Tatsunoko vs Capcom: Ultimate All Stars/Viewtiful Joe/Combos: Difference between revisions
From SuperCombo Wiki
(→Combos) |
(vjoe) |
||
Line 1: | Line 1: | ||
{{TVC Character Subnav|char=Viewtiful Joe |sub=1}} | {{TVC Character Subnav|char=Viewtiful Joe|sub=1}} | ||
===Legend=== | |||
{| class="wikitable" style="text-align: left; width: 50%;" | |||
|- | |||
! colspan="2" | Legend | |||
|- | |||
| <span style="color:#87CEEB;">Light Attack (A):</span> || <span style="color:#87CEEB;">Blue</span> | |||
|- | |||
| <span style="color:#FFD700;">Medium Attack (B):</span> || <span style="color:#FFD700;">Yellow</span> | |||
|- | |||
| <span style="color:#FF6347;">Heavy Attack (C):</span> || <span style="color:#FF6347;">Red</span> | |||
|- | |||
| <span style="color:#90EE90;">Special Moves:</span> || <span style="color:#90EE90;">Green</span> | |||
|- | |||
| <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">BBQ (Baroque):</span> || <span style="background: linear-gradient(to right, #FF69B4, #ADFF2F, #FFA500, #FFD700, #00CED1); -webkit-background-clip: text; color: transparent; text-shadow: 1px 1px 2px rgba(0, 0, 0, 0.5);">Rainbow</span> | |||
|- | |||
| <span style="color:#FFFFFF;">Partner Assist:</span> || <span style="color:#FFFFFF;">White</span> | |||
|} | |||
===Combos=== | ===Combos=== | ||
{|class = wikitable style="text-align: center;" | {|class = wikitable style="text-align: center;" | ||
!Move !! Inputs!! | !Move !! Inputs !! Notes | ||
|- | |- | ||
| | |[[File:Vjoecombos (1).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   jc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=M Red Hot Kick}} || Remember Joe is a bit stubby; the 3C can whiff if not spaced properly, and the air combo can also whiff if the super jump is not delayed correctly. Basically, I'm saying they dropped the ball a bit on his hitbox. | ||
[[File:Vjoecombos (1).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (2).webm|thumb]] || {{TvCNotation|type=medium|name=2A}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=M Air Joe}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=M Red Hot Kick}}   {{TvCNotation|type=medium|name=M charged Voomerang}} || In air combos, get used to '''Red Hot Kick''' to '''Voomerang'''. If done, it's completely safe and the oki is built right in. If the opponent attempts to rush you down, the Voomerang will hunt them down with no remorse. Also, the j.C doesn't knock down until the fourth hit, so you can wring out a tiny bit of damage with that. | ||
[[File:Vjoecombos (2).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (3).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Red Hot Kick}}   BBQ   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Red Hot Kick}}   {{TvCNotation|type=special|name=Charged Voomerang}} || Corner Relaunch. | ||
[[File:Vjoecombos (3).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (4).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Voomerang}}   {{TvCNotation|type=special|name=Slow and Zoom}}   {{TvCNotation|type=medium|name=Air M Voomerang}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Red Hot Kick}}   {{TvCNotation|type=special|name=Charged Voomerang}} || Since you'll probably be doing a lot of Slow and Zoom, here's the SaZ relaunch. You can omit the '''Voomerang''' and launch, but it makes a slightly tighter window. | ||
[[File:Vjoecombos (4).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (5).webm|thumb]] || {{TvCNotation|type=special|name=Slow and Zoom}}   {{TvCNotation|type=special|name=Desperado}}   {{TvCNotation|type=special|name=Red Hot Kick}} || Meter dump for unburstable damage. | ||
[[File:Vjoecombos (5).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (6).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Voomerang}}   BBQ   IAD   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Voomerang}}   {{TvCNotation|type=special|name=Mach Speed}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Red Hot Kick}}   {{TvCNotation|type=special|name=Charged Voomerang}} || | ||
[[File:Vjoecombos (6).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (7).webm|thumb]] || {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=light|name=L Shocking Pink}}   BBQ   66   {{TvCNotation|type=light|name=A}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=medium|name=2B}}   {{TvCNotation|type=heavy|name=C}}   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=special|name=Red Hot Kick}} || You can Air Joe instead of Red Hot, but the timing is weird, and that's not to ignore the bomb not just blowing you up on some occasions. Timing has to be exact or this combo doesn't work. The bomb cannot be BBQ'd until after it passes Joe's shoulder. | ||
[[File:Vjoecombos (7).webm|thumb]] | |||
|- | |- | ||
| | |[[File:Vjoecombos (8).webm|thumb]] || {{TvCNotation|type=special|name=Red Hot Kick}}   BBQ   IAD   j.{{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=heavy|name=3C}}   sjc   j.{{TvCNotation|type=medium|name=B}}   j.{{TvCNotation|type=medium|name=B}}   {{TvCNotation|type=special|name=Red Hot Kick}} || Emergency confirm from '''Red Hot Kick''', it's rough so be careful. | ||
[[File:Vjoecombos (8).webm|thumb]] | |||
|- | |- | ||
| | |[[File:TvC Viewtiful Infinite.webm|thumb]] || {{TvCNotation|type=heavy|name=2C}}   BBQ   [{{TvCNotation|type=light|name=A}}   {{TvCNotation|type=heavy|name=C}}   {{TvCNotation|type=heavy|name=2C}} x 8]   {{TvCNotation|type=special|name=Slow and Zoom}} || Viewtiful Joe infinite...which it's not as it drops after 8 reps, and it only works on Megaman characters. With Zero and Volnutt, you have to stagger the first A after the BBQ, but with Roll the timing is a little more generous. | ||
[[File:TvC Viewtiful Infinite.webm|thumb]] | |||
With Zero and Volnutt you have to stagger the first A after the BBQ, but with | |||
|- | |- | ||
|} | |} | ||
{{Navbox-TVC}} | {{Navbox-TVC}} | ||
[[Category: Tatsunoko vs Capcom: Ultimate All Stars]] | [[Category: Tatsunoko vs Capcom: Ultimate All Stars]] |
Revision as of 11:00, 29 August 2024
Legend
Legend | |
---|---|
Light Attack (A): | Blue |
Medium Attack (B): | Yellow |
Heavy Attack (C): | Red |
Special Moves: | Green |
BBQ (Baroque): | Rainbow |
Partner Assist: | White |
Combos
Move | Inputs | Notes |
---|---|---|
A
B 2B C 3C sjc j.B j.B j.C jc j.B j.C M Red Hot Kick |
Remember Joe is a bit stubby; the 3C can whiff if not spaced properly, and the air combo can also whiff if the super jump is not delayed correctly. Basically, I'm saying they dropped the ball a bit on his hitbox. | |
2A
2B C 3C sjc j.B j.B M Air Joe A 3C sjc j.B j.B j.C M Red Hot Kick M charged Voomerang |
In air combos, get used to Red Hot Kick to Voomerang. If done, it's completely safe and the oki is built right in. If the opponent attempts to rush you down, the Voomerang will hunt them down with no remorse. Also, the j.C doesn't knock down until the fourth hit, so you can wring out a tiny bit of damage with that. | |
A
B 2B C 3C sjc j.B j.B j.C Red Hot Kick BBQ B 3C sjc j.B j.B Red Hot Kick Charged Voomerang |
Corner Relaunch. | |
A
B 2B C Voomerang Slow and Zoom Air M Voomerang 3C sjc j.B j.B j.C Red Hot Kick Charged Voomerang |
Since you'll probably be doing a lot of Slow and Zoom, here's the SaZ relaunch. You can omit the Voomerang and launch, but it makes a slightly tighter window. | |
Slow and Zoom
Desperado Red Hot Kick |
Meter dump for unburstable damage. | |
A
B 2B C Voomerang BBQ IAD j.C A B 2B C Voomerang Mach Speed sjc j.B j.B j.C Red Hot Kick Charged Voomerang |
||
A
B 2B C L Shocking Pink BBQ 66 A B 2B C j.B j.C Red Hot Kick |
You can Air Joe instead of Red Hot, but the timing is weird, and that's not to ignore the bomb not just blowing you up on some occasions. Timing has to be exact or this combo doesn't work. The bomb cannot be BBQ'd until after it passes Joe's shoulder. | |
Red Hot Kick
BBQ IAD j.C B 3C sjc j.B j.B Red Hot Kick |
Emergency confirm from Red Hot Kick, it's rough so be careful. | |
2C
BBQ [A C 2C x 8] Slow and Zoom |
Viewtiful Joe infinite...which it's not as it drops after 8 reps, and it only works on Megaman characters. With Zero and Volnutt, you have to stagger the first A after the BBQ, but with Roll the timing is a little more generous. |