Tatsunoko vs Capcom: Ultimate All Stars/Frank West/Matchups: Difference between revisions
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(Created page with "{{TVC Character Subnav|Frank West|sub=2}} {{TvCMatchupChart |opponent=50px vs. Alex |status=Balanced |strengths=WIP |weaknesses=WIP |moves=WIP |notes=WIP }} {{TvCMatchupChart |opponent=50px vs. Batsu Ichimonji |status=Balanced |strengths=WIP |weaknesses=WIP |moves=WIP |notes=WIP }} {{TvCMatchupChart |oppone...") |
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|opponent=[[File:TvC_Alex_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Alex|Alex]] | |opponent=[[File:TvC_Alex_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Alex|Alex]] | ||
|status=Balanced | |status=Balanced | ||
|strengths= | |strengths=Explosive Damage | ||
|weaknesses= | |weaknesses=Mobility | ||
|moves= | |moves={{TvC-Colors|green|Powerbomb}}, {{TvC-Colors|green|j.C}} | ||
|notes= | |notes=Frank can just {{TvC-Colors|green|Dodge}} and keep far away from Alex at all times, get a zombie out, show em what it's like to be command grabbed. Your enemy here is distance. Watch out for the {{TvC-Colors|red|j.C}}, bait out {{TvC-Colors|green|HyperBomb}} and make sure your confirms are on point | ||
}} | }} | ||
{{TvCMatchupChart | {{TvCMatchupChart | ||
|opponent=[[File:TvC_Batsu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji|Batsu Ichimonji]] | |opponent=[[File:TvC_Batsu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji|Batsu Ichimonji]] | ||
|status= | |status=Unfavorable | ||
|strengths= | |strengths=Mobility | ||
|weaknesses= | |weaknesses=Blockstrings | ||
|moves= | |moves={{TvC-Colors|green|Dive Kick}} | ||
|notes= | |notes=Batsu can keep the distance closed with Frank, so dodge isn't an issue. Just trying to get space is your priority here. Both of you are looking for that "one" hit to get the damage out so expect to bait a burst or two then do your thing. Batsu has no real mixups so play patiently | ||
}} | }} | ||
{{TvCMatchupChart | {{TvCMatchupChart | ||
|opponent=[[File:TvC_Chun-Li_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li|Chun-Li]] | |opponent=[[File:TvC_Chun-Li_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li|Chun-Li]] | ||
|status= | |status=Unfavorable | ||
|strengths= | |strengths=Mobility | ||
|weaknesses= | |weaknesses=??? | ||
|moves= | |moves={{TvC-Colors|green|Legs}}, {{TvC-Colors|yellow|2B}} | ||
|notes= | |notes=Chun will be eternally fishing, you can reflect {{TvC-Colors|green|Kikoken}} with {{TvC-Colors|green|Grand Slam}} so that's a non issue, she moves so fast that anything but {{TvC-Colors|red|C Zombie seems kinda pointless. You're fishing for a {{TvC-Colors|yellow|2B}} or {{TvC-Colors|red|2C}} for a confirm waiting for her to stick out the wrong limb. However she has the rushdown and can keep the pressure up so be on point as usual | ||
}} | }} | ||
Revision as of 17:02, 19 September 2024
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | Explosive Damage | Mobility | Powerbomb, j.C |
Notes: Frank can just Dodge and keep far away from Alex at all times, get a zombie out, show em what it's like to be command grabbed. Your enemy here is distance. Watch out for the j.C, bait out HyperBomb and make sure your confirms are on point |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Unfavorable | Mobility | Blockstrings | Dive Kick |
Notes: Batsu can keep the distance closed with Frank, so dodge isn't an issue. Just trying to get space is your priority here. Both of you are looking for that "one" hit to get the damage out so expect to bait a burst or two then do your thing. Batsu has no real mixups so play patiently |
{{TvCMatchupChart
|opponent= vs. Chun-Li
|status=Unfavorable
|strengths=Mobility
|weaknesses=???
|moves=Legs, 2B
|notes=Chun will be eternally fishing, you can reflect Kikoken with Grand Slam so that's a non issue, she moves so fast that anything but C Zombie seems kinda pointless. You're fishing for a 2B or 2C for a confirm waiting for her to stick out the wrong limb. However she has the rushdown and can keep the pressure up so be on point as usual
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |
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Status | Strengths | Weaknesses | Moves to Watch Out For |
Balanced | WIP | WIP | WIP |
Notes: WIP |