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! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ! Move !! Startup !! Active !! Recovery !! Block Adv !! Damage <br> (Billions) !! Properties !! Notes | ||
|- | |- | ||
| '''5A''' <br>[[File:Poli 5A.webm|thumb]] || 8 || 1 || 18 || - || 960 || - || Slow jab that is not remotely active, to his credit it hits hard | | '''<span style="color:#87CEEB;">5A</span>''' <br>[[File:Poli 5A.webm|thumb]] || 8 || 1 || 18 || - || 960 || - || Slow jab that is not remotely active, to his credit it hits hard | ||
|- | |- | ||
| '''2A''' <br>[[File:Poli 2A.webm|thumb]]|| 6 || 4 || 20 || - || 480 || - || crouch kick | | '''<span style="color:#87CEEB;">2A</span>''' <br>[[File:Poli 2A.webm|thumb]]|| 6 || 4 || 20 || - || 480 || - || crouch kick | ||
|- | |- | ||
| '''5B''' <br>[[File:Poli 5B.webm|thumb]] || 9 || 2 || 15 || - || 2964 || - || Double hit punch, hits hard, good for combos and blockstrings | | '''<span style="color:#87CEEB;">5B</span>''' <br>[[File:Poli 5B.webm|thumb]] || 9 || 2 || 15 || - || 2964 || - || Double hit punch, hits hard, good for combos and blockstrings | ||
|- | |- | ||
| '''2B''' <br>[[File:Poli 2B.webm|thumb]]|| 9 || 1 || 15 || - || 1716 || - || Hits low two times | | '''<span style="color:#FFD700;">2B</span>''' <br>[[File:Poli 2B.webm|thumb]]|| 9 || 1 || 15 || - || 1716 || - || Hits low two times | ||
|- | |- | ||
| '''6B''' <br>[[File:Poli 6B.webm|thumb]]|| 14 || 0 || 19 || - || - || - || Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''A -> B -> 2B -> P -> 6B -> A''''' for a dirty crossup. And given it's a new combo your partner will refresh. | | '''<span style="color:#FFD700;">6B</span>''' <br>[[File:Poli 6B.webm|thumb]]|| 14 || 0 || 19 || - || - || - || Polimar's alternate dash, when close to an opponent it'll crossup. So you can do '''''<span style="color:#87CEEB;">A</span> -> <span style="color:#87CEEB;">B</span> -> <span style="color:#FFD700;">2B</span> -> P -> <span style="color:#FFD700;">6B</span> -> <span style="color:#87CEEB;">A</span>''''' for a dirty crossup. And given it's a new combo your partner will refresh. | ||
|- | |- | ||
| '''5C''' <br>[[File:Poli 5C.webm|thumb]]|| 15 || 2 || 28 || - || 2720 || - || Hits hard for a heavy attack, has a little vertical reach but good horizontal | | '''<span style="color:#87CEEB;">5C</span>''' <br>[[File:Poli 5C.webm|thumb]]|| 15 || 2 || 28 || - || 2720 || - || Hits hard for a heavy attack, has a little vertical reach but good horizontal | ||
|- | |- | ||
| '''2C''' <br>[[File:Poli 2C.webm|thumb]]|| 13 || 7 || 27 || - || 2400 || Low/Hard Knockdown|| Sweep, has a little range, nothing insane | | '''<span style="color:#FF6347;">2C</span>''' <br>[[File:Poli 2C.webm|thumb]]|| 13 || 7 || 27 || - || 2400 || Low/Hard Knockdown|| Sweep, has a little range, nothing insane | ||
|- | |- | ||
| '''6C''' <br>[[File:Poli 6C.webm|thumb]]|| 15 || 2 || 32 || - || 2480 || Soft knockdown/ f5-10 invincible|| Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with '''''Razor Kicks''''' or '''''A Destruction fist'''' | | '''<span style="color:#FF6347;">6C</span>''' <br>[[File:Poli 6C.webm|thumb]]|| 15 || 2 || 32 || - || 2480 || Soft knockdown/ f5-10 invincible|| Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with '''''<span style="color:#87CEEB;">Razor Kicks</span>''''' or '''''<span style="color:#87CEEB;">A Destruction fist</span>'''' | ||
|- | |- | ||
| '''3C'''<br>[[File:Poli 3C.webm|thumb]] || 11 || 5 || 29 || - || 2400 || Launcher || Good damage for a launcher | | '''<span style="color:#FFD700;">3C</span>'''<br>[[File:Poli 3C.webm|thumb]] || 11 || 5 || 29 || - || 2400 || Launcher || Good damage for a launcher | ||
|- | |- | ||
| '''j.A''' <br>[[File:Poli jA.webm|thumb]]|| 7 || 8 || 17|| - || 960 || Overhead || Horizontal Jab | | '''<span style="color:#87CEEB;">j.A</span>''' <br>[[File:Poli jA.webm|thumb]]|| 7 || 8 || 17|| - || 960 || Overhead || Horizontal Jab | ||
|- | |- | ||
| '''j.B'''<br>[[File:Poli jB.webm|thumb]] || 10 || 9 || 24 || - || 1840 || Overhead || Horizontal Kick | | '''<span style="color:#FFD700;">j.B</span>'''<br>[[File:Poli jB.webm|thumb]] || 10 || 9 || 24 || - || 1840 || Overhead || Horizontal Kick | ||
|- | |- | ||
| '''j.C'''<br>[[File:Poli jC (2).webm|thumb]] || 12 || 5 || 30 || - || 3040 || Overhead || Upward Angle Kick, not great for grounded opponents | | '''<span style="color:#FF6347;">j.C</span>'''<br>[[File:Poli jC (2).webm|thumb]] || 12 || 5 || 30 || - || 3040 || Overhead || Upward Angle Kick, not great for grounded opponents | ||
|} | |} | ||
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| '''VAR starter''' || 12 || - || - || - || 1840 || - || | | '''VAR starter''' || 12 || - || - || - || 1840 || - || | ||
|- | |- | ||
| '''Counter | | '''Crossover Counter''' || 29 || 2 || - || - || 2160 || - || | ||
|- | |- | ||
| '''Forward Throw''' || - || - || - || - || 5200 || Throw || | | '''Forward Throw''' || - || - || - || - || 5200 || Throw || | ||
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| '''Hurricane Destruction Fist''' <br> [4]->6X <br>[[File:Poli Hurricane Destruction fist.webm|thumb]]|| 16/23/23| - || - || - || - || 3375/4050/4725|| WallBounce|| Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem''''' | | '''<span style="color:#90EE90;">Hurricane Destruction Fist</span>''' <br> [4]->6X <br>[[File:Poli Hurricane Destruction fist.webm|thumb]]|| 16/23/23| - || - || - || - || 3375/4050/4725|| WallBounce|| Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. '''''Can be cancelled to and from with one emblem''''' | ||
|- | |- | ||
| '''''Razor Chain Kicks''''' <br> 236X <br>[[File:Poli Razor Kick.webm|thumb]]||15 || - || - || - || 3108|| - || Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem''''' | | '''''<span style="color:#90EE90;">Razor Chain Kicks</span>''''' <br> 236X <br>[[File:Poli Razor Kick.webm|thumb]]||15 || - || - || - || 3108|| - || Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. '''''Can be cancelled to and from with one emblem''''' | ||
|- | |- | ||
| '''''3-Stage Reaction Kick''''' <br> 623X->236X->214X <br>[[File:Poli 3 Stage.webm|thumb]] || 9 || - || - || - || - || Hard Knockdown (on last kick)|| Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.'''''Can be cancelled into with one emblem''''' '''''Useable in air''''' | | '''''<span style="color:#90EE90;">3-Stage Reaction Kick</span>''''' <br> 623X->236X->214X <br>[[File:Poli 3 Stage.webm|thumb]] || 9 || - || - || - || - || Hard Knockdown (on last kick)|| Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.'''''Can be cancelled into with one emblem''''' '''''Useable in air''''' | ||
|- | |- | ||
| '''''Storm Kamae''''' <br> 214X[[File:Poli Storm Kanae.webm|thumb|'''No Input''']]<br>[[File:Poli Storm Kanae A.webm|thumb|'''A''']]<br>[[File:Poli Storm Kanae B.webm|thumb|'''B''']]<br>[[File:Poli Storm Kanae C.webm|thumb|'''C''']]<br>[[File:Poli Storm Kanae Cancel.webm|thumb|'''Example of Emblem Cancels''']]|| 17 || - || - || - || 45 || - || Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions. | | '''''<span style="color:#90EE90;">Storm Kamae</span>''''' <br> 214X[[File:Poli Storm Kanae.webm|thumb|'''No Input''']]<br>[[File:Poli Storm Kanae A.webm|thumb|'''<span style="color:#87CEEB;">A</span>''']]<br>[[File:Poli Storm Kanae B.webm|thumb|'''<span style="color:#FFD700;">B</span>''']]<br>[[File:Poli Storm Kanae C.webm|thumb|'''<span style="color:#FF6347;">C</span>''']]<br>[[File:Poli Storm Kanae Cancel.webm|thumb|'''Example of Emblem Cancels''']]|| 17 || - || - || - || 45 || - || Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions. | ||
*Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous | *Doing nothing will set polimar back to neutral, There is no defensive option here so this is the most dangerous | ||
*A will cause polimar to '''''2C'''''. This can be cancelled with baroque or into another special | *<span style="color:#87CEEB;">A</span> will cause polimar to '''''<span style="color:#FF6347;">2C</span>'''''. This can be cancelled with baroque or into another special | ||
*B will perform '''''6C'''''. This can be cancelled with baroque or into another special | *<span style="color:#FFD700;">B</span> will perform '''''<span style="color:#FF6347;">6C</span>'''''. This can be cancelled with baroque or into another special | ||
*C will make polimar dash up and perform this forward throw. | *<span style="color:#FF6347;">C</span> will make polimar dash up and perform this forward throw. | ||
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''Razor-kicks -> razor kicks -> Storme Kanae -> Hurricane Destruction fist''''' This would only be possible with two emblems minimum. | After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of '''''<span style="color:#90EE90;">Razor-kicks</span> -> <span style="color:#90EE90;">razor kicks</span> -> <span style="color:#90EE90;">Storme Kanae</span> -> <span style="color:#90EE90;">Hurricane Destruction fist</span>''''' This would only be possible with two emblems minimum. | ||
All three emblems are required for Polimar's level 3 | All three emblems are required for Polimar's level 3 | ||
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| '''Single handed Vacuum Spin''' <br> 63214789XX<br>[[File:Poli Hurricane.webm|thumb]]|| 25+1 || - || - || - || 16518 (ground) <br> 11966 (air)|| Command Grab || Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' '''''Useable in air''''' | | '''<span style="color:#90EE90;">Single handed Vacuum Spin</span>''' <br> 63214789XX<br>[[File:Poli Hurricane.webm|thumb]]|| 25+1 || - || - || - || 16518 (ground) <br> 11966 (air)|| Command Grab || Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. '''''Works on Giants''''' '''''Useable in air''''' | ||
|- | |- | ||
| '''Tenshin Polimar Drill''' <br> A+B -> A+B -> B+C <br>[[File:Poli Tenshin Drill.webm|thumb]]|| 25+1 || - || - || - || 21558 || HardKnockdown/OTG || Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''Hurricane Destruction Fist''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid | | '''<span style="color:#90EE90;">Tenshin Polimar Drill</span>''' <br> <span style="color:#87CEEB;">A+B</span> -> <span style="color:#87CEEB;">A+B</span> -> <span style="color:#FFD700;">B+C</span> <br>[[File:Poli Tenshin Drill.webm|thumb]]|| 25+1 || - || - || - || 21558 || HardKnockdown/OTG || Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after '''''<span style="color:#90EE90;">Hurricane Destruction Fist</span>''''' but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid | ||
|- | |- | ||
| '''Illusive Destructive Fist''' <br> (With 3 Emblems) 236XX<br>[[File:Poli Illusive.webm|thumb]]|| 22+2 || - || - || - || 30117 || - ||Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants''''' | | '''<span style="color:#90EE90;">Illusive Destructive Fist</span>''' <br> (With 3 Emblems) 236XX<br>[[File:Poli Illusive.webm|thumb]]|| 22+2 || - || - || - || 30117 || - ||Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. '''''Works on Giants''''' | ||
|} | |} | ||
Revision as of 13:17, 30 August 2024
Introduction
Disowned Detective Takeshi comes in contact with a special Polymer suit that's stronger than steel, and dubs himself Polimar, the protector of justice!!
Gameplay
Strengths | Weaknesses |
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|
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Moves List
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
5A |
8 | 1 | 18 | - | 960 | - | Slow jab that is not remotely active, to his credit it hits hard |
2A |
6 | 4 | 20 | - | 480 | - | crouch kick |
5B |
9 | 2 | 15 | - | 2964 | - | Double hit punch, hits hard, good for combos and blockstrings |
2B |
9 | 1 | 15 | - | 1716 | - | Hits low two times |
6B |
14 | 0 | 19 | - | - | - | Polimar's alternate dash, when close to an opponent it'll crossup. So you can do A -> B -> 2B -> P -> 6B -> A for a dirty crossup. And given it's a new combo your partner will refresh. |
5C |
15 | 2 | 28 | - | 2720 | - | Hits hard for a heavy attack, has a little vertical reach but good horizontal |
2C |
13 | 7 | 27 | - | 2400 | Low/Hard Knockdown | Sweep, has a little range, nothing insane |
6C |
15 | 2 | 32 | - | 2480 | Soft knockdown/ f5-10 invincible | Polimar turns and gives a backfist. Has invincibility but you'll probably never see it, follow up with Razor Kicks or A Destruction fist' |
3C |
11 | 5 | 29 | - | 2400 | Launcher | Good damage for a launcher |
j.A |
7 | 8 | 17 | - | 960 | Overhead | Horizontal Jab |
j.B |
10 | 9 | 24 | - | 1840 | Overhead | Horizontal Kick |
j.C |
12 | 5 | 30 | - | 3040 | Overhead | Upward Angle Kick, not great for grounded opponents |
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
VAR starter | 12 | - | - | - | 1840 | - | |
Crossover Counter | 29 | 2 | - | - | 2160 | - | |
Forward Throw | - | - | - | - | 5200 | Throw | |
Back Throw | - | - | - | - | 5200 | Throw | |
Air Forward Throw | - | - | - | - | 6000 | Throw | |
Air Back Throw | - | - | - | - | 6000 | Throw |
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Hurricane Destruction Fist [4]->6X |
- | - | - | - | 3375/4050/4725 | WallBounce | Poli does a two hit combo and launches the opponent towards the wall. Can follow up with a single dash. Can be cancelled to and from with one emblem |
Razor Chain Kicks 236X |
15 | - | - | - | 3108 | - | Poli does 4 sets of kicks. Be careful as there is a gap in the second kick, enemies can throw or punish if they are aware of the gap. Can be cancelled to and from with one emblem |
3-Stage Reaction Kick 623X->236X->214X |
9 | - | - | - | - | Hard Knockdown (on last kick) | Yes, all three inputs need to be done for the attack to complete. Okayish anti-air, can be used for relaunches.Can be cancelled into with one emblem Useable in air |
Storm Kamae 214X |
17 | - | - | - | 45 | - | Build the emblems you see at the bottom (or ducks if you're in the know). After building an emblem Polimar can perform a few actions.
After building an emblem polimar gains the ability to cancel specials. With three emblems, if I wanted to take a route of Razor-kicks -> razor kicks -> Storme Kanae -> Hurricane Destruction fist This would only be possible with two emblems minimum. All three emblems are required for Polimar's level 3 |
Super Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Single handed Vacuum Spin 63214789XX |
25+1 | - | - | - | 16518 (ground) 11966 (air) |
Command Grab | Polimar winds up for a grab and spins you in a hurricane. Highly avoidable on the ground, you can jump after the super flash. If done off a proper air reset it's unavoidable. His preferred super. Works on Giants Useable in air |
Tenshin Polimar Drill A+B -> A+B -> B+C |
25+1 | - | - | - | 21558 | HardKnockdown/OTG | Polimar makes a pose and turns into a drilling car. Runs off screen then comes back. Can be landed after Hurricane Destruction Fist but cannot land the second part of the combo. Hits OTG. It's great for crossover combinations but that's about it. Avoid |
Illusive Destructive Fist (With 3 Emblems) 236XX |
22+2 | - | - | - | 30117 | - | Polimar moves so fast you see after images of him. Fantastic super, great damage, has a few setups to reliably get it. Breaks the bridge. Works on Giants |