Tatsunoko vs Capcom: Ultimate All Stars/Jun the Swan: Difference between revisions
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{{TVC Character Intro|char=Jun the Swan|content= | {{TVC Character Intro|char=Jun the Swan|content= | ||
==Introduction== | ==Introduction== | ||
Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies. | Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies. | ||
==Gameplay== | ==Gameplay== | ||
Line 24: | Line 25: | ||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
{| class = wikitable style="text-align: center;" | {| class = "wikitable" style="text-align: center;" | ||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| [[File:Jun 5A.webm|thumb|''' | |[[File:Jun 5A.webm|thumb|'''{{TvC-Colors|blue|5A}}''']] | ||
|| 5 || 1 || 11 || - || 640 || - || Jab, it's fast. | |||
|- | |- | ||
| [[File:Jun 2A.webm|thumb|''' | |[[File:Jun 2A.webm|thumb|'''{{TvC-Colors|blue|2A}}''']] | ||
|| 5 || 2 || 10 || - || 640 || - || Another jab, also fast | |||
|- | |- | ||
| [[File:Jun 5B.webm|thumb|''' | |[[File:Jun 5B.webm|thumb|'''{{TvC-Colors|yellow|5B}}''']] | ||
|| 8 || 2 || 10 || - || 1040 || - || She does a little spinning knee, the range is...okay | |||
|- | |- | ||
|[[File:Jun 2B.webm|thumb|''' | |[[File:Jun 2B.webm|thumb|'''{{TvC-Colors|yellow|2B}}''']] | ||
|| 7 || 2 || 20 || - || 1200 || Low || Gets down and does a little shove, the hitbox on this is insane and her entire body moves a little when she does it. Doesn't quite have a vertical hitbox, but really good for a low | |||
|- | |- | ||
|[[File:Jun 6B.webm|thumb| ''' | |[[File:Jun 6B.webm|thumb|'''{{TvC-Colors|yellow|6B}}''']] | ||
|| 29 || 3 || 27 || - || 1440 || Low/f-8-26 invincible || This move ruins lives, the invincibility can beat out supers and setups. Only real fault is that it doesn't link to anything without baroque. | |||
|- | |- | ||
| [[File:Jun 5C.webm|thumb|''' | |[[File:Jun 5C.webm|thumb|'''{{TvC-Colors|red|5C}}''']] | ||
|| 13 || 2 || 23 || - || 2000 || - || Makes a little circle with her leg, decent AA, good combo filler | |||
|- | |- | ||
|[[File:Jun 2C.webm|thumb| ''' | |[[File:Jun 2C.webm|thumb|'''{{TvC-Colors|red|2C}}''']] | ||
|| 17 || - || - || - || 1940 || Hard Knockdown || Little double attack, only second hit causes hard knockdown | |||
|- | |- | ||
|[[File:Jun 6C.webm|thumb| ''' | |[[File:Jun 6C.webm|thumb|'''{{TvC-Colors|red|6C}}''']] | ||
|| 19 || - || - || - || 1940 || Stagger, Overhead || Another double attack, but only the second hit is an overhead and stagger, common entry to combos, whiffs on some crouching characters | |||
|- | |- | ||
| [[File:Jun 3C.webm|thumb|''' | |[[File:Jun 3C.webm|thumb|'''{{TvC-Colors|red|3C}}''']] | ||
|| 15 || 2 || 28 || - || 2240 || Launcher || eh | |||
|- | |- | ||
| [[File:Jun jA.webm|thumb|''' | |[[File:Jun jA.webm|thumb|'''{{TvC-Colors|blue|j.A}}''']] | ||
|| 5 || 13 || 18 || - || 800 || Overhead || Diagonal jumping jab, hits grounded opponents, active for a long time and actually has crazy hitstun, good normal. | |||
|- | |- | ||
| [[File:Jun jB.webm|thumb|''' | |[[File:Jun jB.webm|thumb|'''{{TvC-Colors|yellow|j.B}}''']] | ||
|| 7 || 13 || 20 || - || 1600 || Overhead || Horizontal kick, used for combos, blockstrings, and neutral, solid tool | |||
|- | |- | ||
| [[File:Jun jC.webm|thumb|''' | |[[File:Jun jC.webm|thumb|'''{{TvC-Colors|red|j.C}}''']] | ||
|| 12 || 3 || 24 || - || 3200 || Overhead || Spins and hits opponents with her frills. Decent heavy jump | |||
|} | |} | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{| class = wikitable style="text-align: center;" | {| class = "wikitable" style="text-align: center;" | ||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| '''VAR starter''' || 12 || - || - || - || 3200 || - || | | '''VAR starter''' || 12 || - || - || - || 3200 || - || | ||
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===Special Moves=== | ===Special Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = "wikitable" style="text-align: center;" | ||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| [[File:Jun Yoyo.webm|thumb|''' | |[[File:Jun Yoyo.webm|thumb|'''{{TvC-Colors|green|Yoyo}}''' <br> 236X]] | ||
* | || 20/23/28 || - || - || - || 1200 || Sets bomb || Jun swings a yoyo at an opponent. An opponent can have up to 5 yoyos attached | ||
* | *{{TvC-Colors|blue|A}} hits right in front of her | ||
* | *{{TvC-Colors|yellow|B}} midscreen | ||
The yoyo is the actual projectile and it swings in an elliptical arc, so for example using a heavy yoyo on an opponent in your face will whiff. Once a yoyo is attached, it can be exploded with ''' | *{{TvC-Colors|red|C}} fullscreen | ||
The yoyo is the actual projectile and it swings in an elliptical arc, so for example using a heavy yoyo on an opponent in your face will whiff. Once a yoyo is attached, it can be exploded with '''{{TvC-Colors|green|Bingo}}''' or '''{{TvC-Colors|green|Talon Burst}}'''. Yoyos can be set on an opponent's assist. Hitting Jun for any reason disables the bombs for both the enemy's point and assist character. '''Useable in Air''' | |||
|- | |- | ||
|[[File:Jun Bingo.webm|thumb| ''' | |[[File:Jun Bingo.webm|thumb|'''{{TvC-Colors|green|Bingo}}''' <br> 214X]] | ||
|| 20 || - || - || - || 2800 per bomb || OTG || Jun spins around and screams bingo before blowing you up. If no bombs are attached then this move will not come out. Explosions can be blocked and activation can happen whenever she wishes. Good for blockstrings and combos. Can explode bombs after a hard knockdown. Can follow up with Super jump, or IAD if baroqued after '''Useable in air''' | |||
|- | |- | ||
| ''' | | '''{{TvC-Colors|green|Lightning kick}}''' <br> 623X [[File:Jun Lightning A.webm|thumb|'''{{TvC-Colors|blue|A}}''']] <br> [[File:Jun Lightning Kick B.webm|thumb|'''{{TvC-Colors|yellow|B}}/{{TvC-Colors|red|C}}''']] | ||
* | || 22/31/34 || - || - || - || 0/2800/3007 || Overhead || Jun attaches a string to the ceiling and does a flip. Great combo starter. | ||
* | *{{TvC-Colors|blue|A}} is a fake-out, she'll throw the string up, then go back to neutral, do whatever crazy mixup you have in mind. | ||
* | *{{TvC-Colors|yellow|B}} hits once overhead, and goes to regular jump height | ||
*{{TvC-Colors|red|C}} hits twice and goes to max normal jump height. | |||
|- | |- | ||
|[[File:Jun Dancing Swan.webm|thumb| ''' | |[[File:Jun Dancing Swan.webm|thumb|'''{{TvC-Colors|green|Dancing Swan}}''' <br> 421X]] | ||
* | || 34 || - || 29/32/32 || - || 4893/5946/7669 || hitgrab/overhead || Yet another overhead, hitting this sends Jun into an autocombo, can follow up afterwards. | ||
* | *{{TvC-Colors|blue|A}} version hits three times | ||
* | *{{TvC-Colors|yellow|B}} version hits four times, travels half screen | ||
*{{TvC-Colors|red|C}} version hits six times, travels 3/4th screen, will whiff on crouching opponents at close range | |||
|- | |- | ||
| [[File:Jun Swan Rush.webm|thumb|''' | |[[File:Jun Swan Rush.webm|thumb|'''{{TvC-Colors|green|Swan Rush}}''' <br> j.421X]] | ||
|| 16 || - || - || - || 2052/2664/3239 || (Ground) Overhead <br> (Air) Hard Knockdown || Jun dances on the opponent's head. On the ground, it's an overhead, in the air it knocks down. Only last hit knocks down when airborne. Needs baroque or partner to follow up | |||
|- | |- | ||
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===Super Moves=== | ===Super Moves=== | ||
{| class = wikitable style="text-align: center;" | {| class = "wikitable" style="text-align: center;" | ||
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
|[[File:Jun Talon Burst.webm|thumb| ''' | |[[File:Jun Talon Burst.webm|thumb|'''{{TvC-Colors|green|Talon Burst}}''' <br> 236XX]] | ||
|| 1+2 || - || - || - || 10217 (if 1 bomb 12036) || OTG (If explosion after knockdown) || Jun throws out 4 yoyos and blows them up. Solid combo ender, if super whiffs but a yoyo is on the opponent it'll blow up anyway. If in a crossover combination and the opponent is on the ground, the bombs will explode OTG. '''Useable in air''' | |||
|- | |- | ||
|[[File:Jun Mirage Swan.webm|thumb| ''' | |[[File:Jun Mirage Swan.webm|thumb|'''{{TvC-Colors|green|Mirage Swan}}''' <br> 421XX]] | ||
|| 1+7 || - || - || - || 11481 || Overhead || Super version of Dancing Swan, can explode attached bombs after super on OTG. Hits overhead. Can be used to bait megacrash | |||
|- | |- | ||
|[[File:Jun Science Ninpo Phoenix.webm|thumb| ''' | |[[File:Jun Science Ninpo Phoenix.webm|thumb|'''{{TvC-Colors|green|Science Ninpo Phoenix}}''' <br> 214XX]] | ||
|| 1+4 || - || - || - || 23671 || - || Jun points to the sky and flips up to summon the airship (now a phoenix) to attack. Decent damage and comes out quick, good for combos and punishes. '''Useable in air''' | |||
|} | |} | ||
Revision as of 21:04, 11 September 2024
Introduction
Second in command for the Gatchaman, uses her trusty exploding yoyos and quick wit to fight off enemies.
Gameplay
Strengths | Weaknesses |
---|---|
|
|
Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5 | 1 | 11 | - | 640 | - | Jab, it's fast. | |
5 | 2 | 10 | - | 640 | - | Another jab, also fast | |
8 | 2 | 10 | - | 1040 | - | She does a little spinning knee, the range is...okay | |
7 | 2 | 20 | - | 1200 | Low | Gets down and does a little shove, the hitbox on this is insane and her entire body moves a little when she does it. Doesn't quite have a vertical hitbox, but really good for a low | |
29 | 3 | 27 | - | 1440 | Low/f-8-26 invincible | This move ruins lives, the invincibility can beat out supers and setups. Only real fault is that it doesn't link to anything without baroque. | |
13 | 2 | 23 | - | 2000 | - | Makes a little circle with her leg, decent AA, good combo filler | |
17 | - | - | - | 1940 | Hard Knockdown | Little double attack, only second hit causes hard knockdown | |
19 | - | - | - | 1940 | Stagger, Overhead | Another double attack, but only the second hit is an overhead and stagger, common entry to combos, whiffs on some crouching characters | |
15 | 2 | 28 | - | 2240 | Launcher | eh | |
5 | 13 | 18 | - | 800 | Overhead | Diagonal jumping jab, hits grounded opponents, active for a long time and actually has crazy hitstun, good normal. | |
7 | 13 | 20 | - | 1600 | Overhead | Horizontal kick, used for combos, blockstrings, and neutral, solid tool | |
12 | 3 | 24 | - | 3200 | Overhead | Spins and hits opponents with her frills. Decent heavy jump |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 3200 | - | |
Crossover Counter | 23 | 11 | 21 | - | 2240 | - | |
Forward Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Back Throw | - | - | - | - | 4800 | Throw | It's a throw, use it as a reversal. |
Air Forward Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Air Back Throw | - | - | - | - | 5600 | Throw | It's a throw, use it as a reversal. |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
20/23/28 | - | - | - | 1200 | Sets bomb | Jun swings a yoyo at an opponent. An opponent can have up to 5 yoyos attached
The yoyo is the actual projectile and it swings in an elliptical arc, so for example using a heavy yoyo on an opponent in your face will whiff. Once a yoyo is attached, it can be exploded with Bingo or Talon Burst. Yoyos can be set on an opponent's assist. Hitting Jun for any reason disables the bombs for both the enemy's point and assist character. Useable in Air | |
20 | - | - | - | 2800 per bomb | OTG | Jun spins around and screams bingo before blowing you up. If no bombs are attached then this move will not come out. Explosions can be blocked and activation can happen whenever she wishes. Good for blockstrings and combos. Can explode bombs after a hard knockdown. Can follow up with Super jump, or IAD if baroqued after Useable in air | |
Lightning kick 623X |
22/31/34 | - | - | - | 0/2800/3007 | Overhead | Jun attaches a string to the ceiling and does a flip. Great combo starter.
|
34 | - | 29/32/32 | - | 4893/5946/7669 | hitgrab/overhead | Yet another overhead, hitting this sends Jun into an autocombo, can follow up afterwards.
| |
16 | - | - | - | 2052/2664/3239 | (Ground) Overhead (Air) Hard Knockdown |
Jun dances on the opponent's head. On the ground, it's an overhead, in the air it knocks down. Only last hit knocks down when airborne. Needs baroque or partner to follow up |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
1+2 | - | - | - | 10217 (if 1 bomb 12036) | OTG (If explosion after knockdown) | Jun throws out 4 yoyos and blows them up. Solid combo ender, if super whiffs but a yoyo is on the opponent it'll blow up anyway. If in a crossover combination and the opponent is on the ground, the bombs will explode OTG. Useable in air | |
1+7 | - | - | - | 11481 | Overhead | Super version of Dancing Swan, can explode attached bombs after super on OTG. Hits overhead. Can be used to bait megacrash | |
1+4 | - | - | - | 23671 | - | Jun points to the sky and flips up to summon the airship (now a phoenix) to attack. Decent damage and comes out quick, good for combos and punishes. Useable in air |