Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li: Difference between revisions

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{{TVC Character Intro|char=Chun-Li|content=
{{TVC Character Subnav|char=Chun-Li |sub=2}}
== Introduction ==
'''Chun-Li''', a famous Chinese fighter and Interpol agent from the Street Fighter Series is a prominent martial artist who is renowned for her speedy and powerful kicks. Whether showcasing her fighting ability on the job or in the ring, she has never given up hope of finding her missing father. She knows that the Shadaloo crime organization, and its leader, her longtime arch-enemy M. Bison ("Vega" in Japan), are linked to her father’s disappearance.


== Gameplay ==
{{TvCMatchupChart
{{Content Box|content=
|opponent=[[File:TvC_Alex_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Alex|Alex]]
It's chun
|status=Balanced
{{ProConTable
|strengths=WIP
|pros=
|weaknesses=WIP
*Fast character
|moves=WIP
*Controls the air extremely well
|notes=WIP
*Only character with a triple jump
}}
*Solid Resets
*One of the best assists in the game
|cons=
*Execution Heavy
*Damage scaling hurts her more than others
*Cannot keep up in the projectile war


{{TvCMatchupChart
|opponent=[[File:TvC_Batsu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Batsu Ichimonji|Batsu Ichimonji]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
}}
{{TvCMatchupChart
|opponent=[[File:TvC_Chun-Li_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li|Chun-Li]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
}}
{{TvCMatchupChart
|opponent=[[File:TvC_Frank_West_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Frank West|Frank West]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
}}


{{TvCMatchupChart
|opponent=[[File:TvC_Kaijin_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki|Kaijin No Soki]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


==Moves List==
{{TvCMatchupChart
===Normal Moves===
|opponent=[[File:TvC_Volnutt_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt|Megaman Volnutt]]
{| class = wikitable style="text-align: center;"
|status=Balanced
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Morrigan_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland|Morrigan Aensland]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Roll_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Roll|Roll]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


|-
{{TvCMatchupChart
|[[File:Chun - 5A.webm|thumb|<span style="color:#87CEEB;">'''5A'''</span>]]|| 6 || 2 || - || - || 520 || - || Super fast jab, really good even just for pokes. Awesome Tick throw potential
|opponent=[[File:TvC_Ryu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Ryu|Ryu]]
|-
|status=Balanced
| [[File:Chun - 2A.webm|thumb|<span style="color:#87CEEB;">'''2A'''</span>]]|| 5 || 2 || - || - || 540 || - || Crouching jab, just as nice as <span style="color:#87CEEB;">5A</span>, but doesn't hit low
|strengths=WIP
|-
|weaknesses=WIP
| [[File:Chun - 5B.webm|thumb|<span style="color:#FFD700;">'''5B'''</span>]]|| 7 || - || - || - || 940|| - || Far reaching kick, another pretty good normal
|moves=WIP
|-
|notes=WIP
|[[File:Chun - 2b.webm|thumb|<span style="color:#FFD700;">'''2B'''</span>]]|| 7 || - || - || - || 049|| Low ||Another good normal, hits low, hits far, hits fast
}}
|-
| [[File:Chun 5C.webm|thumb|<span style="color:#FF6347;">'''5C'''</span>]]|| 13 || - || - || - || 2080 || - || Chun steps forward and punches diagonally up, hitbox is kind of disjointed. It can mess up some juggle opportunities to <span style="color:#FF6347;">3C</span> so be careful, but if following lightning legs you can do a dirty cross under because it reaches so far forward
|-
| [[File:Chun - 6C.webm|thumb|<span style="color:#FF6347;">'''6C'''</span>]]|| 28 || - || - || - || 3000 || overhead || Chun's overhead hop kick, a fun note is that if this gets hit with an advance guard you can kind of cancel pushblock on some supers.
If the opponent pushblocks this move, chun will immediately land which lets her act first in an interaction, if chun uses lightning legs during this moment, pushblock will not push her away, if the opponent has no meter and chun is able to perfectly mash, you can lock them down for a good 10-12 seconds
|-
|[[File:Chun - 3C.webm|thumb|<span style="color:#FF6347;">'''3C'''</span>]] || 14 || - || - || - || 2240|| Launcher || For all of her good normals, this one is not so great, the hitbox on it is rather small and it's her slowest normal making some launcher setups hard to properly time. Can be an okay anti-air at least.
|-
| [[File:Chun - 2C.webm|thumb|<span style="color:#FF6347;">'''2C'''</span>]]|| 9 || - || - || - || 2140 || Low/Hard Knockdown|| She low profiles and does a quick sweep. Pretty solid normal
|-
| [[File:Chun - jA.webm|thumb|<span style="color:#87CEEB;">'''j.A'''</span>]] || 5 || 12 || - || - || 480 || - || Chun shows off and does a vertical split in mid air,  really crazy hitbox that lets her win a lot of air to air contact. Pretty worthless against grounded opponents and hitstun is so small it's hard to do any sort of combo from it
|-
|[[File:Chun - jB.webm|thumb|<span style="color:#FFD700;">'''j.B'''</span>]]|| 8 || 10 || - || - || 860|| Overhead || Sticks one leg out diagonally down. Very solid air normal, good for IADs
|-
|-
| [[File:Chun - j2B.webm|thumb|<span style="color:#FFD700;">'''j.2B'''</span>]] || 7 || - || - || - || 760|| Overhead|| Chun stomps. It hits more like the old school where she gets one good stomp in and then flies in the air for 60 frames, not her best rendition.
|-


|[[File:Chun - jC.webm|thumb|<span style="color:#FF6347;">'''j.C'''</span>]] || 8 || 4 || - || - || 1380 || Overhead || Chun sticks her fist out, hitbox is slightly smaller than <span style="color:#FFD700;">j.M</span> and not as active so it's not "as" good, but still a good normal. Offers good amount of hitstun so it's definitely a staple in her combos
{{TvCMatchupChart
|-
|opponent=[[File:TvC_Saki_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Saki Omokane|Saki Omokane]]
| [[File:Chun - jCC.webm|thumb|<span style="color:#FF6347;">'''j.C->C'''</span>]]|| 5 || - || 49 || - || 4800|| Forced Roll || After hitting the first <span style="color:#FF6347;">C</span>, hitting it again will cause Chun to perform a second hit that knocks down. Outside of launcher state it causes hard knockdown.
|status=Balanced
|-
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


|}
{{TvCMatchupChart
|opponent=[[File:TvC_Viewtiful_Joe_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Viewtiful Joe|Viewtiful Joe]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


===Universal Moves===
{{TvCMatchupChart
{| class = wikitable style="text-align: center;"
|opponent=[[File:TvC_Zero_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Zero|Zero]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


|-
{{TvCMatchupChart
| <span style="color:#90EE90;">'''Var Starter'''</span> || 4 || - || - || - || 3200 || - ||
|opponent=[[File:TvC_Casshan_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Casshan|Casshan]]
|-
|status=Balanced
|-
|strengths=WIP
| <span style="color:#90EE90;">'''Crossover Counter'''</span> || 28 || - || - || - || 2400|| - ||  
|weaknesses=WIP
|-
|moves=WIP
|-
|notes=WIP
| <span style="color:#FFFFFF;">'''Throw'''</span> || 1 || - || - || - || 4800|| - ||
}}
|-
|-
| <span style="color:#FFFFFF;">'''Back Throw'''</span> || 1 || - || - || - || 4800|| - ||
|-
|-
| <span style="color:#FFFFFF;">'''Air Throw'''</span>  || 1 || - || - || - || 5600|| - ||
|-
|-
| <span style="color:#FFFFFF;">'''Air Back Throw'''</span>  || 1 || - || - || - || 5600|| - ||
|-


|}
{{TvCMatchupChart
===Special Moves===
|opponent=[[File:TvC_Doronjo_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Doronjo|Doronjo]]
{| class = wikitable style="text-align: center;"
|status=Balanced
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


|-
{{TvCMatchupChart
|[[File:Chun - Kikoken.webm|thumb|<span style="color:#90EE90;">'''Kikoken'''</span> <br> 41236X]]|| Light: 23<br> Medium: 17<br> Heavy: 14|| -|| - || - || 2400|| Projectile || Standard fireball, but the slow startup and diminishing range makes it kind of hard to challenge to other fireball users. With baroque it can be a nice shield but she can spend her meter on better things
|opponent=[[File:TvC_Ippatsuman_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Ippatsuman|Ippatsuman]]
|-
|status=Balanced
|-
|strengths=WIP
|[[File:Chun Tenshohyaku.webm|thumb|<span style="color:#90EE90;">'''Tenshokyaku'''</span> <br> 623X]]|| 7/9/10 || - || - || - || 2793/3689/4043|| -|| Chun spins diagonally upwards. It's mostly used as a combo ender after a launcher and doesn't get too much else out of it. '''''Useable in air'''''
|weaknesses=WIP
|-
|moves=WIP
|-
|notes=WIP
| [[File:Chun - Hyaku.webm|thumb|<span style="color:#90EE90;">'''Hyakuretsukyaku'''</span> <br> Mash X]]|| 4/3/2|| - || - || - || 2664/2960/3255|| - || Lightning legs, Mash only requires four inputs minimum. Mash is both Jump and Dash cancellable however you have to stop mashing before her animation finishes. Starter for most, if not all, of Chun's combos. '''''Useable in air'''''
}}
If the opponent pushblocks <span style="color:#FF6347;">6C</span>, chun will immediately land which lets her act first in an interaction, if chun uses lightning legs during this moment, pushblock will not push her away, if the opponent has no meter and chun is able to perfectly mash, you can lock them down for a good 10-12 seconds


|-
{{TvCMatchupChart
|-
|opponent=[[File:TvC_Joe_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Joe the Condor|Joe the Condor]]
|[[File:Chun - sbk.webm|thumb|<span style="color:#90EE90;">'''Spinning Bird Kick'''</span>  <br>[2]->8X]]|| 16 || - || - || - || 3078/4228/4653|| - || Chun's SBK, it's the same as usual.'''''Useable in air'''''
|status=Balanced
|-
|strengths=WIP
|}
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


===Super Moves===
{{TvCMatchupChart
{| class = wikitable style="text-align: center;"
|opponent=[[File:TvC_Jun_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Jun the Swan|Jun the Swan]]
! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}


|-
{{TvCMatchupChart
|[[File:Chun - Kikikosho.webm|thumb|<span style="color:#90EE90;">'''Kikosho'''</span> <br> 236XX]] || 19+6|| - || - || - || 9686|| - || Kikosho but MvC2 style. Giant orb surrounding Chun. Great hitbox, fantastic for DHCs, what you see is what you get.
|opponent=[[File:TvC_Karas_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Karas|Karas]]
|-
|status=Balanced
|-
|strengths=WIP
| [[File:Chun - hoyo.webm|thumb|<span style="color:#90EE90;">'''Hoyokusen'''</span> <br> 623XX]]|| 12+2|| - || - || - || 8926|| Launcher || Chun does her <span style="color:#90EE90;">SA2</span> from Third Strike, whiffs on air opponents and super easy to push block. Leads into a free launcher, if you just want a way to reach VAR without your opponent using their burst this is your path.
|weaknesses=WIP
|-
|moves=WIP
|-
|notes=WIP
|[[File:Chun - Level 3.webm|thumb|<span style="color:#90EE90;">'''Shichisei Senkukyaku'''</span> <br> j.236XX]]|| 12+2|| - || - || - || 20800|| Overhead|| Chun pauses in midair and causes flashing lights to appear and explode. Almost always used in combos, decent damage. If Chun activates it in the corner with her back facing the wall she can follow up afterwards. <br> '''''Useable on giants'''''
}}
|-
 
{{TvCMatchupChart
|opponent=[[File:TvC_Ken_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Ken the Eagle|Ken the Eagle]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Polimar_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Polimar|Polimar]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Tekkaman_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman|Tekkaman]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Tekkaman_Blade_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman Blade|Tekkaman Blade]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Yatterman-1_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-1|Yatterman-1]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Yatterman-2_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Yatterman-2|Yatterman-2]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_Gold_Lightan_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Gold Lightan|Gold Lightan]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}
 
{{TvCMatchupChart
|opponent=[[File:TvC_PTX-40A_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/PTX-40A|PTX-40A]]
|status=Balanced
|strengths=WIP
|weaknesses=WIP
|moves=WIP
|notes=WIP
}}






|}
{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 18:06, 1 September 2024

TvC Alex Face.png vs. Alex
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
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TvC Batsu Face.png vs. Batsu Ichimonji
Status Strengths Weaknesses Moves to Watch Out For
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TvC Chun-Li Face.png vs. Chun-Li
Status Strengths Weaknesses Moves to Watch Out For
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TvC Frank West Face.png vs. Frank West
Status Strengths Weaknesses Moves to Watch Out For
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TvC Kaijin Face.png vs. Kaijin No Soki
Status Strengths Weaknesses Moves to Watch Out For
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TvC Volnutt Face.png vs. Megaman Volnutt
Status Strengths Weaknesses Moves to Watch Out For
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TvC Morrigan Face.png vs. Morrigan Aensland
Status Strengths Weaknesses Moves to Watch Out For
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TvC Roll Face.png vs. Roll
Status Strengths Weaknesses Moves to Watch Out For
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TvC Ryu Face.png vs. Ryu
Status Strengths Weaknesses Moves to Watch Out For
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TvC Saki Face.png vs. Saki Omokane
Status Strengths Weaknesses Moves to Watch Out For
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TvC Viewtiful Joe Face.png vs. Viewtiful Joe
Status Strengths Weaknesses Moves to Watch Out For
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TvC Zero Face.png vs. Zero
Status Strengths Weaknesses Moves to Watch Out For
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TvC Casshan Face.png vs. Casshan
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TvC Doronjo Face.png vs. Doronjo
Status Strengths Weaknesses Moves to Watch Out For
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TvC Ippatsuman Face.png vs. Ippatsuman
Status Strengths Weaknesses Moves to Watch Out For
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TvC Joe Face.png vs. Joe the Condor
Status Strengths Weaknesses Moves to Watch Out For
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TvC Jun Face.png vs. Jun the Swan
Status Strengths Weaknesses Moves to Watch Out For
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TvC Karas Face.png vs. Karas
Status Strengths Weaknesses Moves to Watch Out For
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TvC Ken Face.png vs. Ken the Eagle
Status Strengths Weaknesses Moves to Watch Out For
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TvC Polimar Face.png vs. Polimar
Status Strengths Weaknesses Moves to Watch Out For
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TvC Tekkaman Face.png vs. Tekkaman
Status Strengths Weaknesses Moves to Watch Out For
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TvC Tekkaman Blade Face.png vs. Tekkaman Blade
Status Strengths Weaknesses Moves to Watch Out For
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TvC Yatterman-1 Face.png vs. Yatterman-1
Status Strengths Weaknesses Moves to Watch Out For
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TvC Yatterman-2 Face.png vs. Yatterman-2
Status Strengths Weaknesses Moves to Watch Out For
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TvC Gold Lightan Face.png vs. Gold Lightan
Status Strengths Weaknesses Moves to Watch Out For
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Notes: WIP
TvC PTX-40A Face.png vs. PTX-40A
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP


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