - || - || - || Low/Hard Knockdown|| Decent range sweep, doesn't cancel to any other normals
|-
| '''6C''' || 14|| - || - || - || - || Launcher || Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than '''''3C'''''.
|-
| '''j.A''' || 5 || 9 || - || - || - || Overhead || Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes
|-
| '''j.B''' || 7 || 5 || - || - || - || Overhead || Air kick, decent range, another yes
|-
| '''j.C''' || 10|| 8 || - || - || - || Overhead/Forced Roll|| Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes
|}


===Universal Mechanics===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:Morrigan 5C.webm|thumb|{{TvCInput|5C}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=12
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblocks the third hit, Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind, Morrigan can punish anyone pushblocking with an IAD j.A. However, if the Morrigan player isn't aware of this, they'll be eating a punish if they aren't ready to block or tech.
}}


|-
{{TvCOverview
| '''VAR starter''' || 10 || - || - || - || 3200 || - ||  
|move=[[File:Morrigan 3C.webm|thumb|{{TvCInput|3C}}]]
|-
|startup=9
| '''Counter Tag''' || 22 || - || - || - || 2400 || - ||
|active=-
|-
|recovery=-
| '''Forward Throw''' || - || - || - || - || 4800 || Throw ||
|blockadv=-
|-
|damage=-
| '''Back Throw''' || - || - || - || - || 4800 || Throw ||
|properties=Launcher
|-
|notes=Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast anti-air, use it fast, use it often, be full degenerate.
| '''Air Forward Throw''' || - || - || - || - || 5600 || Throw ||
}}
|-
| '''Air Back Throw''' || - || - || - || - || 5600  || Throw ||
|}


===Special Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move=[[File:Morrigan 2C.webm|thumb|{{TvCInput|2C}}]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Low/Hard Knockdown
|notes=Decent range sweep, doesn't cancel to any other normals
}}


|-
{{TvCOverview
| '''Soul Fist''' <br> 236X || 16 || - || - || - || - || Projectile|| Morrigan shoots out a fireball that is honestly way too big for this game, she can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball '''''A''''' then shoot a fast fireball '''''C''''' right through it. <br>'''''Useable in air'''''
|move=[[File:Morrigan 6C.webm|thumb|{{TvCInput|6C}}]]
|-
|startup=14
| '''Shadow Blade''' <br> 623X || 7 || - || -|| - || - || - || MorriShoryu, heavier shoryu adds more hits, it comes out insanely fast. Only real issue is how unsafe morrigan is afterwards. '''''Useable in air'''''
|active=-
|-
|recovery=-
| '''Shell Kick''' <br> j.214C || 12 || - || -|| - || - || - || Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
|blockadv=-
|-
|damage=-
| '''Vector Drain''' <br> 63214X || 5 || - || -|| - || - || Throw || Morrigan does an izuna drop. Doesn't work in the air, it is what it is. <br> '''''Useable on giants'''''
|properties=Launcher
|-
|notes=Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than {{TvC-Colors|red|'''3C'''}}.
}}


|}
{{TvCOverview
|move=[[File:Morrigan jA.webm|thumb|{{TvCInput|j.A}}]]
|startup=5
|active=9
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes.
}}
 
{{TvCOverview
|move=[[File:Morrigan jB.webm|thumb|{{TvCInput|j.B}}]]
|startup=7
|active=5
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead
|notes=Air kick, decent range, another yes.
}}
 
{{TvCOverview
|move=[[File:Morrigan jC.webm|thumb|{{TvCInput|j.C}}]]
|startup=10
|active=8
|recovery=-
|blockadv=-
|damage=-
|properties=Overhead/Forced Roll
|notes=Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes.
}}
 
 
{{TvCOverviewHeader
|header=Universal Mechanics
|move={{TvC-Colors|green|'''VAR starter'''}}
|startup=10
|active=-
|recovery=-
|blockadv=-
|damage=3200
|properties=-
|notes=
}}


===Super Moves===
{{TvCOverview
{| class = wikitable style="text-align: center;"
|move={{TvC-Colors|green|'''Crossover Counter'''}}
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|startup=22
|active=-
|recovery=-
|blockadv=-
|damage=2400
|properties=-
|notes=
}}


|-
{{TvCOverview
| '''Finishing Shower''' <br> 236XX|| 17+1 || - || - || - || 14231|| Aimable|| Morrigan shoots a bunch of missles, she can direct them up or down, there are very very very few setups to make this land, and the missles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan they have to eat the missles, and if they roll into morrigan they have to take every single missle. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
|move={{TvC-Colors|#default|'''Forward Throw'''}}
|-
|startup=-
| '''Valkyrie Turn''' <br> 63214XX|| 17+1|| - || - || - || - || Invincible until button press|| Morrigan jets off screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, morrigan is 100% invincible from everything in the game. After she presses a button she becomes vunerable, but gains a heavy hitting multihit shell kick.<br>'''''Useable in air'''''
|active=-
|-
|recovery=-
| '''Darkness Illusion''' <br> 421XX|| 11+1 || - || - || - || 19951|| - || Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
|blockadv=-
|}
|damage=4800
|properties=Throw
|notes=
}}


{{TvCOverview
|move={{TvC-Colors|#default|'''Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=4800
|properties=Throw
|notes=
}}


{{TvCOverview
|move={{TvC-Colors|#default|'''Air Forward Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=
}}


{{TvCOverview
|move={{TvC-Colors|#default|'''Air Back Throw'''}}
|startup=-
|active=-
|recovery=-
|blockadv=-
|damage=5600
|properties=Throw
|notes=
}}
{{TvCOverviewHeader
|header=Special Moves
|move=[[File:Morrigan Soul Fist Ground.webm|thumb|Soul Fist <br> {{TvCInput|236X}}]]
|startup=16
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Projectile
|notes=Morrigan shoots out a fireball that is honestly way too big for this game. She can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball {{TvC-Colors|blue|'''A'''}} then shoot a fast fireball {{TvC-Colors|red|'''C'''}} right through it. <br>'''''Useable in air'''''
}}
{{TvCOverview
|move=[[File:Morrigan Shadow Blade.webm|thumb|Shadow Blade <br> {{TvCInput|623X}}]]
|startup=7
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=MorriShoryu, Does usual shoryu things. '''''Useable in air'''''
}}
{{TvCOverview
|move=[[File:Morrigan Shell Kick.webm|thumb|Shell Kick <br> j.{{TvCInput|214C}}]]
|startup=12
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=-
|notes=Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
}}
{{TvCOverview
|move=[[File:Morrigan Vector Drain.webm|thumb|Vector Drain <br> {{TvCInput|63214X}}]]
|startup=5
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Throw
|notes=Morrigan does an izuna drop. It is what it is. Her {{TvC-Colors|blue|2A}} is extremely fast so you can tick throw with this <br> Even stranger her air throw uses this exact same animation, but she can't Vector Drain in the air.....what? <br> '''''Useable on giants'''''
}}
{{TvCOverviewHeader
|header=Super Moves
|move=[[File:Morrigan Finishing Shower.webm|thumb|Finishing Shower <br> {{TvCInput|236XX}}]]
|startup=17+1
|active=-
|recovery=-
|blockadv=-
|damage=14231
|properties=Aimable
|notes=Morrigan shoots a bunch of missiles, she can direct them up or down. There are very, very, very few setups to make this land, and the missiles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan, they have to eat the missiles, and if they roll into Morrigan they have to take every single missile. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.<br> '''''Usable in air'''''
}}
{{TvCOverview
|move=[[File:Morrigan Valkyrie Turn.webm|thumb|{{TvC-Colors|green|'''Valkyrie Turn'''}} <br> {{TvCInput|63214XX}}]] <br>[[File:Morrigan Valkyrie Turn attack.webm|thumb|{{TvC-Colors|yellow|'''Attack'''}} <br> {{TvCInput|63214XX}} -> {{TvCInput|X}}]]
|startup=17+1
|active=-
|recovery=-
|blockadv=-
|damage=-
|properties=Invincible until button press
|notes=Morrigan jets off-screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, Morrigan is 100% invincible from everything in the game. After she presses a button she becomes vulnerable, but gains a heavy-hitting multihit shell kick.<br>'''''Useable in air'''''
}}
{{TvCOverview
|move=[[File:Morrigan Darkmess Illusion Ground.webm|thumb|{{TvC-Colors|green|'''Darkness Illusion'''}}<br> {{TvCInput|421XX}}]]<br>[[File:Morrigan Darkness Illusion Air.webm|thumb|j.{{TvCInput|421XX}}]]
|startup=11+1
|active=-
|recovery=-
|blockadv=-
|damage=19951
|properties=-
|notes=Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one. <br> '''''Useable on giants'''''
}}
{{TvCComboHeader
|header=Notable Players
}}
{{TvC-Players
| name = Lucky Star
| point = Morrigan
| anchor = Ryu
| pointportrait = TvC_Morrigan_Face.png
| anchorportrait = TvC_Ryu_Face.png
| social = [https://www.youtube.com/@luckystarfgc/featured Youtube]
}}
{{TvC-Players
| name = MarvelMatt
| point = Megaman Volnutt
| anchor = Morrigan
| pointportrait = TvC_Volnutt_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{TvC-Players
| name = Hell0
| point = Roll
| anchor = Morrigan
| pointportrait = TvC_Roll_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social = [https://www.youtube.com/@popbubblegiggles Youtube]
}}
{{TvC-Players
| name = Tronzilla
| point = Tekkaman Blade
| anchor = Morrigan
| pointportrait = TvC_Tekkaman_Blade_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{TvC-Players
| name = Kazupachi
| point = Jun the Swan
| anchor = Morrigan
| pointportrait = TvC_Jun_Face.png
| anchorportrait = TvC_Morrigan_Face.png
| social =
}}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 00:03, 22 January 2025

Introduction

Morrigan Aesland from the VS series is here again. Does VS stand for Versus or Vampire Saviour? You should probably ask Capcom.

Gameplay

Strengths Weaknesses
  • Extremely fast movement
  • Hard to punish supers
  • Launcher is a fantastic anti-air
  • Shell Kick can dominate neutral
  • Biggest fireball in the game
  • Very good Assist
  • Great for crossover combinations
  • Extremely fast Instant overheads, and generally good air control
  • Fantastic DHCs
  • Some of the safest block strings in the game
  • Very simple combos and no real routes
  • Fantastic movement but requires its own execution to properly use
  • Actually has an infinite but good luck performing it
  • Has two supers that are extremely hard to punish and even harder to hit with
  • As usual, there is not a ground dash; she immediately goes airborne
TVC Morrigan Aensland Art.png

Move List

Normal Moves

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - Low Proud Member of the standing low club, use this normal with PRIDE
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 4 - - - - Hits twice
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 - - - - - Sticks her whole leg out.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 - - - - Low Decent low poke
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
15 - - - - Hard Knockdown Morrigan produces spikes and shoots them slightly forward, very slight anti-air properties. Causes hard knockdown.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 - - - - - Morrigan spins and hits the opponent 4 times, hits mostly in front of her. If the opponent pushblocks the third hit, Morrigan's entire animation will cancel and she will not be pushed at all. Having this in mind, Morrigan can punish anyone pushblocking with an IAD j.A. However, if the Morrigan player isn't aware of this, they'll be eating a punish if they aren't ready to block or tech.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
9 - - - - Launcher Morrigan's launcher, hitbox is that entire stupid spike, insane good and fast anti-air, use it fast, use it often, be full degenerate.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 - - - - Low/Hard Knockdown Decent range sweep, doesn't cancel to any other normals
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
14 - - - - Launcher Morrigan leans back as she raises her foot which just turned into a scythe. Launches slightly lower than 3C.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 9 - - - Overhead Air jab, comes out fast, really good hitbox, hits crouching chars, this is a yes.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 5 - - - Overhead Air kick, decent range, another yes.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 8 - - - Overhead/Forced Roll Morrigan makes a little tentacle shield. Very hard normal to challenge, a third yes.


Universal Mechanics

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 10 - - - 3200 -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Crossover Counter 22 - - - 2400 -
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Forward Throw - - - - 4800 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Back Throw - - - - 4800 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Forward Throw - - - - 5600 Throw
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
Air Back Throw - - - - 5600 Throw


Special Moves

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 - - - - Projectile Morrigan shoots out a fireball that is honestly way too big for this game. She can have multiple fireballs out at once. If she gets hit, all fireballs disappear. All strengths determine the speed, so you can shoot a slow Fireball A then shoot a fast fireball C right through it.
Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
7 - - - - - MorriShoryu, Does usual shoryu things. Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
12 - - - - - Morrigan turns around and turns her legs into a drill, really good offensive tool. There is no hitbox under her so you can't jump shell kick and land, it has to be a targeted effort towards the opponent. She gets a slight boost if shell kicking from IAD.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
5 - - - - Throw Morrigan does an izuna drop. It is what it is. Her 2A is extremely fast so you can tick throw with this
Even stranger her air throw uses this exact same animation, but she can't Vector Drain in the air.....what?
Useable on giants


Super Moves

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
17+1 - - - 14231 Aimable Morrigan shoots a bunch of missiles, she can direct them up or down. There are very, very, very few setups to make this land, and the missiles are so slow you will rarely land it raw. This super is best used for chipping out or DHC. A very common use is to get hard knockdown and then perform this super. When the opponent wakes up, whether they roll toward or away from Morrigan, they have to eat the missiles, and if they roll into Morrigan they have to take every single missile. The recovery on this is good enough where you will rarely be punished for using it so that's a bonus.
Usable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

17+1 - - - - Invincible until button press Morrigan jets off-screen and comes back on the opposite side. Holding up or down can change her height when she reenters. As long as no button is pressed, Morrigan is 100% invincible from everything in the game. After she presses a button she becomes vulnerable, but gains a heavy-hitting multihit shell kick.
Useable in air
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes

11+1 - - - 19951 - Her only useful super, extremely easy to setup, good damage. Not too much to argue on this one.
Useable on giants


Notable Players

Notable Players

Player Name Point Character Anchor Character Social Media
Lucky Star
TvC Morrigan Face.png

Morrigan
TvC Ryu Face.png

Ryu
Youtube
Player Name Point Character Anchor Character Social Media
MarvelMatt
TvC Volnutt Face.png

Megaman Volnutt
TvC Morrigan Face.png

Morrigan
Player Name Point Character Anchor Character Social Media
Hell0
TvC Roll Face.png

Roll
TvC Morrigan Face.png

Morrigan
Youtube
Player Name Point Character Anchor Character Social Media
Tronzilla
TvC Tekkaman Blade Face.png

Tekkaman Blade
TvC Morrigan Face.png

Morrigan
Player Name Point Character Anchor Character Social Media
Kazupachi
TvC Jun Face.png

Jun the Swan
TvC Morrigan Face.png

Morrigan

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants