Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane/Combos: Difference between revisions

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{{TVC Character Subnav|char=Saki|sub=1}}
{{TVC Character Subnav|char=Saki|sub=1}}


===Legend===
{{TvCComboHeader
{| class="wikitable" style="text-align: left; width: 50%;"
|header=Combos
|-
}}
! colspan="2" | Legend
|-
| {{TvC-Colors|blue|Light Attack (A)}} || {{TvC-Colors|blue|Blue}}
|-
| {{TvC-Colors|yellow|Medium Attack (B)}} || {{TvC-Colors|yellow|Yellow}}
|-
| {{TvC-Colors|red|Heavy Attack (C)}} || {{TvC-Colors|red|Red}}
|-
| {{TvC-Colors|green|Special Moves}} || {{TvC-Colors|green|Green}}
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| {{TvC-Colors|white|Partner Assist}} || {{TvC-Colors|white|White}}
|}


===Combos===
{{TvCCombo
|video=[[File:Saki (1).webm|thumb]]
|notation=(Special Ammo Loaded) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; (delay) &ensp; j.{{TvC-Colors|red|C}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
|notes=With her unblockable bullet, she can create a no-win scenario with this setup.
}}


{| class="wikitable" style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Saki (2).webm|thumb]]
|-
|notation={{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|2C}}
|[[File:Saki (1).webm|thumb]]
|notes=Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health.
|  
}}
(Special Ammo Loaded) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; (delay) &ensp; j.{{TvC-Colors|red|C}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
 
| With her unblockable bullet, she can create a no-win scenario with this setup.
{{TvCCombo
|-
|video=[[File:Saki (3).webm|thumb]]
|[[File:Saki (2).webm|thumb]]
|notation=j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Grenade}}
|  
|notes=Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards.
{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|2C}}
}}
| Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health.
 
|-
{{TvCCombo
|[[File:Saki (3).webm|thumb]] 
|video=[[File:Saki (4).webm|thumb]]
|
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Storm}}
j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Grenade}}
|notes=Damaging 'get off me' combo.
| Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards.
}}
|-
 
|[[File:Saki (4).webm|thumb]]
{{TvCCombo
|  
|video=[[File:Saki (5).webm|thumb]]
{{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Storm}}
|notation=(Special Ammo Loaded) &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|blue|A Grenade}} &ensp; {{TvC-Colors|green|LOAD ARMOR PIERCING SHELL}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Storm}}
| Damaging 'get off me' combo.
|notes=With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite.
|-
}}
|[[File:Saki (5).webm|thumb]] 
 
|
{{TvCCombo
(Special Ammo Loaded) &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|blue|A Grenade}} &ensp; {{TvC-Colors|green|LOAD ARMOR PIERCING SHELL}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Storm}}
|video=[[File:Saki (6).webm|thumb]]
| With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite.
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}} &ensp; {{TvC-Colors|blue|A Laser}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}}
|-
|notes=Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start.
|[[File:Saki (6).webm|thumb]]
}}
|  
 
{{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}} &ensp; {{TvC-Colors|blue|A Laser}} &ensp; <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}}
{{TvCCombo
| Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start.
|video=[[File:Saki (7).webm|thumb]]
|-
|notation=(C Bullet Loaded) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|green|Command Grab}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
|[[File:Saki (7).webm|thumb]]
|notes=Saki's basic relaunch; with the right assist, she can reload a bullet.
|  
}}
(C Bullet Loaded) &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|green|Command Grab}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
 
| Saki's basic relaunch; with the right assist, she can reload a bullet.
{{TvCCombo
|-
|video=[[File:Saki (8).webm|thumb]]
|[[File:Saki (8).webm|thumb]] 
|notation={{TvC-Colors|green|World's Greatest Attack}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
|
|notes=Only if Saki is facing the corner.
{{TvC-Colors|green|World's Greatest Attack}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|6C}}
}}
| Only if Saki is facing the corner.
 
|-
{{TvCCombo
|[[File:Saki Unblockable Team.webm|thumb]] 
|video=[[File:Saki Unblockable Team.webm|thumb]]
|
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; THC &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Laser}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; {{TvC-Colors|red|C}}
{{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; THC &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Positron Laser}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; {{TvC-Colors|red|C}}
|notes=This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual.
| This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual.
}}
|-
 
|[[File:Saki is fair.webm|thumb]] 
{{TvCCombo
|
|video=[[File:Saki is fair.webm|thumb]]
{{TvC-Colors|red|C Ammo}} &ensp; {{TvC-Colors|yellow|2A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 5C &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvC-Colors|red|Load C Bullet}} &ensp; 66 &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 5C &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvC-Colors|green|POSITRON STORM}} 
|notation={{TvC-Colors|red|C Ammo}} &ensp; {{TvC-Colors|yellow|2A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 5C &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvC-Colors|red|Load C Bullet}} &ensp; 66 &ensp; {{TvC-Colors|yellow|5B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}} &ensp; j.{{TvC-Colors|red|C}} &ensp; 5C &ensp; {{TvC-Colors|green|LOAD SPECIAL AMMO}} &ensp; Assist &ensp; 5C &ensp; {{TvC-Colors|green|POSITRON STORM}}
| Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead.
|notes=Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead.
|-
}}
|[[File:Saki (9).webm|thumb]] 
 
|
{{TvCCombo
{{TvC-Colors|red|6C}} &ensp; {{TvC-Colors|green|Command Grab}} 
|video=[[File:Saki (9).webm|thumb]]
| Break open the defense.
|notation={{TvC-Colors|red|6C}} &ensp; {{TvC-Colors|green|Command Grab}}
|-
|notes=Break open the defense.
|[[File:Saki (10).webm|thumb]] 
}}
|
 
{{TvC-Colors|green|Forward Throw}} &ensp; {{TvC-Colors|red|2C}} &ensp; <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp; {{TvC-Colors|yellow|2C}} 
{{TvCCombo
| Get that damage.
|video=[[File:Saki (10).webm|thumb]]
|-
|notation={{TvC-Colors|green|Forward Throw}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|yellow|2C}}
|{{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}} 
|notes=Get that damage.
| Saki Infinite
}}
|-
 
|}
{{TvCCombo
|video={{#ev:youtube|https://www.youtube.com/watch?v=8aKOXFKliT8|Saki Infinite|dimensions=300x250}}
|notation=
|notes=Saki Infinite
}}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 15:14, 4 October 2024


Combos

Combos

Video Notation Notes
(Special Ammo Loaded)   AB2B3C   sjc   j.B   j.B   (delay)   j.C   66   BC6C With her unblockable bullet, she can create a no-win scenario with this setup.
Video Notation Notes
C2C Full screen combo; if you have a large amount of BBQ, you can wipe out a chunk of health.
Video Notation Notes
j.CGrenade Really annoying combo; create a bit of space; in the corner, you can make this safe with a j.M afterwards.
Video Notation Notes
AB2BCPositron Storm Damaging 'get off me' combo.
Video Notation Notes
(Special Ammo Loaded)   CA GrenadeLOAD ARMOR PIERCING SHELLCPositron Storm With 5 bars, you can loop her unblockable bullet to death, giving Saki technically an infinite.
Video Notation Notes
AB2BC6CA LaserBBQB3C   sjc   j.B   j.BC Quick combo Saki can pull out; doesn't knock down and damage is eh but it's a start.
Video Notation Notes
(C Bullet Loaded)   AB2BCommand GrabB3C   sjc   j.B   j.B   j.C   66   BC6C Saki's basic relaunch; with the right assist, she can reload a bullet.
Video Notation Notes
World's Greatest Attack   66   BC6C Only if Saki is facing the corner.
Video Notation Notes
AB2BCLOAD SPECIAL AMMO   THC   CPositron LaserLOAD SPECIAL AMMO3C   sjc   j.B   j.B   j.CCLOAD SPECIAL AMMOC This example uses Polimar but honestly any character works; they have to wake in block stun, which is a free unblockable bullet, which means Saki gets all the privilege as usual.
Video Notation Notes
C Ammo2A2B3C   sjc   j.B   j.B   j.C   5C   LOAD SPECIAL AMMO   Assist   5C   Load C Bullet   66   5B3C   sjc   j.B   j.C   j.C   5C   LOAD SPECIAL AMMO   Assist   5C   POSITRON STORM Look at how fair this character is. Again Polimar is the example, but this should work with everyone except Viewtiful and Yatter-1, which maybe you can do with some finessing. As long as Saki has meter, you're dead.
Video Notation Notes
6CCommand Grab Break open the defense.
Video Notation Notes
Forward Throw2CBBQ2C Get that damage.
Video Notation Notes
Saki Infinite

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