Tatsunoko vs Capcom: Ultimate All Stars/Frank West/Matchups: Difference between revisions
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|opponent=[[File:TvC_Frank_West_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Frank West|Frank West]] | |opponent=[[File:TvC_Frank_West_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Frank West|Frank West]] | ||
|status=Balanced | |status=Balanced | ||
|strengths= | |strengths=same | ||
|weaknesses= | |weaknesses=same | ||
|moves= | |moves=same | ||
|notes= | |notes=same | ||
}} | }} | ||
Line 40: | Line 40: | ||
|opponent=[[File:TvC_Kaijin_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki|Kaijin No Soki]] | |opponent=[[File:TvC_Kaijin_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki|Kaijin No Soki]] | ||
|status=Balanced | |status=Balanced | ||
|strengths= | |strengths=Damage output | ||
|weaknesses= | |weaknesses=Mobility | ||
|moves= | |moves={{TvC-Colors|blue|5A}}, {{TvC-Colors|red|6C}} | ||
|notes= | |notes=One of Soki's few half decent matchups, he's still too slow to really do anything, but even at half screen he can poke Frank out of a lot of normals. Frank overall has the movement and normal to keep up with Soki. The real threat is Soki's insane damage, and vice versa for Frank. | ||
}} | }} | ||
Revision as of 18:22, 19 September 2024
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Explosive Damage | Mobility | Powerbomb, j.C |
Notes: Frank can just Dodge and keep far away from Alex at all times, get a zombie out, show em what it's like to be command grabbed. Your enemy here is distance. Watch out for the j.C, bait out HyperBomb and make sure your confirms are on point |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Unfavorable | Mobility | Blockstrings | Dive Kick |
Notes: Batsu can keep the distance closed with Frank, so dodge isn't an issue. Just trying to get space is your priority here. Both of you are looking for that "one" hit to get the damage out so expect to bait a burst or two then do your thing. Batsu has no real mixups so play patiently |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Unfavorable | Mobility | ??? | Legs, 2B |
Notes: Chun will be eternally fishing, you can reflect Kikoken with Grand Slam so that's a non issue, she moves so fast that anything but C Zombie seems kinda pointless. You're fishing for a 2B or 2C for a confirm waiting for her to stick out the wrong limb. However she has the rushdown and can keep the pressure up so be on point as usual |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | same | same | same |
Notes: same |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Damage output | Mobility | 5A, 6C |
Notes: One of Soki's few half decent matchups, he's still too slow to really do anything, but even at half screen he can poke Frank out of a lot of normals. Frank overall has the movement and normal to keep up with Soki. The real threat is Soki's insane damage, and vice versa for Frank. |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |