Tatsunoko vs Capcom: Ultimate All Stars/Joe the Condor/Combos: Difference between revisions

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{{TVC Character Subnav|char=Joe the Condor|sub=1}}
{{TVC Character Subnav|char=Joe the Condor|sub=1}}


===Legend===
{| class="wikitable" style="text-align: left; width: 50%;"
|-
! colspan="2" | Legend
|-
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span>
|-
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span>
|-
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span>
|-
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span>
|-
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span>
|}


===Combos===
===Combos===


{|class = wikitable style="text-align: center;"
{|class = wikitable style="text-align: center;"
  !Move !! Inputs!! Notes
  !Move !! Inputs !! Notes
|-
|-
|
|[[File:Condor1.webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; {{TvCNotation|type=special|name=Air Savage Shot}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; {{TvCNotation|type=special|name=Savage Shot}} &ensp; {{TvCNotation|type=special|name=Condor Magnum}} || Condor doesn't really need j.A or j.C in the air, so you can charge shuriken with either if you're good with your fingers, and this can even lead to even longer combos.
[[File:Condor1.webm|thumb]]
|A B 2B C 3C sjc j.B j.B '''A Shuriken''' IAD j.B jc j.B '''A Shuriken''' '''Air Savage Shot''' BBQ IAD j.B jc j.B '''A Shuriken''' '''Savage Shot''' '''Condor Magnum|| Condor doesn't really need j.A or j.C in the air, so you can charge shuriken with either if you're good with your fingers, and this can even lead to even longer combos
|-
|-
|
|[[File:Condor2.webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=A Battering Ram}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; j.{{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=special|name=A Wild Lasso}} || BBQ cancelling Battering Ram has to be extremely fast; if you miss it you can only really follow up with Wild Lasso.
[[File:Condor2.webm|thumb]]
|A B 2B C '''A Battering Ram''' BBQ A B 2B C 3C sjc j.B j.B '''A shuriken''' j.B jc j.B '''A shuriken''' j.C '''A Wild Lasso'''|| BBQ cancelling battering ram has to be extremely fast, if you miss it you can only really '''Wild Lasso''' Follow up
|-
|-
|
|[[File:Condor3.webm|thumb]] || {{TvCNotation|type=light|name=A}} &ensp; {{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=medium|name=2B}} &ensp; {{TvCNotation|type=heavy|name=C}} &ensp; {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=light|name=A Shuriken}} &ensp; {{TvCNotation|type=special|name=Savage Shot}} &ensp; {{TvCNotation|type=special|name=Condor Magnum}} || Catches people pressing buttons on the way down.
[[File:Condor3.webm|thumb]]
|A B 2B C 3C sjc '''A Shuriken''' IAD j.B '''A Shuriken''' j.B jc j.B '''A Shuriken''' '''Savage Shot''' '''Condor Magnum'''|| Catches people pressing buttons on the way down
|-
|-
|
|[[File:TvC Condor Corner Combo.webm|thumb|alt=Condor Corner Combo]] || {{TvCNotation|type=heavy|name=3C}} &ensp; sjc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shuriken}} &ensp; IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shuriken}} &ensp; {{TvCNotation|type=light|name=A Savage Shot}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shuriken}} &ensp; {{TvCNotation|type=light|name=A Savage Shot}} &ensp; {{TvCNotation|type=bbq|name=BBQ}} &ensp; IAD &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; jc &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shuriken}} &ensp; {{TvCNotation|type=light|name=A Savage Shot}} &ensp; j.{{TvCNotation|type=medium|name=B}} &ensp; {{TvCNotation|type=special|name=Shuriken}} &ensp; {{TvCNotation|type=special|name=Kagaku Ninpo: Tatsumaki Fighter}} &ensp; {{TvCNotation|type=light|name=A Lasso}} || Make them regret being in the corner. Condor's level three has a weird quirk of changing sides on animation end; P1 moves right, P2 moves left. If they do the wrong way, use 5C to move closer so you can still follow up with A Lasso.
[[File:TvC Condor Corner Combo.webm|thumb|alt=Condor Corner Combo]]
|3C sjc j.B j.B '''Shuriken''' IAD j.B jc j.B '''Shuriken''' '''A Savage Shot''' j.B '''Shuriken''' '''A Savage Shot''' BBQ IAD j.B jc j.B '''Shuriken''' '''A Savage Shot''' j.B '''Shuriken''' '''Kagaku Ninpo: Tatsumaki Fighter''' '''A Lasso'''' || Make them regret being in the corner. Condor's level three has a weird quirk of changing sides on animation end, P1 moves right, P2 moves left, if they do the wrong way, use 5C to move closer so you can still follow up with '''A Lasso'''
|-
|-
|}
|}


{{Navbox-TVC}}
{{Navbox-TVC}}
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]]

Revision as of 12:19, 29 August 2024

Legend

Legend
Light Attack (A): Blue
Medium Attack (B): Yellow
Heavy Attack (C): Red
BBQ (Baroque): Rainbow
Partner Assist: White

Combos

Move Inputs Notes
A
B2BC3C
  sjc   j.B
  j.BA Shuriken
  IAD   j.B
  jc   j.BA ShurikenAir Savage ShotBBQ
  IAD   j.B
  jc   j.BA ShurikenSavage ShotCondor Magnum
Condor doesn't really need j.A or j.C in the air, so you can charge shuriken with either if you're good with your fingers, and this can even lead to even longer combos.
A
B2BCA Battering RamBBQAB2BC3C
  sjc   j.B
  j.BA Shuriken
  j.B
  jc   j.BA Shuriken
  j.CA Wild Lasso
BBQ cancelling Battering Ram has to be extremely fast; if you miss it you can only really follow up with Wild Lasso.
A
B2BC3C
  sjc   A Shuriken
  IAD   j.BA Shuriken
  j.B
  jc   j.BA ShurikenSavage ShotCondor Magnum
Catches people pressing buttons on the way down.
3C
  sjc   j.B
  j.BShuriken
  IAD   j.B
  jc   j.BShurikenA Savage Shot
  j.BShurikenA Savage ShotBBQ
  IAD   j.B
  jc   j.BShurikenA Savage Shot
  j.BShurikenKagaku Ninpo: Tatsumaki FighterA Lasso
Make them regret being in the corner. Condor's level three has a weird quirk of changing sides on animation end; P1 moves right, P2 moves left. If they do the wrong way, use 5C to move closer so you can still follow up with A Lasso.

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