Tatsunoko vs Capcom: Ultimate All Stars/Polimar: Difference between revisions

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(→‎Special Moves: Why did nobody correct me on 3 Stage reaction kick, am I having a mandela effect right now? It was always 623X->236X->214X, I'm going crazy)
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*Hits kinda hard
*Hits kinda hard
*Two ways to ground dash
*Two ways to ground dash
|cons=
|cons=
* Blockstrings are easily avoided
* Blockstrings are easily avoided
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* Cannot deal with giants effectively
* Cannot deal with giants effectively
* Slowest walk speed in the game
* Slowest walk speed in the game
}}
}}
}}
}}
}}
}}
=Moves List=
=Moves List=
==Normal Moves==
==Normal Moves==
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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
|-
| '''<span style="color:#87CEEB;">5A</span>''' <br>[[File:Poli 5A.webm|thumb]] || 8 || 1 || 18 || - || 960 || - || Slow jab that is not remotely active, to his credit it hits hard
| [[File:Poli 5A.webm|thumb|{{TvC-Colors|blue|5A}}]]  
|| 8  
|| 1  
|| 18  
|| -  
|| 960  
|| -  
|| Slow jab that is not remotely active, to his credit it hits hard
|-
|-
| '''<span style="color:#87CEEB;">2A</span>''' <br>[[File:Poli 2A.webm|thumb]]|| 6 || 4 || 20 || - || 480 || - || crouch kick
| [[File:Poli 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]  
|| 6  
|| 4  
|| 20  
|| -  
|| 480  
|| -  
|| crouch kick
|-
|-
| '''<span style="color:#87CEEB;">5B</span>''' <br>[[File:Poli 5B.webm|thumb]] || 9 || 2 || 15 || - || 2964 || - || Double hit punch, hits hard, good for combos and blockstrings
| [[File:Poli 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]  
|| 9  
|| 2  
|| 15  
|| -  
|| 2964  
|| -  
|| Double hit punch, hits hard, good for combos and blockstrings
|-
|-
| '''<span style="color:#FFD700;">2B</span>''' <br>[[File:Poli 2B.webm|thumb]]|| 9 || 1 || 15 || - || 1716 || - || Hits low two times
| [[File:Poli 2B.webm|thumb|{{TvC-Colors|yellow|2B}}]]  
|| 9  
|| 1  
|| 15  
|| -  
|| 1716  
|| -  
|| Hits low two times
|-
|-
| '''<span style="color:#FFD700;">6B</span>''' <br>[[File:Poli 6B.webm|thumb]]|| 14 || 0 || 19 || - || - || - || Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''<span style="color:#87CEEB;">A</span> -> <span style="color:#87CEEB;">B</span> -> <span style="color:#FFD700;">2B</span> -> P -> <span style="color:#FFD700;">6B</span> -> <span style="color:#87CEEB;">A</span>''''' for a dirty crossup. And given it's a new combo your partner will refresh.
| [[File:Poli 6B.webm|thumb|{{TvC-Colors|yellow|6B}}]]  
|| 14  
|| 0  
|| 19  
|| -  
|| -  
|| -  
|| Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''<span style="color:#87CEEB;">A</span> -> <span style="color:#87CEEB;">B</span> -> <span style="color:#FFD700;">2B</span> -> P -> <span style="color:#FFD700;">6B</span> -> <span style="color:#87CEEB;">A</span>''''' for a dirty crossup. And given it's a new combo your partner will refresh.
|-
|-
 
| [[File:Poli 5C.webm|thumb|{{TvC-Colors|red|5C}}]]  
| '''<span style="color:#87CEEB;">5C</span>''' <br>[[File:Poli 5C.webm|thumb]]|| 15 || 2 || 28 || - || 2720 || - || Hits hard for a heavy attack, has a little vertical reach but good horizontal
|| 15  
|| 2  
|| 28  
|| -  
|| 2720  
|| -  
|| Hits hard for a heavy attack, has a little vertical reach but good horizontal
|-
|-
| '''<span style="color:#FF6347;">2C</span>''' <br>[[File:Poli 2C.webm|thumb]]|| 13 || 7 || 27 || - || 2400 || Low/Hard Knockdown|| Sweep, has a little range, nothing insane
| [[File:Poli 2C.webm|thumb|{{TvC-Colors|red|2C}}]]  
|| 13  
|| 7  
|| 27  
|| -  
|| 2400  
|| Low/Hard Knockdown  
|| Sweep, has a little range, nothing insane
|-
|-
| '''<span style="color:#FF6347;">6C</span>''' <br>[[File:Poli 6C.webm|thumb]]|| 15 || 2 || 32 || - || 2480 || Soft knockdown/ f5-10 invincible|| Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with '''''<span style="color:#87CEEB;">Razor Kicks</span>''''' or '''''<span style="color:#87CEEB;">A Destruction fist</span>''''
| [[File:Poli 6C.webm|thumb|{{TvC-Colors|red|6C}}]]  
|| 15  
|| 2  
|| 32  
|| -  
|| 2480  
|| Soft knockdown/ f5-10 invincible  
|| Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with {{TvC-Colors|green|Razor Kicks}}]] or {{TvC-Colors|blue|A Destruction fist<}}]]
|-
|-
| '''<span style="color:#FFD700;">3C</span>'''<br>[[File:Poli 3C.webm|thumb]] || 11 || 5 || 29 || - || 2400 || Launcher || Good damage for a launcher
| [[File:Poli 3C.webm|thumb|{{TvC-Colors|red|3C}}]]  
|| 11  
|| 5  
|| 29  
|| -  
|| 2400  
|| Launcher  
|| Good damage for a launcher
|-
|-
| '''<span style="color:#87CEEB;">j.A</span>''' <br>[[File:Poli jA.webm|thumb]]|| 7 || 8 || 17|| - || 960 || Overhead || Horizontal Jab
| [[File:Poli jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]  
|| 7  
|| 8  
|| 17  
|| -  
|| 960  
|| Overhead  
|| Horizontal jab
|-
|-
| '''<span style="color:#FFD700;">j.B</span>'''<br>[[File:Poli jB.webm|thumb]] || 10 || 9 || 24 || - || 1840 || Overhead || Horizontal Kick
| [[File:Poli jB.webm|thumb|{{TvC-Colors|yellow|j.B}}]]  
|| 10  
|| 9  
|| 24  
|| -  
|| 1840  
|| Overhead  
|| Horizontal kick
|-
|-
| '''<span style="color:#FF6347;">j.C</span>'''<br>[[File:Poli jC (2).webm|thumb]] || 12 || 5 || 30 || - || 3040 || Overhead || Upward Angle Kick, not great for grounded opponents
| [[File:Poli jC (2).webm|thumb|{{TvC-Colors|red|j.C}}]]  
|| 12  
|| 5  
|| 30  
|| -  
|| 3040  
|| Overhead  
|| Upward Angle Kick, not great for grounded opponents
|}
|}


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{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
|-
| '''VAR starter''' || 12 || - || - || - || 1840 || - ||  
| '''VAR starter'''  
|| 12  
|| -  
|| -  
|| -  
|| 1840  
|| -  
||  
|-
|-
| '''Crossover Counter''' || 29 || 2 || - || - || 2160 || - ||  
| '''Crossover Counter'''  
|| 29  
|| 2  
|| -  
|| -  
|| 2160  
|| -  
||  
|-
|-
| '''Forward Throw''' || - || - || - || - || 5200 || Throw ||  
| '''Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 5200  
|| Throw  
||  
|-
|-
| '''Back Throw''' || - || - || - || - || 5200 || Throw ||  
| '''Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 5200  
|| Throw  
||  
|-
|-
| '''Air Forward Throw''' || - || - || - || - || 6000|| Throw ||  
| '''Air Forward Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 6000  
|| Throw  
||  
|-
|-
| '''Air Back Throw''' || - || - || - || - || 6000 || Throw ||  
| '''Air Back Throw'''  
|| -  
|| -  
|| -  
|| -  
|| 6000  
|| Throw  
||  
|}
|}


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{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
| [[File:Poli Hurricane Destruction fist.webm|thumb|{{TvC-Colors|green|Hurricane Destruction Fist}}]]
|| 16/23/23
|| -
|| -
|| -


|| 3375/4050/4725
|| WallBounce
|| Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem'''''
|-
|-
| '''<span style="color:#90EE90;">Hurricane Destruction Fist</span>''' <br> [4]->6X <br>[[File:Poli Hurricane Destruction fist.webm|thumb]]|| 16/23/23| - || - || - || - || 3375/4050/4725|| WallBounce|| Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem'''''
| [[File:Poli Razor Kick.webm|thumb|{{TvC-Colors|green|Razor Chain Kicks}}]]  
|-
|| 15  
| '''''<span style="color:#90EE90;">Razor Chain Kicks</span>''''' <br> 236X <br>[[File:Poli Razor Kick.webm|thumb]]||15 || - || - || - || 3108|| - || Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem'''''
|| -  
|| -  
|| -  
|| 3108  
|| -  
|| Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem'''''
|-
|-
| '''''<span style="color:#90EE90;">3-Stage Reaction Kick</span>'''''  <br> 623X->X->214X <br>[[File:Poli 3 Stage.webm|thumb]] || 9 || - || - || - || - || Hard Knockdown (on last kick)|| Yes, all three inputs need to be done for the attack to complete.  Okayish anti-air, can be used for relaunches.'''''Can be cancelled into with one emblem''''' '''''Useable in air'''''
| [[File:Poli 3 Stage.webm|thumb|{{TvC-Colors|green|3-Stage Reaction Kick}}]]  
|| 9  
|| -  
|| -  
|| -  
|| -  
|| Hard Knockdown (on last kick)  
|| Yes, all three inputs need to be done for the attack to complete.  Okayish anti-air, can be used for relaunches. '''''Can be cancelled into with one emblem''''' '''''Usable in air'''''
|-
|-
| '''''<span style="color:#90EE90;">Storm Kamae</span>''''' <br> 214X[[File:Poli Storm Kanae.webm|thumb|'''No Input''']]<br>[[File:Poli Storm Kanae A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br>[[File:Poli Storm Kanae B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br>[[File:Poli Storm Kanae C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]<br>[[File:Poli Storm Kanae Cancel.webm|thumb|'''Example of Emblem Cancels''']]|| 17 || - || - || - || 45 || - || Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
| [[File:Poli Storm Kanae.webm|thumb|{{TvC-Colors|green|Storm Kamae}}]]  
|| 17  
|| -  
|| -  
|| -  
|| 45  
|| -  
|| Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
*Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous
*Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous
*<span style="color:#87CEEB;">A</span> will cause polimar to '''''<span style="color:#FF6347;">2C</span>'''''. This can be cancelled with baroque or into another special
*{{TvC-Colors|blue|A}} will cause polimar to '''''{{TvC-Colors|red|2C}}'''''. This can be cancelled with baroque or into another special
*<span style="color:#FFD700;">B</span> will perform  '''''<span style="color:#FF6347;">6C</span>'''''. This can be cancelled with baroque or into another special
*{{TvC-Colors|yellow|B}} will perform  '''''{{TvC-Colors|red|6C}}'''''. This can be cancelled with baroque or into another special
*<span style="color:#FF6347;">C</span> will make polimar dash up and perform this forward throw.
*{{TvC-Colors|red|C}} will make polimar dash up and perform this forward throw.
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''<span style="color:#90EE90;">Razor-kicks</span> -> <span style="color:#90EE90;">razor kicks</span> -> <span style="color:#90EE90;">Storme Kanae</span> -> <span style="color:#90EE90;">Hurricane Destruction fist</span>''''' This would only be possible with two emblems minimum.
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''{{TvC-Colors|green|Razor-kicks}} -> {{TvC-Colors|green|razor kicks}} -> {{TvC-Colors|green|Storm Kamae}} -> {{TvC-Colors|green|Hurricane Destruction fist}}''''' This would only be possible with two emblems minimum.
All three emblems are required for Polimar's level 3
All three emblems are required for Polimar's level 3
|-
|}
|}


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{| class = wikitable style="text-align: center;"
{| class = wikitable style="text-align: center;"
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|-
|-
| '''<span style="color:#90EE90;">Single handed Vacuum Spin</span>''' <br> 63214789XX<br>[[File:Poli Hurricane.webm|thumb]]|| 25+1  || - || - || - || 16518 (ground) <br> 11966 (air)|| Command Grab || Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' '''''Useable in air'''''
| [[File:Poli Hurricane.webm|thumb|{{TvC-Colors|green|Single handed Vacuum Spin}}]]  
|| 25+1   
|| -  
|| -  
|| -  
|| 16518 (ground) <br> 11966 (air)  
|| Command Grab  
|| Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' '''''Usable in air'''''
|-
|-
| '''<span style="color:#90EE90;">Tenshin Polimar Drill</span>''' <br> <span style="color:#87CEEB;">A+B</span> -> <span style="color:#87CEEB;">A+B</span> -> <span style="color:#FFD700;">B+C</span> <br>[[File:Poli Tenshin Drill.webm|thumb]]|| 25+1 || - || - || - || 21558 || HardKnockdown/OTG || Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''<span style="color:#90EE90;">Hurricane Destruction Fist</span>''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid
| [[File:Poli Tenshin Drill.webm|thumb|{{TvC-Colors|green|Tenshin Polimar Drill}}]]  
|| 25+1  
|| -  
|| -  
|| -  
|| 21558  
|| HardKnockdown/OTG  
|| Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''{{TvC-Colors|green|Hurricane Destruction Fist}}''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid
|-
|-
| '''<span style="color:#90EE90;">Illusive Destructive Fist</span>''' <br> (With 3 Emblems) 236XX<br>[[File:Poli Illusive.webm|thumb]]|| 22+2 || - || - || - || 30117 || - ||Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants'''''
| [[File:Poli Illusive.webm|thumb|{{TvC-Colors|green|Illusive Destructive Fist}}]]  
|| 22+2  
|| -  
|| -  
|| -  
|| 30117  
|| -  
|| Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants'''''
|}
|}



Revision as of 21:30, 11 September 2024

Introduction

Disowned Detective Takeshi comes in contact with a special Polymer suit that's stronger than steel, and dubs himself Polimar, the protector of justice!!

Gameplay

Strengths Weaknesses
  • Strong mixup game
  • Decent ground speed
  • Really good combos that do not require intense execution
  • Hits kinda hard
  • Two ways to ground dash
  • Blockstrings are easily avoided
  • Has no air game
  • Has one worthwhile super, and the other requires a lot of buildup to reach
  • Gets zoned out easily
  • Cannot deal with giants effectively
  • Slowest walk speed in the game
TVC Polimar Art.png

Moves List

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 1 18 - 960 - Slow jab that is not remotely active, to his credit it hits hard
6 4 20 - 480 - crouch kick
9 2 15 - 2964 - Double hit punch, hits hard, good for combos and blockstrings
9 1 15 - 1716 - Hits low two times
14 0 19 - - - Polimar's alternate dash, when close to an opponent it'll crossup. So you can do A -> B -> 2B -> P -> 6B -> A for a dirty crossup. And given it's a new combo your partner will refresh.
15 2 28 - 2720 - Hits hard for a heavy attack, has a little vertical reach but good horizontal
13 7 27 - 2400 Low/Hard Knockdown Sweep, has a little range, nothing insane
15 2 32 - 2480 Soft knockdown/ f5-10 invincible Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with Razor Kicks]] or A Destruction fist<]]
11 5 29 - 2400 Launcher Good damage for a launcher
7 8 17 - 960 Overhead Horizontal jab
10 9 24 - 1840 Overhead Horizontal kick
12 5 30 - 3040 Overhead Upward Angle Kick, not great for grounded opponents

Universal Mechanics

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
VAR starter 12 - - - 1840 -
Crossover Counter 29 2 - - 2160 -
Forward Throw - - - - 5200 Throw
Back Throw - - - - 5200 Throw
Air Forward Throw - - - - 6000 Throw
Air Back Throw - - - - 6000 Throw

Special Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16/23/23 - - - 3375/4050/4725 WallBounce Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. Can be cancelled to and from with one emblem
15 - - - 3108 - Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. Can be cancelled to and from with one emblem
9 - - - - Hard Knockdown (on last kick) Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches. Can be cancelled into with one emblem Usable in air
17 - - - 45 - Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
  • Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous
  • A will cause polimar to 2C. This can be cancelled with baroque or into another special
  • B will perform 6C. This can be cancelled with baroque or into another special
  • C will make polimar dash up and perform this forward throw.

After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of Razor-kicks -> razor kicks -> Storm Kamae -> Hurricane Destruction fist This would only be possible with two emblems minimum. All three emblems are required for Polimar's level 3

Super Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
25+1 - - - 16518 (ground)
11966 (air)
Command Grab Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. Works on Giants Usable in air
25+1 - - - 21558 HardKnockdown/OTG Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after Hurricane Destruction Fist but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid
22+2 - - - 30117 - Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. Works on Giants

The Basics

Advanced Strategy

Match-Ups

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants