Tatsunoko vs Capcom: Ultimate All Stars/Giants: Difference between revisions

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== Giant Mechanics ==
== Giant Mechanics ==
This page provides a brief overview of how Giants work in '''Tatsunoko vs Capcom'''.
This page provides a brief overview of how Giants work in '''Tatsunoko vs Capcom''' as it's a unique mechanic for this game that players are still exploring


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ Giant Mechanics Overview
|+ Giant Mechanics Overview
|-
|-
! Mechanic !! Description
! style="width:25%;" | Mechanic !! style="width:75%;" | Description
|-
|-
| '''Hyper Armor''' || All Giants have hyper armor, which can be broken with specific moves listed either on the character page or in the table below. Additionally, Giants can be dizzied when certain criteria are met, as explained below.
| '''Hyper Armor''' || All Giants have hyper armor, which can be broken with specific moves listed either on the character page or in the table below. Additionally, Giants can be dizzied when certain criteria are met, as explained below.
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|-
|-
| '''Chip Damage''' || A drawback for Giants is that EVERY attack they perform inflicts chip damage, so their opponent will always have baroque ready to act defensively against anything the Giant does.
| '''Chip Damage''' || A drawback for Giants is that EVERY attack they perform inflicts chip damage, so their opponent will always have baroque ready to act defensively against anything the Giant does.
|-
| '''Blocking''' || Despite the hyper armor, anytime a giant flashes red, they lose the ability to block. Subsequently as a result, when the combo counter is active they completely lose the ability to block. So if you were to do a long range poke like say, assist Hadouken, you could confirm an armor breaker from full screen if it hits.
|}
|}


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* '''Constant Stun Gauges''': Stun gauges are constant. For instance, if PTX is stunned by two Shinkuu Hadoukens, the gauge does not increase when he recovers; it will still take two Shinkuu Hadoukens to stun him again, and so on.
* '''Constant Stun Gauges''': Stun gauges are constant. For instance, if PTX is stunned by two Shinkuu Hadoukens, the gauge does not increase when he recovers; it will still take two Shinkuu Hadoukens to stun him again, and so on.


* If you're more of a visual person, here is an old youtube video:
{{#ev:youtube|3KbUr3KWvjw|560|center}}


===How Many Supers does it take to Dizzy a Giant===
Below is a grid showing have many reps it would take to dizzy a giant. So for example, Ryu would need to connect '''Shinkuu hadouken''' fully twice to get a stun. However, you could easily use '''Shinkuu Hadouken''' then DHC to '''The Real Megabuster''' and get the same effect as an example. Or if you don't want to deal with this, just use an armor breaker.
'''Preamble:''' Giants can be dizzied by following a few rules. Below are the listed rules that include stun decay, cinematic supers, armor break attacks, and other relevant mechanics.


[https://gamefaqs.gamespot.com/boards/953921-tatsunoko-vs-capcom-ultimate-all-stars/59012184 Here is the original Source for the values.]
'''Capcom Side:'''
'''Capcom Side:'''


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|+ Super Move Stun Count
|+ Super Move Stun Count
|-
|-
! Side !! Character !! Super Move !! Reps
! style="width:15%;" | Side !! style="width:15%;" | Character !! style="width:55%;" | Super Move !! style="width:15%;" | Reps
|-
|-
| rowspan="48" | Capcom || Alex || Boomerang Rang || style="background-color:red;color:black;" | Too many to even bother
| rowspan="48" | Capcom || Alex || Boomerang Raid || style="background-color:#ff6767;color:black;" | Too many to even bother
|-
|-
| || Stungun Headbutt || style="background-color:green;color:black;" | 1
| || Stungun Headbutt || style="background-color:#00ff00;color:black;" | 1
|-
|-
| || Hyperbomb || style="background-color:red;color:black;" | Armor Break
| || Hyperbomb || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Batsu || Guts Bullet Super || style="background-color:yellow;color:black;" | 3
| Batsu || Super Guts Bullet || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Guts Bullet Upper || style="background-color:yellow;color:black;" | 3
| || Super Guts Upper || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || United by Fate || style="background-color:red;color:black;" | Armor Break
| || United by Fate || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Chun-Li || Hoyokusen || style="background-color:yellow;color:black;" | 3
| Chun-Li || Hoyokusen || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Kikoshou || style="background-color:yellow;color:black;" | 3
| || Kikoshou || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Shichisei Senkukyaku || style="background-color:red;color:black;" | Armor Break
| || Shichisei Senkukyaku || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Frank West || Real Megabuster || style="background-color:green;color:black;" | 2
| Frank West || Real Megabuster || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Dead Rising || style="background-color:red;color:black;" | Armor Break
| || Dead Rising || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Giant Big Bad Explosion || style="background-color:red;color:black;" | Armor Break
| || Giant Big Bad Explosion || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Morrigan || Finishing Shower || style="background-color:green;color:black;" | 2
| Morrigan || Finishing Shower || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Valkerie Turn || style="background-color:green;color:black;" | 2
| || Valkerie Turn || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Darkness Illusion || style="background-color:red;color:black;" | Armor Break
| || Darkness Illusion || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| PTX || Arsenal Barrage || style="background-color:green;color:black;" | 1 time, requires both phases to hit
| PTX || Arsenal Barrage || style="background-color:#00ff00;color:black;" | 1 time, requires both phases to hit
|-
|-
| || Tactical Caliber || style="background-color:red;color:black;" | Armor Break
| || Tactical Caliber || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || L-P Buster || style="background-color:red;color:black;" | Armor Break
| || L-P Buster || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Roll || Roll Mop Up || style="background-color:yellow;color:black;" | 3
| Roll || Roll Mop Up || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Roll Down Time || style="background-color:red;color:black;" | Actually heals him
| || Roll Down Time || style="background-color:#ff6767;color:black;" | Actually heals him
|-
|-
| || Oh. No. You. Didn't! || style="background-color:red;color:black;" | Armor Break
| || Oh. No. You. Didn't! || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Ryu || Shinkuu Hadouken || style="background-color:green;color:black;" | 2
| Ryu || Shinkuu Hadouken || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Tatsumaki Senpayaku || style="background-color:green;color:black;" | 2
| || Tatsumaki Senpayaku || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Shin Shoryuken || style="background-color:red;color:black;" | Armor Break
| || Shin Shoryuken || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Saki || Positron Storm || style="background-color:yellow;color:black;" | 3
| Saki || Positron Storm || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Armor-Piercer || style="background-color:red;color:black;" | Too Many
| || Armor-Piercer || style="background-color:#ff6767;color:black;" | Too Many
|-
|-
| || World's Greatest Attack || style="background-color:red;color:black;" | Armor Break
| || World's Greatest Attack || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Soki || Purification Swords || style="background-color:green;color:black;" | 2 1/8
| Soki || Purification Swords || style="background-color:#00ff00;color:black;" | 2 1/8
|-
|-
| || Blitz (Level 1) || style="background-color:red;color:black;" | 9
| || Blitz (Level 1) || style="background-color:#ff6767;color:black;" | 9
|-
|-
| || Blitz 2 || style="background-color:yellow;color:black;" | 5
| || Blitz 2 || style="background-color:#ffff00;color:black;" | 5
|-
|-
| || Blitz 3 || style="background-color:yellow;color:black;" | 3
| || Blitz 3 || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Oni Soki Purification || style="background-color:green;color:black;" | 2
| || Oni Soki Purification || style="background-color:#00ff00;color:black;" | 2
|-
|-
| Volnutt || Machine Gun Sweep || style="background-color:green;color:black;" | 2
| Volnutt || Machine Gun Sweep || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Max Power Drill Uppercut || style="background-color:yellow;color:black;" | 3
| || Max Power Drill Uppercut || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Max Power Shining Laser || style="background-color:red;color:black;" | Armor Break
| || Max Power Shining Laser || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Viewtiful Joe || Six Machine || style="background-color:red;color:black;" | Too many
| Viewtiful Joe || Six Machine || style="background-color:#ff6767;color:black;" | Too many
|-
|-
| || Mach Speed || style="background-color:yellow;color:black;" | 3
| || Mach Speed || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Slow and Zoom || style="background-color:red;color:black;" | Armor Break
| || Slow and Zoom || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Zero || Rekkoha || style="background-color:red;color:black;" | Too many
| Zero || Rekkoha || style="background-color:#ff6767;color:black;" | Too many
|-
|-
| || Sougenmu || style="background-color:red;color:black;" | Too Many
| || Sougenmu || style="background-color:#ff6767;color:black;" | Too Many
|-
|-
| || Dark Hold || style="background-color:red;color:black;" | Armor Break
| || Dark Hold || style="background-color:#ff6767;color:black;" | Armor Break
|}
|}


'''Tatsunoko Side:'''
'''Tatsunoko Side:'''
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ Super Move Stun Count
|+ Super Move Stun Count
|-
|-
! Side !! Character !! Super Move !! Reps
! style="width:15%;" | Side !! style="width:15%;" | Character !! style="width:55%;" | Super Move !! style="width:15%;" | Reps
|-
|-
| rowspan="38" | Tatsunoko || Casshan || Scrap Android || style="background-color:red;color:black;" | Armor Break
| rowspan="38" | Tatsunoko || Casshan || Scrap Android || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Brutal Axe || style="background-color:red;color:black;" | 4
| || Brutal Axe || style="background-color:#ffff00;color:black;" | 4
|-
|-
| || Super Destruction Beam || style="background-color:red;color:black;" | Armor Break
| || Super Destruction Beam || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Condor || Condor Magnum || style="background-color:red;color:black;" | Armor Break
| Condor || Condor Magnum || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || BIRD MISSILES || style="background-color:red;color:black;" | Too Many
| || BIRD MISSILES || style="background-color:#ff6767;color:black;" | Too Many
|-
|-
| || Kagaku Ninpo: Tatsumaki Fighter || style="background-color:red;color:black;" | Armor Break
| || Kagaku Ninpo: Tatsumaki Fighter || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Doronjo || In The Beginning || style="background-color:red;color:black;" | Armor Break
| Doronjo || In The Beginning || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Punching Bad Fiesta || style="background-color:red;color:black;" | Doesn't even work
| || Punching Bad Fiesta || style="background-color:#ff6767;color:black;" | Doesn't even work
|-
|-
| || Supreme Evil Plan || style="background-color:red;color:black;" | Armor Break
| || Supreme Evil Plan || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Ippatsuman || Grand Slam || style="background-color:yellow;color:black;" | 3
| Ippatsuman || Grand Slam || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Final Reversal Breaker || style="background-color:red;color:black;" | Doesn't work
| || Final Reversal Breaker || style="background-color:#ff6767;color:black;" | Doesn't work
|-
|-
| || Come Forth, Gyakuten-oh! || style="background-color:red;color:black;" | 34 Punches
| || Come Forth, Gyakuten-oh! || style="background-color:#ff6767;color:black;" | 34 Punches
|-
|-
| Jun the Swan || Talon Burst || style="background-color:red;color:black;" | 7
| Jun the Swan || Talon Burst || style="background-color:#ff6767;color:black;" | 7
|-
|-
| || Mirage Swan || style="background-color:red;color:black;" | Armor Break
| || Mirage Swan || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Science Ninpo Phoenix || style="background-color:red;color:black;" | Armor Break
| || Science Ninpo Phoenix || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Karas || Zan Ei Jin || style="background-color:red;color:black;" | Too Many
| Karas || Zan Ei Jin || style="background-color:#ff6767;color:black;" | Too Many
|-
|-
| || Shiranui || style="background-color:red;color:black;" | Doesn't Work
| || Shiranui || style="background-color:#ff6767;color:black;" | Doesn't Work
|-
|-
| || Super Hiei Zangetsu || style="background-color:red;color:black;" | Armor Break
| || Super Hiei Zangetsu || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Ken the Eagle || Gatchaman Attack: Lightning Strike || style="background-color:yellow;color:black;" | 5
| Ken the Eagle || Gatchaman Attack: Lightning Strike || style="background-color:#ffff00;color:black;" | 5
|-
|-
| || Science Ninpo: Bird Smash || style="background-color:red;color:black;" | Armor Break
| || Science Ninpo: Bird Smash || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Science Ninpo: Phoenix || style="background-color:red;color:black;" | Armor Break
| || Science Ninpo: Phoenix || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Polimar || Single Handed Vacuum Spin || style="background-color:red;color:black;" | Armor Break
| Polimar || Single Handed Vacuum Spin || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Tenshin Polimar Drill || style="background-color:green;color:black;" | 1 (both hits)
| || Tenshin Polimar Drill || style="background-color:#00ff00;color:black;" | 1 (both hits)
|-
|-
| || Illusive Destructive Fist || style="background-color:red;color:black;" | Armor Break
| || Illusive Destructive Fist || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Tekkaman Blade || Crash Intrude || style="background-color:red;color:black;" | Armor Break
| Tekkaman Blade || Crash Intrude || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| || Voltekka || style="background-color:red;color:black;" | 4
| || Voltekka || style="background-color:#ffff00;color:black;" | 4
|-
|-
| || Omnidirectional Super Voltekka || style="background-color:red;color:black;" | Armor Break
| || Omnidirectional Super Voltekka || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Tekkaman || VOLTEKKKA || style="background-color:green;color:black;" | 2
| Tekkaman || VOLTEKKKA || style="background-color:#00ff00;color:black;" | 2
|-
|-
| || Spinning Tek Lancer || style="background-color:yellow;color:black;" | 3
| || Spinning Tek Lancer || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Space Knights Formation || style="background-color:red;color:black;" | Armor Break
| || Space Knights Formation || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Yatterman no. 1 || Yatterwan || style="background-color:yellow;color:black;" | 3
| Yatterman no. 1 || Yatterwan || style="background-color:#00ff00;color:black;" | 3
|-
|-
| || Flame Attack || style="background-color:green;color:black;" | 1
| || Flame Attack || style="background-color:#00ff00;color:black;" | 1
|-
|-
| || This Weeks Surprise Robots || style="background-color:red;color:black;" | Armor Break
| || This Weeks Surprise Robots || style="background-color:#ff6767;color:black;" | Armor Break
|-
|-
| Yatterman no. 2 || Passion (Level 1) || style="background-color:yellow;color:black;" | 6
| Yatterman no. 2 || Passion (Level 1) || style="background-color:#ff6767;color:black;" | 6
|-
|-
| || Passion (Level 2) || style="background-color:yellow;color:black;" | 5
| || Passion (Level 2) || style="background-color:#ffff00;color:black;" | 5
|-
|-
| || Passion (Level 3) || style="background-color:red;color:black;" | 4
| || Passion (Level 3) || style="background-color:#ffff00;color:black;" | 4
|-
|-
| || Omotchama || style="background-color:red;color:black;" | Too much
| || Omotchama || style="background-color:#ff6767;color:black;" | Too much
|-
|-
| || This Weeks Surprise Robots || style="background-color:red;color:black;" | Armor Break
| || This Weeks Surprise Robots || style="background-color:#ff6767;color:black;" | Armor Break
|}
|}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Latest revision as of 20:13, 28 September 2024

Giant Mechanics

This page provides a brief overview of how Giants work in Tatsunoko vs Capcom as it's a unique mechanic for this game that players are still exploring

Giant Mechanics Overview
Mechanic Description
Hyper Armor All Giants have hyper armor, which can be broken with specific moves listed either on the character page or in the table below. Additionally, Giants can be dizzied when certain criteria are met, as explained below.
Snapback Aside from Alex, both Giants have a snapback move. This helps discourage problem characters like Blade or Tekkaman from controlling the match.
Healthbar Since neither Giant can have an assist, they have a larger health pool, allowing them to stock more baroque, which leads to increased damage.
Chip Damage A drawback for Giants is that EVERY attack they perform inflicts chip damage, so their opponent will always have baroque ready to act defensively against anything the Giant does.
Blocking Despite the hyper armor, anytime a giant flashes red, they lose the ability to block. Subsequently as a result, when the combo counter is active they completely lose the ability to block. So if you were to do a long range poke like say, assist Hadouken, you could confirm an armor breaker from full screen if it hits.

Additional Stun Mechanics Information

  • Stun Over Time: Normals contribute abysmally small amounts of stun. For example, it takes Ryu over 100 jabs (approximately 183) to stun PTX, about 98 mediums, and 68 heavies. By this time, the Giant is likely already defeated from poking. To deal significant stun damage, utilize your character's supers, which contribute immense amounts of stun, as shown in the tables below.
  • Cinematic Supers and Stun Reset: All cinematic supers do not contribute to stun. Moreover, they reset the stun gauge, making them counterproductive for stunning.
  • Armor Break and Stun: Any attacks and supers performed during armor break (e.g., Tekkaman's lasso, Jun's Swan Mirage) retain the combo counter but do not contribute to stun. In fact, these moves can reset the stun gauge. for example.
  • Stunning Giants: Giants can only be stunned while in hyper armor mode, and they cannot stun other Giants outside of one exception listed below. Additionally, Giants can be stunned while airborne.
  • Stun Health Comparison: Lightan has slightly more stun health than PTX, but the difference is minimal.
  • Constant Stun Gauges: Stun gauges are constant. For instance, if PTX is stunned by two Shinkuu Hadoukens, the gauge does not increase when he recovers; it will still take two Shinkuu Hadoukens to stun him again, and so on.
  • If you're more of a visual person, here is an old youtube video:

Below is a grid showing have many reps it would take to dizzy a giant. So for example, Ryu would need to connect Shinkuu hadouken fully twice to get a stun. However, you could easily use Shinkuu Hadouken then DHC to The Real Megabuster and get the same effect as an example. Or if you don't want to deal with this, just use an armor breaker.

Here is the original Source for the values. Capcom Side:

Super Move Stun Count
Side Character Super Move Reps
Capcom Alex Boomerang Raid Too many to even bother
Stungun Headbutt 1
Hyperbomb Armor Break
Batsu Super Guts Bullet 3
Super Guts Upper 3
United by Fate Armor Break
Chun-Li Hoyokusen 3
Kikoshou 3
Shichisei Senkukyaku Armor Break
Frank West Real Megabuster 2
Dead Rising Armor Break
Giant Big Bad Explosion Armor Break
Morrigan Finishing Shower 2
Valkerie Turn 2
Darkness Illusion Armor Break
PTX Arsenal Barrage 1 time, requires both phases to hit
Tactical Caliber Armor Break
L-P Buster Armor Break
Roll Roll Mop Up 3
Roll Down Time Actually heals him
Oh. No. You. Didn't! Armor Break
Ryu Shinkuu Hadouken 2
Tatsumaki Senpayaku 2
Shin Shoryuken Armor Break
Saki Positron Storm 3
Armor-Piercer Too Many
World's Greatest Attack Armor Break
Soki Purification Swords 2 1/8
Blitz (Level 1) 9
Blitz 2 5
Blitz 3 3
Oni Soki Purification 2
Volnutt Machine Gun Sweep 2
Max Power Drill Uppercut 3
Max Power Shining Laser Armor Break
Viewtiful Joe Six Machine Too many
Mach Speed 3
Slow and Zoom Armor Break
Zero Rekkoha Too many
Sougenmu Too Many
Dark Hold Armor Break


Tatsunoko Side:

Super Move Stun Count
Side Character Super Move Reps
Tatsunoko Casshan Scrap Android Armor Break
Brutal Axe 4
Super Destruction Beam Armor Break
Condor Condor Magnum Armor Break
BIRD MISSILES Too Many
Kagaku Ninpo: Tatsumaki Fighter Armor Break
Doronjo In The Beginning Armor Break
Punching Bad Fiesta Doesn't even work
Supreme Evil Plan Armor Break
Ippatsuman Grand Slam 3
Final Reversal Breaker Doesn't work
Come Forth, Gyakuten-oh! 34 Punches
Jun the Swan Talon Burst 7
Mirage Swan Armor Break
Science Ninpo Phoenix Armor Break
Karas Zan Ei Jin Too Many
Shiranui Doesn't Work
Super Hiei Zangetsu Armor Break
Ken the Eagle Gatchaman Attack: Lightning Strike 5
Science Ninpo: Bird Smash Armor Break
Science Ninpo: Phoenix Armor Break
Polimar Single Handed Vacuum Spin Armor Break
Tenshin Polimar Drill 1 (both hits)
Illusive Destructive Fist Armor Break
Tekkaman Blade Crash Intrude Armor Break
Voltekka 4
Omnidirectional Super Voltekka Armor Break
Tekkaman VOLTEKKKA 2
Spinning Tek Lancer 3
Space Knights Formation Armor Break
Yatterman no. 1 Yatterwan 3
Flame Attack 1
This Weeks Surprise Robots Armor Break
Yatterman no. 2 Passion (Level 1) 6
Passion (Level 2) 5
Passion (Level 3) 4
Omotchama Too much
This Weeks Surprise Robots Armor Break


Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants