Tatsunoko vs Capcom: Ultimate All Stars/Wiki: Difference between revisions

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To make editing the notation easier, a script has been made. It can be accessed here:
== TvCInput Template Documentation ==


[https://github.com/cce2955/TvCSuperComboConverter/blob/main/tvcwikiconvert.ps1 TvC Notation Script]
This documentation explains how to use the `TvCInput` template for representing inputs consistently across the wiki.


In the interest of not requiring users to download multiple packages or dependencies, and to avoid the complexities of various programming languages, PowerShell was chosen for this script. It is available on most systems by default. If demand is high enough, a Python version may be considered in the future.
For security, the code is available directly on the page. The script operates entirely offline and does not request any information beyond user defined numpad inputs.
To use the script:
1. Download it as `{program_name}.ps1`, or copy paste into a notepad and save it somewhere as {Programname}.ps1
2. Launch it by either double-clicking the file or running it via the command line.
3. On-screen prompts will guide you to input your commands.
4. Outputs are immediately generated as both icons and numpad inputs.
5. The grid below shows the various commands used to generate outputs, it's intended to be intuitive but some of the commands had to be shuffled to help keep things from overlapping
boot dolphin, go to tools, click launch wii menu
{| class="wikitable" style="width: 100%;"
{| class="wikitable" style="width: 100%;"
|+ TvC Numpad Notation Converter - Special Commands (all commands are case insensitive)
! Input Type
! Command
! Example Inputs
! Explanation
! Description
! Example
! Usage
! Output Example
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''X'''/'''XX'''
| Basic Inputs
| A strength insensitive button, for when any strength of the attack is applicable. XX is used to denote supers normally
| A, a, L, l, B, b, M, m, C, c, H, h
 
| Basic attacks and heavy moves.
| Input:
| <nowiki>{{TvCInput|A}}</nowiki>
236XX 2X
| {{TvCInput|A}}
 
Output:
 
{{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=purple|[[File:TVC-2.png|30px]] [[File:TVC-AT.png|30px]]}}
 
{{TvC-Colors|purple|236XX}} &emsp;{{TvC-Colors|purple|2X}}
|-
| style="background-color: #D3D3D3; color: #000;" | '''A, B, C'''
| The three strength attacks, with A light, B medium, C heavy, can be combined with motion inputs
| Input:
 
A B C 421XX 214A
 
Output:
 
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=purple|[[File:TVC-421.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}}
 
{{TvC-Colors|yellow|A}} &emsp;{{TvC-Colors|green|B}} &emsp;{{TvC-Colors|blue|C}} &emsp;{{TvC-Colors|purple|421XX}} &emsp;{{TvC-Colors|yellow|214A}}
 
 
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''{direction}'''
| Directional Inputs
| Supports singular directional motions:
| 2, 3, 4, 6, 8
* Currently supports 2, 4, 6, 8, 3. With a moderate amount of effort I can do the rest but...eh
| Represent directional inputs.
| Input:
| <nowiki>{{TvCInput|6}}</nowiki>
2 4 6 8 3
| {{TvCInput|6}}
 
Output:
 
{{TvCUnderline|color=white|[[File:TVC-2.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-4.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-8.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-3.png|30px]]}}
 
{{TvC-Colors|white|2}} &emsp;{{TvC-Colors|white|4}} &emsp;{{TvC-Colors|white|6}} &emsp;{{TvC-Colors|white|8}} &emsp;{{TvC-Colors|white|3}}
 
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''{direction}{direction}'''
| Jump Inputs
| Supports repeated directional motions:
| j.A, j.a, j.L, j.l, j.B, j.b, j.M, j.m, j.C, j.c, j.H, j.h
* 22: Repeated down input
| Attacks while jumping.
* 66: Double forward (dash forward)
| <nowiki>{{TvCInput|j.B}}</nowiki>
* 44: Double backward (dash backward)
| {{TvCInput|j.B}}
| Input:
22 66  44
 
Output:
 
{{TvCUnderline|color=white|[[File:TVC-2.png|30px]] [[File:TVC-2.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-4.png|30px]] [[File:TVC-4.png|30px]]}}
 
{{TvC-Colors|white|22}} &emsp;{{TvC-Colors|white|66}} &emsp;{{TvC-Colors|white|44}}
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''XchargeY'''
| Special Inputs
| Charge motion starting in one direction (X) and transitioning to another (Y). 
| 236A, 236a, 214B, 214b, 421C, 421c, 623A, 623a
Often paired with a button to execute charge-based moves, e.g., 4charge6A.
| Special move commands with directional inputs.
| Input:
| <nowiki>{{TvCInput|236C}}</nowiki>
 
| {{TvCInput|236C}}
4charge6A
Output:
 
{{TvCUnderline|color=yellow|[[File:TVC-4.png|30px]] [[File:TVC-charge.png|50px]] [[File:TVC-6.png|30px]] [[File:TVC-L.png|30px]]}}
 
{{TvC-Colors|yellow|[4]6A}}
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''BBQ'''
| Advanced Inputs
| Baroque mechanic icon with gradient styling. 
| 63214A, 63214B, 360XX, 28chargeA, 46chargeB
Consumes red health to extend combos or reset actions.
| Advanced special moves, including charges and circular inputs.
| Input: 
| <nowiki>{{TvCInput|360XX}}</nowiki>
 
| {{TvCInput|360XX}}
A B C BBQ 623A
 
Output:
 
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet)|[[File:TVC-baroque.png|80px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}
 
{{TvC-Colors|yellow|A}} &emsp;{{TvC-Colors|green|B}} &emsp;{{TvC-Colors|blue|C}} &emsp;{{TvC-Colors|bbq|BBQ}} &emsp;{{TvC-Colors|yellow|623A}}
|-
|-
| style="background-color: #D3D3D3; color: #000;" | '''TK'''
| System Inputs
| Tiger Knee motion, an input immediately after jumping. 
| AT, BBQ, tk, sjc
Commonly written as 2369X for quick aerial specials.
| System mechanics such as assists, Baroque cancels, or super jumps.
| Input:
| <nowiki>{{TvCInput|BBQ}}</nowiki>
 
| {{TvCInput|BBQ}}
j.B TK 214A
|}
 
Output:
 
{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=gray|[[File:TVC-TK.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}}
 
{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|gray|TK}} &emsp;{{TvC-Colors|yellow|214A}}
 
|-
| style="background-color: #D3D3D3; color: #000;" | '''SJC'''
| Super Jump Cancel. 
Allows chaining grounded moves into an aerial follow-up using a super jump.
| Input:
 
SJC 214C
 
Output:
 
{{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}
 
{{TvC-Colors|cyan|SJC}} &emsp;{{TvC-Colors|blue|214C}}
|-
| style="background-color: #D3D3D3; color: #000;" | '''~JC'''
| Jump Cancel. 
Cancels a grounded move into a jump for further extensions or resets.
| Input:
 
j.B j.B ~jc j.B j.B
 
Output:
 
{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=skyblue|jump cancel}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}
 
{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|skyblue|jc}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|green|j.B}}
 
|-
| style="background-color: #D3D3D3; color: #000;" | '''X.Y'''
| A chained command where sequential inputs are connected by periods (".").  Otherwise known as a rekka
| Input:
 
236X.X.214X 
 
Output:


{{TvCUnderline|color=purple|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-214.png|30px]] [[File:TVC-AT.png|30px]]}}
{{TvC-Colors|purple|623X}} -> {{TvC-Colors|purple|X}} -> {{TvC-Colors|purple|214X}}
|-
| style="background-color: #D3D3D3; color: #000;" | '''hold{button}'''/'''release{button}'''
| Hold. Instructs the user to hold a button down
Release. Release said button
| Input:
A B C holdC 3C sjc j.B j.b ~jc j.B j.B releaseC
Output:
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=skyblue|jump cancel}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}
{{TvC-Colors|yellow|A}} &emsp;{{TvC-Colors|green|B}} &emsp;{{TvC-Colors|blue|C}} &emsp;{{TvC-Colors|blue|3C}} &emsp;{{TvC-Colors|blue|Hold(C)}} &emsp;{{TvC-Colors|cyan|SJC}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|skyblue|jc}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|blue|release(C)}}
|-
| style="background-color: #D3D3D3; color: #000;" | '''*{button}'''
| Mash, press a button rapidly
| Input:
A B C 3C *C 66 B C *C 66 3C sjc j.B j.C.C
Output:
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=magenta|[[File:TVC-Mash.png|30px]]}}([[File:TVC-H.png|30px]]) &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=magenta|[[File:TVC-Mash.png|30px]]}}([[File:TVC-H.png|30px]]) &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}} &emsp;{{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}} -> {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}
{{TvC-Colors|yellow|A}} &emsp;{{TvC-Colors|green|B}} &emsp;{{TvC-Colors|blue|C}} &emsp;{{TvC-Colors|blue|3C}} &emsp;{{TvC-Colors|purple|*C}} &emsp;{{TvC-Colors|white|66}} &emsp;{{TvC-Colors|green|B}} &emsp;{{TvC-Colors|blue|C}} &emsp;{{TvC-Colors|purple|*C}} &emsp;{{TvC-Colors|white|66}} &emsp;{{TvC-Colors|blue|3C}} &emsp;{{TvC-Colors|cyan|SJC}} &emsp;{{TvC-Colors|green|j.B}} &emsp;{{TvC-Colors|blue|C}} -> {{TvC-Colors|blue|C}}
|}
== Media Management ==
== Media Management ==



Revision as of 00:26, 28 December 2024

TvCInput Template Documentation

This documentation explains how to use the `TvCInput` template for representing inputs consistently across the wiki.

Input Type Example Inputs Description Usage Output Example
Basic Inputs A, a, L, l, B, b, M, m, C, c, H, h Basic attacks and heavy moves. {{TvCInput|A}}

TVC-L.png

Directional Inputs 2, 3, 4, 6, 8 Represent directional inputs. {{TvCInput|6}}

TVC-6.png

Jump Inputs j.A, j.a, j.L, j.l, j.B, j.b, j.M, j.m, j.C, j.c, j.H, j.h Attacks while jumping. {{TvCInput|j.B}}

j.TVC-M.png

Special Inputs 236A, 236a, 214B, 214b, 421C, 421c, 623A, 623a Special move commands with directional inputs. {{TvCInput|236C}}

TVC-236.png TVC-H.png

Advanced Inputs 63214A, 63214B, 360XX, 28chargeA, 46chargeB Advanced special moves, including charges and circular inputs. {{TvCInput|360XX}}

TVC-360.png TVC-AT.png TVC-AT.png

System Inputs AT, BBQ, tk, sjc System mechanics such as assists, Baroque cancels, or super jumps. {{TvCInput|BBQ}}

TVC-baroque.png

Media Management

Upload Guidelines

Upload Guidelines
Task Instructions
Adding categories to media uploads. Include the following category for images or WebMs:

WebM Creation Tools Overview

Tool Description Link
Handbrake A free, open-source transcoder. Requires some video knowledge to fine-tune compression settings. Handbrake
WebM for Bakas An older program that simplifies WebM creation but still requires minimal input for configuration. WebM for Bakas
Webm-inator Purpose-built for this wiki. Install FFMPEG, then drag and drop to create WebMs effortlessly. Webm-inator

Templates and Their Uses

Navbox-TVC

Navbox-TVC Overview
Purpose Acts as a directory for all public-facing pages in the TvC wiki.
Usage
  • Most new entries are added under the "General" section.
  • When creating a new page:

1. Link to it from within the "General" section.

2. Use the code snippet provided to link it.

Code Snippet <div style="background-image: linear-gradient(to bottom, #FF69B4, transparent 50%); flex: 0 1 70px; text-align: center; min-width: 70px; height: 100px;"> {{Navbox/Icon| image={your icon here} | text=[THIS LINKS TO YOUR NEW PAGE, do not put the URL, just the page name]}} </div>


Additional Notes
  • Categories within the Navbox have highlights to differentiate them.
  • Dividers are used to help focus the eye on specific sections.

TvC Colors

TvC Colors Overview
Purpose Notes
Predefined color schemes for numpad notation.
  • Colors are designed to be easy on the eyes and reduce strain.
  • These probably will be lost to the upcoming revamped wiki, but they remain available for use.
  • Template: `TvC Colors`


Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants