Tatsunoko vs Capcom: Ultimate All Stars/Frank West/Combos: Difference between revisions

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|[[File:Frank Combo 1.webm|thumb]]   
|[[File:Frank Combo 1.webm|thumb]]   
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{{TvCNotation|type=light|name=A}}  
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
j.<span style="color:#87CEEB;">A</span> &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.{{TvCNotation|type=heavy|name=C}}
j.<span style="color:#FF6347;">C</span>
|| The absolute bare minimum of a combo, basic magic series.
|| The absolute bare minimum of a combo, basic magic series.


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|[[File:Frank Combo 2.webm|thumb]]   
|[[File:Frank Combo 2.webm|thumb]]   
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{{TvCNotation|type=light|name=A}} &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
jc &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=2C}}
j.<span style="color:#FF6347;">2C</span>
|| Strongly preferred over his magic series; the 2C is special cancellable so you can call a zombie when landing or dodge or whatever. With Roll or Casshan you could baroque into {{TvCNotation|type=heavy|name=5C}} and pick up with a cart.
|| Strongly preferred over his magic series; the 2C is special cancellable so you can call a zombie when landing or dodge or whatever. With Roll or Casshan you could baroque into <span style="color:#FF6347;">5C</span> and pick up with a cart.


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(With zombie active on field) &ensp;
(With zombie active on field) &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
{{TvCNotation|type=special|name=Giant Swing}} &ensp;
<span style="color:#90EE90;">Giant Swing</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=medium|name=B Dodge Roll}} &ensp;
<span style="color:#FFD700;">B Dodge Roll</span> &ensp;
{{TvCNotation|type=special|name=Zombie Grab}} &ensp;
<span style="color:#90EE90;">Zombie Grab</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=2C}} &ensp;
<span style="color:#FF6347;">2C</span> &ensp;
{{TvCNotation|type=heavy|name=C Zombie Spree}} &ensp;
<span style="color:#FF6347;">C Zombie Spree</span> &ensp;
{{TvCNotation|type=medium|name=B Dodge Roll}} &ensp;
<span style="color:#FFD700;">B Dodge Roll</span> &ensp;
{{TvCNotation|type=light|name=A Zombie Spree}}
<span style="color:#87CEEB;">A Zombie Spree</span>
|| Dirty mixup; if a zombie is active but you have the hit dodge and get a mixup which is a free starter. If the zombie gets blocked you can just giant swing your opponent or whatever mixup/neutral you have in mind.
|| Dirty mixup; if a zombie is active but you have the hit dodge and get a mixup which is a free starter. If the zombie gets blocked you can just giant swing your opponent or whatever mixup/neutral you have in mind.


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|[[File:Frank Combo 4.webm|thumb]]   
|[[File:Frank Combo 4.webm|thumb]]   
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{{TvCNotation|type=light|name=A}} &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
[{{TvCNotation|type=medium|name=B}} &ensp;
[<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
{{TvCNotation|type=special|name=Giant Swing}}] &ensp;
<span style="color:#90EE90;">Giant Swing</span>] &ensp;
repeating  
repeating  
|| Frank's infinite, easiest to do in the game, timing is not strict. As soon as 3C hits, just command grab and it'll work.
|| Frank's infinite, easiest to do in the game, timing is not strict. As soon as 3C hits, just command grab and it'll work.
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|[[File:Frank Combo 5.webm|thumb]]   
|[[File:Frank Combo 5.webm|thumb]]   
|  
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{{TvCNotation|type=light|name=A}} &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
{{TvCNotation|type=special|name=Giant Swing}} &ensp;
<span style="color:#90EE90;">Giant Swing</span> &ensp;
66 &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
<span style="color:#FFD700;">2B</span> &ensp;
[{{TvCNotation|type=heavy|name=3C}} sjc &ensp;
[<span style="color:#FF6347;">3C</span> sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
jc &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=2C}} &ensp;
j.<span style="color:#FF6347;">2C</span> &ensp;
{{TvCNotation|type=light|name=A Zombie Spree}} &ensp;
<span style="color:#87CEEB;">A Zombie Spree</span> &ensp;
66] * 4 &ensp;
66] * 4 &ensp;
{{TvCNotation|type=heavy|name=C Zombie Spree}} &ensp;
<span style="color:#FF6347;">C Zombie Spree</span> &ensp;
{{TvCNotation|type=special|name=Real Megabuster}}
<span style="color:#90EE90;">Real Megabuster</span>
|| Frank's cart loop; after starting his infinite micro dash and launch. Some players use {{TvCNotation|type=medium|name=B}} and some {{TvCNotation|type=light|name=2B}} and some raw {{TvCNotation|type=heavy|name=3C}} as a starter. It's more a personal preference but the timing is different for each. The loop is also weird as you have to delay the jump on 3C to crossup but if you wait too late it'll drop; try to get the timing down. Also can be started with '''3C sjc j.B jc IAD j.3C''' which causes Frank's 2C to crossup on landing.
|| Frank's cart loop; after starting his infinite micro dash and launch. Some players use <span style="color:#FFD700;">B</span> and some <span style="color:#87CEEB;">2B</span> and some raw <span style="color:#FF6347;">3C</span> as a starter. It's more a personal preference but the timing is different for each. The loop is also weird as you have to delay the jump on 3C to crossup but if you wait too late it'll drop; try to get the timing down. Also can be started with '''3C sjc j.B jc IAD j.3C''' which causes Frank's 2C to crossup on landing.


|-
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|[[File:frank Combo 6.webm|thumb]]   
|[[File:Frank Combo 6.webm|thumb]]   
|  
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{{TvCNotation|type=light|name=A}} &ensp;
<span style="color:#87CEEB;">A</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=2C}} &ensp;
<span style="color:#FF6347;">2C</span> &ensp;
{{TvCNotation|type=heavy|name=C Zombie Spree}} &ensp;
<span style="color:#FF6347;">C Zombie Spree</span> &ensp;
{{TvCNotation|type=medium|name=B Dodge Roll}} &ensp;
<span style="color:#FFD700;">B Dodge Roll</span> &ensp;
{{TvCNotation|type=light|name=A Zombie Spree}} &ensp;
<span style="color:#87CEEB;">A Zombie Spree</span> &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
j.{{TvCNotation|type=heavy|name=2C}}
j.<span style="color:#FF6347;">2C</span>
|| Midscreen pickup.
|| Midscreen pickup.


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(Active Zombie) &ensp;
(Active Zombie) &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
<span style="color:#FF6347;">C</span> &ensp;
{{TvCNotation|type=special|name=Real Megabuster}}
<span style="color:#90EE90;">Real Megabuster</span>
|| A zombie on the ground is a trap; any hit from zombie confirms to real megabuster. With megabuster's quick startup you can confirm on hit with time to spare.
|| A zombie on the ground is a trap; any hit from zombie confirms to real megabuster. With megabuster's quick startup you can confirm on hit with time to spare.


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'''Dead Rising''' &ensp;
'''Dead Rising''' &ensp;
44 &ensp;
44 &ensp;
{{TvCNotation|type=light|name=A Zombie Spree}} &ensp;
<span style="color:#87CEEB;">A Zombie Spree</span> &ensp;
66 &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
jc &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=2C}} &ensp;
j.<span style="color:#FF6347;">2C</span> &ensp;
{{TvCNotation|type=light|name=A Zombie Spree}} &ensp;
<span style="color:#87CEEB;">A Zombie Spree</span> &ensp;
66 &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
<span style="color:#FFD700;">B</span> &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
<span style="color:#FF6347;">3C</span> &ensp;
sjc &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.<span style="color:#FFD700;">B</span> &ensp;
jc &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=2C}} &ensp;
j.<span style="color:#FF6347;">2C</span> &ensp;
{{TvCNotation|type=heavy|name=C Zombie Spree}} &ensp;
<span style="color:#FF6347;">C Zombie Spree</span> &ensp;
{{TvCNotation|type=special|name=Real Megabuster}}
<span style="color:#90EE90;">Real Megabuster</span>
|| Dead Rising is the easiest zombie confirm; backdash once, call cart, then loop normally.
|| Dead Rising is the easiest zombie confirm; backdash once, call cart, then loop normally.
|}
|}

Revision as of 18:40, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

AB3C   sjc   j.A   j.B   j.C

The absolute bare minimum of a combo, basic magic series.

AB3C   sjc   j.B   j.B   jc   j.2C

Strongly preferred over his magic series; the 2C is special cancellable so you can call a zombie when landing or dodge or whatever. With Roll or Casshan you could baroque into 5C and pick up with a cart.

(With zombie active on field)   3CGiant SwingBB Dodge RollZombie GrabB2CC Zombie SpreeB Dodge RollA Zombie Spree

Dirty mixup; if a zombie is active but you have the hit dodge and get a mixup which is a free starter. If the zombie gets blocked you can just giant swing your opponent or whatever mixup/neutral you have in mind.

A   [B3CGiant Swing]   repeating

Frank's infinite, easiest to do in the game, timing is not strict. As soon as 3C hits, just command grab and it'll work.

AB3CGiant Swing   66   2B   [3C sjc   j.B   jc   j.2CA Zombie Spree   66] * 4   C Zombie SpreeReal Megabuster

Frank's cart loop; after starting his infinite micro dash and launch. Some players use B and some 2B and some raw 3C as a starter. It's more a personal preference but the timing is different for each. The loop is also weird as you have to delay the jump on 3C to crossup but if you wait too late it'll drop; try to get the timing down. Also can be started with 3C sjc j.B jc IAD j.3C which causes Frank's 2C to crossup on landing.

AB2CC Zombie SpreeB Dodge RollA Zombie SpreeB3C   sjc   j.B   j.2C

Midscreen pickup.

(Active Zombie)   CReal Megabuster

A zombie on the ground is a trap; any hit from zombie confirms to real megabuster. With megabuster's quick startup you can confirm on hit with time to spare.

Dead Rising   44   A Zombie Spree   66   B3C   sjc   j.B   jc   j.2CA Zombie Spree   66   B3C   sjc   j.B   jc   j.2CC Zombie SpreeReal Megabuster

Dead Rising is the easiest zombie confirm; backdash once, call cart, then loop normally.

Game Navigation

General

Capcom Characters

Tatsunoko Characters

Giants