User:Cce2955/sandbox: Difference between revisions

From SuperCombo Wiki
(As per the suggestion, I really like Project Justice Wiki's old layout, adding in some video references for normals, waiting on shadowplay so I can get j.C then work on the rest as a proof of concept)
(example moves setup, about to work on the wiki page now)
 
(84 intermediate revisions by the same user not shown)
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{{TVC Character Intro|char=Alex|content=
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}} -> {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-L.png|30px]]}} -> {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-623.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|j.[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-214.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}
==Introduction==
Alex From Street Fighter III with a not so great rendition of Jazzy NYC. He's the same grappler you expect and the only small character with a snapback. Due to naturally having no projectiles and no double jump, expect to struggle a bit while using him, but when you get started you can wipe out entire characters with ease.


==Gameplay==
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|214A}} -> {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|214A}} -> {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|623B}}  {{TvC-Colors|blue|j.C}}  {{TvC-Colors|purple|214XX}}
{{Content Box|content=
Standard Vs. Grappler
{{ProConTable
|pros=
* Only non-giant character with a snapback
* Insane damage, also gets a huge boost from baroque and can wipe most players with just 20%
* Gets damage and meter boost during VAR and benefits from Height Damage boost
* Pretty decent anti-airs
* Standing overhead which can lead into multiple combo routes
* Very good Giant Killer


|cons=
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-4.png|30px]] [[File:TVC-charge.png|50px]] [[File:TVC-6.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-AT.png|30px]]}} -> {{TvCUnderline|color=purple|[[File:TVC-214.png|30px]] [[File:TVC-AT.png|30px]]}}
* Cannot double jump
* A well timed pushblock ruins setups
* Gets outzoned easily despite being able to nullify fireballs
* Has basically one worthwhile super
* Has a couple of ways to close the gap but any decent player can interrupt or stop it, footsies and fundamentals need to be in top form as well as watching meter management.


{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|yellow|4charge6A}}  {{TvC-Colors|white|66}}  {{TvC-Colors|white|66}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|purple|623X}} -> {{TvC-Colors|purple|X}} -> {{TvC-Colors|purple|214X}}
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=skyblue|jump cancel}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|skyblue|jc}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|yellow|623A}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}  {{TvC-Colors|yellow|623A}}  {{TvC-Colors|purple|236XX}}
{{TvCUnderline|color=pink|[[File:TVC-L.png|30px]] [[File:TVC-M.png|30px]] -> [[File:TVC-L.png|30px]] [[File:TVC-M.png|30px]] -> [[File:TVC-M.png|30px]] [[File:TVC-H.png|30px]]}}
{{TvC-Colors|pink|LM->LM->MH}}
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]]}}  {{TvCUnderline|color=linear-gradient(90deg, red, orange, yellow, green, blue, indigo, violet)|[[File:TVC-baroque.png|80px]]}}  {{TvCUnderline|color=gray|[[File:TVC-TK.png|30px]]}}  {{TvCUnderline|color=cyan|[[File:TVC-SJC.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-6.png|30px]] [[File:TVC-6.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-421.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=red|[[File:TVC-P.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}  {{TvCUnderline|color=white|[[File:TVC-4.png|30px]] [[File:TVC-4.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]] [[File:TVC-AT.png|30px]]}}
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|purple|236X}}  {{TvC-Colors|gradient|BBQ}}  {{TvC-Colors|gray|TK}}  {{TvC-Colors|cyan|SJC}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|white|66}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|421C}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|red|P}}  {{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|2C}}  {{TvC-Colors|blue|6C}}  {{TvC-Colors|blue|214C}}  {{TvC-Colors|purple|623XX}}  {{TvC-Colors|white|44}}  {{TvC-Colors|purple|236XX}}
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-4.png|30px]] [[File:TVC-charge.png|50px]] [[File:TVC-6.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=yellow|[[File:TVC-623.png|30px]] [[File:TVC-L.png|30px]]}}
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|green|2B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|yellow|4charge6A}}  {{TvC-Colors|yellow|2A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|yellow|623A}}
{{TvCUnderline|color=yellow|[[File:TVC-L.png|30px]]}}  {{TvCUnderline|color=green|[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=blue|[[File:TVC-3.png|30px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=orange|[[File:TvC-hold.png|75px]] [[File:TVC-H.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=green|j.[[File:TVC-M.png|30px]]}}  {{TvCUnderline|color=purple|[[File:TVC-Release.png|50px]] [[File:TVC-H.png|30px]]}}
{{TvC-Colors|yellow|A}}  {{TvC-Colors|green|B}}  {{TvC-Colors|blue|C}}  {{TvC-Colors|blue|3C}}  {{TvC-Colors|blue|HOLDC}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|green|j.B}}  {{TvC-Colors|blue|RELEASEC}}
{{TVC Character Subnav|char=Alex|sub=1}}
{{TvCComboHeader
|header=Combos
}}
{{TvCCombo
|video=[[File:Alex basic launch.webm.webm|thumb]]
|notation=[[File:TVC-L.png|50px]] [[File:TVC-M.png|50px]] [[File:TVC-236.png|50px]][[File:TVC-H.png|50px]][[File:TVC-AT.png|50px]][[File:TVC-214.png|50px]][[File:TVC-623.png|50px]][[File:TVC-421.png|50px]][[File:TVC-2.png|50px]][[File:TVC-4.png|50px]][[File:TVC-6.png|50px]][[File:TVC-8.png|50px]][[File:TVC-3.png|50px]][[File:TVC-charge.png|50px]][[File:TVC-41236.png|50px]][[File:TVC-63214.png|50px]][[File:TVC-360.png|50px]][[File:TVC-plus.png|50px]][[File:TVC-P.png|50px]][[File:TVC-BBQ.png|50px]][[File:TVC-TK.png|50px]][[File:TVC-SJC.png|50px]][[File:TVC-Release.png|50px]][[File:TvC-hold.png|50px]][[File:TVC-baroque.png|50px]]
<br>
{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-236.png|30px]] [[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=bbq|[[File:TVC-BBQ.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-TK.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-SJC.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=white|[[File:TVC-6.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-421.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-P.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-2.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-623.png|30px]] [[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-AT.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-214.png|30px]] [[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=blue|[[File:TVC-2.png|30px]] [[File:TVC-L.png|30px]]}} &emsp;{{TvCUnderline|color=yellow|[[File:TVC-M.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-2.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-6.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=red|[[File:TVC-214.png|30px]] [[File:TVC-H.png|30px]]}} &emsp;{{TvCUnderline|color=green|[[File:TVC-236.png|30px]] [[File:TVC-AT.png|30px]]}}
{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|blue|236A}} &emsp;{{TvC-Colors|bbq|BBQ}} &emsp;{{TvC-Colors|white|TK}} &emsp;{{TvC-Colors|white|SJC}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|white|6}} &emsp;{{TvC-Colors|white|6}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|421C}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|yellow|2B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|P}} &emsp;{{TvC-Colors|blue|A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|yellow|2B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|623X}} &emsp;{{TvC-Colors|green|X}} &emsp;{{TvC-Colors|yellow|214B}} &emsp;{{TvC-Colors|blue|2A}} &emsp;{{TvC-Colors|yellow|B}} &emsp;{{TvC-Colors|red|C}} &emsp;{{TvC-Colors|red|2C}} &emsp;{{TvC-Colors|red|6C}} &emsp;{{TvC-Colors|red|214C}} &emsp;{{TvC-Colors|green|236X}}
}}
}}
{{TvCCombo
|video=[[File:Alex Elbow Slash.webm|thumb]]
|notation={{TvC-Colors|blue|[1]A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}}
|notes=Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at {{TvC-Colors|blue|A}} but you can start at {{TvC-Colors|yellow|B}} and still get Slash Elbow out. If you follow up with reverse IAD {{TvC-Colors|yellow|j.B}} you can catch people rolling behind you with a crossup overhead.
}}
}}
{{TvCCombo
|video=[[File:Alex wild stomp.webm|thumb]]
|notation={{TvC-Colors|blue|[1A]}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|green|'''Wild Stomp'''}}
|notes=If you need unburstable damage you can try this.
}}
}}


==Move List==
{{TvCCombo
===Normal Moves===
|video=[[File:Alex air to air.webm|thumb]]
{| class = wikitable style="text-align: center;"
|notation={{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
!Video !! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|notes=Completely basic and braindead air-to-air. If you tag the enemy with {{TvC-Colors|yellow|j.B}} for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
}}


|-
{{TvCCombo
|[[File:Alex_5A.webm|thumb]] || '''5A''' || 8 || 1 || 18 || - || 1200 || - || Jab, nothing special, it's a jab
|video=[[File:Alex IAD B.webm|thumb]]
|-
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|1C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; IAD &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|[[File:Alex 2A.webm|thumb]] || '''2A''' || 8 || 1 || 12 || - || 1120 || - || Same here, it's a jab, but crouching, oohhh
|notes=Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
|-
}}
|[[File:Alex 5B.webm|thumb]]|| '''5B''' || 11 || 3 || 21 || - || 2140 || - || A decent normal, it has some Anti-air properties, but more than likely it'll be combo filler,
|-
|[[File:Alex 2M.webm|thumb]] ||  '''2B''' || 10 || 2 || 15 || - || 2200 || Low || A really solid poke, if both players are grounded this will probably be your hit confirm to most combos
|-
|[[File:Alex 5C.webm|thumb]] || '''5C''' || 18 || 3 || 30 || - || 3380 || Overhead || One of his many overheads. It cannot be linked from any of his other normals, but it will chain to 2C or a special. After using it it's probably best to start charging for an elbow slash.
|-
|[[File:Alex 2C.webm|thumb]] || '''2C''' || 14 || 2 || 33 || - || 3340 || Low || Decent range sweep and effectively all his combo and blockstring starters
|-
|[[File:Alex 6C.webm|thumb]] || '''6C''' || 14 || 3 || 21 || - || 3880 || Knockback ||  A slightly iffy anti-air, seen extremely rarely in neutral and even more rare in combos. It can link to elbow slash or dropkick. Definitely keep it in mind but don't depend on it. It can be chained from 2C but Alex needs to be breathing on his opponent for that to work.
|-
|Video || '''3C''' || 16 || 6 || 29 || - || 3200 || Launcher || Kind of works as an anti-air, but otherwise use it as a launcher. If your opponent doesn't pushblock you can easily punish blocked launchers with a powerbomb.
|-
|[[File:Alex jA.webm|thumb]] || '''j.A''' || 6 || 8 || 24 || - || 1120 || Overhead || Air attack that hits diagonal, it's nice that it comes out fast but isn't too useful other than maybe correcting positioning during air combos.
|-
|[[File:Alex j.B.webm|thumb]] || '''j.B''' || 8 || 5 || 28 || - || 2080 || Overhead || Imagine Vergil's sword in UMVC3 but it's alex's fist, hits everywhere, your main setup for air bomb resets, grounded IAD cross ups, air blocks into powerbombs, bbq advancing guard cancels into powerbomb, etc. This is THE move
|-
|[[File:Alex j.C.webm|thumb]] || '''j.C''' || 11 || N || 29 || - || 3320 || Overhead ||  It's HEAD DIVE!!!!! Massively unsafe but causes extreme stagger that you can combo A LOT off of it, the closer to the ground you are, the more unexpected it becomes. Combining it with an assist makes it a bit more safe but you should probably not get into the habit.
|}


===Universal Mechanics===
{{TvCCombo
{| class = wikitable style="text-align: center;"
|video=[[File:Alex midscreen.webm|thumb]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|1C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; 66 &ensp; 66 &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; 66 &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=If you have no Baroque you can snapback after the {{TvC-Colors|yellow|'''B Slash Elbow'''}} or just let them hard knockdown for the oki.
}}
 
{{TvCCombo
|video=[[File:Alex flash.webm|thumb]]
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The {{TvC-Colors|yellow|j.B}} after {{TvC-Colors|red|'''C Slash Elbow'''}} can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.
}}


|-
{{TvCCombo
| '''VAR starter''' || 6 || 9 || - || - || 2300 || Overhead || uses the j.a animation. Alex remains unique in that he can partake in the VAR Boost glitch, by jumping and performing an instant Air Dash, using J. C then using a VAR, his entire momentum will multiply in the direction that he air dashed. So Alex jumping, doing an IAD backwards, following by J. C then using a VAR will cause him to fly backwards across the screen, can be used to bait with j.C
|video=[[File:Alex corner jb.webm|thumb]]
|-
|notation={{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
| '''Counter Tag''' || 27 || 3 || 28 || - || 2400 || - || uses the 3c animation
|notes=A small but powerful combo you can do for no meter.
|-
}}
| '''Assist <br> (Slash Elbow)''' || 43 || 2 || 26 || - || 3200 || || Fairly decent assist, just imagine it as a ryu fireball that only reaches 3/4th screen
|-
| '''Forward Throw''' || - || - || - || - || 5600 || Throw || It's a throw, your opponent remains standing so you can try a mixup, knee drop, or powerbomb depending on your read.
|-
| '''Back Throw''' || - || - || - || - || 5600 || Throw || Unlike the forward throw this grounds your opponent so instead you have to oki.
|-
| '''Air Forward Throw''' || - || - || - || - || 6400 || Throw ||
|-
| '''Air Back Throw''' || - || - || - || - || 6400 || Throw ||
|}


===Special Moves===
{{TvCCombo
{| class = wikitable style="text-align: center;"
|video=[[File:Alex corner optimal.webm|thumb]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=Standard corner combo. Uses resources and does stupid damage.
}}


|-
{{TvCCombo
| '''Power Bomb''' <br> 63214A/B/C || 2/5/9 || 3 || 51/46/40 || - || 7600 (7900 vs back) || Throw || Command grab. If opponent is backwards it turns into a suplex. <br>'''''Useable on Giants'''''
|video=[[File:Alex suplex.webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|blue|'''A Power Bomb'''}}
| '''Air Power Bomb ''' <br> j.63214A/B/C || 2 || 4 || - || - || 7798 || Throw || Air command grab. Can be used in or out of combos, but because of damage scaling you want to attempt to drop a combo and hit the air powerbomb before your opponent can recover
|notes=A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use {{TvC-Colors|blue|'''A Power Bomb'''}}.
|-
}}
| '''Flash Chop''' <br> 236A/B/C || 4/17/24 || 3/3/2 || 29/34/28 || - || 2800/3120/3440 || Backturn + Projectile Erase ||
*A Flash chop provides little hitstun, can be used to setup resets but is not entirely worth it as it doesn't even combo powerbomb or stungun headbutt.
*B Flash chop allows A Power bomb to turn into suplex, also links easily into Stungun Headbutt. If BBQ is performed on hit, C Flash chop connects easily
*C Flash chop cannot naturally link from anything, needs BBQ or a grounded assist to land it. Once landed, any grounded opponent hit by it turns around and stays in hitstun for a LONG time.
*All three versions can stop one projectile
|-
| '''Machine Gun Chop ''' <br> 236[C] || 59 || 2 || 28 || - || 17229 || Unblockable + Projectile Erase || If you full charge the C version of Flash Chop, it becomes an unblockable with a cinematic followup. <br> '''''Useable on giants and he has to crouch real low when hitting roll'''''
|-
| '''Slash Elbow''' <br> [4]6A/B/C || 17 || 2 || 27 || - || 2800/3000/3200 || none/knockdown/wallbounce || Probably going to turn into your main tool of approach, Alex flies towards the opponent.
*A Elbow is rarely used. If opponent is grounded they will remain grounded, but if the opponent is airborne they will receive a soft knockdown. The only real use for this is maybe stungun headbutt loops or a soft knockdown into hyperbomb.
*B Elbow always performs a hard knockdown and is a decent neutral tool. It also allows Alex to carry wall to wall in a consistent manner.
*C Elbow leads into drop kick. If drop kick is not used, the opponent will wall bounce. A good way to do combos without using baroque or partner.
|-
| '''Dropkick''' <br> 623C after ([4]6C) || 17 || 3 || 39 || - || 2000 || Snapback + Self-Knockdown || The only normal character with a snapback, the self knockdown allows you to use wakeup rolls for movement or mixups with assists on incoming. If used on a giant in juggle state or a solo character, it causes wallbounce (provided a wallbounce was not used earlier in the combo). If the wall bounce was used, the opponent will just fly full screen.
|-
| '''Knee Smash''' <br> 623A/B/C || 11/13/13 || 2/2/6 || - || - || 5680 || Airgrab || Anti air grab.  Can be used for resets, but less damaging than air power bomb. Virtually no reason to use A or B smash. Maybe for some obscure mixup you can grounded A B 2B A knee smash BBQ j.A for the sneaky overhead but even then you have better options. Let loose the C Knee Smash when you see an AA opportunity and your opponent will ground themselves for you.
|-
| '''Air Stampede''' <br> [2]8A/B/C || 26 || 5 || 24 || - || 2600 || Overhead/OTG || If you want quick damage or need to kill on OTG use this, but other wise it's easy to forget this exists.
|}


===Super Moves===
{{TvCCombo
{| class = wikitable style="text-align: center;"
|video=[[File:Alex wall to wall.webm|thumb]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|notation={{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; IAD &ensp; {{TvC-Colors|yellow|j.[4]B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; 66 &ensp; 66 &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|yellow|'''B Slash Elbow'''}} &ensp; '''Partner''' &ensp; 66 &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
|notes=Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on {{TvC-Colors|red|'''C Slash Elbow'''}} makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.
}}


|-
{{TvCCombo
| '''Boomerang Raid''' <br> 236XX || 12+8 || 3(14)3(17)3(14)2(18)4 || 39 || - || 13098 || Throw (5th hit only) || 4 hits and then a grab, the last one will hit everyone once and never again.
|video=[[File:Stungun loop.webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|green|'''AB Stun Gun Headbutt'''}} &ensp; {{TvC-Colors|green|'''AB Stun Gun Headbutt'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|[1]B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|red|'''C Slash Elbow'''}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|'''Power Bomb'''}}
| '''Stun Gun Headbutt''' <br> 421XX || 4+23 || 4 || 18 || - || 4920 || Grab + Stagger + Dizzy (mashable) || Alex jumps a distance depending on the button used, and if the opponent is grounded in front of him when he lands, commences the headbutts.  A second one will un-dizzy, allowing for a link into looped SGHs.  Cool for style points but not super common. Can kinda sorta be used as a bait burst but hard to call compared to moves like Dark Hold or Slow and Zoom. Special animation on giants and puts them in juggle state. You "could" use it as a punish for projectiles but come on, this is a VS. game
|notes=After the second Stun Gun you have to link the {{TvC-Colors|blue|A}}, and {{TvC-Colors|yellow|2B}} cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.
*L+M lets alex jump right in front of him, useful as a link from B Flash chop.
}}
*L+H pushes Alex mid screen.
*M+H pushes Alex near full screen.
|-
| '''Hyper Bomb''' <br> 632147896XX || 7+0 || 5 || 38 || - || 25960 (26320 vs back) || Throw + invuln f1-15 || Hyper...buh. Nothing else needs to be said *mic drop*. Oh wait, except you get a different animation if the opponent is backwards. Get that hyperbomb off flash chop. '''''Useable on giants'''''
|}


{{TvCCombo
|video=[[File:Alex backturn level three.webm|thumb]]
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; '''Partner''' &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|red|'''C Flash Chop'''}} &ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|'''B Flash Chop'''}} &ensp; {{TvC-Colors|green|'''Hyper Bomb'''}}
|notes=Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first {{TvC-Colors|red|'''C Flash Chop'''}}.
}}


{{TvCCombo
|video={{#ev:youtube|https://www.youtube.com/watch?v=bkYtMoQPufA|dimensions=300x250}}
|notation=Dive Loops &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|j.C}} &ensp; VAR
|notes=
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 16:42, 2 December 2024

TVC-L.pngTVC-M.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-L.png -> TVC-L.pngj.TVC-M.pngTVC-M.pngTVC-6.png TVC-H.pngTVC-214.png TVC-L.png -> TVC-L.pngj.TVC-M.pngTVC-M.pngTVC-3.png TVC-H.pngTVC-SJC.pngj.TVC-M.pngTVC-623.png TVC-M.pngj.TVC-H.pngTVC-214.png TVC-AT.png TVC-AT.png

AB2C6C214A -> Aj.BB6C214A -> Aj.BB3CSJCj.B623Bj.C214XX

TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-4.png TVC-charge.png TVC-6.png TVC-L.pngTVC-6.png TVC-6.pngTVC-6.png TVC-6.pngTVC-L.pngTVC-M.pngTVC-H.pngTVC-623.png TVC-AT.png -> TVC-AT.png -> TVC-214.png TVC-AT.png

AB2BC2C6C4charge6A6666ABC623X -> X -> 214X

TVC-L.pngTVC-M.pngTVC-H.pngTVC-3.png TVC-H.pngTvC-hold.png TVC-H.pngTVC-SJC.pngj.TVC-M.pngj.TVC-M.pngjump cancelj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.pngTvC-hold.png TVC-H.pngTVC-623.png TVC-L.pngj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.pngTVC-623.png TVC-L.pngTVC-236.png TVC-AT.png TVC-AT.png

ABC3CHOLDCSJCj.Bj.Bjcj.Bj.BRELEASECHOLDC623Aj.Bj.BRELEASEC623A236XX

TVC-L.png TVC-M.png -> TVC-L.png TVC-M.png -> TVC-M.png TVC-H.png

LM->LM->MH

TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-236.png TVC-AT.pngTVC-baroque.pngTVC-TK.pngTVC-SJC.pngTVC-214.png TVC-H.pngTVC-6.png TVC-6.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-421.png TVC-H.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-P.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-623.png TVC-AT.png TVC-AT.pngTVC-4.png TVC-4.pngTVC-236.png TVC-AT.png TVC-AT.png

AB2BC6C236XBBQTKSJC214C66AB2BC2C421CAB2BC6C214CPAB2BC2C6C214C623XX44236XX


TVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-4.png TVC-charge.png TVC-6.png TVC-L.pngTVC-2.png TVC-L.pngTVC-M.pngTVC-3.png TVC-H.pngTVC-623.png TVC-L.png

AB2BC4charge6A2AB3C623A

TVC-L.pngTVC-M.pngTVC-H.pngTVC-3.png TVC-H.pngTvC-hold.png TVC-H.pngj.TVC-M.pngj.TVC-M.pngTVC-Release.png TVC-H.png

ABC3CHOLDCj.Bj.BRELEASEC


Combos

Combos

Video Notation Notes
TVC-L.png TVC-M.png TVC-236.pngTVC-H.pngTVC-AT.pngTVC-214.pngTVC-623.pngTVC-421.pngTVC-2.pngTVC-4.pngTVC-6.pngTVC-8.pngTVC-3.pngTVC-charge.pngTVC-41236.pngTVC-63214.pngTVC-360.pngTVC-plus.pngTVC-P.pngTVC-BBQ.pngTVC-TK.pngTVC-SJC.pngTVC-Release.pngTvC-hold.pngTVC-baroque.png


TVC-L.pngTVC-M.pngTVC-H.pngTVC-6.png TVC-H.pngTVC-236.png TVC-L.pngTVC-BBQ.pngTVC-TK.pngTVC-SJC.pngTVC-214.png TVC-H.pngTVC-6.pngTVC-6.pngTVC-L.pngTVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-421.png TVC-H.pngTVC-L.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-P.pngTVC-L.pngTVC-M.pngTVC-2.png TVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-623.png TVC-AT.pngTVC-AT.pngTVC-214.png TVC-M.pngTVC-2.png TVC-L.pngTVC-M.pngTVC-H.pngTVC-2.png TVC-H.pngTVC-6.png TVC-H.pngTVC-214.png TVC-H.pngTVC-236.png TVC-AT.png

ABC6C236ABBQTKSJC214C66ABC2C6C421CAAB2BC2C6C214CPAB2BC2C6C214C623XX214B2ABC2C6C214C236X

{{{notes}}}
Video Notation Notes
[1]A2B2CB Slash Elbow Quick knockdown. If you have no Baroque and just want to set up oki, this is it. The notation says to charge at A but you can start at B and still get Slash Elbow out. If you follow up with reverse IAD j.B you can catch people rolling behind you with a crossup overhead.
Video Notation Notes
[1A]2B2CWild Stomp If you need unburstable damage you can try this.
Video Notation Notes
j.Bj.BPower Bomb Completely basic and braindead air-to-air. If you tag the enemy with j.B for any reason, you can TK Power Bomb for a free untechable 7K. Keep this deep in your back pocket and use it often.
Video Notation Notes
[1]B1CB Slash ElbowBBQ   IAD   j.Bj.B3C   sjc   j.Bj.BPower Bomb Basic BBQ combo. If you don't IAD the enemy will go too high and any follow-ups will miss. You can attempt to Power Bomb if you whiff the IAD.
Video Notation Notes
[1]B1CC Slash Elbow   66   66   [1]B2CB Slash ElbowBBQ   66   5B3C   sjc   j.Bj.BPower Bomb If you have no Baroque you can snapback after the B Slash Elbow or just let them hard knockdown for the oki.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   AB2BB Flash ChopBBQC Flash ChopAB[1]B2CC Slash Elbowj.Bj.B5B3C   sjc   j.BPower Bomb This is purely a style combo, you will likely be bursted for even trying. However, even before Baroque you're already 20B damage in so it's not that bad. The j.B after C Slash Elbow can be omitted and honestly may help with the reset Power Bomb, as hit stun scaling is so severe you have to combo Power Bomb in this combo.
Video Notation Notes
[1]B2CC Slash Elbowj.Bj.Bj.Bj.BPower Bomb A small but powerful combo you can do for no meter.
Video Notation Notes
AB[1]B2CC Slash Elbowj.Bj.B5B[1]B2CB Slash ElbowPartner5B[1]B2CB Slash Elbow5B3C   sjc   j.BPower Bomb Standard corner combo. Uses resources and does stupid damage.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   AB2BB Flash ChopBBQC Flash ChopAB2BB Flash ChopA Power Bomb A neat grounded combo; suplex is a reset and unavoidable. This is one of the very few combos where you MUST use A Power Bomb.
Video Notation Notes
5B[1]B2CB Slash ElbowBBQ   IAD   j.[4]Bj.BC Slash Elbow   66   66   [1]B2CB Slash ElbowPartner   66   3C   sjc   j.Bj.BPower Bomb Alex can't do much mid-screen but he can do this. With the right partner he'll go full screen, without a good partner it still does damage. Again, the IAD is necessary and the hitbox on C Slash Elbow makes this possible, and since you're hitting the opponent at a higher angle the wall bounce hits higher, making 66 easier to hit. Be careful with your dashes though; if you go too fast, the opponent may hit the ground instead of the wall and there will be no wall bounce.
Video Notation Notes
AB2BB Flash ChopAB Stun Gun HeadbuttAB Stun Gun HeadbuttABB Flash ChopBBQC Flash ChopAB[1]B2CC Slash Elbow3C   sjc   j.Bj.BPower Bomb After the second Stun Gun you have to link the A, and 2B cannot be used as Alex will be pushed far away. The clip cuts off but it's a basic wall bounce to launcher setup.
Video Notation Notes
AB2BB Flash ChopPartnerC Flash Chop   66   ABB Flash ChopBBQC Flash Chop   66   ABB Flash ChopHyper Bomb Suplex Hyper Bomb setup, not much to say here. Good damage. As usual you'd probably be hit with a burst by the first C Flash Chop.
Video Notation Notes
Dive Loops   j.Bj.C   VAR

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants