Tatsunoko vs Capcom: Ultimate All Stars/Alex/Matchups: Difference between revisions

From SuperCombo Wiki
(doing some matchup notes)
(stopping at Ryu for now)
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|opponent=[[File:TvC_Frank_West_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Frank West|Frank West]]
|opponent=[[File:TvC_Frank_West_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Frank West|Frank West]]
|status=Balanced
|status=Balanced
|strengths=WIP
|strengths=Everything
|weaknesses=WIP
|weaknesses=bad normals
|moves=WIP
|moves=j.2C, 2C, Zombie summon, zombie spree, Real Megabuster, dodge
|notes=WIP
|notes=Frank in general is a weird character, and just like Alex when he gets that hit in you're gonna feel it. He manages to outclass Alex in mixups but of course that comes with the higher brain power Frank needs in general. He can get out of trouble with his dodge, cover up space by pulling out a zombie, and Alex has very little answer to j.2C which is also safe by Rolling. As long as Frank is on the move, the match is in his favor as Alex has to chase him down, a few well placed traps and Frank is good to go. Alex just has to figure out how to close the gap and keep it closed.
}}
}}


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|opponent=[[File:TvC_Kaijin_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki|Kaijin No Soki]]
|opponent=[[File:TvC_Kaijin_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Kaijin No Soki|Kaijin No Soki]]
|status=Balanced
|status=Balanced
|strengths=WIP
|strengths=Long pokes, blockstrings, explosive damage, counter
|weaknesses=WIP
|weaknesses=no mixups, can get grabbed out of armor, slow normals
|moves=WIP
|moves=Counter
|notes=WIP
|notes=Soki is the resident big slow guy, which means that for once Alex has an advantage on mobility. Unlike the rest of the cast, Soki can't really do armored move mixups as A Power Bomb will snatch him right out. However, he does have counter which means any stray Elbow Slash or j.C from Alex is easy prey for an Issen. Oni mode is also even more useless as Alex will hyper bomb the moment a 6C comes out. The only reason this match isn't unfavorable is because when Soki DOES get that hit it's gonna hurt.
}}
}}


Line 50: Line 50:
|opponent=[[File:TvC_Volnutt_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt|Megaman Volnutt]]
|opponent=[[File:TvC_Volnutt_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Megaman Volnutt|Megaman Volnutt]]
|status=Unfavorable
|status=Unfavorable
|strengths=WIP
|strengths=Zoning, Shield, like...everything
|weaknesses=WIP
|weaknesses=Poor damage and health
|moves=WIP
|moves=Gun Arm, Shield Arm
|notes=WIP
|notes=Volnutt is a pretty harsh matchup, when gun arm comes out, Alex has to bait our the 3B shots and get in, and if he does get in, Shield arm beats basically all options so he has to bait up close anyway. Even barring that, both of Volnutt's lvl 1 supers are insanely good and can panic button him out of mixups. It's not unwinnable, Alex can easily make it work, but man.....
}}
}}


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|opponent=[[File:TvC_Morrigan_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland|Morrigan Aensland]]
|opponent=[[File:TvC_Morrigan_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Morrigan Aensland|Morrigan Aensland]]
|status=Unfavorable
|status=Unfavorable
|strengths=WIP
|strengths=Mobility, Fireball, also has a command grab
|weaknesses=WIP
|weaknesses=damage output, weak combo routes
|moves=WIP
|moves=Soul Fist, Darkness Illusion
|notes=WIP
|notes=Morrigan is not a fun one for Alex, at long range, she can toss out fireballs left and right, so you have that to deal with. When she's up close, you have to deal with air dash mixups, fake lows, fake highs, and a command grab here and there....she's basically a faster alex now that I think of it. Her only real weakness thankfully is that when she does get to hit you....it's not that big a deal. If she has less than 30% baroque and under 3 bars just take the hit. If she does have 3 bars...then, Darkness illusion is coming and that's a chunk of health.
}}
}}


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|opponent=[[File:TvC_Roll_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Roll|Roll]]
|opponent=[[File:TvC_Roll_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Roll|Roll]]
|status=Favorable
|status=Favorable
|strengths=WIP
|strengths=Annoying, damage boost, good runaway, healing, the puddle
|weaknesses=WIP
|weaknesses=low health
|moves=WIP
|moves=healing, roll swing, roll puddle
|notes=WIP
|notes=Roll is notable for not having small body privilege for Alex, there are very few routes that do not work on her, you can basically pretend she's a normal character, which is very odd. That being said, when she has the puddles she is one of the few characters to go toe to toe on damage. Tack on her ability to run away and heal and you have one annoying gremlin, but honestly that's about all she has on him.
}}
}}


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|opponent=[[File:TvC_Ryu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Ryu|Ryu]]
|opponent=[[File:TvC_Ryu_Face.png|50px]] vs. [[Tatsunoko vs Capcom: Ultimate All Stars/Ryu|Ryu]]
|status=Balanced
|status=Balanced
|strengths=WIP
|strengths=Ryu
|weaknesses=WIP
|weaknesses=Ryu
|moves=WIP
|moves=hadouken, shoryu, j.c
|notes=WIP
|notes=WIP
}}
}}

Revision as of 13:19, 1 September 2024

TVC Alex Art.png
TvC Alex Face.png vs. Alex
Status Strengths Weaknesses Moves to Watch Out For
Balanced Same Char Same Char Same Chaed
Notes: No really, it's the same Char
TvC Batsu Face.png vs. Batsu Ichimonji
Status Strengths Weaknesses Moves to Watch Out For
Balanced Projectiles, explosive damage, mobility Blockstrings kinda wack, cannot mix up like Alex can Dive Kick, Guts bullet, Tardy Counter
Notes: Batsu is just a protoRyu with better combos, if he can space out Alex and capitalize on every hit he can take the match easily, but the moment Alex spots a weakness Batsu is screwed. However, Batsu comes out slightly better as it's harder to make mistakes with him, and when Alex does drop the ball, Batsu will definitely have him near dead.
TvC Chun-Li Face.png vs. Chun-Li
Status Strengths Weaknesses Moves to Watch Out For
Balanced Space Control, Mobility Damage Legs, Kikoken
Notes: Chun is one of the few characters to keep Alex out of grab range easily, lightning legs is straight kryptonite and she can kinda zone with kikoken. However, where Alex can murder her in 3 hits it takes about 20 for her, meaning that while she has the means to weather the storm, the storm will eventually come in when Alex gets that hit in.
TvC Frank West Face.png vs. Frank West
Status Strengths Weaknesses Moves to Watch Out For
Balanced Everything bad normals j.2C, 2C, Zombie summon, zombie spree, Real Megabuster, dodge
Notes: Frank in general is a weird character, and just like Alex when he gets that hit in you're gonna feel it. He manages to outclass Alex in mixups but of course that comes with the higher brain power Frank needs in general. He can get out of trouble with his dodge, cover up space by pulling out a zombie, and Alex has very little answer to j.2C which is also safe by Rolling. As long as Frank is on the move, the match is in his favor as Alex has to chase him down, a few well placed traps and Frank is good to go. Alex just has to figure out how to close the gap and keep it closed.
TvC Kaijin Face.png vs. Kaijin No Soki
Status Strengths Weaknesses Moves to Watch Out For
Balanced Long pokes, blockstrings, explosive damage, counter no mixups, can get grabbed out of armor, slow normals Counter
Notes: Soki is the resident big slow guy, which means that for once Alex has an advantage on mobility. Unlike the rest of the cast, Soki can't really do armored move mixups as A Power Bomb will snatch him right out. However, he does have counter which means any stray Elbow Slash or j.C from Alex is easy prey for an Issen. Oni mode is also even more useless as Alex will hyper bomb the moment a 6C comes out. The only reason this match isn't unfavorable is because when Soki DOES get that hit it's gonna hurt.
TvC Volnutt Face.png vs. Megaman Volnutt
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable Zoning, Shield, like...everything Poor damage and health Gun Arm, Shield Arm
Notes: Volnutt is a pretty harsh matchup, when gun arm comes out, Alex has to bait our the 3B shots and get in, and if he does get in, Shield arm beats basically all options so he has to bait up close anyway. Even barring that, both of Volnutt's lvl 1 supers are insanely good and can panic button him out of mixups. It's not unwinnable, Alex can easily make it work, but man.....
TvC Morrigan Face.png vs. Morrigan Aensland
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable Mobility, Fireball, also has a command grab damage output, weak combo routes Soul Fist, Darkness Illusion
Notes: Morrigan is not a fun one for Alex, at long range, she can toss out fireballs left and right, so you have that to deal with. When she's up close, you have to deal with air dash mixups, fake lows, fake highs, and a command grab here and there....she's basically a faster alex now that I think of it. Her only real weakness thankfully is that when she does get to hit you....it's not that big a deal. If she has less than 30% baroque and under 3 bars just take the hit. If she does have 3 bars...then, Darkness illusion is coming and that's a chunk of health.
TvC Roll Face.png vs. Roll
Status Strengths Weaknesses Moves to Watch Out For
Favorable Annoying, damage boost, good runaway, healing, the puddle low health healing, roll swing, roll puddle
Notes: Roll is notable for not having small body privilege for Alex, there are very few routes that do not work on her, you can basically pretend she's a normal character, which is very odd. That being said, when she has the puddles she is one of the few characters to go toe to toe on damage. Tack on her ability to run away and heal and you have one annoying gremlin, but honestly that's about all she has on him.
TvC Ryu Face.png vs. Ryu
Status Strengths Weaknesses Moves to Watch Out For
Balanced Ryu Ryu hadouken, shoryu, j.c
Notes: WIP
TvC Saki Face.png vs. Saki Omokane
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Viewtiful Joe Face.png vs. Viewtiful Joe
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Zero Face.png vs. Zero
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Casshan Face.png vs. Casshan
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Doronjo Face.png vs. Doronjo
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Ippatsuman Face.png vs. Ippatsuman
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Joe Face.png vs. Joe the Condor
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Jun Face.png vs. Jun the Swan
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Karas Face.png vs. Karas
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Ken Face.png vs. Ken the Eagle
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Polimar Face.png vs. Polimar
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Tekkaman Face.png vs. Tekkaman
Status Strengths Weaknesses Moves to Watch Out For
Balanced WIP WIP WIP
Notes: WIP
TvC Tekkaman Blade Face.png vs. Tekkaman Blade
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Yatterman-1 Face.png vs. Yatterman-1
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Yatterman-2 Face.png vs. Yatterman-2
Status Strengths Weaknesses Moves to Watch Out For
Unfavorable WIP WIP WIP
Notes: WIP
TvC Gold Lightan Face.png vs. Gold Lightan
Status Strengths Weaknesses Moves to Watch Out For
Favorable WIP WIP WIP
Notes: WIP
TvC PTX-40A Face.png vs. PTX-40A
Status Strengths Weaknesses Moves to Watch Out For
Favorable WIP WIP WIP
Notes: WIP


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