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| {{TVC Character Subnav|char=Chun-Li |sub=1}} | | {{TVC Character Subnav|char=Chun-Li |sub=1}} |
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| ===Legend===
| | {{TvCComboHeader |
| {| class="wikitable" style="text-align: left; width: 50%;"
| | |header=Combos |
| |-
| | }} |
| ! colspan="2" | Legend
| | {{TvCCombo |
| |- | | |video=[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]] |
| | <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
| | |notation={{TvCInput|iad}} {{TvCInput|j2b}} {{TvCInput|mashx}} {{TvCInput|bbq}} {{TvCInput|iad}} {{TvCInput|jb}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|2c}} |
| |- | | |notes=Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos. |
| | <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | | }} |
| |- | |
| | <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |
| |- | |
| | <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | |
| |- | |
| | <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |
| |-
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| | <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
| |
| |}
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| |
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| ===Combos===
| | {{TvCCombo |
| {|class = "wikitable" style="text-align: center;"
| | |video=[[File:chun combo 1.webm|thumb]] |
| !Move !! Inputs !! Notes
| | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} |
| |-
| | |notes=The absolute bare minimum of a combo, basic magic series. |
| |[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]]
| | }} |
| || IAD   j.{{TvCNotation|type=medium|name=2B}}  {{TvCNotation|type=special|name=Legs}}   {{TvCNotation|type=bbq|name=BBQ}}  IAD  j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=2C}} || Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos. | | |
| |-
| | {{TvCCombo |
| |[[File:chun combo 1.webm|thumb]] | | |video=[[File:chun combo 2.webm|thumb]] |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   ->   j.{{TvCNotation|type=heavy|name=C}} || The absolute bare minimum of a combo, basic magic series. | | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2c}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|j.b}} {{TvCInput|j.c}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|623c}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|j.c}} {{TvCInput|j.c}} |
| |-
| | |notes=The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. |
| |[[File:chun combo 2.webm|thumb]]
| | }} |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=light|name=Light Kikoken}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}} -> C || The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K. | | |
| |- | | {{TvCCombo |
| |[[File:chun combo 3.webm|thumb]] | | |video=[[File:chun combo 3.webm|thumb]] |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=light|name=Light Kikoken}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}} -> C || Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier. | | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|41236a}} {{TvCInput|bbq}} {{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|jc}} |
| |- | | |notes=A quick starter if you want to spend BBQ earlier in the combo. Light Kikoken makes comboing easier. |
| |[[File:chun combo 4.webm|thumb]]
| | }} |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   [2]   {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=heavy|name=Heavy SBK}}   {{TvCNotation|type=bbq|name=BBQ}}   jc   j.{{TvCNotation|type=heavy|name=C}}   jc   66   j.{{TvCNotation|type=heavy|name=C}}   jc   66   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   j.{{TvCNotation|type=heavy|name=C}} -> C || This is still a relatively low execution setup for Chun but something to keep in mind. | | |
| |-
| | {{TvCCombo |
| |[[File:chun combo 5.webm|thumb]]
| | |video=[[File:chun combo 4.webm|thumb]] |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Legs}}   jc   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   66   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C}} [2]   {{TvCNotation|type=heavy|name=Heavy SBK}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}} -> C || Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing. | | |notation={{TvCInput|A}} {{TvCInput|B}} {{TvCInput|2B}} {{TvCInput|C}} {{TvCInput|2C}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|a}} {{TvCInput|jc}} {{TvCInput|jc}} |
| |-
| | |notes=Still a relatively low execution setup for Chun. |
| |[[File:chun combo 6.webm|thumb]]
| | }} |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Legs}}   jc   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   66   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}} -> C || Baroqueless midscreen confirm from Legs. | | |
| |-
| | {{TvCCombo |
| |[[File:chun combo 7.webm|thumb]]
| | |video=[[File:chun combo 5.webm|thumb]] |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Legs}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=light|name=A}}   {{TvCNotation|type=special|name=Shichisei Senkukyaku}} || Corner loop.
| | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} |
| |-
| | |notes=Midscreen example of her j.C loop. |
| |[[File:chun combo 8.webm|thumb]]
| | }} |
| || {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Shichisei Senkukyaku}}   66   {{TvCNotation|type=heavy|name=C}} [2]   {{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=heavy|name=Heavy SBK}}   {{TvCNotation|type=bbq|name=BBQ}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=light|name=Light Kikoken}} || Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.
| | |
| |- | | {{TvCCombo |
| |[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]] | | |video=[[File:chun combo 6.webm|thumb]] |
| || j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=5C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Kicks}}   66   {{TvCNotation|type=medium|name=5B}}   {{TvCNotation|type=heavy|name=5C}}   {{TvCNotation|type=heavy|name=Heavy Kicks}}   66   {{TvCNotation|type=medium|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=heavy|name=C}}   -> C || Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.
| | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} |
| |-
| | |notes=Baroqueless midscreen confirm from Legs. |
| |[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]]
| | }} |
| || {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=5C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Kicks}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=IAD}}   j.{{TvCNotation|type=heavy|name=C}}   8   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=5B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}} -> C || If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.
| | |
| |-
| | {{TvCCombo |
| |[[File:Chun combo 9.webm|thumb]]
| | |video=[[File:chun combo 7.webm|thumb]] |
| || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=5C}}   {{TvCNotation|type=heavy|name=3C}}   {{TvCNotation|type=heavy|name=Heavy Legs}}   66   {{TvCNotation|type=heavy|name=5C}}   {{TvCNotation|type=heavy|name=Heavy Legs}}   jc   j.{{TvCNotation|type=heavy|name=C}}   jc   66   j.{{TvCNotation|type=heavy|name=C}}   jc   66   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=5B}}   {{TvCNotation|type=heavy|name=3B}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=Heavy Legs}} || A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.
| | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mash}} {{TvCInput|c}} {{TvCInput|9}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|ja}} {{TvCInput|236xx}} |
| |}
| | |notes=Corner loop. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:chun combo 8.webm|thumb]] |
| | |notation={{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|236xx}} {{TvCInput|66}} {{TvCInput|c}} {{TvCInput|2c}} {{TvCInput|28c}} {{TvCInput|bbq}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|jc8jc}} {{TvCInput|b}} {{TvCInput|41236a}} |
| | |notes=Small example of Shichisei follow up; only works when Chun is in the corner. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]] |
| | |notation={{TvCInput|jb}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|jc}} |
| | |notes=Another route for Chun; timing is a little awkward but dash canceling kicks is fun. |
| | }} |
| | |
| | {{TvCCombo |
| | |video=[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]] |
| | |notation={{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|jc}} {{TvCInput|iad}} {{TvCInput|jac}} {{TvCInput|8}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|jc}} |
| | |notes=If you can do her loop in the corner, you can do some wacky stuff midscreen. |
| | }} |
| | |
| | {{TvCComboHeader |
| | |header=Resets |
| | }} |
| | {{TvCCombo |
| | |video=[[File:Chun combo 9.webm|thumb]] |
| | |notation={{TvCInput|a}} {{TvCInput|b}} {{TvCInput|2b}} {{TvCInput|c}} {{TvCInput|3c}} {{TvCInput|mashc}} {{TvCInput|66}} {{TvCInput|c}} {{TvCInput|mashc}} {{TvCInput|9}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|8}} {{TvCInput|iad}} {{TvCInput|jc}} {{TvCInput|b}} {{TvCInput|3c}} {{TvCInput|sjc}} {{TvCInput|jb}} {{TvCInput|jc}} {{TvCInput|mashc}} |
| | |notes=A small example of her legs reset. |
| | }} |
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| {{Navbox-TVC}} | | {{Navbox-TVC}} |
| [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |