Tatsunoko vs Capcom: Ultimate All Stars/Tekkaman Blade/Combos: Difference between revisions

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===Combos===
===Combos===


{|class = wikitable style="text-align: center;"
{|class = "wikitable" style="text-align: center;"
  !Move !! Inputs !! Notes
  !Move !! Inputs !! Notes
|-
|-
|[[File:Blade (1).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   jc.   j.{{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=heavy|name=C Katzbalger}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   jc.   j.{{TvCNotation|type=heavy|name=2C}}   {{TvCNotation|type=special|name=Shamshir}}   {{TvCNotation|type=bbq|name=BBQ}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=light|name=A Baselard}}   {{TvCNotation|type=special|name=Crash Intrude}} || Be sure to delay the super jump before the '''j.B''', you want the opponent to be above Blade's head when you '''2C'''. If that's above your execution grade, you can instead '''sjc j.A j.A j.B j.B jc j.2C''' which has the same effect but scales the hitstun just slightly more.
|[[File:Blade (1).webm|thumb]]  
|  
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">C</span> &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
jc. &ensp;  
j.<span style="color:#FF6347;">2C</span> &ensp;  
<span style="color:#FF6347;">C Katzbalger</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
jc. &ensp;  
j.<span style="color:#FF6347;">2C</span> &ensp;  
<span style="color:#90EE90;">Shamshir</span> &ensp;  
<span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ</span> &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#87CEEB;">A Baselard</span> &ensp;  
<span style="color:#90EE90;">Crash Intrude</span>
| Be sure to delay the super jump before the '''j.B''', you want the opponent to be above Blade's head when you '''2C'''. If that's above your execution grade, you can instead '''sjc j.A j.A j.B j.B jc j.2C''' which has the same effect but scales the hitstun just slightly more.
|-
|-
|[[File:Blade (2).webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shamshir}} ||
|[[File:Blade (2).webm|thumb]]  
|  
<span style="color:#87CEEB;">A</span> &ensp;  
<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#FFD700;">2B</span> &ensp;  
<span style="color:#FF6347;">C</span> &ensp;  
<span style="color:#FF6347;">3C</span> &ensp;  
sjc &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
j.<span style="color:#FFD700;">B</span> &ensp;  
<span style="color:#90EE90;">Shamshir</span>
|
|-
|-
|[[File:Blade (3).webm|thumb]] || {{TvCNotation|type=special|name=Crash Intrude}} &ensp; j.{{TvCNotation|type=heavy|name=2C}} || Can double OTG by using BBQ on j.2C and doing another j.2C.
|[[File:Blade (3).webm|thumb]]  
|  
<span style="color:#90EE90;">Crash Intrude</span> &ensp;  
j.<span style="color:#FF6347;">2C</span>
| Can double OTG by using BBQ on j.2C and doing another j.2C.
|-
|-
|}
|}

Revision as of 19:10, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB2BC3C   sjc   j.B   j.B   jc.   j.2CC KatzbalgerB3C   sjc   j.B   j.B   jc.   j.2CShamshirBBQ3C   sjc   j.B   j.BA BaselardCrash Intrude

Be sure to delay the super jump before the j.B, you want the opponent to be above Blade's head when you 2C. If that's above your execution grade, you can instead sjc j.A j.A j.B j.B jc j.2C which has the same effect but scales the hitstun just slightly more.

AB2BC3C   sjc   j.B   j.BShamshir

Crash Intrude   j.2C

Can double OTG by using BBQ on j.2C and doing another j.2C.

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