Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A/Combos: Difference between revisions

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(okay, apparently today is tomorrow, everything back to normal, I'll test the template on my sandbox because sheesh)
(template added to all pages, but now I need consistent formatting.....not today!!!)
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{{TVC Character Subnav|char=PTX-40A|sub=1}}
===Legend===
===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
{| class="wikitable" style="text-align: left; width: 50%;"
Line 6: Line 4:
! colspan="2" | Legend
! colspan="2" | Legend
|-
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
| {{TvC-Colors|blue|Light Attack (A):}}
|| {{TvC-Colors|blue|Blue}}
|-
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
| {{TvC-Colors|yellow|Medium Attack (B):}}
|| {{TvC-Colors|yellow|Yellow}}
|-
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
| {{TvC-Colors|red|Heavy Attack (C):}}
|| {{TvC-Colors|red|Red}}
|-
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
| {{TvC-Colors|bbq|BBQ (Baroque):}}
|| {{TvC-Colors|bbq|Rainbow}}
|}
|}


===Combos===
===Combos===


{|class = "wikitable" style="text-align: center;"
{| class = "wikitable" style="text-align: center;"
!Move !! Inputs !! Notes
! Move  
|| Inputs  
|| Notes
|-
|-
|[[File:Ptx (1).webm|thumb]]   
| [[File:Ptx (1).webm|thumb]]   
|  
|| {{TvC-Colors|yellow|Forward Throw}} * ∞  
<span style="color:#FFD700;">Forward Throw</span> * ∞  
|| If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
| If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.
|-
|-
|[[File:Ptx (2).webm|thumb]]   
| [[File:Ptx (2).webm|thumb]]   
|  
|
<span style="color:#FFD700;">VS TACKLE</span> &ensp;
{{TvC-Colors|yellow|VS TACKLE}}
<span style="color:#FF6347;">2C</span>
{{TvC-Colors|red|2C}}
| Armored Tackle to damaging OTG? Sure.
|| Armored Tackle to damaging OTG? Sure.
|-
|-
|[[File:Ptx (3).webm|thumb]]   
| [[File:Ptx (3).webm|thumb]]   
|  
|
<span style="color:#FFD700;">4B</span> -> <span style="color:#FF6347;">6B</span> &ensp;
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}}
<span style="color:#FFD700;">Caliber Execution</span> &ensp;
{{TvC-Colors|yellow|Caliber Execution}}
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
{{TvC-Colors|bbq|BBQ}}
<span style="color:#FFD700;">4B</span> -> <span style="color:#FF6347;">6B</span> &ensp;
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}}
<span style="color:#FFD700;">VS Tackle</span> &ensp;
{{TvC-Colors|yellow|VS TACKLE}}
<span style="color:#FF6347;">2C</span>
{{TvC-Colors|red|2C}}
|  
||  
|-
|-
|[[File:Ptx (4).webm|thumb]]   
| [[File:Ptx (4).webm|thumb]]   
|  
|
<span style="color:#FFD700;">L-P Buster</span> &ensp;
{{TvC-Colors|yellow|L-P Buster}}
<span style="color:#FF6347;">2C</span> &ensp;
{{TvC-Colors|red|2C}}
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;
{{TvC-Colors|bbq|BBQ}}
<span style="color:#FF6347;">2C</span>
{{TvC-Colors|red|2C}}
|  
||  
|-
|-
|[[File:Ptx (5).webm|thumb]]   
| [[File:Ptx (5).webm|thumb]]   
|  
|
<span style="color:#FFD700;">4B</span> -> <span style="color:#FF6347;">6B</span> &ensp;
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}}
<span style="color:#FFD700;">Tactical Caliber</span>
{{TvC-Colors|yellow|Tactical Caliber}}
|  
||  
|-
|-
|[[File:Ptx (6).webm|thumb]]   
| [[File:Ptx (6).webm|thumb]]   
|  
|
<span style="color:#FFD700;">4B</span> -> <span style="color:#FF6347;">6B</span> &ensp;
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}}
<span style="color:#FFD700;">Caliber Execution</span> &ensp;
{{TvC-Colors|yellow|Caliber Execution}}
<span style="color:#FFD700;">4B</span> -> <span style="color:#FF6347;">6B</span> &ensp;
{{TvC-Colors|yellow|4B}} -> {{TvC-Colors|red|6B}}
<span style="color:#FFD700;">VS TACKLE</span> &ensp;
{{TvC-Colors|yellow|VS TACKLE}}
<span style="color:#FFD700;">Arsenal Barrage</span>
{{TvC-Colors|yellow|Arsenal Barrage}}
| A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.
|| A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.
|-
|-
|}
|}

Revision as of 07:13, 12 September 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow

Combos

Move Inputs Notes
Forward Throw * ∞ If your opponent doesn't know how to tech (360 + H), then PTX has the easiest infinite in the game; this works until death on any character.

VS TACKLE 2C

Armored Tackle to damaging OTG? Sure.

4B -> 6B Caliber Execution BBQ 4B -> 6B VS TACKLE 2C

L-P Buster 2C BBQ 2C

4B -> 6B Tactical Caliber

4B -> 6B Caliber Execution 4B -> 6B VS TACKLE Arsenal Barrage

A quick setup to Arsenal Barrage; if you have a missile stocked, it's free damage...unless your opponent can space it correctly. If you are midscreen and they can space out fullscreen, the missiles are blockable, and if you do this in the corner, they can roll behind PTX, making the missile blockable as well. You have to be a little past half screen so they can't take advantage of fullscreen or touching PTX to eat the missiles.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

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