Tatsunoko vs Capcom: Ultimate All Stars/Doronjo/Combos: Difference between revisions

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{{TVC Character Subnav|char=Doronjo|sub=1}}
{{TVC Character Subnav|char=Doronjo|sub=1}}


===Legend===
{{TvCComboHeader
{| class="wikitable" style="text-align: left; width: 50%;"
|header=Combos
|-
}}
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
{{TvCCombo
|video=[[File:Doronjocombos (1).webm|thumb]]
|notation=j.{{TvC-Colors|red|C}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Opposite Screen Grab}} &ensp; {{TvC-Colors|bbq|BBQ}}&ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|blue|A}} &ensp; IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Rock Abandon}}
|notes=Megacrash safe setup; the combo can end with a j.C, but the Rock Abandon stops any air attacks. A delayed Rock hits overhead and leads to another combo.
}}


{|class = "wikitable" style="text-align: center;"
{{TvCCombo
!Move !! Inputs !! Notes
|video=[[File:Doronjocombos (2).webm|thumb]]
|-
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|green|Get Comfy}} &ensp; {{TvC-Colors|green|Breakdance}}
|[[File:Doronjocombos (1).webm|thumb]]
|notes=Beginner combo; if you have no resources and are unconfident in your confirms, this is a good setup. Place a tree on yourself on wakeup to give yourself some oki.
|  
}}
j.<span style="color:#FF6347;">C</span> &ensp;  
 
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCCombo
<span style="color:#FFD700;">B</span> &ensp;  
|video=[[File:Doronjocombos (3).webm|thumb]]
<span style="color:#FFD700;">2B</span> &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Full Screen Tree}} &ensp; {{TvC-Colors|bbq|BBQ}}&ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|green|C Rock Throw}} &ensp; {{TvC-Colors|green|Full Screen Tree}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|2C}} &ensp; 66 &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}}
<span style="color:#FF6347;">C</span> &ensp;  
|notes=Midscreen tree combos.
<span style="color:#90EE90;">Opposite Screen Grab</span> &ensp;  
}}
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
 
66 &ensp;
{{TvCCombo
<span style="color:#87CEEB;">A</span> &ensp;
|video=[[File:Doronjocombos (4).webm|thumb]]
<span style="color:#87CEEB;">A</span> &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Tree}} &ensp; {{TvC-Colors|bbq|BBQ}}&ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Rock}} &ensp; {{TvC-Colors|green|Tree}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|2C}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3C}} &ensp; sjc &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}}
IAD &ensp;  
|notes=Corner Tree Setup; you can also extend it with her taunt and even use it as a raw tag setup.
j.<span style="color:#FFD700;">B</span> &ensp;  
}}
<span style="color:#87CEEB;">A</span> &ensp;  
 
<span style="color:#FFD700;">B</span> &ensp;  
{{TvCCombo
<span style="color:#FF6347;">3C</span> &ensp;  
|video=[[File:Doronjocombos (5).webm|thumb]]
sjc &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Full Screen Grab}} &ensp; {{TvC-Colors|bbq|BBQ}}&ensp; 66 &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|green|In the Beginning}} &ensp; IAD &ensp; j.{{TvC-Colors|yellow|B}} &ensp; 66 &ensp; {{TvC-Colors|yellow|2A}} &ensp; {{TvC-Colors|yellow|2A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|C}}
j.<span style="color:#87CEEB;">A</span> &ensp;  
|notes=Cross up into her super; not a great use of meter, but it's super safe even if the crossup whiffs. You can also use this to safely raw tag.
j.<span style="color:#FFD700;">B</span> &ensp;  
}}
<span style="color:#90EE90;">Rock Abandon</span> 
 
| Megacrash safe setup; the combo can end with a j.C, but the Rock Abandon stops any air attacks. A delayed Rock hits overhead and leads to another combo.
{{TvCCombo
|-
|video=[[File:TvC Doronjo Pummel Megacrash Bait.webm|thumb]]
|[[File:Doronjocombos (2).webm|thumb]] 
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Boyacky Pummel}} &ensp; {{TvC-Colors|bbq|BBQ}}&ensp; 66 &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Assist}} &ensp; {{TvC-Colors|green|Tonzura Grab}} &ensp; {{TvC-Colors|green|Full Screen Tree}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|green|Kiss}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|red|3B}} &ensp; sjc &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|blue|A}} &ensp; j.{{TvC-Colors|yellow|B}} &ensp; j.{{TvC-Colors|red|C}}
|
|notes=Megacrash safe string. This works with both B and C **Pummel**, but C moves into a blockstring. C works a little better since it ignores pushblock and you can get a free **Grab** or **Rock** from it, but setting up the tree takes a little more work.
<span style="color:#87CEEB;">A</span> &ensp;  
}}
<span style="color:#FFD700;">B</span> &ensp;  
 
<span style="color:#FFD700;">2B</span> &ensp;  
{{TvCCombo
<span style="color:#FF6347;">C</span> &ensp;  
|video=[[File:TvC Doronjo Grab Megacrash Bait.webm|thumb]]
<span style="color:#FF6347;">2C</span> &ensp;  
|notation={{TvC-Colors|blue|A}} &ensp; {{TvC-Colors|yellow|B}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|C}} &ensp; {{TvC-Colors|green|Tonzura Grab}} &ensp; {{TvC-Colors|bbq|BBQ}}
<span style="color:#90EE90;">Get Comfy</span> &ensp;  
|notes=Megacrash safe string; same as above, but as far as I'm aware you can't really set up a tree unless you're going for the vortex.
<span style="color:#90EE90;">Breakdance</span> 
}}
| Beginner combo; if you have no resources and are unconfident in your confirms, this is a good setup. Place a tree on yourself on wakeup to give yourself some oki.
 
|-
{{TvCCombo
|[[File:Doronjocombos (3).webm|thumb]]
|video=[[File:TvC Doronjo Raw Tag.webm|thumb]]
|  
|notation={{TvC-Colors|green|Full Screen Tree}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; Tag
<span style="color:#87CEEB;">A</span> &ensp;  
|notes=Safe Raw tag; if you need to get her out quick, spend a little Baroque, tag out, your incoming character can even combo off of it.
<span style="color:#FFD700;">B</span> &ensp;  
}}
<span style="color:#FFD700;">2B</span> &ensp;  
 
<span style="color:#FF6347;">C</span> &ensp;  
{{TvCCombo
<span style="color:#90EE90;">Full Screen Tree</span> &ensp;  
|video=[[File:TvC Doronjo Relaunch.mp4|thumb]]
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;  
|notation={{TvC-Colors|blue|j.A}} &ensp; {{TvC-Colors|blue|j.A}} &ensp; {{TvC-Colors|blue|2A}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|red|5C}} &ensp; {{TvC-Colors|green|Tonzura Grab}} &ensp; {{TvC-Colors|bbq|BBQ}} &ensp; {{TvC-Colors|yellow|2B}} &ensp; {{TvC-Colors|green|Tree}} &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|green|kiss}} &ensp; IAD &ensp; {{TvC-Colors|yellow|j.B}} &ensp; {{TvC-Colors|red|3C}} &ensp; {{TvC-Colors|green|TK Rock Drop}} &ensp; 66 &ensp; {{TvC-Colors|blue|5A}} &ensp; {{TvC-Colors|blue|5B}} &ensp; {{TvC-Colors|red|3C}}
66 &ensp;  
|notes=If you can do this and the Morrigan relaunch, consider yourself a god. It's unnecessarily hard for no reason, with overlapping inputs and strict timing, but it's effective and works anywhere on the screen, dealing good damage.
<span style="color:#87CEEB;">A</span> &ensp;  
}}
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">2C</span> &ensp;  
<span style="color:#90EE90;">C Rock Throw</span> &ensp;  
<span style="color:#90EE90;">Full Screen Tree</span> &ensp;  
66 &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FF6347;">2C</span> &ensp;
66 &ensp;  
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FF6347;">C</span> 
| Midscreen tree combos.
|-
|[[File:Doronjocombos (4).webm|thumb]] 
|  
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">C</span> &ensp;  
<span style="color:#90EE90;">Tree</span> &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;  
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FF6347;">C</span> &ensp;
<span style="color:#90EE90;">Rock</span> &ensp;  
<span style="color:#90EE90;">Tree</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FF6347;">2C</span> &ensp;  
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FF6347;">C</span> 
| Corner Tree Setup; you can also extend it with her taunt and even use it as a raw tag setup.
|-
|[[File:Doronjocombos (5).webm|thumb]] 
|
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">C</span> &ensp;  
<span style="color:#90EE90;">Full Screen Grab</span> &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
66 &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#90EE90;">In the Beginning</span> &ensp;
IAD &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
66 &ensp;
<span style="color:#FFD700;">2A</span> &ensp;
<span style="color:#FFD700;">2A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FF6347;">C</span> 
| Cross up into her super; not a great use of meter, but it's super safe even if the crossup whiffs. You can also use this to safely raw tag.
|-
|[[File:TvC Doronjo Pummel Megacrash Bait.webm|thumb]] 
|  
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">C</span> &ensp;  
<span style="color:#90EE90;">Boyacky Pummel</span> &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
66 &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FF6347;">C</span> &ensp;
<span style="color:#90EE90;">Assist</span> &ensp;
<span style="color:#90EE90;">Tonzura Grab</span> &ensp;  
<span style="color:#90EE90;">Full Screen Tree</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#90EE90;">Kiss</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FF6347;">3B</span> &ensp;  
sjc &ensp;  
j.<span style="color:#87CEEB;">A</span> &ensp;  
j.<span style="color:#87CEEB;">A</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FF6347;">C</span> 
| Megacrash safe string. This works with both B and C **Pummel**, but C moves into a blockstring. C works a little better since it ignores pushblock and you can get a free **Grab** or **Rock** from it, but setting up the tree takes a little more work.
|-
|[[File:TvC Doronjo Grab Megacrash Bait.webm|thumb]] 
|  
<span style="color:#87CEEB;">A</span> &ensp;
<span style="color:#FFD700;">B</span> &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
<span style="color:#FF6347;">C</span> &ensp;
<span style="color:#90EE90;">Tonzura Grab</span> &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> 
| Megacrash safe string; same as above, but as far as I'm aware you can't really set up a tree unless you're going for the vortex.
|-
|[[File:TvC Doronjo Raw Tag.webm|thumb]] 
|
<span style="color:#90EE90;">Full Screen Tree</span> &ensp;
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
Tag 
| Safe Raw tag; if you need to get her out quick, spend a little Baroque, tag out, your incoming character can even combo off of it.
|-
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 12:43, 4 October 2024


Combos

Combos

Video Notation Notes
j.CAB2BCOpposite Screen GrabBBQ  66   AA   IAD   j.BAB3C   sjc   j.A   j.BRock Abandon Megacrash safe setup; the combo can end with a j.C, but the Rock Abandon stops any air attacks. A delayed Rock hits overhead and leads to another combo.
Video Notation Notes
AB2BC2CGet ComfyBreakdance Beginner combo; if you have no resources and are unconfident in your confirms, this is a good setup. Place a tree on yourself on wakeup to give yourself some oki.
Video Notation Notes
AB2BCFull Screen TreeBBQ  66   AB2B2CC Rock ThrowFull Screen Tree   66   B2C   66   B3C   sjc   j.B   j.C Midscreen tree combos.
Video Notation Notes
AB2BCTreeBBQAB2BCRockTreeB2CAB3C   sjc   j.B   j.B   j.C Corner Tree Setup; you can also extend it with her taunt and even use it as a raw tag setup.
Video Notation Notes
AB2BCFull Screen GrabBBQ  66   AAIn the Beginning   IAD   j.B   66   2A2ABC Cross up into her super; not a great use of meter, but it's super safe even if the crossup whiffs. You can also use this to safely raw tag.
Video Notation Notes
AB2BCBoyacky PummelBBQ  66   2BCAssistTonzura GrabFull Screen Tree   j.BKissB3B   sjc   j.A   j.A   j.B   j.C Megacrash safe string. This works with both B and C **Pummel**, but C moves into a blockstring. C works a little better since it ignores pushblock and you can get a free **Grab** or **Rock** from it, but setting up the tree takes a little more work.
Video Notation Notes
AB2BCTonzura GrabBBQ Megacrash safe string; same as above, but as far as I'm aware you can't really set up a tree unless you're going for the vortex.
Video Notation Notes
Full Screen TreeBBQ   Tag Safe Raw tag; if you need to get her out quick, spend a little Baroque, tag out, your incoming character can even combo off of it.
Video Notation Notes
j.Aj.A2A2B5CTonzura GrabBBQ2BTreej.Bkiss   IAD   j.B3CTK Rock Drop   66   5A5B3C If you can do this and the Morrigan relaunch, consider yourself a god. It's unnecessarily hard for no reason, with overlapping inputs and strict timing, but it's effective and works anywhere on the screen, dealing good damage.

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