Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li/Combos: Difference between revisions

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{{TVC Character Subnav|char=Chun-Li |sub=1}}
{{TVC Character Subnav|char=Chun-Li |sub=1}}


===Legend===
{{TvCComboHeader
{| class="wikitable" style="text-align: left; width: 50%;"
|header=Combos
|-
}}
! colspan="2" | Legend
{{TvCCombo
|-
|video=[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]]
| {{TvC-Colors|blue|Light Attack (A):}}  
|notation={{TvCInput|iad}} {{TvCInput|j2b}} {{TvCInput|mashx}} {{TvCInput|bbq}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|2c}}
| {{TvC-Colors|blue|Blue}}
|notes=Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
|-
}}
| {{TvC-Colors|yellow|Medium Attack (B):}}  
| {{TvC-Colors|yellow|Yellow}}
|-
| {{TvC-Colors|red|Heavy Attack (C):}}  
| {{TvC-Colors|red|Red}}
|-
| {{TvC-Colors|green|Special Moves:}}  
| {{TvC-Colors|green|Green}}
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span>
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span>
| <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCCombo
{|class = "wikitable" style="text-align: center;"
|video=[[File:chun combo 1.webm|thumb]]
|-
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}}
!Move !! Inputs !! Notes
|notes=The absolute bare minimum of a combo, basic magic series.
|-
}}
|[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]]
 
|  
{{TvCCombo
IAD &ensp; j.{{TvC-Colors|yellow|2B}} &ensp;
|video=[[File:chun combo 2.webm|thumb]]
{{TvC-Colors|green|Legs}} &ensp;
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2c}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|j.b}} {{TvCInput|j.c}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|623c}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|j.c}} {{TvCInput|j.c}}
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
|notes=The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage.
IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp;
}}
{{TvC-Colors|blue|A}} &ensp;
 
{{TvC-Colors|yellow|B}} &ensp;
{{TvCCombo
{{TvC-Colors|yellow|2B}} &ensp;
|video=[[File:chun combo 3.webm|thumb]]
{{TvC-Colors|red|C}} &ensp;
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|41236a}} {{TvCInput|bbq}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|jc}}
{{TvC-Colors|red|2C}}  
|notes=A quick starter if you want to spend BBQ earlier in the combo. Light Kikoken makes comboing easier.
| Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
}}
|-
 
|[[File:chun combo 1.webm|thumb]]
{{TvCCombo
|  
|video=[[File:chun combo 4.webm|thumb]]
{{TvC-Colors|blue|A}} &ensp;
|notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|a}} {{TvCInput|jc}} {{TvCInput|jc}}
{{TvC-Colors|yellow|B}} &ensp;
|notes=Still a relatively low execution setup for Chun.
{{TvC-Colors|yellow|2B}} &ensp;
}}
{{TvC-Colors|red|C}} &ensp;
 
{{TvC-Colors|red|3C}} &ensp;
{{TvCCombo
sjc &ensp;
|video=[[File:chun combo 5.webm|thumb]]
j.{{TvC-Colors|blue|A}} &ensp;
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}}
j.{{TvC-Colors|yellow|B}} &ensp;
|notes=Midscreen example of her j.C loop.
j.{{TvC-Colors|red|C}} &ensp;
}}
jc &ensp;
 
j.{{TvC-Colors|yellow|B}} &ensp;
{{TvCCombo
j.{{TvC-Colors|red|C}} &ensp;
|video=[[File:chun combo 6.webm|thumb]]
jc &ensp;
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}}
j.{{TvC-Colors|yellow|B}} &ensp;
|notes=Baroqueless midscreen confirm from Legs.
j.{{TvC-Colors|red|C}} &ensp;
}}
-> &ensp;
 
j.{{TvC-Colors|red|C}}  
{{TvCCombo
| The absolute bare minimum of a combo, basic magic series.
|video=[[File:chun combo 7.webm|thumb]]
|-
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mash}} {{TvCInput|c}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|236xx}}
|[[File:chun combo 2.webm|thumb]]
|notes=Corner loop.
|  
}}
{{TvC-Colors|blue|A}} &ensp;
 
{{TvC-Colors|yellow|B}} &ensp;
{{TvCCombo
{{TvC-Colors|yellow|2B}} &ensp;
|video=[[File:chun combo 8.webm|thumb]]
{{TvC-Colors|red|C}} &ensp;
|notation={{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|236xx}} {{TvCInput|66}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc8jc}} {{TvCInput|b}} {{TvCInput|41236a}}
{{TvC-Colors|blue|Light Kikoken}} &ensp;
|notes=Small example of Shichisei follow up; only works when Chun is in the corner.
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
}}
{{TvC-Colors|blue|A}} &ensp;
 
{{TvC-Colors|yellow|B}} &ensp;
{{TvCCombo
{{TvC-Colors|yellow|2B}} &ensp;
|video=[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]]
{{TvC-Colors|red|C}} &ensp;
|notation={{TvCInput|jb}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|jc}}
{{TvC-Colors|red|3C}} &ensp;
|notes=Another route for Chun; timing is a little awkward but dash canceling kicks is fun.
sjc &ensp;
}}
j.{{TvC-Colors|blue|A}} &ensp;
 
j.{{TvC-Colors|yellow|B}} &ensp;
{{TvCCombo
j.{{TvC-Colors|red|C}} &ensp;
|video=[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]]
jc &ensp;
|notation={{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|jc}} {{TvCInput|iad}} {{TvCInput|jac}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}}
j.{{TvC-Colors|yellow|B}} &ensp;
|notes=If you can do her loop in the corner, you can do some wacky stuff midscreen.
j.{{TvC-Colors|red|C}} &ensp;
}}
jc &ensp;
 
j.{{TvC-Colors|yellow|B}} &ensp;
{{TvCComboHeader
j.{{TvC-Colors|red|C}} &ensp;
|header=Resets
j.{{TvC-Colors|red|C}} -> C
}}
| The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage.
{{TvCCombo
|-
|video=[[File:Chun combo 9.webm|thumb]]
|[[File:chun combo 3.webm|thumb]]
|notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|mashc}}
|  
|notes=A small example of her legs reset.
{{TvC-Colors|blue|A}} &ensp;
}}
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|blue|Light Kikoken}} &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|blue|A}} &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} -> C
| A quick starter if you want to spend BBQ earlier in the combo. Light Kikoken makes comboing easier.
|-
|[[File:chun combo 4.webm|thumb]]
|  
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
[2] &ensp;
{{TvC-Colors|red|2C}} &ensp;
{{TvC-Colors|red|Heavy SBK}} &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
jc &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|yellow|5B}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|blue|A}} &ensp;
j.{{TvC-Colors|red|C}} -> C
| Still a relatively low execution setup for Chun.
|-
|[[File:chun combo 5.webm|thumb]] 
|
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Legs}} &ensp;
jc &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
66 &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
[2] &ensp;
{{TvC-Colors|red|Heavy SBK}} &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} -> C
| Midscreen example of her j.C loop.
|-
|[[File:chun combo 6.webm|thumb]]
|  
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Legs}} &ensp;
jc &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
66 &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} -> C
| Baroqueless midscreen confirm from Legs.
|-
|[[File:chun combo 7.webm|thumb]] 
|
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Legs}} &ensp;
jc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|green|Shichisei Senkukyaku}}  
| Corner loop.
|-
|[[File:chun combo 8.webm|thumb]] 
|
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|green|Shichisei Senkukyaku}} &ensp;
66 &ensp;
{{TvC-Colors|red|C}} [2] &ensp;
{{TvC-Colors|red|2C}} &ensp;
{{TvC-Colors|red|Heavy SBK}} &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|blue|Light Kikoken}}  
| Small example of Shichisei follow up; only works when Chun is in the corner.
|-
|[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]] 
|
j.{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|5C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Kicks}} &ensp;
66 &ensp;
{{TvC-Colors|yellow|5B}} &ensp;
{{TvC-Colors|red|5C}} &ensp;
{{TvC-Colors|red|Heavy Kicks}} &ensp;
66 &ensp;
{{TvC-Colors|yellow|5B}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
j.{{TvC-Colors|red|C}} &ensp;
-> C
| Another route for Chun; timing is a little awkward but dash canceling kicks is fun.
|-
|[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]] 
|
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|5C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Kicks}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|green|IAD}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
8 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|yellow|5B}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} -> C
| If you can do her loop in the corner, you can do some wacky stuff midscreen.
|-
|[[File:Chun combo 9.webm|thumb]] 
|
{{TvC-Colors|blue|A}} &ensp;
{{TvC-Colors|yellow|B}} &ensp;
{{TvC-Colors|yellow|2B}} &ensp;
{{TvC-Colors|red|5C}} &ensp;
{{TvC-Colors|red|3C}} &ensp;
{{TvC-Colors|red|Heavy Legs}} &ensp;
66 &ensp;
{{TvC-Colors|red|5C}} &ensp;
{{TvC-Colors|red|Heavy Legs}} &ensp;
jc &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|yellow|5B}} &ensp;
{{TvC-Colors|red|3B}} &ensp;
sjc &ensp;
j.{{TvC-Colors|yellow|B}} &ensp;
j.{{TvC-Colors|red|C}} &ensp;
{{TvC-Colors|red|Heavy Legs}}  
| A small example of her legs reset.
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 13:10, 30 December 2024


Combos

Combos

Video Notation Notes

j.TVC-6.png TVC-6.png j.TVC-2.pngTVC-M.png TvC-Mash-Beta.pngTVC-AT.png TVC-baroque.png j.TVC-6.png TVC-6.png j.TVC-M.png TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png

Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-H.png j.TVC-M.png j.TVC-H.png j.TVC-M.png j.TVC-H.png j.TVC-H.png

The absolute bare minimum of a combo, basic magic series.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-H.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-H.png TVC-9.png j.TVC-M.png j.TVC-H.png TVC-9.png j.TVC-M.png j.TVC-H.png TVC-623.png TVC-H.png TVC-baroque.png TVC-9.png j.TVC-H.png j.TVC-H.png

The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-41236.png TVC-L.png TVC-baroque.png TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png j.TVC-M.png j.TVC-H.png j.TVC-M.png j.TVC-H.png j.TVC-M.png j.TVC-H.png j.TVC-H.png j.TVC-H.png

A quick starter if you want to spend BBQ earlier in the combo. Light Kikoken makes comboing easier.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-2.png TVC-H.png TVC-2.png TVC-charge.png TVC-8.png TVC-H.png TVC-baroque.png TVC-9.png j.TVC-H.png j.TVC-6.png TVC-6.png j.TVC-H.png TVC-6.png TVC-6.png j.TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png TVC-L.png j.TVC-H.png j.TVC-H.png

Still a relatively low execution setup for Chun.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-9.png j.TVC-H.png TVC-8.png j.TVC-H.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TVC-2.png TVC-charge.png TVC-8.png TVC-H.png TVC-baroque.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-H.png j.TVC-H.png

Midscreen example of her j.C loop.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-9.png j.TVC-H.png TVC-8.png j.TVC-H.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-H.png j.TVC-H.png

Baroqueless midscreen confirm from Legs.
Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png

TVC-H.png TVC-9.png j.TVC-M.png j.TVC-H.png j.TVC-H.png TVC-8.png j.TVC-H.png j.TVC-H.png TVC-8.png j.TVC-H.png j.TVC-H.png TVC-8.png j.TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-L.png TVC-236.png TVC-AT.png TVC-AT.png

Corner loop.
Video Notation Notes

TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png TVC-236.png TVC-AT.png TVC-AT.png TVC-6.png TVC-6.png TVC-H.png TVC-2.png TVC-H.png TVC-2.png TVC-charge.png TVC-8.png TVC-H.png TVC-baroque.png j.TVC-H.png TVC-8.png j.TVC-H.png j.TVC-H.png TVC-8.png j.TVC-H.png

TVC-M.png TVC-41236.png TVC-L.png

Small example of Shichisei follow up; only works when Chun is in the corner.
Video Notation Notes

j.TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-6.png TVC-6.png TVC-M.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-6.png TVC-6.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png TVC-9.png j.TVC-H.png j.TVC-H.png

Another route for Chun; timing is a little awkward but dash canceling kicks is fun.
Video Notation Notes

TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png j.TVC-H.png j.TVC-6.png TVC-6.png

TVC-8.png j.TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-M.png j.TVC-H.png j.TVC-H.png

If you can do her loop in the corner, you can do some wacky stuff midscreen.


Resets

Resets

Video Notation Notes

TVC-L.png TVC-M.png TVC-2.png TVC-M.png TVC-H.png TVC-3.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-6.png TVC-6.png TVC-H.png TvC-Mash-Beta.pngTVC-H.png TVC-9.png j.TVC-H.png TVC-8.png j.TVC-6.png TVC-6.png j.TVC-H.png TVC-8.png j.TVC-6.png TVC-6.png j.TVC-H.png TVC-M.png TVC-3.png TVC-H.png TVC-SJC.png j.TVC-M.png j.TVC-H.png TvC-Mash-Beta.pngTVC-H.png

A small example of her legs reset.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants