Tatsunoko vs Capcom: Ultimate All Stars/Chun-Li/Combos: Difference between revisions

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! colspan="2" | Legend
! colspan="2" | Legend
|-
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
| <span style="color:#87CEEB;">Light Attack (A):</span>  
| <span style="color:#87CEEB;">Blue</span>
|-
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
| <span style="color:#FFD700;">Medium Attack (B):</span>  
| <span style="color:#FFD700;">Yellow</span>
|-
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
| <span style="color:#FF6347;">Heavy Attack (C):</span>  
| <span style="color:#FF6347;">Red</span>
|-
|-
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span>
| <span style="color:#90EE90;">Special Moves:</span>  
| <span style="color:#90EE90;">Green</span>
|-
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span>  
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
| <span style="color:#FFFFFF;">Partner Assist:</span>  
| <span style="color:#FFFFFF;">White</span>
|}
|}


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|-
|-
|[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]]   
|[[File:Dolphin 5.0-15445 JIT64 DC Direct3D 11 HLE FPS 60 - VPS 60 - 100% Tatsunoko vs. Capcom Ultimate All-Stars (STKE08) 2023-02-01 09-22-36.webm|thumb]]   
|| IAD &ensp; j.{{TvCNotation|type=medium|name=2B}} &ensp;{{TvCNotation|type=special|name=Legs}} &ensp; {{TvCNotation|type=bbq|name=BBQ}}&ensp; IAD &ensp;j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=2C}} || Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
|  
IAD &ensp; j.{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=special|name=Legs}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=2C}}  
|| Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.
 
|-
|-
|[[File:chun combo 1.webm|thumb]]   
|[[File:chun combo 1.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; -> &ensp; j.{{TvCNotation|type=heavy|name=C}} || The absolute bare minimum of a combo, basic magic series.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
-> &ensp;
j.{{TvCNotation|type=heavy|name=C}}  
|| The absolute bare minimum of a combo, basic magic series.
 
|-
|-
|[[File:chun combo 2.webm|thumb]]   
|[[File:chun combo 2.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=light|name=Light Kikoken}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=light|name=Light Kikoken}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.
 
|-
|-
|[[File:chun combo 3.webm|thumb]]   
|[[File:chun combo 3.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=light|name=Light Kikoken}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=light|name=Light Kikoken}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier.
 
|-
|-
|[[File:chun combo 4.webm|thumb]]   
|[[File:chun combo 4.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; [2] &ensp; {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=heavy|name=Heavy SBK}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; jc &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; 66 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; 66 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || This is still a relatively low execution setup for Chun but something to keep in mind.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
[2] &ensp;
{{TvCNotation|type=heavy|name=2C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy SBK}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=medium|name=5B}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| This is still a relatively low execution setup for Chun but something to keep in mind.
 
|-
|-
|[[File:chun combo 5.webm|thumb]]   
|[[File:chun combo 5.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} &ensp; jc &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} [2] &ensp; {{TvCNotation|type=heavy|name=Heavy SBK}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}} &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
[2] &ensp;
{{TvCNotation|type=heavy|name=Heavy SBK}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.
 
|-
|-
|[[File:chun combo 6.webm|thumb]]   
|[[File:chun combo 6.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} &ensp; jc &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || Baroqueless midscreen confirm from Legs.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}} &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| Baroqueless midscreen confirm from Legs.
 
|-
|-
|[[File:chun combo 7.webm|thumb]]   
|[[File:chun combo 7.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=special|name=Shichisei Senkukyaku}} || Corner loop.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}} &ensp;
jc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=special|name=Shichisei Senkukyaku}}  
|| Corner loop.
 
|-
|-
|[[File:chun combo 8.webm|thumb]]   
|[[File:chun combo 8.webm|thumb]]   
|| {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shichisei Senkukyaku}} &ensp; 66 &ensp; {{TvCNotation|type=heavy|name=C}} [2] &ensp; {{TvCNotation|type=heavy|name=2C}} &ensp; {{TvCNotation|type=heavy|name=Heavy SBK}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=Light Kikoken}} || Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.
|  
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=special|name=Shichisei Senkukyaku}} &ensp;
66 &ensp;
{{TvCNotation|type=heavy|name=C}} [2] &ensp;
{{TvCNotation|type=heavy|name=2C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy SBK}} &ensp;
{{TvCNotation|type=bbq|name=BBQ}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=light|name=Light Kikoken}}  
|| Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.
 
|-
|-
|[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]]   
|[[File:TvC Chun Kicks.webm|thumb|alt=TvC Chun Grounded Kicks]]   
|| j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=5C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=5C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp; 66 &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; -> C || Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.
|  
j.{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=5C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=5B}} &ensp;
{{TvCNotation|type=heavy|name=5C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp;
66 &ensp;
{{TvCNotation|type=medium|name=5B}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
-> C  
|| Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.
 
|-
|-
|[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]]   
|[[File:TvC Chun Midscreen.webm|thumb|alt=TvC Midscreen loops]]   
|| {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=5C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=IAD}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; 8 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} -> C || If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.
|  
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=5C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Kicks}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=special|name=IAD}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
8 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=medium|name=5B}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} -> C  
|| If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.
 
|-
|-
|[[File:Chun combo 9.webm|thumb]]   
|[[File:Chun combo 9.webm|thumb]]   
|| {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=5C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} &ensp; 66 &ensp; {{TvCNotation|type=heavy|name=5C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} &ensp; jc &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; 66 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; jc &ensp; 66 &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=medium|name=5B}} &ensp; {{TvCNotation|type=heavy|name=3B}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=Heavy Legs}} || A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.
|  
{{TvCNotation|type=light|name=A}} &ensp;
{{TvCNotation|type=medium|name=B}} &ensp;
{{TvCNotation|type=medium|name=2B}} &ensp;
{{TvCNotation|type=heavy|name=5C}} &ensp;
{{TvCNotation|type=heavy|name=3C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}} &ensp;
66 &ensp;
{{TvCNotation|type=heavy|name=5C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}} &ensp;
jc &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
jc &ensp;
66 &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=medium|name=5B}} &ensp;
{{TvCNotation|type=heavy|name=3B}} &ensp;
sjc &ensp;
j.{{TvCNotation|type=medium|name=B}} &ensp;
j.{{TvCNotation|type=heavy|name=C}} &ensp;
{{TvCNotation|type=heavy|name=Heavy Legs}}  
|| A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 15:12, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
Special Moves: Green
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes

IAD   j.2B

Legs

BBQ

IAD   j.B

A

B

2B

C

2C

Sneaky overhead starter, if you have BBQ and have your opponent locked down you can set up any of her combos.

A

B

2B

C

3C

sjc   j.A

j.B

j.C

jc   j.B

j.C

jc   j.B

j.C

->   j.C

The absolute bare minimum of a combo, basic magic series.

A

B

2B

C

Light Kikoken

BBQ

A

B

2B

C

3C

sjc   j.A

j.B

j.C

jc   j.B

j.C

jc   j.B

j.C

j.C

-> C 
The absolute bare minimum of a combo with a baroque ender if you want to spend your reserves for that last damage. This is also a good way to get the height damage boost from VAR. VAR to ippatsuman after the tensho to do stupid damage with his super or Alex to get your entire bar back and do a free 15K.

A

B

2B

C

Light Kikoken

BBQ

A

B

2B

C

3C

sjc   j.A

j.B

j.C

jc   j.B

j.C

jc   j.B

j.C

j.C

-> C 
Unlike the above this is a quick starter if you want to spend BBQ earlier in the combo. Heavy Kikoken kind of pushes back so you'd need to microdash, but light Kikoken lets you combo easier.

A

B

2B

C

[2]   2C

Heavy SBK

BBQ

jc   j.C

jc   66   j.C

jc   66   j.C

5B

3C

sjc   j.A

j.C

-> C 
This is still a relatively low execution setup for Chun but something to keep in mind.

A

B

2B

C

3C

Heavy Legs

jc   j.C

8   j.C

66   B

C

[2]   Heavy SBK

BBQ

B

2B

C

3C

sjc   j.B

j.C

-> C 
Midscreen example of her j.C loop. Press 8 when j.C starts to fall; that's the only way I can really explain it, the inputs are in the video to the side if you want the timing.

A

B

2B

C

3C

Heavy Legs

jc   j.C

8   j.C

66   B

C

3C

sjc   j.B

j.C

-> C 
Baroqueless midscreen confirm from Legs.

A

B

2B

C

3C

Heavy Legs

jc   j.B

j.C

j.C

8   j.C

j.C

8   j.C

j.C

8   j.C

B

3C

sjc   j.A

Shichisei Senkukyaku

Corner loop.

B

3C

sjc   j.B

Shichisei Senkukyaku

66   C

[2]  

2C

Heavy SBK

BBQ

j.C

8   j.C

j.C

8   j.C

j.C

8   j.C

B

Light Kikoken

Small example of Shichisei follow up; only works when Chun is in the corner. If you have a side switch combo setup, this is great. You can also crossunder Shichisei after 3C if you can get the timing down.

j.B

2B

5C

3C

Heavy Kicks

66   5B

5C

Heavy Kicks

66   5B

3C

sjc   j.B

j.B

j.C

jc   j.C

-> C

Just another route for Chun; the timing is a little awkward but dash cancelling kicks is fun.

2B

5C

3C

Heavy Kicks

j.C

IAD

j.C

8   j.C

5B

3C

sjc   j.B

j.B

j.C

-> C 
If you can do her loop in the corner, you can do some wacky stuff midscreen. If you can do the ground dash glitch, you can actually loop this to the corner.

A

B

2B

5C

3C

Heavy Legs

66   5C

Heavy Legs

jc   j.C

jc   66   j.C

jc   66   j.C

5B

3B

sjc   j.B

j.C

Heavy Legs

A small example of her legs reset; 5C crosses way under. To make this work after you dash out of legs, you have to let Chun finish her dash; if you don't, it stays same side.

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